|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
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Invoke the Divine
Destroy target artifact or enchantment. You gain 4 life.
Invoke the Divine Discussion
2 months ago
3 months ago
5 months ago
Narset, Parter of Veils is not on this list, because I have struggled with mana fixing just a bit too much, and her ability hinders that. I replaced her with Kasmina, Enigmatic Mentor who has worked so much better. But you're right...maybe I'll replace Invoke the Divine or something in the SB for control decks.
Regarding River's Rebuke , creature removal isn't a problem, so that really would be added for walkers. However, I'm using The Elderspell in leiu of that, which works better. But then again, now that I'm writing this, it could be also good against enchantment and/or artifact heavy decks. However, to my knowledge (which isn't much about Standard meta), that isn't a big archetype. I'll just add it to the maybeboard haha
6 months ago
I love the idea! As far as your sideboard goes: 1. Hieromancer's Cage can be strictly upgraded with Ixalan's Binding 2. Risk Factor is a weird inclusion. I'd swap it out for some graveyard hate, like Sentinel Totem 3. It's worth throwing in a bit of enchantment/artifact hate. Expose to Daylight or Invoke the Divine work, depending on which is important to you, or even Demystify if you want cheaper and laser-focused on enchantments.
6 months ago
Invoke the Divine & Solemn Offering are two cards I'd not run in any other deck, but in Licia I think they have merit in removal slots. Both will trigger your Angelic Accord, and you net in price reduction for your commander. But it is a matter of trading overall better cards for one that fit the decks themes and wants.
7 months ago
First off, Divinity of Pride cannot be run with your current commander. The black may be an optional cost, but it's still part of the cards colors, and can't be run in a boros deck.
It looks like you're trying to stay pretty budget, so I'd suggest Fanning the Flames as a very grindy, burn win condition. If you can find ways to copy with things like Reverberate it can be a pretty powerful game closer. Along with that, having some mana rocks like Sol Ring and Thran Dynamo will be useful to get your commander out faster and build up a competitive late game mana reserve.
Something that you should remember when playing burn in commander is that while single target removal is important, if all your cards go 1-for-1, you're going to lose, because there are 3 cards for each one you have. Removal like Arrows of Justice just aren't going to deliver you enough value to win games. Consider more flexible options like Swords to Plowshares .
You also run a lot of fog effects for not having a ton of creatures. Maybe drop a few in exchange for more consistent removal and some good card draw engines. I heavily suggest Invoke the Divine and Return to Dust . I think you should also consider Sunbird's Invocation to supply you deck with the follow up it needs.
Overall you have a good start, and with a little bit of work this could be a really neat deck. Keep up the good work!
9 months ago
Unless you just have the lying around doing nothing, 4 Cavern of Souls is probably too many. Remember, if you get these in your opening hand and need to use removal, you can't because it only produces colorless. I run 2 in my Naya angels deck (shameless plug: Angels of Paradise).
10 months ago
Anyone think I should swap Invoke the Divine into the sideboard?
Invoke the Divine occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%