Sanitarium Skeleton

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

legendofa on Does Reinforced Ronin return to …

1 year ago

No, Reinforced Ronin's effect only applies as long as it's on the battlefield. If it were a graveyard effect, it would use that word, like Sanitarium Skeleton.

icabero0225 on Grixis Aggro

2 years ago

Thank you wallisface for your comment. I definitely think that your killspells are much stronger and will probably end up upgrading to those.

As for the Malakir Cullblade, Savage Gorger, and Eternal Thirst I quite like those cards and I am hoping that the blue cards will be able to counter any removals though I definitely agree that they are risky. I think Unlikely Aid also helps as it can make them indestructible.

I'll try playing without Typhoid Rats or Sanitarium Skeleton usually those are just stall cards anyways but they might not be very good as you said.

Appreciate the comment!

wallisface on Grixis Aggro

2 years ago

Some thoughts:

  • 24 lands seems a little high given your mana curve. I think you can get away with 21-22.

  • Typhoid Rats does nothing for you as your deck is playing to be on the offensive. Sanitarium Skeleton is just generally a bad card, and probably shouldn’t be in any deck, let-alone an aggro one.

  • both of Malakir Cullblade and Savage Gorger are very risky cards, in that a single killspell removes the entire threat. Consider swapping them for the likes of Young Pyromancer and Sedgemoor Witch that will each offer the same overall power, while being much harder to nullify (because they get their power from making additional creatures)

  • your current selection of killspells are pretty lacking in power, especially Murder. I’d recommend considering the likes of Fatal Push, Infernal Grasp, and Flame Slash.

  • i’d suggest ditching Eternal Thirst. Auras in general are bad as they tend to put you behind in card advantage.

multimedia on

2 years ago

Hey, well done on a budget so far for a first tribal deck. You have a nice tribal concept going and your card sense is good especially if you're a beginner.

You have 19 cards too many, some cards to consider cutting to make 100 cards:

42 lands is a lot and there's also six ramp sources. You could cut 5-6 lands and be fine. I don't think adding Snow-Covered basic lands is worth it just for Narfi, Betrayer King . There's much better five drops and three drops here than Narfi to have to worry about having three Snow lands to cast him from your graveyard. The Snow duals that are an Island are good to keep because they help to activate Wonder . The other cards to consider cutting are simply not as good as other cards or Zombies at the same mana cost or have similar effects.

I offer more advice. Would you like more advice? Good luck with your deck.

Sbyeliab on Mono Black Sac

3 years ago

Sorin_Markov_1947 thank you so much for your suggestions! I'm new here (obviously) so I mislabeled the format. This is an arena deck, so there aren't actually legality problems.

I may have also mis-labeled the strategy a bit, I still don't really speak the lingo. It really does hinge around Piper of the Swarm and/or Sanitarium Skeleton , Ayara, First of Locthwain , Lampad of Death's Vigil .

In an ideal turn, I make a rat with the Piper, this takes one life via Ayara. I then sacrifice it with the Lampad, which also takes one life. If I can't keep a Piper out, I have the Skeleton, and Liliana is a cheaper way to regenerate a skeleton each turn. Bastion of Remembrance doubles damage from the sacrifice with the Lampad, and Vito, Thorn of the Dusk Rose doubles everything. With Sanctum of Stone Fangs and Dogged Pursuit a turn with only 1 rat creation and sacrifice has the potential to do 10 damage.

That's the plan, at least.

I have trouble keeping Liliana and the piper out, so I end up defaulting to the Skeleton's ability a lot.

An earlier version of this used Marauding Blight-Priest and Duskwielder , but I found the Piper/Ayara/Lampad combo got watered down.

I've thought about Gray Merchant of Asphodel and Gloom Sower as additions, but they're very expensive.

I don't quite see how Castle Locthwain and Faceless Haven fit in here. Can you say more there?

Sorin_Markov_1947 on Mono Black Sac

3 years ago

Well, this isn't a bad start! Usually, Vito decks are Orzhov because white has so much lifegain. If you're determined to stay mono-black though, let's get started.

Underwhelming cards: Piper of the Swarm , Sanitarium Skeleton isn't Standard-legal, and Liliana, Death Mage . These just have nothing to do with your deck and don't belong. Lampad of Death's Vigil , sacrificing a creature is just too steep a cost unless you go the full route of making this a sacrifice deck (not impossible here, although it works best in Rakdos).

Cards to have instead: The fourth Vito. He's absolutely critical to your deck, so you need four even if he's legendary. Your opponents will kill him a lot, so you'll want that extra copy in your hand anyway. Gray Merchant of Asphodel . At a minimum, he drains for two. With Ayara and a lot of static permanents in the deck, it's likely to be a lot more! Duskwielder is a possibility if you needed early things, as is Serrated Scorpion . Marauding Blight-Priest is essentially a redundancy for Vito in this deck.

With a mono-colored mana base, you've got tons of freedom here. Castle Locthwain is an instant four-of in my opinion, and if you're finding that you have turns where you just do nothing, make all your swamps snow and put in Faceless Haven .

metalrayn on Pauper Dredge

3 years ago

Ultimate Price was never printed common. Sanitarium Skeleton with some sac outlets seems too good not to run.

PaulMuadDib on Vito, Thorn of Dusk Rose

3 years ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

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