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Gutless Ghoul
Snow Creature — Zombie
(1), Sacrifice a creature: You gain 2 life.
wallisface on Golgari Pests (Budget)
10 months ago
Your land count feels very low, even with the mana-dork - and especially considering how high this mana curve is. I’d heavily suggest ditching Gutless Ghoul so that you can go up to 24 lands
paxanimus on Dead of Winter
1 year ago
Great idea! I'm making it with Gutless Ghoul for the Isu the Abominable. It combos with Narfi, Betrayer King for recurring life gain if the games goes long.
DemonDragonJ on Should I Keep Angrath in …
2 years ago
After deliberating my above list of sacrifice outlets, I have removed several creatures; I removed Gnawing Zombie because Lampad of Death's Vigil is strictly better than it; I removed Gutless Ghoul because Disciple of Griselbrand is better than it in the majority of situations; I removed Skullport Merchant because it cannot sacrifice itself;, and I removed Soulreaper of Mogis and Spark Reaper because their abilities are to expensive to activate; thus, here is my new list of potential sacrifice outlets for my deck:
Sacrifice Outlets Show
Which creature is the most appealing of these?
DemonDragonJ on Should I Keep Angrath in …
2 years ago
seshiro_of_the_orochi, that is an excellent card, but it requires that the stolen creature be sacrificed immediately, and it is also a one-time effect, and I am seeking a repeatable effect.
I think that I shall replace Angrath with Captivating Crew in my red/white/black deck, as that deck already has two sacrifice outlets in the form of Butcher of the Horde and Immersturm Predator, but, as for my red/green/black deck, I have actually found several cards that would work for it, which I shall compile into a list.
Sacrifice Outlets Show
That is an impressive list of creatures that sacrifice other creatures, so I now need to decide which of them I shall put into my deck; does anyone here have any suggestions?
PaulMuadDib on Vito, Thorn of Dusk Rose
3 years ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord
For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler
value
Pitiless Plunderer
Bolas's Citadel
Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past
reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller
spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger
draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium
Cloudius on Breaking Carnival of Souls
5 years ago
Off the top of my head, the loops I can think of requires at least 4 cards.
Gutless Ghoul as a sacrifice outlet and to sink the generated.
Puppeteer Clique for its Persist ability and to recur a utility creature from opponent's graveyard.
Lastly something to counter the - 1/-1 effect from Persist. Several comes to mind Sage of Fables , Metallic Mimic , Rhythm of the Wild , etc.
This loop will grant you Infinite life. Other interactions depends on the creatures in your opponents ' graveyard.
I'll come back when I've more eureka moments. Cheers.
Doal90 on Black Pauper Zombies
5 years ago
Gutless Ghoul can be better then Sangrophage.
Deathgreeter can be help to gain life, instead of the artifact.
Shamble Back in Sideboard.
passimo on Ghoulcaller's dream
5 years ago
Hi 5finga, thanks for your many suggestions. I don't really like Voracious Null nor Gutless Ghoul because their active abilities have an additional mana cost (even though that cost is perfectly balanced in the case of Gutless Ghoul). I also never understood the popularity of Twisted Abomination (paying 6 for a 5/3?? , ok it can regen, but... Maybe only if cycled and then Exhumed). Similar thought for Gavony Unhallowed, it costs too much and for this reason Carrion Feeder is better. Cemetery Recruitment is good, but it would be perfect for a , with its 2 drop cost is replaced by the better Ghoulcaller's Chant. Also, it couldn't combo with Nameless Inversion, because it explicitly says "creature card" and not only "zombie card" as the Chant does. On the other hand, Wight of Precinct Six may be perfect, I don't know how I missed it! Thank a lot for this last piece of advice! I know it's a long answer but I wanted to write down all my thoughts about these cards.
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