|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
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Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
1 month ago
ok, casual format it is then (you can manually change the format in the deck edit pretty much at the top, being tagged in the wrong format also makes the suggestion system not work properly), my questions were more to figure out what I can suggest for upgrades and less actual questions to build as I have U/W control (what I got edition).
For a bit of a power boost both Narset, Parter of Veils and Ashiok, Dream Render dig you over halfway down to recast that same approach, Fact or Fiction will dig you even deeper and most casual groups no one has any clue how to make a good pile. Ponder is a beast of a cantrip compared to Opt in digging for that 2nd sun.
Now if you're in casual and it's multiplayer, Soul Snare can do wonders in keeping people from attacking you. you have the depute, but why not just have the Detention Sphere so you don't board wipe it?
Speaking of board wipes Planar Cleansing will destroy everything and Day of Judgment is 1 mana cheaper, sure you have a kind of chance to bounce a moat back to your hand or gain some life off the other board wipes, but wiping everything or being lower cmc are overal just better.
now more counterspells are rather strong, Spell Pierce and Dispell can directly protect your approach, but just a simple Mana Leak , Dovin's Veto , or Syncopate can greatly aid you in stopping some non creature things you don't want to happen Dismiss can also be rather spicy as it's just the 2 most common choices of Cryptic Command locked together.
4 months ago
This is... really clever, actually. I like it! +1 from me.
I don't think anyone can say with certainty what will and won't be good in a shell like this, but have you considered any of the exiling counterspells like Syncopate or Dissipate ? You could also consider 1-2 Relic of Progenitus since graveyard decks are so huge in the meta right now.
Whatever you decide to do, good luck and have fun!
4 months ago
To answer your question about Laztep plating, no you would not be protected. Hexproof makes it so spells and abilities your opponents control can't target the permanent or player with hexproof. Liliana is not your opponent, and her ability does not target (notice how it says each player instead of target player).
For additions, maybe consider some counterspells. Disdainful Stroke , Syncopate , and Quench are all inexpensive standard-legal counters that could fit in here. Also maybe consider some more Thought Erasure since Teferi allows you to cast it during your opponent's draw step, allowing you the ability to see and maybe take the card they drew for turn.
Whatever you decide to do, good luck and have fun!
4 months ago
Dawn of Hope can combo with Fountain of Renewal but Fountain is a meh card. You can use Treasure Map Flip, I personally used to doubt this card but people will literally counter this with a Syncopate which shows how much advantage it gains you. There's also the simple draw spells of Discovery / Dispersal which you already have listed, Revitalize / Ritual of Rejuvenation , and Sword-Point Diplomacy .
5 months ago
Well, Gorenar, few if any changes actually. The deck was built
- To deal fairly well with basically every archetype, with the sideboard optimizing it against almost any deck. (Mill is easily the biggest weak point, as this is a slow deck with no colors to shuffle the graveyard back in. But after all, mill will always be an uncommon archetype.) And
- It was built not only with what was the current metagame in mind, but also War of the Spark, having an abundance of planeswalker hate in the mainboard, which was perfectly viable since they also doubled as creature (and artifact) removal, and put pressure on likely the most powerful deck in Standard, Esper Control.
That said, I am currently experimenting with Blast Zone and Angrath's Rampage . I am also likely replacing The Eldest Reborn in the sideboard with The Elderspell , as not only is this the honeymoon phase where everyone is trying out the thirty-six new planewalkers, but also I believe that many of the new planeswalkers are here to stay, there being easily twenty of them which are very playable and greatly enhance the decks they go into, and some, like Jace, Wielder of Mysteries , even creating entirely new deck archetypes. The Eldest Reborn theoretically does more, but the opponent often has a land to discard, and the third phase of the saga is usually pointless, as since the deck runs no creatures or planeswalkers, the opponent will often have some Vraska's Contempt or such sitting in their hand doing nothing, and will instantly remove the stolen creature or planeswalker. And with so many planeswalkers and even superfriend decks running around right now, the opponent will keep their most dangerous planeswalker that you most wanted to get rid of (one of the issues with Angrath's Rampage ) whereas The Elderspell will just get rid of all of them. Also at 2 mana it is much harder to Syncopate or Spell Pierce , and can be cast in the same turn as other spells more easily.
