|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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Disciple of Griselbrand
Creature — Human Cleric
1, Sacrifice a creature: you gain life equal to the sacrificed creature's toughness.
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Disciple of Griselbrand Discussion
3 weeks ago
Perplexing Chimera and Unspeakable Symbol could be interesting. Perplexing Chimera lets you cause a little chaos and Unspeakable Symbol lets you return your opponents' creatures to the battlefield after you sac them. Also, Disciple of Griselbrand is a pretty good sac outlet.
1 month ago
@Se7enfoot I understand but, Woh, you made a lot of changes in your deck. For the better, although no more Scion of Darkness!
I still have three suggestions:
1) Instead of Lightning Greaves, Shaman en-Kor. Why? Three reasons. Firstly, the casting cost is the same, that is 2. Secondly, Shaman en-Kor ability can be activated as an instant (also during the turn of your opppnent) whereas Lightning Greaves can only be equiped as a sorcery (during your turn only). Thus, if you activate the Shaman ability to boost a cleric toughness with Daru Spiritualist it can serve a defense guy against big monsters, before you sacrifice it for big life. One common mistake, is to think that the Shaman en-Kor ability can not be activated unless it receives damage. That it is not the truth: the Shaman can target a cleric, regardless of whether it received damage: "You can use this ability as much as you want prior to damage being dealt" - . Also, the shaman can redirect damage to itself: "It can redirect damage to itself". Third reason: the Shaman is a Cleric, unlike the Lightning Greaves.
2) Starlit Sanctum instead of Disciple of Griselbrand. Why? Disciple of Griselbrand costs 3 in order for you to use the ability: 2 to cast the creature, plus 1 to use its ability. Starlit Sanctum costs 1. Plus, Starlit Sanctum lets you choose between gaining life or taking life from your opponent, thus complementing the damage of Cabal Archon.
3) You should add one more Test of Endurance. Why? If yours gets destroyed, you will get no second chance to use it again. The more so when you have no Devoted Caretaker or Eight-and-a-Half-Tails in your deck to protect it.
1 month ago
Initial thoughts: Your curve is very 3 mana heavy, this is good and bad, means you can flood early, but leads to some dead draws late, assuming good draws, this will be fine.
For the amount of life you gain, Rhox Faithmender may be good in this deck. Big emphasis on may though.
For the amount of recursion you have, you need more sacrifice outlets. Diamond Valley Miren, the Moaning Well Phyrexian Tower Innocent Blood Vampiric Rites maybe even Carnage Altar Diabolic IntentDisciple of Griselbrand Hidden Stockpile Skirsdag Flayer Ashnod's Altar Attrition Bontu the Glorified
Oh, you sorta require Grave Pact I know it has a HUGE black requirement, but it's very much required in this sort of deck.
Some cards I'd consider cutting:
Arashin Cleric not good enough.
Greed you already have Erebos, God of the Dead you may as well replace with something better like Yawgmoth's Bargain Arguel's Blood Fast Flip that being said, you need more card draw. So maybe grab Necropotence or some of the other draw cards I've recommended here.
Some misc cards/tings (boom) you may want to consider:
Enchantment tribal? Constellation is a fun mechanic.
1 month ago
Sporkity, thank you for the valueable inputs, currently making some changes to the deck.
I removed Endrek Sahr, Master Breeder and Blasting Station for now, since they are a bit slow (endrek takes a full turn to BEGIN functioning, station in my games has been mostly a worse Blood Artist/Zulaport - also wont kill big creatures and cant be reanimated to combo). Also removed Disciple of Griselbrand since he had little synergy with the deck and often was a stall card.
Added Dread Summons, Tortured Existence and Bog Witch. Like you said, I needed more discard/grave-filling outlets to reanimate big guys early - many times i was sitting early game with a Victimize and no way to discard my 7-drops.
Will soon experiment with the others you suggested. Only feel like Stinkweed Imp is a bit underwhelming - I lose a draw, hes mostly a chump blocker in battlefield, while other discards are much more recursive: generate tokens(call the bloodline, skirk ridge exh, dread summons, haunted dead), disrupt opponents (Mindslicer, Rotting Rats) or filtering (undead glatiator, geier reach, tortured existence).
2 months ago
Marionette Master works by proxy
3 months ago
This deck feels like it can get out of hand fast if left unattended, the fact that there is coalescence in the synergy of the deck is more fearsome.
But if you want a more sacrifice theme then I suggest Ashnod's Altar, Black Market, Attrition, Martyr's Bond, Disciple of Griselbrand. Those would be the basics and added effect of sacrificing creatures.
3 months ago
Also, how are you liking Razaketh, the Foulblooded? I have considered running him but I was concerned I wouldn't have enough creatures lying around that I would be happy to sac away. I think my deck supports Sidisi, Undead Vizier and Disciple of Griselbrand but I'm not sure I'd want that many more effects like that.
3 months ago
You have many cards here that just are not going to do anything in this format. You're also holding on to too many win-cons. I highly recommend taking a look at this deck for some ideas.
Commander / EDH
SCORE: 93 | 42 COMMENTS | 11338 VIEWS | IN 62 FOLDERS
Logistically you need to pick an idea and run with it. Do you want to be an attrition deck, do you want to ping people to death, do you want to set up a combo and just win in a single turn, do you want to swing through with a few massive creatures or tons of little ones. Keep in mind that in any given game you may only go through 20-40% of your deck...if that. So in a deck full of one offs you need tons of synergy so your deck constantly plays similarly. Tutors are excellent, I'd recommend more draw spells such as Font of Mythos. Anything that gives you card advantage is excellent. Athreos rewards having strong abilities on bodies, so look for creatures with powerful, synergistic effects.
Things I personally would remove: Absorb Vis, Lost Legacy, Mind Rot, Eternal Dragon, Filigree Familiar, Gifted Aetherborn, Mesa Unicorn, Celestial Purge, Pharika's Cure, Rest for the Weary, Ritual of Rejuvenation, Angel's Feather, Demon's Horn, Ichor Wellspring, Liliana's Caress, Megrim, and Phyrexian Unlife. None of these cards are particularly bad as individuals, but none really contribute to a deck that as a rule will contend with three other players. Look for cards that affect each player or opponent, also, very rarely do you want to include a card that targets a specific color in your opponents deck. I know this seems like a lot. Take my advice with a grain of salt. I've been playing awhile, and I am biased towards my meta, for you, this may be what you enjoy. Above all, just play. I can throw ideas at you all day, but you'll learn MUCH faster just by playing. :p Some things I recommend to look for, good draw spells, good tutors, good combo pieces and synergistic cards. Look for cards with similar effects to the ones you like.
For real, feel free to ask questions. I just gave you a novel to read. Just think it over. Best of luck!!