|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Rare|
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Creature — Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
Gruul Spellbreaker Discussion
3 weeks ago
I like the idea, however I'm not sure exactly how often you'll be able to reliably make it to casting Drakuseth, Maw of Flames on turn 4. I would like to see more inclusion of some of the cards you have in your Sideboard/Maybeboard to fill out the mana curve better. These are some of the changes I would make to better streamline the deck:
Pelt Collector is a great growing threat that will demand removal after one or two more creatures, and works well with Knight of the Ebon Legion at baiting removal. In this suggested build, I would run 4 copies of Pelt Collector and maybe 2 of Knight of the Ebon Legion because Pelt Collector will have a better chance to gain counters. More on this later...
Gilded Goose will help to skip turn 2 and go straight to Domri, Anarch of Bolas for additional mana, or to Gruul Spellbreaker . This will really help you race against Simic Flash, or other Midrange matchups.
Similarly to what Gilded Goose does to skip turn 2, Incubation Druid and Paradise Druid can make 4 CMC plays on turn 3. Therefore I would like to see stronger 4 drops, like all 4 copies of Questing Beast and Shifting Ceratops in the main deck. All of the cards mentioned (besides Incubation Druid ) will trigger Pelt Collector , and they are all good targets for Domri's Ambush .
Finally, I actually think Clackbridge Troll can perform well in this deck. It is a big body to round out the end of your creature curve, and the other beaters you will have in this suggested build will have some type of trample. This renders the goat tokens useless for blocking.
To make some of these changes, I would probably end up cutting Domri, Chaos Bringer , Wildborn Preserver , a copy of Garruk, Cursed Huntsman , and a copy of Drakuseth, Maw of Flames . You won't often have the extra mana to pay for Wildborn Preserver 's trigger, and you'd much rather ramp into the nasty 4 drops this deck can offer by using the 2 CMC slot on Paradise Druid . Pelt Collector will grow to be a bigger threat quicker than Wildborn Preserver , and you're not playing much at instant speed that lends towards the Flash ability.
I hope you like my suggestions!
3 weeks ago
shock lands are not fetch lands they are duals. So i have 6 fetch lands and 5 to fetch. If i am in the situation that I have all of my basics out and a fetch in hand, yes it will be annoying but the deck operates with 5 lands very well and will make this sacrifice for reliability of the mana colour i need.
I Play standard so warrior's lesson is not an option but i am willing to splash green just for Season of Growth ! (and if season of growth did not exist i would be playing boros).
1 month ago
have you considered Gruul Spellbreaker or Paradise Druid . both cards could speed up the deck and they get you closer to resolving Ghalta, Primal Hunger . as well Shifting Ceratops and Rampaging Ferocidon can smash face. if you take out more sorcery and and add more mana dorks you can run Nullhide Ferox , making the deck a mega smash face deck.
2 months ago
Playtested against this deck. It has a lot of really good cards, and the ramp is spot on. only problem is it's very vulnerable to removal. I recommend adding cards like Vexing Shusher , Gruul Spellbreaker , Grand Abolisher , or even Rebuff the Wicked . These colors have a lot of possiblities for giving indestructible, hexproof, etc.
2 months ago
2 months ago
3 months ago
First, I would like to give my "resume" of Modern. I've been playing the format for about 6 years, playing Atarka Burn, Bogles, Jeskai Control, Tron, and Affinity. This is not a brag, moreover a showing that you can trust my advice and recommendations. Given that, I have a couple critiques of your counterargument. I'm not here to start a flame war, rather just to give a different perspective.
Control players do not care about their creatures living or dying. They want their ETB effect and they're essentially done with them. As someone who played Jeskai Control a year or two ago, I can attest to this. Against you, having the body on the field just blocks one creature, which does almost nothing in the grand scheme of the game. They'll never attack with the creature in a normal game. As such, Plague Engineer is not as good as you think against something like U/W Control. I would almost use Engineer naming Elemental for Celestial Colonnade over Wizard, assuming Engineer doesn't get boardwiped away, which it probably will.
