Artifact Creature — Construct
When Cathodion dies (is put into the graveyard from the battlefield), gain .
Printings View all
|Double Masters (2XM)||Common|
|Mystery Booster (MYS1)||Uncommon|
|Ultimate Masters (UMA)||Common|
|Commander Anthology 2018 (CM2)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 weeks ago
You will be able to find and draw a mountain btw. You will put Cathodion on top of your library, draw a card, add mana, and then scry 1 (assuming you want to keep the engine going and the mana could go anywhere in the process). Cathodion will already have been drawn by the time you scry, so you will be able to filter cards to the bottom until you find a mountain to put on the top. At this point you order the triggers so that you draw, put cathodion on top, add mana, then scry. The engine will stop at this point, but if all you wanted was the mountain in hand you have accomplished it.
2 weeks ago
I think I know the answer, but this also wouldn't be the first time I thought so but actually didn't...
Here's an example from my jank cEDH combo deck.
Viscera's ability's cost is to sac a creature.... so, I cannot scry before the mortuary and fecundity triggers to find the mountain, correct?
Commander / EDH*
SCORE: 3 | 4 COMMENTS | 95 VIEWS | IN 1 FOLDER
1 month ago
I would recommend running Daretti, Scrap Savant. I'd suggest commanding with him... If I hadn't seen this video: (https://twitter.com/rileyquarytower/status/1285598091853336582?s=20). I'm not sure your deck wants Feedback Bolt. It feels better for a deck with lots of low CMC artifacts, also you're sacrificing a lot of your artifacts. If you can find one, Thran Dynamo is better than Ur-Golem's Eye. Decks with Su-Chi should probably consider Cathodion as well.
1 month ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 month ago
I made a budget Teshar deck centered more around artifact cost reduction rather than artifacts that net mana the turn they are played.
The first can search for Scrap Trawler and Cathodion (if you choose to also run it). The second is a realy good hate card stoping enemy combos and ensuring only one bit of interaction unless they use removal on it.
2 months ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
3 months ago
This activation cost never excited me to use it, although it opens up possibilities with Cathodion and positive mana rocks (in this case Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Mox Amber and Mox Opal. Only the first 3 make it possible to generate infinite mana in this case). I find it a bit limited and I prefer to use free sac outlets, but I confess I never tested it. If you do, then give me feedback! =)
3 months ago
trevorthestar, For cEDH Priest of Gix and Cathodion require too many additional pieces to be effective. Counters are usually the hard part so its better to focus on CMC3 permanents that produce 3+ bodies.
For a high powered build they can be useful to jump your mana or an extra activation. I originally had them in my Aristocrat style deck, tayam-to-die. Paired with Luminous Broodmoth and Mikaeus, the Unhallowed they work well. But I ended up cutting them there too as having cards that produce multiple creatures/counters were more effective then producing mana. You often times run out of counters before you run out of mana.