Disciple of Griselbrand
Creature — Human Cleric
1, Sacrifice a creature: you gain life equal to the sacrificed creature's toughness.
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Disciple of Griselbrand Discussion
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
1 month ago
i think a Disciple of Griselbrand would work well in this deck as a tree sacrifice outlet.
1 month ago
Dark Heart of the Wood Carnage Gladiator Disciple of Griselbrand Corpsejack Menace Dreg Mangler can all be replaced. Could replace keyrunes with other signet? replace Treacherous Urge and Turn Against with better still creature ones
2 months ago
seshiro_of_the_orochi Sidisi, Undead Vizier could definitely be an interesting addition. Kheru Dreadmaw however i think is way to slow and honestly useless since i already have Disciple of Griselbrand and he does the same thing for a fraction of the cost. Thanks for the suggestions though man!
2 months ago
You know, I really like the idea of sacrificing Viridian Emissary for mana ramp. As much as I like young wolf's undying you might consider ditching him for Blisterpod just for the mana. I feel like you're going to have a problem casting Soulcage Fiend early because of this double black mana cost. Since your ramp is green you're probably going to want to have more forest cards than swamps so you don't get mana screwed in the early game. Also your land base is really light; I don't think 20 lands is going to cut it here. You're definitely going to need to add some B/G lands like Overgrown Tomb, Woodland Cemetery, Llanowar Wastes, Tainted Wood, or Jungle Hollow, depending on your needs / budget. I'm not completely sold on Disciple of Griselbrand as a morbid enabler, but I can't think of anything else at the moment. But overall I think this idea is very interesting and could be super fun deck. +1
3 months ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
4 months ago
In my experience, Chainer requires a ton of mana to work properly. Therefore, i really liked Black Market and Gilded Lotus in my Chainer deck. Bubbling Muck can also lead to some great turns. It's also nice to have access to sacrifice outlets to prevent accidental exiling of creatures due to Chainer's ability, as well as some lifegain to ensure you can activate him a couple of times. Disciple of Griselbrand provides both effects and has repeatedy impressed me in my games.
Baleful Force migth be another good fatty for you, without Erebos constantly available, some more card draw seems useful.