Silas Renn, Seeker Adept
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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Silas Renn, Seeker Adept

Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

chivalruse on Voltron Serra

1 month ago

I like the idea, but the deck is very vulnerable to Farewell / Planar Cleansing type effects. And you're not buildling around Serra's self-protecting effect, which means you're depending on mainly equipment to protect her, which is unreliable. Brain Freeze, Glimpse the Unthinkable, Emry, Lurker of the Loch - that's not much self-mill, which means you're not getting hardly any value out of Silas Renn, Seeker Adept, at least not consistently.

I'm just wondering how you plan to overcome so many problems.

multimedia on Artifact Commander Pre-Cons Merged

2 months ago

Hey, well done meshing all these precons into one deck, nice budget version of Breya.

Some cards that are in the precons to consider adding that are upgrades:

C14

Hart is very slow ramp. Spine is more mana, but it can target any permanent and can be repeatable, good with artifact reanimation/recursion.

C16

Strix is excellent value artifact creature for only two mana. Flash for artifacts is a powerful effect with Breya. You don't have enough good equipment to make Automaton worth it. The problem is you don't own or control equipment you take from opponents meaning you can't sac it with Breya or get the equipment player effects (do combat damage. etc.). Sharuum is more mana, but can reanimate any artifact in your graveyard. Repeatable protection for Breya as well as haste for big creatures is better than what Warhammer does.

C18

Nabber is powerful repeatable effect in multiplayer Commander because just about all opponent's decks will have mana rocks. Steal opponents mana rocks, use them on your turn and then sac them with Breya.

C21

Mirror is good in multiplayer Commander especially with artifact reanimation/recursion.

NEC

Good luck with your deck.

multimedia on Breya's Benevolent Brotherhood

2 months ago

Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.

Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?


Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .

Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.


I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.

Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.


This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:

Good luck with your deck.

TypicalTimmy on How to make new 2-color …

1 year ago

I never understood the purpose of Piper. Let's say I drafted a total of seven Commanders with Partner, not including Piper. Then, let's add Piper in as an 8th draft. And I'm going to literally pick seven at random. HERE WE GOOOO

In this case, I didn't draft a single Commander, so if I desperately wanted to play , I could run Piper, I suppose. However, why would I intentionally nerf myself when I can run so many other options?

For example, you don't need a Pirate-tribal deck to run Malcolm, Keen-Eyed Navigator. You only need 1 Pirate (Your Commander) to deal damage. As long as you deal damage with at minimum 1 Pirate, you get the trigger which then looks at who all was dealt damage. For example, running with Tana, the Bloodsower could yield a Temur Stompy deck that ramps relatively hard. And technically it isn't combat damage you need, just any sort of damage.

You could run Dimir Artifact Salvage if you drafted a handful of synergy for use between Keskit, the Flesh Sculptor and Silas Renn, Seeker Adept.

Obvious Alena, Kessig Trapper and Gilanra, Caller of Wirewood if you drafted bombs.

Esior, Wardwing Familiar and Alena, Kessig Trapper for some huge spells.

Literally a ton of options. Why would anyone intentionally nerf themselves playing Piper and losing out on some strong synergy between abilities? It literally makes zero sense to me. And if the excuse is that you drafted a few white cards but no white Commanders but you REALLY want to play white, then you need to reassess your situation because it ain't gonna happen.

1empyrean on Unique Commanders

1 year ago

I've seen some good suggestions here already, but just figured I'd say that I'm the same kind of deck builder. I like doing the unusual, even if the commander might actually not be underused.

A few ideas (basically, these are ideas I haven't gotten around to, but want to):

If any of these ideas seem fun, feel free to use them or ask me for further explanations.

Emisary121 on Keskit Kraum

1 year ago

Hey KBK7101!

Thanks for your comment! Having the extra red is a BIG help indeed. It gives u acces to such strong cards as dockside and treasure nabber and some good removal spells!

I can strongly recommend it! Kraum, Ludevic's Opus is a solid choise (for me at least) to take as commander!

You can also pair him with Silas Renn, Seeker Adept for a strong combo but i went with this choice because nobody plays it ^^

1empyrean on Zombie/Mummy Commander

1 year ago

These aren't the only possible options, but here are a couple that I might use for zombies:

Sidar Kondo of Jamuraa and Silas Renn, Seeker Adept

Ravos, Soultender and Kraum, Ludevic's Opus

1empyrean on What are your Favorite Commanders?

1 year ago

My first built-from-scratch deck was a Sedris, the Traitor King deck, and I kept it until finally retiring it earlier this year (I think I had it for about 9 years).

When Commander Legends came out, Ardenn, Intrepid Archaeologist caught my eye. Scouts for the Empyrean Squadron is the deck I ended up with.

Ardenn is absolutely worth building around. Maybe try partnering him with Kydele, Chosen of Kruphix or Silas Renn, Seeker Adept .

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