Skullport Merchant

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Skullport Merchant

Creature — Dwarf Citizen

When Skullport Merchant enters the battlefield, create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

, Sacrifice another creature or Treasure: Draw a card.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    DreadKhan on Meren, currently

    2 months ago

    There is also Necrotic Ooze, Phyrexian Devourer and Triskelion (or Walking Ballista) which will just kill everyone as long as you have some MV in your deck left. I think you can assemble this combo pretty easily with Buried Alive or some self-mill. I use Gravecrawler/Feeder/Plunderer myself, and I dig them out with Protean Hulk, which can then generate infinite Experience for Meren, making it possible for her to reanimate it for you to find a payoff for death or etb.

    Hulk can also dig out Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore and Viscera Seer or Feeder, which will just win on the spot usually. I will say, you do have to target with Disciple, so you can get blanked if someone has protection of some kind, so I don't use this combo myself, but it seems solid (if low on redundancy). It might be worth mentioning, but your Mazirek is very useful with any Persist creatures, since Mazirek can put a +1 counter on one if you have 2 you can sacrifice separately, this will go infinite with any free sac outlet, like Viscera Seer.

    If you use Hulk, there is Activated Sleeper, or Phyrexian Delver which can extend your Hulk's lifespan to dig out more stuff. I'm pretty sure there are a few more out there, but I think Sleeper is the best.

    I'm guessing you're not really looking for cEDH type stuff, but if you want really spicy stuff, I could direct you to very strong Meren lists you can get ideas from. I have a Meren deck that's roughly High Power atm, able to be extremely harsh to the board but also able to combo off fairly quickly/consistently if I want to. Nel Toth Community College and Round Table is the list, which has the cards sorted into custom piles to make it easier to understand (debatable if that was a success, you can switch it at the top of the decklist). Key points I'd suggest you consider is running tons of non-artifact, non-spell ramp, mostly creature based, enough to shave lands down at least somewhat, and an emphasis on small creatures that can either sacrifice themselves or something else. I would also suggest finding ways to substitute everything else with creatures, Meren really wants to have access to creatures and sac outlets, so stuff like Dockside Chef and Skullport Merchant can be better than other, non-creature options (other than busted ones like Ashnod's Altar, Phyrexian Altar, and Altar of Dementia that are just amazing). I even run Lurking Predators to just dump creatures onto the board, usually as sacrifice fodder, because I have over 50 creatures in the deck, it's very possible to get more than 2 creatures in a cycle.

    Hope some of this helps!

    DreadKhan on Meren of Clan Nel Toth Aristocrats (WIP)

    3 months ago

    I find mana sources can be a good way to generate XP while adding lands/mana, Dawntreader Elk and Diligent Farmhand are both recursive ramp sources for Meren. Yavimaya Granger is another option, but requires you to hit 3 mana, so it's a bit worse. I also use Blood Pet, and there are some bigger Blood Pets out there. All of these can add mana to your pool, are easily recurred, and add XP when they ramp you, which lets you play out the rest of your hand quicker. If you're adding lands, it also will let you recast Meren when you inevitably need to. These are all better IMHO than Satyr Wayfinder and Yavimaya Elder (one doesn't ramp you and the other can whiff, one doesn't even die on it's own). Solemn similarly has issues, coming in at 4 mana and also not being able to sacrifice itself. Any of these that work for 2 mana at most are strictly better than Rampant Growth in a Meren deck in my experience, you want creatures to do this. Golgari Signet (and even Arcane Signet) are also probably worse than creature ramp, again provided it's low enough to the ground. These suggestions are assuming your goals is to actively try to generate XP and ramp at the same time, possibly while using little (or none) of your mana to do it.

    I like Sadistic Hypnotist if you can fit it in, it's an infinite sac outlet that also can Mind Rot people, that's real value even at 5 mana. Mitotic Slime is a good way to generate a lot of bodies. Dockside Chef is a reasonable sac outlet, as is Skullport Merchant. Buried Alive, Final Parting, and Jarad's Orders are pretty solid tutors in Meren. Also worth a look, Viscera Seer, if not also Carrion Feeder, B for an infinite sac outlet can be huge. Worst case scenario they can off themselves for Meren to reanimate (free XP is always good).

    DreadKhan on

    3 months ago

    Chain Devil and Slum Reaper can be a lot better than Fleshbag Marauder with your Commander. The fact that they cost 4 mana base means they'll work with your Commander, which seems like a pretty big asset. Could be too slow I guess? Anyways, probably not worth bothering with, but Skullport Merchant and Dockside Chef can each nab an extra card off of a Blitz creature after they swing/tap.

