Artifact — Equipment

Imprint - When Spellbinder enters the battlefield, you may remove an instant card in your hand from the game.

Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.

Equip (4)

Latest Decks as Commander

Spellbinder Discussion

Stardragon on Feisty Gruul Mother

1 week ago

Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.

carpecanum on Copysaurus

2 months ago

Or Spellbinder comes out for 3. The next turn you equip for 4, attack and cast Magma Opus every round for the rest of the game. But play your own game.

Seuchenschutz on Copysaurus

2 months ago

The problem with Spellbinder is, that it costs 7 mana to get it out and equip, which is much. And even if you are willing to spend that much mana, you still have to remove a valueable spell. And then the Spellbinder still didnt do anything. You still have to get the equiped creature through. The card simply has too many downsides, to be a considerable play. Same with Primal Amulet  Flip, it costs 4 mana and doesnt do much till you get it flipped. The problem with Isochron Scepter is, that you have to have a spell that fits in it. If not you have a dead card in hand. And if you get it out, its an obvious target for the opponent, its gets destroyed and you lose 2 cards. Buyback cards a worth a second thought, Capsize is a great card, that I have to ponder for a bit. I actually played Primal Amulet  Flip and Isochron Scepter in this deck for a while, and this was my experience with these cards. Thx anyway for your suggestions

carpecanum on Copysaurus

2 months ago

Spellbinder might work for you and you have a few instants that could go into an Isochron Scepter

Primal Amulet  Flip maybe.

There are a dozen or so Instants with Buyback you could cast every turn

carpecanum on Shadrix Silvertongue

2 months ago

Spellbinder would work with a bunch of your instants and you have a bunch of flyers to equip. On your double strike boss you could go crazy. Beacon of Immortality goes off twice and then you knock out two players with False Cure or Tainted Remedy .

carpecanum on Vega, the Watcher (v1.1)

3 months ago

Lol. I just realized I need this in my Sen Triplets deck.

Your boss has flying so a Spellbinder would be easy to use

RambIe on Blue players

3 months ago

legendofa lol, i love that you used this opportunity for a shameless plug. Im upvoting both your comment and your deck
What you have listed reminds me of one of my buds "commander teeg" stax deck at the time iona was still legal
Some of the typical keys i used to unlock it were Bane of Bala Ged , Spellbinder , Scroll of Fate , Duplicant . There are more but i dont wana give away all my secrets :)
@plakjekaas we have a miss understanding, if you want to lock me i can only use cards legal to play in a gruul deck to unlock
If you want to break my lock you can use everthing except red and green
Hope that clears that up.

Coward_Token on Strixhaven spoiler season

5 months ago

Move over 60-format nerds, it's C21 time!

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