Indeed, there are so may planeswalkers running around that I am considering running one or two Elderspells maindeck, but the idea of running something which cannot target more than one type of card grates me, as the only cards in the current build which do that are Lava Coil , Cry of the Carnarium , and Ritual of Soot which have just too much utility against too many decks not to run mainboard. But it is looking like The Elderspell will have enough targets to be worth putting in.
Angrath's Rampage is amazing, but since it is sacrfice, it does run its risk if the opponent has more than one of the card type you are trying to remove. That said, with so much removal in the deck, it should often be reasonably easy to leave just the one indestructible or hexproof creature alive, and then make the opponent sack it. Of course, we already have Vraska's Contempt to deal with indestructible, and Detection Tower to deal with hexproof, but more options doesn't hurt. It also works against planeswalkers and artifacts, both of which are much more relevant since War of the Spark.
There are also some planeswalkers which would go nicely into the deck or sideboard, such as Ashiok, Dream Render , Davriel, Rogue Shadowmage , and even Liliana, Dreadhorde General , as well as of course Angrath, the Flame-Chained . Kaya, Bane of the Dead and Tibalt, Rakish Instigator could be great in the sideboard.
However, (especially in best of one) there is a strong utility to making commonly run removal cards into completely dead topdecks for the opponent, and if they cannot sideboard all of it out in best of three, it make our sideboarding much better then theirs. So putting planeswalkers in would open us to up to casts of Vraska's Contempt etc. which would otherwise be absolutely dead, so I am very against putting planeswalkers in the deck, especially with Angrath's Rampage and such being run by people now.
This may well be the only creatureless and planeswalkerless deck run in Standard, (Well actually, I do know of one other.) and the surprise value of this is not to be underestimated.
I would say that the God-Eternals and Dreadhorde Invasion seem to make the deck slightly less viable, as they put a heaver strain on our removal, what with the God-Eternals surviving being exiled, and Dreadhorde Invasion providing a constant threat and us having no enchantment removal. (I haven't designed an alternate Mardu build yet, which I feel will be both less fun and more viable.) Ugin, the Ineffable presents a fresh issue, as he can destroy Captive Audience or Ill-Gotten Inheritance to prevent us winning, and has such a good +1 and that I expect to see him run.
All in all, not too much change though.
So, stay tuned for updates.
5 months ago
I run a Mayael the Anima that is also about as Timmy as it gets, and I definitely feel the frustration you feel when your alpha strike is undone by instant speed removal. The solution I've found is to try and be a Timmy, whilst playing like a Spike, and wait for the perfect opportunity (Opponents tapped out) to seize the chance for an Alpha strike and kill the damn blue player.
I found that getting rid of my removal package was the first key. 1, I found it counter-intuitive to my deck - I want creatures on the field, so every time I was holding a board wipe, it was a dead card. Your dragons win the day with their size and flying anyway, You needn't fear any other board state. You have access to white - you could run a protection package? Stuff like rootborn defences etc, that will stop the killing, Aw hell, you have access to blue? If Cyclonic Rift keeps ruining your day, force your opponents to get creative against you, run Syncopate or Scatter to the Winds and counter their Rift! That'll teach them - and you'll win more games. Screw it all and run your own Cyclonic Rift - you can cast in an end step to ensure there are no blockers for your dragons, and guarantee and open door to the opponent!
5 months ago
Hey my guy, it's me, Nick's friend. I see your deck here and see what you're trynna do. I would recommend Condescend instead of Syncopate . I would recommend going down to 3 Nissa, Who Shakes the World because of her mana cost., exclude Wilderness Reclamation as it doesn't really fit the plan of attack here. If you want some better draw Serum Visions is popular and fairly cheap (I may also have playset you can have), instead of running Contentious Plan .
These are just thinks I would personally do, but you don't have to, their just recommendations.
6 months ago
Pervavita, nah, the cycle was already complete-ish, the Rhystic Cycle:
Syncopate occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.34%