    DreadKhan on It's Just a Flesh Wound (Budget Meren)

    7 months ago

    If you want more access to cards in Meren and are running a ton of creatures, Heartwood Storyteller can draw you (and others) a lot of cards, while penalizing anyone who runs very few creatures. It helps the whole table, but usually not to the degree that a Howling Mine helps Storm decks, because creature decks are usually getting more cards/giving less out to their opponents, spell decks that you need to starve of cards get the least. Dockside Chef and Skullport Merchant are both ways to draw more cards as well (you can sacrifice any creatures that are going to die anyways, like blockers), and I used to enjoy running a Street Wraith to cycle, but I found I very quickly had too much XP to keep cycling it. Wraith is a card with a pretty solid floor (it shrinks your deck effectively, and each time you get to cycle it shrinks your deck more, which is a very nice effect for no mana), but the body itself is essentially worthless to ever cast/reanimate, so it's ceiling isn't especially high. Beast Whisperer is probably viable with over 40 creatures, but gets a lot better as you run more creatures.

    DreadKhan on It's Just a Flesh Wound (Budget Meren)

    7 months ago

    Callous Bloodmage does offer value each time he's recurred, but it's the ability to cost your opponent their graveyard that's most important. Most decks are stronger with some graveyard hate added, especially if it doesn't affect your own graveyard. If nobody uses their graveyards in your games other than you, you can indeed skip it.

    Granger vs Ranger is interesting, both have upsides, but I think Granger putting the land into play and dying on your next upkeep is why I think it's better, Ranger forces you to use your landfall for turn to utilize it's ability, and while it's cheaper, it won't be anywhere near as recursive since it doesn't die on it's own. I often find that reanimating a card that digs out a land before dying is often one of the better things Meren can do early, it adds ramp and XP, both things Meren wants.

    For Lurking Predators, large amounts of creatures tend to be better than a single big one in my experience, and if you do add it you can always load your deck down with all the Merciless Executioner type cards. Gravelighter and Demon's Disciple also exist, and there are others. You can also use stuff like Reclamation Sage with Predators, any ETB effects that matters will be very strong, even if the body attached isn't especially big. One thing that will help Predators work better is replacing as many non-creature effects with creatures. Vs a non-creature sac outlet, Dockside Chef (or even Skullport Merchant) might not be spectacular, but as a body you can reanimate it if you need to, or even sacrifice it for value, you can't do either with a spell. I try not to run ramp that isn't stapled to a body in my Meren deck, there are so many great creature sources of mana that you don't really need many spells/artifacts.

    Sorry for not throwing in a 'cards to remove' section, I also find that hard to do. If I have a minute, I'll suggest a few that might be good to remove.

    Strangelove on Shirei token

    7 months ago

    Hey Lucas_honorio_ !

    Shirei was also my first commander deck. Its a really fun commander. Although she's a glass cannon, looping 1/1s is still my favorite. Here's my last budget build: Shirei/ Budget; and another that has a bunch of cards: Shirei/ Soft Stax [EDH].

    You already have a lot of fun interactions, but you're gonna want consistency. I would play more draw and ramp, try to play almost exclusively low cmc, and only keep the best effects that are focused on your strategy. So -1 Open the Graves, -1 Genesis Chamber, etc... (you don't need tokens as much as you need sacrifice outlets and draw).

    You want all your draw and ramp BEFORE Shirei hits the board. It'll help smooth the early game. Look for cards like Village Rites, Deadly Dispute, Plumb the Forbidden... pure gas to set up your wincon (Shirei).

    My top includes are Sultai Emissary, Skullport Merchant, Fume Spitter, Mindless Automaton, Thoughtpicker Witch, Dusk Legion Zealot, and Carrion Feeder.

    Pro tip: Expect to play some archenemy. This is a deck that's "taking turns" on everyone's end step and is very easy to disrupt by forcing out Shirei.

    btw you can list shirei as your commander like so:

    1x Shirei, Shizo's Caretaker *CMDR*
    

    plakjekaas on Showtime Juri

    9 months ago

    Midnight Reaper

    Grim Haruspex

    Morbid Opportunist

    Yawgmoth, Thran Physician

    Skullport Merchant

    For if you're looking for synergistic carddraw pieces. I've found everything that makes treasures to be very good with Juri as well, I find Revel in Riches a very strong card in this deck, even if you're not winning with it and just sacrificing the treasures for more mana and counters on your commander.

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