|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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Disciple of Griselbrand
Creature — Human Cleric
1, Sacrifice a creature: you gain life equal to the sacrificed creature's toughness.
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|Have (5)||ironax , PTsmitty , , Fineontheoutside , gildan_bladeborn|
|Want (7)||yerfdog1935 , adb_slayer , ChattyDog , king0fclubs , ohadi1 , Chebermech , GS10|
Disciple of Griselbrand Discussion
3 weeks ago
Don't know much about artifact sac outlets but as far as creature sac outlets go there's Viscera Seer, Carrion Feeder, Yahenni, Undying Partisan, Blood Bairn, Nantuko Husk, Spawning Pit, Bloodthrone Vampire, Vampiric Rites, Disciple of Griselbrand, Altar's Reap, and Bone Splinters, Hell's Caretaker, Ayli, Eternal Pilgrim, Phyrexian Plaguelord, and Whisper, Blood Liturgist off the top of my head. There's also Phyrexian Altar but it's not cheap. You can probably find more of these effects as well as artifact sac effects on gatherer.
1 month ago
BurtReynolds: Contamination is way too good to cut. With all the recursion, Gravecrawler, Bloodghast and Reassembling Skeleton it’s just too powerful in my meta. It locks people out while dedicating very few resources to do so. 10/10 would bang. Also, cutting a card based on potential target or hate value is not always a valid reasoning when making cuts, and I think that’s probably the case here.
Thoughtpicker Witch is actually a pet card of mine. It’s not super high value just because of variance, but it’s so sweet to exile combo pieces and stack draws while I’m building a win. This is the second time people have mentioned Nantuko Husk though as a potential cut. And I think I like Wurmcoil Engine more than Disciple of Griselbrand.
So I think final cuts would be Disciple for Wurmcoil and the Husk for Messenger. I’m not sure cutting the Husk is a good idea because it’s more of just a sac outlet than a beatstick, but I want to try Messenger. Disciple for Wurmcoil is good value though and I think in the long run, Wurmcoil will prove the better card.
1 month ago
Hmmm, as always it's easier to deal out the recommendations than suggesting actual cuts. As you say, all the current cards are looking pretty tight, but if I had to nominate some:
- Phyrexian Delver: You've already got Chainer, Dementia Master to handle your reanimation, as well as Xiahou Dun, the One-Eyed and Reanimate
- Thoughtpicker Witch/Disciple of Griselbrand: Yes they are cheap sac outlets, but I don't like how they always costs one mana, unlike Viscera Seer/Sadistic Hypnotist, so if you end up with a bunch of tokens and someone drops a Massacre Wurm you can't easily clear your board.
- Carrion Feeder/Nantuko Husk: Better sac outlets because of no mana cost, but I find that it's so obvious how quickly they can be pumped that opponents are always ready to spot remove them before they can do anything.
- Contamination: Maybe an odd recommendation as it can be very powerful, but again I've found that unless you really commit to the stax line of play it's too easy for opponents to be on the look out for this one card and just ping it as soon as it drops.
2 months ago
Perplexing Chimera and Unspeakable Symbol could be interesting. Perplexing Chimera lets you cause a little chaos and Unspeakable Symbol lets you return your opponents' creatures to the battlefield after you sac them. Also, Disciple of Griselbrand is a pretty good sac outlet.
2 months ago
@Se7enfoot I understand but, Woh, you made a lot of changes in your deck. For the better, although no more Scion of Darkness!
I still have three suggestions:
1) Instead of Lightning Greaves, Shaman en-Kor. Why? Three reasons. Firstly, the casting cost is the same, that is 2. Secondly, Shaman en-Kor ability can be activated as an instant (also during the turn of your opppnent) whereas Lightning Greaves can only be equiped as a sorcery (during your turn only). Thus, if you activate the Shaman ability to boost a cleric toughness with Daru Spiritualist it can serve a defense guy against big monsters, before you sacrifice it for big life. One common mistake, is to think that the Shaman en-Kor ability can not be activated unless it receives damage. That it is not the truth: the Shaman can target a cleric, regardless of whether it received damage: "You can use this ability as much as you want prior to damage being dealt" - . Also, the shaman can redirect damage to itself: "It can redirect damage to itself". Third reason: the Shaman is a Cleric, unlike the Lightning Greaves.
2) Starlit Sanctum instead of Disciple of Griselbrand. Why? Disciple of Griselbrand costs 3 in order for you to use the ability: 2 to cast the creature, plus 1 to use its ability. Starlit Sanctum costs 1. Plus, Starlit Sanctum lets you choose between gaining life or taking life from your opponent, thus complementing the damage of Cabal Archon.
3) You should add one more Test of Endurance. Why? If yours gets destroyed, you will get no second chance to use it again. The more so when you have no Devoted Caretaker or Eight-and-a-Half-Tails in your deck to protect it.
3 months ago
Initial thoughts: Your curve is very 3 mana heavy, this is good and bad, means you can flood early, but leads to some dead draws late, assuming good draws, this will be fine.
For the amount of life you gain, Rhox Faithmender may be good in this deck. Big emphasis on may though.
For the amount of recursion you have, you need more sacrifice outlets. Diamond Valley Miren, the Moaning Well Phyrexian Tower Innocent Blood Vampiric Rites maybe even Carnage Altar Diabolic IntentDisciple of Griselbrand Hidden Stockpile Skirsdag Flayer Ashnod's Altar Attrition Bontu the Glorified
Oh, you sorta require Grave Pact I know it has a HUGE black requirement, but it's very much required in this sort of deck.
Some cards I'd consider cutting:
Arashin Cleric not good enough.
Greed you already have Erebos, God of the Dead you may as well replace with something better like Yawgmoth's Bargain Arguel's Blood Fast Flip that being said, you need more card draw. So maybe grab Necropotence or some of the other draw cards I've recommended here.
Some misc cards/tings (boom) you may want to consider:
Enchantment tribal? Constellation is a fun mechanic.
3 months ago
Sporkity, thank you for the valueable inputs, currently making some changes to the deck.
I removed Endrek Sahr, Master Breeder and Blasting Station for now, since they are a bit slow (endrek takes a full turn to BEGIN functioning, station in my games has been mostly a worse Blood Artist/Zulaport - also wont kill big creatures and cant be reanimated to combo). Also removed Disciple of Griselbrand since he had little synergy with the deck and often was a stall card.
Added Dread Summons, Tortured Existence and Bog Witch. Like you said, I needed more discard/grave-filling outlets to reanimate big guys early - many times i was sitting early game with a Victimize and no way to discard my 7-drops.
Will soon experiment with the others you suggested. Only feel like Stinkweed Imp is a bit underwhelming - I lose a draw, hes mostly a chump blocker in battlefield, while other discards are much more recursive: generate tokens(call the bloodline, skirk ridge exh, dread summons, haunted dead), disrupt opponents (Mindslicer, Rotting Rats) or filtering (undead glatiator, geier reach, tortured existence).
3 months ago
Marionette Master works by proxy