Creature — Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gruul Spellbreaker Discussion
2 weeks ago
Also, I own only one Embercleave, and the creatures in this deck are a bit slow for Embercleave. Embercleave is best in aggro decks with the majority of the creatures being 1 drops, and then playing a threat to put it on for it's reduced cost. I might add a second Embercleave.
2 weeks ago
Hey, epic deck! Problem, though...Gruul Spellbreaker rotates out soon... Also, I think I would up the Embercleave count to 2.
3 weeks ago
I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.
I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.
To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).
Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.
That's all I got, but this comment is too long as it is. Cheers!
1 month ago
2 months ago
Rework the whole thing from the ground up
Heraldic Banner and
Cindervines- Cut two of them
Ferocity of the Wilds- Cut two of them
2 Bolt Hounds
Card that stayed:
and all of the lands
While this is not the final cut i hope it runs beeter than my sad excuse of an OG deck did
2 months ago
I was talking about Creature count for BW, you won't draw nearly enough cards to make up for it's clunkyness.
I'm not talking about giving your creatures haste, so much as playing more creatures with haste (i.e. Gruul Spellbreaker)
Probably go with +3 Land, +4 LLanowar Elves
I think that Risk Factor is really underwhelming in this format, between Uro and Krasis lots of life is being gained, it's pretty much always going to stop you from curving out with creatures because of that cost, adding to your board early game will be better and lategame it's not going to swing a lost game in your favor. However, if you want to play it or think I'm wrong go for it!
How has 4 maindeck Cindervines been doing for you?
2 months ago
I would add some Domri, Anarch of Bolas to help with your mana, buffing your dudes, and giving you some interaction once those bad boys are down.
The curve is a bit awkward, I would take the opportunity to change up the creature base slightly so your turns have more presence. A great starter would be another 1 drop, Pelt Collector is sweet for that and fits your deck well.
25 lands is a bit much, I believe 23 to 24 is plenty, Kessig Wolf Run is awesome and always fun, keep that, maybe add a 2nd to make sure you see it more often? Don't be afraid to have some basic lands in there.
Eldritch Evolution can be super spicy and help you get some big dudes out, you might want to find space for Goreclaw, Terror of Qal Sisma, Kogla, the Titan Ape, and or Surrak, the Hunt Caller, big fan of Surrak myself.
In regards to your Bloodbraid Elf. Gruul Spellbreaker is a far better target than Taurean Mauler and gives you more devotion to your Xenagos, God of Revels with those green and red pips. Also, Hexproofs you (yay!)
3 months ago
Creature - Hydra
Primeval Hydra enters the battlefield with X +1/+1 counters on it.
Discard a land: Put your choice of a trample, haste, vigilance or menace counter on Primeval Hydra.
2/2 for makes it a Bear. Early play if needed.
Keyword counters mean it continues to gain value and is an increasing threat at any stage of the game. Therefore, it is always relevant.
means that it holds powerful synergy with cards such as jank bombs like Nyxbloom Ancient, or even lesser ramp spells.
All in all, I'm quite pleased with this Hydra.
Make a 5-color Legendary Goodboy (New Dog subtype)