Again regarding Plague Engineer , the only matchups where it's going to be useful in the mainboard is against Humans and Spirits, the latter almost completely falling out of the format. Aside from rogue decks, there aren't a lot of tribal decks in the format. I just don't think it's useful enough comparatively against all Modern decks to be in the mainboard. You'll get minimal value out of it against even regular creature decks. If I were building this deck, I'd replace it with Scavenging Ooze .
I don't really understand where you're getting the 7/7 figure from Gruul Spellbreaker , I'm assuming from a bunch of Exalted triggers from Hierarch and Pridemage. The problem is, having a bunch of those Exalted triggers is going to make almost any creature immediately amazing. Having Trample and Haste is nice, yes, but you're kind of relying on the other creatures to make it good, which you can't guarantee you'll have regularly. In the super fast format that Modern is, a regular 3/3 trample haste for 3 really isn't that good, and having Hexproof on your turn doesn't do a whole lot. Jund and Lantern Control would have already used their discards spells by the time it comes out and Burn players don't mind waiting until their turn to play their spells. And against other decks like Titanshift, Ad Nauseam, and Storm, they were going to kill you on their turn anyway. Knight of Autumn is going to give you more options and better utility.
I do understand your idea of having the Exalted subtheme. The only issue with it is that the buff is not permanent. If you look at the Humans deck, they play cards like Champion of the Parish and Thalia's Lieutenant . These two cards make either themselves or other cards into giant threats by themselves permanently, just by playing creatures, which is what the deck does. If you just rely on Exalted to make your stuff big, your creatures are almost always going to be in range of a Lightning Bolt .
Now all of this critique is completely subject to the power level you are looking for with this deck. If you're just trying to make a casual deck that you can play with your friends, go for it. Build whatever you want. I would happily cheer you on playing your Gruul Spellbreaker . However, if you're trying to make this a competitive deck to play in tournaments there are parameters that you need to fit in, otherwise you run the risk of your deck either a.) running too slow to be able to keep up or b.) Not doing what you need it to do. And seeing the price of this deck, it does seem to be fitting into the latter category. I'm definitely not trying to squash your fun or your creativity, but this is the reality of the format. You either come in with a deck that can at least parry the hyper-tuned decks, or leave the tournament with a slouch. I've personally been in both camps, and you can probably guess which is the category I wanted to be in.
3 months ago
Thanks for the comments, and the advice. I was genuinely surprised to see I'd taken the Meddling Mages out of the sideboard, so I put them back in. I've seen humans before. The idea was to steal their broken opening, but to attack the format from a different angle. That was mostly a joke about how fast Modern is getting, what with all the turn 2 kills out there now.
I put Aether Vial in. I genuinely blanked on it, an earlier version of this list included Shriekmaw because I wanted everything to come with a body in the deck (and thus be castable off of Ancient Ziggurat . But I've found Path to Exile totally playable so of course Vial would be too.
Plague Engineer is alive more often than it is dead. It is a blowout in tribal matchups, but even outside of them you can kill any 1 toughness creatures. That's a surprisingly relevant kill spell. Like for instance, imagine killing multiple Snapcaster Mage s and Vendilion Clique s by naming wizard vs control. Against burn you can name Goblin or Human depending on the creatures they drop, and goblins can now be easily blocked by most of your creatures. Goblins is probably better in most situations. You definitely pull him out in matchups where he's low impact in game 2. But I think he's sound in low numbers in the main, and I might run more of him if things get really tribal ever.
I like Tomik for his sweet, efficient body. Same with Gruul Spellbreaker . They're threats. It's hard to know what to call this list, since its really centered on dork - 3 drop, with Mantis Rider being the all star, but its held together by running main deck hate pieces from every colour.
Qasali Pridemage is good. The deck kind of has an exalted thing going on, so even though it doesn't snipe a lot of things, it's a big card where artifacts and enchantments show up, and it does just enough to pull its weight when they don't. I considered Knight of Autumn over Gruul Spellbreaker , but the Spellbreaker has a better body. It's fun playing a hasty tramply 7/7 with hexproof.
Gruul Spellbreaker occurrence in decks from the last year
All decks: 0.29%
Commander / EDH:
All decks: 0.0%