Disciple of Griselbrand

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Disciple of Griselbrand

Creature — Human Cleric

1, Sacrifice a creature: you gain life equal to the sacrificed creature's toughness.

Price & Acquistion Set Price Alerts

C13

ISD

Ebay

Disciple of Griselbrand Discussion

Byuante on [Primer] I need a Tree-ro!

4 weeks ago

Well, you can target Shaman with its own ability to get the triggers from Daru, or you could use Lightning Greaves to equip and unequip itself from Daru/Shaman, though you require another creature in play.

You could also sac the boosted creature to Ayli, Eternal Pilgrim, or Disciple of Griselbrand, you could also attack with the creature to kill a player and using Ikra Shidiqi, the Usurper to gain life from that. You can then pour that into Aetherflux, Kuro, Pitlord, or Ad Nauseam

greatdevourer on Who Doesn't Love Dragons???

1 month ago

So here are some of the cards that might help with your Meta.

First Choice: Altar of Dementia, Perilous Forays, Scapegoat, Last-Ditch Effort, Renounce, Plunge into Darkness, Goblin Bombardment
Seconds Choice: Phyrexian Altar, Ashnod's Altar
Third Choice: Shivan Harvest, Tooth and Claw, Undercity Informer, Disciple of Griselbrand

I didn't really list them in any order. Evaluate them and let me know what you think.

ScrOuch on Meren's Grave Shenanigans

2 months ago

Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!

I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.

Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!

Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!

Cards you could consider to cut are:

Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.

Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.

Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.

Eliminate the Competition: I'd cut that card for Attrition.

Grisly Salvage: I understand what you wanna do with that card but I'd greatly prefer Greater Good over this one.

Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?

RedStanley on Oloro, The Big Win Con

4 months ago

Sandwitcher, Thank you for the suggestions! Magister Sphinx has been an idea I have toyed around with in my head before but I chose not to go with him because I already get hated out fairly often. I actually am thinking of taking Sorin Markov out soon because of this same reason. This is actually my first time hearing about Disciple of Griselbrand and I absolutely love that!

Sandwitcher on Oloro, The Big Win Con

4 months ago

Oloro is th best Commander, gaining life no matter what is really great. In my deck i have included Magister Sphinx but sometimes i feel like its too much:) And as with Oloro is almost impossible to have less life then your opponent and you already have Sanguine Bond just include Disciple of Griselbrand and sac the Serra Avatar. The whole deck I've build is based around this, with more targets and tutors and people are really sad to get killed out of nowhere. However, I am not sure how many times they will endure to repeat this :)

hoardofnotions on Horde of Notions: Tribe of Elementals

4 months ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

bushido_man96 on Meren of Clan Combo

5 months ago

Making some more changes, for the better, I hope. I did a total deck break-down on paper to see what cards I had that were doing what, and I may break down in the description later on. I'm wanting some more recursion options, so I added Palace Siege and will also be adding Oversold Cemetery. These cards will help run the deck if Meren is out.

I'm also seriously looking to add Buried Alive and Gray Merchant of Asphodel, and possibly Merciless Executioner and Fleshbag Marauder. I just need to figure out what to cut, and I think I have that narrowed down, too. Deathgreeter is likely to get cut, and Disciple of Griselbrand is on the chopping block, too. Disciple of Griselbrand might stay, just because he can be a sac outlet. Deathgreeter only offers life gain, and isn't a sac outlet himself, so he just doesn't quite do enough work.

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