Anger

Anger

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

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Trade

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Want (2) epros1285 , Jebanator

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Ultimate Masters (UMA) Uncommon
Commander Anthology (CM1) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anger occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.26%

Rakdos: 0.56%

Anger Discussion

JUNDforDaWin on Card creation challenge

1 day ago

Hatred

Creature - Incarnation

When ~ dies, choose an opponent secretly.

Exile ~ from your graveyard and reveal the chosen player: Choose one:

-All creatures chosen player controls get -3/-3 until end of turn.

-Chosen player loses half of their life, rounded down.

Activate this ability only if you control three or more swamps, and if ~ has only entered your graveyard from the battlefield this turn.

3/3

Continue the cycle. We're doing incarnations. Examples: Anger, Filth, Valor, Wonder, Brawn.

multimedia on Admiral's Orders

4 days ago

Hey, good start, nice Dockside Extortionist and Vampiric Tutor :)

Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.

Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.

Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.

Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.


Adding some more ramp can help game play:

Some budget lands (each $5 or less) to consider adding:

These are budget land options, but of course there's many other better options for lands that are more expensive.

Good luck with your deck.

x2sock on Atla Palani

1 week ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

McToters on Edh soldiers

1 week ago

Cool deck! Tajic is a cool commander. Just some thoughts I had looking over your list:

Mentor of the Meek Soldier and Draw

Assemble the Legion Cool enchantment that makes soldiers

Mirror Entity can count as a soldier and pump your weenies

Bonders' Enclave maybe draw?

Heartwarming Redemption impulsive draw

Wheel of Fate more impulsive draw

Urza's Incubator make your soldiers cheap

Anger or Mass Hysteria or Urabrask the Hidden Haste Enablers! May help you to trigger Tajic a turn faster.

Arch of Orazca

Howling Mine and/or Mana Flare These both help opponents but it's draw and extra mana for you as well.

Again sweet deck! Hope some of those help a little +1

Hi_diddly_ho_neighbor on lord windgrace, kitty with claws

1 week ago

Ah yes, Lord Windgrace. Mine is my oldest deck (it was an Adun Oakenshield landfall deck prior to the release of our Cat Lord). One of my favorite win-cons in my list is pairing Titania, Protector of Argoth with Need for Speed or Zuran Orb + Anger.

Also, Tectonic Reformation and Wrenn and Six (if you can afford him) are solid additions.

Feel free to take a look at my list for other ideas if you want: This deck has HUGE tracks of land.

multimedia on Preypierced by Obosh

2 weeks ago

Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.

Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.

When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.

Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.

Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.

Good luck with your deck.

mrdehring on Scion The Win Button

4 weeks ago

Been a crazy couple of months for me here; just getting back to looking a magic. I noticed you added me as a reference and I appreciate it. I'm glad to help. I love the look of the deck and there are so many fun combos.

Few thoughts on the new list. How often does Skithiryx, the Blight Dragon win you a game or kill someone? I find that a lot of the time if I only have one infect creature I get a few counters on a player and never get to finish them off.

A card you may want to think about finding space for is Patriarch's Bidding; it is a blowout with Dragon Tempest.

Speaking of haste, have you looked at Rhythm of the Wild and Anger? You have a few haste enablers, but these are ones I also like. Either of these could replace Xenagos, God of Revels.

Anger also has the added bonus of being a creature early in the game to block and slow down the kill you early plan. Sakura-Tribe Elder, Yavimaya Elder, Dawntreader Elk, Burnished Hart and Sylvan Caryatid are also good "speed bumps" to slow down early attacks.

Looks like you kept Kindred Discovery. Do you need the card draw? Is it drawing you enough cards that it is worth five mana? Just something to think about as you are looking at what you want to cut from the list.

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