Sanitarium Skeleton

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Common

Combos Browse all

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

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Sanitarium Skeleton Discussion

Hyperalgialysis on Cydelve

1 month ago

I used that example simply because it is so devestating. We need to remember that legacy is a format where Force of Will is legal and as such a stupid amount of other ridiculous cards are potential problems. I think moving forward you want to look at grixis delver lists to get a basic framework. With all the fetches Deathrite Shaman starts to look really good. As far as making the cycling effects work I imagine a gatherer search for "as additional cost discard" would help to find some of the filler you may need. An interesting idea would be cards similar to Sanitarium Skeleton that can be discarded and brought back to discard them again would be useful. Are you familar with Cadaverous Bloom? Seems like it might be handy as well since you could get all the discard effects you would need and extra mana to do with as you please.

Hyperalgialysis on Cydelve

1 month ago

I used that example simply because it is so devestating. We need to remember that legacy is a format where Force of Will is legal and as such a stupid amount of other ridiculous cards are potential problems. I think moving forward you want to look at grixis delver lists to get a basic framework. With all the fetches Deathrite Shaman starts to look really good. As far as making the cycling effects work I imagine a gatherer search for "as additional cost discard" would help to find some of the filler you may need. An interesting idea would be cards similar to Sanitarium Skeleton that can be discarded and brought back to discard them again would be useful. Are you familar with Cadaverous Bloom? Seems like it might be handy as well since you could get all the discard effects you would need and extra mana to do with as you please.

Argy on Tezzerets Deadly Puppet Show

2 months ago

I don't think Hope of Ghirapur is the best one drop for this deck.

I would choose one of these instead:

I'm not sold on Vizier of Many Faces. I would take all of them out and put two extra one drops, and an extra Walking Ballista.

So, give this a try:

OUT

2x Hope of Ghirapur
3x Vizier of Many Faces

IN

4x Oviya Pashiri, Sage Lifecrafter
1x Walking Ballista

No idea how that will play, but I think it's worth a try.

dirtdog on

2 months ago

I'm not sold on Archfiend of Ifnir at all; turn-5 is way too late to initiate a removal plan let alone a removal plan that uses -1/-1 counters which rely on having both a healthy hand AND a discard outlet in play. Ruthless Sniper has a similar removal ability, but dependence on TWO other factors, being a full hand AND a discard outlet, makes me want to forget the concept all together. With your curve and lack of true card advantage spells, by turn-5, even with a discard outlet, you probably won't have enough of a hand to take care of any opposing threats.

I like Cryptbreaker a lot, but his janky token generation and ability cost seems too slow. Playing him turn-1 seems good, but then you give up tempo to make a 2/2 dude that just dies to all of the best removal in Standard right now. Insolent Neonate has more synergistic tempo with your deck, Gnarlwood Dryad is like a poor-man's Standard Tarmogoyf fitting well with your discard theme, and Sanitarium Skeleton provides a stupid amount of utility as discard fodder or chump blocker. I would also consider playing around with other synergistic 1-drops like Groundskeeper (potentially bonkers with these cycle lands) and Bomat Courier (has synergy with Shadow of the Grave as well as just fits with your theme).

My only other real reservation is Tormenting Voice, especially as a 4-of. It isn't card advantage, requires something like Flameblade Adept on the field to get the most value out of it, and 'dat sorcery speed... I think that with some tweaks and additions instant speed card advantage is much better. If you get a dude like Sanitarium Skeleton in here consider Altar's Reap or Merciless Resolve. Succumb to Temptation is also an option AND, considering you're running 3 colors, look at Painful Truths.

The winning combo, or synergy really, is a full hand holding Shadow of the Grave with a Noose Constrictor on the field ready to attack. Swing with the snake, discard 7 for +7/+7, play SotG, then discard 7 again for +14/+14 total potentially put your opponent at 4 life by turn 3. Having Flameblade Adept out is even better for you.

TL;DR:

-4 Archfiend of Ifnir-4 Cryptbreaker-4 Tormenting Voice

+8 1-2 CMC Synergistic Dudes+4 Pure Draw Spells

pytawidmo on UBer Madness

3 months ago

Hmm, after couple games the Curator of Mysteries does not seem to live up to its potential, I usually end up cycling him anw. Also, the early game can be hard against fast aggro decks (looking at you GR energy). Will need to test maybe -2 Curator and +1 Fatal Push and Alms of the Vein.Also, not so sure about Asylum Visitor, its Madness is great and can easily fix draw in late game, but in early it usually end just as meat to block some nasty dudes. Maaaybe +1 Sanitarium Skeleton for meat/stuff to discard and + Wharf Infiltrator for early draw/discard.

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