Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Trade

Have (1) orzhov_is_relatively_okay819
Want (3) philltissimo , DuneEcho , JazzCrimes

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Dominaria (DOM) Common
Return to Ravnica (RTR) Uncommon
Odyssey (ODY) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
Casual Legal
Unformat Legal
Duel Commander Legal
Magic Duels Legal
Vintage Legal
Canadian Highlander Legal
Modern Legal
Pre-release Legal
Legacy Legal
Pauper EDH Legal
Brawl Legal
Commander / EDH Legal
Frontier Legal
Noble Legal
Historic Legal
Arena Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
1v1 Commander Legal
Pauper Legal
Standard Legal
Penny Dreadful Legal

Syncopate occurrence in decks from the last year

Standard:

All decks: 0.34%

Commander / EDH:

All decks: 0.01%

Syncopate Discussion

Stardragon on Walking the Eternities

2 days ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

TriusMalarky on Walking the Eternities

2 days ago

Ooooh a couple copies of Deploy the Gatewatch should be a viable top end. Syncopate is okay, but Quench is probably better. You'll also want Absorb.

Flooremoji on Walking the Eternities

2 days ago

Looking at your deck, there are some cards I would cut:

  1. All the creatures. While fun, none of them are very powerful or relevant to your gameplan. (I'm not against creatures, but these aren't the right ones)

  2. Your Banners and Crystals. Paying three mana isn't where you want to be if you're getting only one back in the exchange, and the card drawing isn't relevant either. I want you to look at the number of three drops in your deck, you have to play one of these instead of a planeswalker and you can't cast two three drops using the extra mana from a turn three crystal until turn 5. If you use ramp, it should be 1 mana.

  3. Call the Gatewatch. A fun card, but it's not great. It costs the same as most of your planeswalkers and I can't think of many scenarios you would rather have this than more copys of your best 3 drops. If you want a similarly fun card, Deploy the Gatewatch is a much more powerful card.

  4. Is Syncopate worth it? I'm not sure not having played pioneer, but I wouldsugest looking for other options just in case.

Finally, I would reccomend investing in good removal spells, your planeswalkers are useless if they just die. Good luck!

xram666 on Mama Zax's Hydra Babies

2 weeks ago

Nice deck.

I have to older cards to suggest

Skyfolk on Mama Zax's Hydra Babies

3 weeks ago

I mean I have a pemmin's aura so that's not really a problem, it's just in another deck atm. Also sorcery speed and once per turn doesn't come remotely close to the originals at all, I wouldn't even entertain that idea when I could just run something like Kiora's Follower if I wanted a generic untapper.

I'm not really looking to fill my deck with instants, it's a hydra tribal deck, not an x-costed infinite deck. Cards like Syncopate and Squall Line are definitely worth thinking about though.

LeBonco22 on Natural Growth ~ Bant Midrange ~ Pioneer

4 weeks ago

I like 4 Neutralize and 4 Syncopate as well as Dovin's Veto and Horribly Awry . Also 1 or 2 Settle the Wreckage against Winota.

Pelegos on X Games plus 1

1 month ago

Have you considered Pemmin's Aura as a back-up for Freed from the Real?

Similarly, some of your instant-speed spells have X-cost spells that are comparable, for example Counter Spells (Broken Ambitions, Condescend and Syncopate).

Finally, have you considered some additional tutors to pull Freed from the Real more frequently? Demonic Tutor, Diabolic Tutor, Diabolic Intent, Diabolic Revelation just for starters?

RiotRunner789 on Zaxara instant

2 months ago

Also, you may want to change your counterspell suit. Your Isochron Scepter has only two targets (your infinite combo and cyclonic rift non-overloaded).

If your purely going for X-spell/hydra flavor then keep the likes of Syncopate but otherwise Swan Song, Flusterstorm, Counterspell, Unsubstantiate, and Delay will act as more efficient counters and provide for extra backups for the scepter.

Why run Bloodrite Invoker and not Lore Weaver? You already have ley weaver, which gives you the other half of the combo. With ley weaver you just use your infinite mana to draw most of your deck and then win or deck out your opponents. Bloodrite seems like a worse option when either ley weaver or lore weaver alreday gets you the other one.

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