Invoke the Divine

Invoke the Divine

Instant

Destroy target artifact or enchantment. You gain 4 life.

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Have (1) orzhov_is_relatively_okay819
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Invoke the Divine Discussion

Sorin_Markov_1947 on Heads I win, Tails you lose

3 months ago

I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.

First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.

As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.

There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.

Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.

Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.

Wingo86 on Flight of the Valkyries

5 months ago

I’m considering running Invoke the Divine instead of Disenchant . It costs 1 more but the fact I gain 4 life might help trigger some more angel token creations.

MrXilas on Advertise your deck!

6 months ago

Patty's Pretties: A Pauper Commander Deck

From My Reddit Post:

I've always wanted to do a Oops All Rats commander deck, but always found it to be a little bit tight on resources due to wanting to go three-color with it. I have wanted to make an Indulging Patrician PEDH deck ever since I saw it. Lifelink tribal felt a little cliche and felt too much like my Liesa deck, so I decided to combine these ideas instead.

The deck is pretty much wrapped up, but I have about six cuts I want to make. I'm trying to find room for Village Rites for draw, Spare from Evil for closing the game, Invoke the Divine for instant speed removal or a IP trigger if used on my turn, Raise the Draugr for recursion, Shields of Velis Vel to save my rats from Electrickery effects, and Angel of Dawn as another potential closer. Any thought on what should go? Anything from the other maybes I should put priority on?

Blobby_Bobby on Heal-iod, Sun-Crowned

11 months ago

Righteous Cause might be a good enchantment. Not sure what to replace. Invoke the Divine also gives life gain while granting removal.

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