|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Alara Reborn (ARB)||Rare|
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When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
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|Have (12)||bakunet , pskinn01 , Supremespeed , Va1mar , golgarigirl , TrackerD , voidruby , Dr_Jay , Nemesis , Regulus1010 , mziter501 , thetechzombie|
Necromancer's Covenant Discussion
1 month ago
You definitely need to pull out Necromancer's Covenant, as it is illegal to your commander's colors. I'd also say Cancel for sure, as a single counter spell in the deck won't do much for you. Considering your commander's ability, it seems you are a bit light on zombie creatures as well - I'd think you'd want to shoot for closer to 30, along with the token generating spells. I'd pare back on a few lands, enchantments and artifacts to make room for more zombies.
1 month ago
Consider Anointed Procession, Increasing Devotion, Precinct Captain, Call the Bloodline, Elspeth, Sun's Champion, Launch the Fleet, Vampiric Rites, Necromancer's Covenant, Hidden Stockpile, Ayli, Eternal Pilgrim, Attrition and Westvale Abbey Flip.
2 months ago
Looking good, only other suggestions I can make are maybe swapping 4 of your plains for Orzhov Basilica to even out your mana production since you have mostly black spells (wayward servant/army of the damned combo is dirty)
Maybe drop a swamp for Urborg, Tomb of Yawgmoth and toss in a Zombie Master and consider Necromancer's Covenant since you're splashing white and you're horde of deathtouch zombies should be funneling things into your opponents graveyards rather nicely
+1 for now though
2 months ago
Some card that might be worth considering:
Tidehollow Sculler because it is a modern staple.
Stillmoon Cavalier even thought it's pretty pricey, it dodges a lot of modern removal.
Embalmer's Tools makes graveyard abilities more amusing.
Necromancer's Covenant, because it gives you zombies, pumps up all your zombies, and hates on graveyard, or cashes in on all the creatures you haven't embalmed.
Corpse Connoisseur can get creatures for you to embalm/eternalize/unearth.
I don't know. I'm just brainstorming.
2 months ago
Also, if youre runming into a lot of graveyard strategies maybe run Bojuka Bog
2 months ago
I would also recommend removing Necromancer's Covenant. Save it (and it's 6CMC!) for a Zombie deck. While I am not totally sold on it, perhaps Righteous War would be good in that slot. Or if you aren't afraid of the 6CMC, go for True Conviction or Cathars' Crusade.
You have a 2 color deck, you really shouldn't need to settle for taplands unless they are bringing something aside from color fixing to the table. A Temple of Silence beats Vivid Marsh in your deck, for example. It's possible that even just having a basic land in some of your tapland spots would be a win for you. Also, Myriad Landscape beats your Terramorphic Expanse.
Personally, I would get rid of Painful Quandary. First off, it's not going to kill anyone fast, but it will make them mad. And 4-5 people mad at you is not good. Second, reanimator decks might just pick discard every time and be quite happy about it. Find something that makes you less of a target, or that discourages attacks against you. Parhaps something like Windborn Muse or an Extort card, or something seemingly harmless like Drana's Emissary.
Also, while you have plenty of board wipes you have no instant speed removal, and only two targeted sorcery speed removal spells. There are going to be times when you need a given card off the board, but otherwise like your board state and don't want to wipe.
Finally, I might look into something like Shackles. Not only can it move around to the largest threat, but also triggers Constellation, Mesa Enchantress, and Celestial Ancient on recast.
2 months ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
3 months ago
Here are some enchantments I thought of.
Aegis of Honor Authority of the Consuls Blind Obedience Bloodchief Ascension Commander's Authority Counterbalance Declaration of Naught -name their commander Endless Ranks of the Dead Followed Footsteps Hatching Plans Necromancer's Covenant Phyrexian Reclamation Skywise Teachings Soothsaying Telepathy Thassa's Ire Training Grounds if you are using abilities Illusionist's Bracers for your Commander's ability