Cathodion

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Common
Commander 2014 Uncommon
Mirrodin Uncommon
Urza's Saga Uncommon

Combos Browse all

Cathodion

Artifact Creature — Construct

When Cathodion dies, add to your mana pool.

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Cathodion Discussion

JaysomeDecks on Oketra's The PURRFECT Commander

2 hours ago

The Cathodion combo would produce infinite death/etb triggers, but with just the cards mentioned, you would gain no extra mana.

Nim Deathmantle requires to reanimate a creature. Cathodion produces and Phyrexian Altar produces , so you are netting exactly the amount of mana needed to keep the cycle going.

For this to work, you would need both Phyrexian Altar and Ashnod's Altar.

Winterblast on ArTifacTs

1 week ago

Well, you only have 10 artifacts in 100 Cards, so you basically still miss everything you might want in an artifact based deck.

It depends on where you want to go though, aggro, control, Combo...I guess aggro is the cheapest Option because you can avoid some of the most expensive staples (but artifacts are still sometimes quite expensive)

My Suggestion would be to bring powerful artifact creatures into Play by several cheap tricks. For example Wurmcoil Engine, Myr Battlesphere, Steel Hellkite...You should definitely Play Goblin Welder and Daretti, Scrap Savant, the both work well with Su-Chi and Cathodion, generate massive Advantage with Treasure Keeper and Scrap Trawler. Master Transmuter might be good as well. Memory Jar, Wheel of Fortune, Windfall to fill your graveyard are always good.

You also Need a lot of Speed, which you can get with artifacts: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Voltaic Key, Mox Opal, Mox Diamond, Chrome Mox, Lotus Petal, Lion's Eye Diamond, Coalition Relic, Izzet Signet

bushido_man96 on Thopters and Combos (Suggestions Wanted)

1 month ago

One of my favorite enchantments to run for combos is Enduring Renewal. With all the colors you have access to, tutoring should be simple (if you can afford the tutors). It opens up all kinds of combos for you.

You are running Krark-Clan Ironworks already. If you also run some 0 casting cost artifact creatures like Phyrexian Walker, Ornithopter, or Shield Sphere, you can generate infinite colorless mana. If you run Blasting Station, you can do infinite damage. I see you are running Purphoros, God of the Forge, so that will get you infinite damage, as well. Goblin Bombardment is the same thing. If you run Grinding Station, you can get infinite mill. Cathodion can be sacrificed to get it started, and then its LTB ability will essentially make it a free recast to either of the stations or whatever sac outlet you plan to run. Since is one of Breya's colors, you can run some of the 0 casting cost Kobolds for some extra sac creatures as well. Enduring Renewal should help Breya combo off nicely, too.

Wizard_of_the_Broke on Elder Deep-Fiend in Modern.

1 month ago

4X Cathodion (not actually sure if I'm joking)

Petertracy1 on Glissa

2 months ago

Play Cathodion

Play Back to Nature

Try Lifecrafter's Bestiary it's really good

Addrum on artifact bullshittery (marchesa edition)

2 months ago

Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.

Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.

I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.

As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.

Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.

Palinchron + Deadeye Navigator is a good generic combo for infinite mana. Grand Architect + Pili-Pala is another good option, and the Architect also works as a ramp card.

This style of sacing artifact deck will find Junk Diver very useful. The full package includes also Myr Retriever, Scrap Trawler and Workshop Assistant.

A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.

For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.

Lastly, you can go deeper in the artifact theme including cards like Mycosynth Lattice, Unwinding Clock, Clock of Omens. Thats when things go crazy.

As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.

Man, that was a wall of text xD tell me if you have any questions.

RicketyEng on Something From Nothing

3 months ago

Thanks for the suggestions. I've made note of a few of them.

In other news, Aether Revolt had some nice goodies which I just had to try out in here. To make them fit I needed to go to the next step of moving away from using Feldon interactions as a subtheme.

Out: Tyrant's Familiar, Bogardan Hellkite, Hoard-Smelter Dragon, Cathodion, Culling Dais, Feldon of the Third Path, Spitebellows, Ruby Medallion, and a Mountain.

In: Planar Bridge, Aetherworks Marvel, Scrap Trawler, Platinum Angel, Cogwork Assembler, Purphoros, God of the Forge, Rings of Brighthearth, Defense Grid, and Throne of Geth.

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