Invoke the Divine

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invoke the Divine

Instant

Destroy target artifact or enchantment. You gain 4 life.

TheoryCrafter on

1 year ago

You have a pretty good start here. Among the monowhite creatures with infect you still need are Lost Leonin and Tine Shrike

One issue with decks relying on poison counters for the victory is cards which can prevent them including, but not limited to, Melira, Sylvok Outcast and Solemnity. These can be dealt with cards including, but not limited to, Invoke the Divine and Revoke Existence. Elish Norn should be enough to keep Melira off the battlefield. Leeches (which would also coordinate alright with Phyrexian Unlife) could do damage to an opponent if they already have poison counters and you're unable to remove those cards.

I'll be adding more later. Happy Hunting!

Allan-Chefa- on Glaze and Mandible Brothers

2 years ago

Hi, thanks for your ideas that's exactly what I need, I'm going to put the Goldmire Bridge and a removal like Invoke the Divine or Sanctify this will surprise some friends hehehe. I liked some cards for the side and about Duress or Divest "that I can remove even a Land Artifact" I think about putting it in place of mind drain but I want to test it first, it seems to be very strong and synergy in this deck. Some Main or Side creature removals Cast Down will need to be included. but I want to see how much I'll need before, with the gain in life and the discards maybe I don't worry too much "it's been years since I played 60 cards and I could be wrong"

AmoeboidChangeling on Glaze and Mandible Brothers

2 years ago

I like this brew, looks spicy and fun. I have a few sideboard suggestions, mostly cards which I use in my sideboards, or just know they exist. Some of them might not be perfect, I don't say that my suggestions are the best, it's just cards that came into my mind.

The first one is not really a sideboard suggestion. Since the new Bridge artifact lands have arrived to Pauper, they combo well with some destroy effects, mostly in red though. But if you'd replace Scoured Barrens with Goldmire Bridge, you could play mainboard artifact/enchantment removals that do something else too, such as Invoke the Divine. You either play them to destroy your opponents artifacts/enchantments, or if they don't have any, you can target your own Bridge land with it, your land will remain on the battlefield, and you'll gain 4 life.

You can always side them out of course, or you can just put them in the sideboard, not sure which option is better, but you have both. Then you won't get to have repeated ETBs by Orzhov Basilica, so you either replace that too with something else, or you can just leave it anyway.

Some sideboard cards that came to my mind are: Nihil Spellbomb , Leave No Trace (this can kill your own enchantments too though in some cases so might not be the best option), boardwipes like Suffocating Fumes or Shrivel or Holy Light. There's Duress against control decks. There's an expensive sideboard cards called Dust to Dust. It's not budget and I don't buy it for Pauper, but I know it exists, against Bridge lands it can be a good option. Lone Missionary is also one used by some people. And since you're in white, you can always try out the good old Circle of Protection cards, there's one against every color.

Hope some of my suggestions were useful. Good luck, and keep it up!

Sorin_Markov_1947 on Heads I win, Tails you lose

3 years ago

I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.

First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.

As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.

There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.

Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.

Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.

Wingo86 on Flight of the Valkyries

3 years ago

I’m considering running Invoke the Divine instead of Disenchant . It costs 1 more but the fact I gain 4 life might help trigger some more angel token creations.

MrXilas on Advertise your deck!

3 years ago

Patty's Pretties: A Pauper Commander Deck

From My Reddit Post:

I've always wanted to do a Oops All Rats commander deck, but always found it to be a little bit tight on resources due to wanting to go three-color with it. I have wanted to make an Indulging Patrician PEDH deck ever since I saw it. Lifelink tribal felt a little cliche and felt too much like my Liesa deck, so I decided to combine these ideas instead.

The deck is pretty much wrapped up, but I have about six cuts I want to make. I'm trying to find room for Village Rites for draw, Spare from Evil for closing the game, Invoke the Divine for instant speed removal or a IP trigger if used on my turn, Raise the Draugr for recursion, Shields of Velis Vel to save my rats from Electrickery effects, and Angel of Dawn as another potential closer. Any thought on what should go? Anything from the other maybes I should put priority on?

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