Scrabbling Claws

Scrabbling Claws

Artifact

: Target player exiles a card from their graveyard

, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Latest Decks as Commander

Scrabbling Claws Discussion

Sephyrias on Ulamog

4 months ago

Alright, colorless on a budget. Here we go.

The lands are fine. Looks like basic Wastes really need a reprint.

I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.

You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.

Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth

Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .

Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.

VampRamped on An old elephant learns new tricks

5 months ago

Looks like a fun list wanted to get your thoughts on some card idea's I had for your deck.

Colfenor's Urn has a cool interaction with the trigger and looks like you have enough triggers to make it work.

Crook of Condemnation , Relic of Progenitus , Scrabbling Claws , are all cool cheap ways to trigger your commander. You probably don't want to get rid of a lot of your cards in your graveyard, but you have a lot of looting so you can just exile your lands for the free 3/2's. Additionally, you can also just use them as graveyard hate for opponents as well.

Meachman on

8 months ago

With limited card draw in your colors, it might be worth playing some more cantrips that buff Bruse and replace themselves.

Bestial Fury and Fists of Flame give much-needed trample. Blindblast, Panic Spellbomb, Panic, Rile, and Stun get past lone blockers, while Key to the City gets past anyone. Shelter protects or allows to get past certain colors of blockers. Dragon Mantle gives you a big buff. Burnout prevents tricksy blue spells in combat or counters against your stuff.

Mind Stone and Commander's Sphere give you mana early and card draw late. Scrabbling Claws lets you hate on graveyards and draw if you need.

And since you have two commanders, Tome of Legends is doubly good.

Master_Keeby on Finishing Touches On A Very …

10 months ago

I'm not too sure about Scarab Feast. As far as graveyard hate goes, I think you'll be a lot better off with Relic of Progenitus, Soul-Guide Lantern, Scrabbling Claws, Scavenger Grounds or my personal favorite, Bojuka Bog. Also, while I fully understand the allure of playing Tetzimoc, Horobi, Death's Wail has a similar strategy but is a lot smoother IMO.

wisegreenbean on FELDON EDH PRIMER: FELDON NEEDS SOME LOVE

1 year ago

A few thoughts! I'm a Feldon lover myself.

In my experience, Sneak Attack is absurd, surprise surprise. Your deck is full of powerful creatures that you wouldn't mind sending to your graveyard. I'm also fond of new purph for similar reasons, though obviously he's not nearly as broken.

Gamble is a super powerful tutor effect, and again, you don't mind when things go to the graveyard. It gives you better access to your kiki conscripts combo, as drawing 1 is common but both is harder.

Ruination is absurd in mono-red, enough said. If it's too mean for your tastes, that's fair.

Small critiques:

I think Mind Stone is better than Worn Powerstone. It's playable on t2 and doesn't compete with your 3 drop feldon, it carries less opportunity cost by making mana right away, and it cycles when you don't need ramp.

I think Tormenting Voice is better than Goblin Lore. You don't need a volume of cards in your graveyard, you need 1 or 2 specific targets in there. I would also give a shout out to 1 mana options that let you play feldon on 3, then loot and activate on 4, like Insolent Neonate or Merchant of the Vale, though admittedly these 2 options carry card disadvantage(although I think they're better than Rummaging Goblin). But I think TV is a pretty strict upgrade to GL because it will never mess you up by discarding noncreatures that you needed.

I don't think I see any graveyard hate in your list, and given the low opportunity cost of it, I think that's probably a miss. Obviously the premium option Relic of Progenitus hurts you somewhat, but cards like Soul-Guide Lantern or even Scrabbling Claws are sometimes very powerful, and when they aren't, they cantrip away at almost no cost to you. Anytime you can hurt an opponent while remaining card neutral for 1 or 2, I think it's a huge deal.

ShadowAblaze on Shard Assembler

1 year ago

Mechanized Production is faaar better than Clever Impersonator considering your goal for this deck...

Anyways, I suggest that you remove the temples because they enter tapped and it isn't that good to lose a potential play. A different land you could play would be Spire of Industry which is helpful for getting your colors as well.

If you want something else to sink mana into, Whir of Invention can get another shard or assembler at instant speed.

This deck appears to have a mana ramp more than a mana curve. Merchant's Dockhand is a creature that can be late game deck searching. Terrarion is a decent 1 drop that fixes mana and draws a card on the way out. Scrabbling Claws is more of a sideboard card but it is still worth thinking about.

If used with the dockhand stated above, Chief Engineer can help cast 2 shards or the like by turn 3.

Masterful Replication is kind of insane as an instant because you can untap, cast this, and potentially win with Mechanized Production. If you want a creature to win Metalwork Colossus can be a big beater.

Here is a short list of cards to consider: Padeem, Consul of Innovation is protection and card draw. Mystic Forge is another way to generate card advantage. Saheeli, Sublime Artificer is a short term copier but she also can make a token army. Emry, Lurker of the Loch is good for recursion.

This was a lot but I hope you found it insightful. Regardless, I like the deck +1!

ioniboi on Eldrampzi

1 year ago

Thanks for the feedback. :D

I agree in regards to Torpor Orb. The card is cheap, powerful and syngeristic in my deck – sold.

tanglewire seems awesome. Ordered one immediately.

Walking Ballista i had in the deck before, but whenever i played it, it felt clunky and made me wish it was an Eldrazi instead, but you're probably right about the specific threat elimination.

Voltaic Key – I agree, but i might be short on cards to cut now?

Wayfarer's Bauble – You're right. I might cut the Dreamstone Hedron even. It's clunky and it usually just ends up being an expensive mana rock.

Relic of Progenitus, Scrabbling Claws – Both i enjoyed. I'll switch to Progenitus, just because it seems better in most games.

Crawlspace – I'm curious, too. Obviously a little situational, but willing to test it out.


Akroma's Memorial – You're right. Now that i think about it; a 2cmc Torpor Orb had more impact on games thus far than this thing ever has. It's out.

Thaumatic Compass  Flip – It's just supposed to an additional Maze of Ith, because i found having those up for defense after an Eldrazi tapped is super valuable and i'm also a big fan of protecting others if it serves my own agenda. But aside from that it actually did draw me a couple of Basics in a pinch before.

Taking out another land? Which one? Also: I play Maze of Ith, Eye of Ugin and Hall of the Bandit Lord. So in regards to early game ramp, i kind of only have 37 lands.

Endbringer – agreed. It's just such an underwhelming card. I enjoy my deck theme of either preparing for a big play or making a big play. Endbringer kind of does neither.

In conclusion:

Endbringer and Akroma's Memorial out. tanglewire and Wayfarer's Bauble in.

I'll also try to cut a land and test Crawlspace i guess? Or maybe cut the Dreamstone Hedron instead.

Skullclamped on Glissa the Traitor: Metal Rock

1 year ago

Hey great deck! Been really enjoying piloting it, a few questions, is your move away from artifacts the main reason you don’t run as many eggs like Conjurer's Bauble/Urza's Bauble?

What do you think of some of the new cards from the new sets?

Soul-Guide Lantern a better Scrabbling Claws

Dryad of the Ilysian Grove additional Exploration and Urborg, Tomb of Yawgmoth to turn on Cabal Coffers

Nylea's Intervention capable of grabbing multiple utility lands and land combos

Castle Locthwain in the event you fail to find loam and cycling lands

Some other considerations: Plaguecrafter over Fleshbag Marauder

Scrap Trawler for more resiliency

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