Marang River Skeleton


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all


Marang River Skeleton

Creature — Skeleton

: Regenerate Marang River Skeleton.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

Marang River Skeleton Discussion

HadesGladiator on Rakdos, Lord of Riots Prototype Deck

10 months ago

I'm not the best at making EDH decks. Here's a website that shows recommended cards for EDH decks, based off of other people's decks:

However, briefly looking through the deck it looks like you have generic cards in there that don't really have synergy with your commander like Baleful Eidolon or Marang River Skeleton. You might want some more lands since a typical EDH land base is around 36-42 lands. Since have very few ways to ramp, you'll to up your lands and draw-power. Also you don't have that many cards that can protect you or screw over your opponent. Having some Artifact and Enchantment removals are important.

Zarohh on One of my First Decks, MonoBlack

1 year ago

Watertower420Thanks, those are some really good suggestions! I'll definitely consider adding those to my deck,especially since I just found out how cheap it seems to be ordering cards off TCGPlayer! Those seem like really good additions to my deck, and make me think with a strategy like that I should get more cards that let me sacrifice, and more cheap creatures that are good for sacrificing. Now that I look at it, Marang River Skeleton should be good to replace with something that can bring itself back from the grave, like Reassembling Skeleton.

Vessil on

2 years ago

Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:

Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.

First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.

You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.

The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.

If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.

For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.

And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).

And finally, you can take a look here to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.

Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!


3 years ago

Here's another thought. Cast normally, Marang River Skeleton functions identically to Drudge Skeletons, but in hand, it has the added Megamorph ability as well. Even if it isn't used that much, it might be a decent low-priority swap, to provide the deck with more options.

chimich4nga on Bogle lifegain standard for SOI rotation

3 years ago

I like the idea of the deck, I tried to build a simillar one myself and am super hyped about an aura deck, the thing with yours is that you do nothing on the first 2 turns, you are just dropping lands and if you dont hit a 3rd land you just wont do a thing for the rest of the game and might as well just lose straight away. That said I would recommend you played cheaper creatures and auras, there are quite a bit out there, in my build I experimented with Marang River Skeleton, Gudul Lurker, Rattlechains, Olivia's Bloodsworn and Topplegeist, you could even use Undercity Troll and keep Conifer Strider. As for the auras I suggest you keep only the ones you like the most and exchange the rest for some cheaper ones in the format, like Infectious Bloodlust, Mantle of Webs, Call of the Full Moon, Goblin War Paint, Stratus Walk, Gryff's Boon or Senseless Rage. You will have to make some changes to the deck, but you have some options if you want to keep on playing only this colors, also you will have to change the manabase, 27 is too much for and aggro-midrange kind of deck something around 22-24 would be just fine. Hope I helped with something, cool idea! C:

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