|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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Disciple of Griselbrand
Creature — Human Cleric
1, Sacrifice a creature: you gain life equal to the sacrificed creature's toughness.
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Disciple of Griselbrand Discussion
3 weeks ago
So when I started building this deck, I think I had one Varolz, the Scar-Striped in there. But over time, I realized how valuable he is to the deck. Having a sac outlet that costs 0 mana is extremely important to making the deck tick, and his ability to regenerate makes him a surprisingly good beater/blocker. Once you scavenge a few things, he's this (almost) unkillable 4/4 or 5/5 creature that does a lot of work.
With that in mind, I think Disciple of Griselbrand is weaker because of the mana cost attached to his sac ability, and gaining small chunks of life (since our creatures are small) will just delay us losing a little bit.
So, in short, I prefer Varolz, but the Pawn of Ulamog would be an interesting replacement to test. Who knows; it might be better.
3 weeks ago
What are your thoughts replacing Varolz, the Scar-Striped?
I had two ideas:
Disciple of Griselbrand is one fewer mana, not that this deck is hurting in the low end of the mana curve, but it also serves as a sac outlet with a different effect than Varolz.
Pawn of Ulamog is the same CMC but 1BB instead of 1GB, and it spits out more tokens.
Both cards are cheaper (even though you are under the $30 already), and fit thematically. You are a better deckbuilder than I, so I am actually just curious as to what your thoughts are on these creatures. I like both of them in this deck, and I think Varolz is the most replaceable creature in the deck.
1 month ago
2 months ago
Hello all, I am revisiting my first constructed deck that I played when I started playing Magic during the first Innistrad block: Skirsdag Sacrament
The concept is simple, create 5/5 demon tokens through Skirsdag High Priest and sacrificing my creatures using Deranged Outcast and/or Disciple of Griselbrand, or beat face using Lords to pump my humans. When I played this deck regularly during standard FNM's, it did well and always made top 8 at least.
With modern having so many choices and a large card pool, I wanted to see how can I tune this deck to be faster or what changes can anyone suggest to improve the overall efficiency of this deck? Thank you all for the help!
4 months ago
Well, you can target Shaman with its own ability to get the triggers from Daru, or you could use Lightning Greaves to equip and unequip itself from Daru/Shaman, though you require another creature in play.
You could also sac the boosted creature to Ayli, Eternal Pilgrim, or Disciple of Griselbrand, you could also attack with the creature to kill a player and using Ikra Shidiqi, the Usurper to gain life from that. You can then pour that into Aetherflux, Kuro, Pitlord, or Ad Nauseam
4 months ago
So here are some of the cards that might help with your Meta.
First Choice: Altar of Dementia, Perilous Forays, Scapegoat, Last-Ditch Effort, Renounce, Plunge into Darkness, Goblin Bombardment
Seconds Choice: Phyrexian Altar, Ashnod's Altar
Third Choice: Shivan Harvest, Tooth and Claw, Undercity Informer, Disciple of Griselbrand
I didn't really list them in any order. Evaluate them and let me know what you think.
5 months ago
Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!
I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.
Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!
Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!
Cards you could consider to cut are:
Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.
Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.
Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.
Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?