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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Incarnation
As long as this is in your graveyard and you control a Mountain, creatures you control have haste.
3 days ago
Feldon of the Third Path reanimation
Seasoned Pyromancer tokens
Haze of Rage pump with buyback a mono red staple for most of my decks.
2 weeks ago
By the way, I don't actually recall if I've seen this "combo" yet, but you can use Dryad Arbor and some sort of flicker, like Deadeye Navigator to get massive and draw a ton of cards - especially on someone's endstep.
- Sidenote: If you have global haste, such as Fervor or Anger, your Dryad Arbor can tap for , which can be used to pay the of Deadeye Navigator's . Then, from here, all you need is . If you do this, it costs you a single each time to blink Dryad Arbor. Now, if you happen to have something such as, oh I don't know... Chromatic Lantern, Fervor, Dryad Arbor, Deadeye Navigator and Training Grounds in play, well now your Dryad Arbor taps for and you can infinite-flicker her. Screw the +1/+1 counters and draw at that point, because Impact Tremors just became your wincon. There's a reason I'm a "Typical Timmy" :p
Similarly, a Rite of Replication would immediately put 5 lands into play.
Just food for thought ;)
1 month ago
For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?
If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.
What I look for when I speak of value is two three key elements:
- Is it repeatable?
- If not, does it have immense bang for is buck
- And overall, does it do 2 or more things I want my deck to do?
For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.
Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.
Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.
Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.
That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.
So, to summarize, to me:
- Value = Repeatable synergy or big-boom cards.
1 month ago
So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).
For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.
Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!
The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)
Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.
Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...
Thanks all for reading!
2 months ago
This deck is simply amazing. Great list, and Anax as the commander really surprised me. Very well done!
The few cards I'm not absolutely sold on are Dragon Fodder and its more expensive versions, but I have no fitting idea on what to replace them with.
Some cards you could still consider are those:
Warstorm Surge is a second copy of Terror of the Peaks. Caldera Hellion is a wipe that lets you sacrifice your board and leaves you with a ginormous beatstick. Ryusei, the Falling Star is a fine attacker that also can wipe if you need it. I realize Thermopod is perfect for the list, but Treasonous Ogre would be another great ramp card. I think you'd really want Anger in here, and Introduction to Annihilation is a great way for red decks to deal with Planeswalker. Finally, how about Shifting Shadow for the lols?
2 months ago
3 months ago
Your collection is impressive. Here are some suggestions that I hope will improve your list.
Olivia's Attendants creates 6 blood every time they attack, which is an amazing as a set up for dockside extortionist
Twilight Prophet is dirty with Strefan. Draw an extra card each friendly upkeep and if it has a cost more than zero, damage each opponent so you get three blood per turn and gain life too. Plus strefan’s blood tokens make getting city’s blessing a snap.
Ghirapur AEther Grid. You will be creating a lot of artifacts (blood and treasure) and being able to tap them in pairs to damage either players or problem creatures can give you an edge while you are building a critical mass of artifacts for krark or inspiring statuary and torment of hellfire.
Olivia, Crimson Bride is a Rakdos vampire that Strefan can cheat on to the table. Essential does a similar thing to Strefan only she cheats on any creature from your graveyard instead of vampires from you hand. Great way to recur dockside extortionist or anything else you discard with blood tokens/lose to spot removal.
Squee, Goblin Nabob is fantastic with blood as you can discard him and redraw him from the graveyard once per friendly upkeep. That can turn a blood per turn into card advantage.
Anger is also amazing with blood tokens. You can use the blood to discard anger, draw a card and give all of your creatures haste. Strefan doing his combat trick the turn you recast him can be clutch.
I would consider adding Nirkana Revenant back in as it works really well with Urborg, tomb of yawgmoth and can also give you extra mana for your cost X spells.
I don’t see a ton of synergy between Strefan and the Exquisite Blood tricks, but you do have the tutors to make it work even if there isn’t any support from the command zone. If you want to keep those win conditions, consider adding Blood Tribute. Tap a vampire as the kicker and have Vito/sanguine bond in play and you get to straight up remove a player (or all players if you have sengir as well). Great backup play for when exquisite blood gets removed/countered.
You already have one of the pieces for the Worldgorger Dragon combo (animate dead). Add in a Dance of the Dead and a Necromancy for redundancy and you have a recipe for infinite mana. Just use a blood token to discard the dragon and you are in business. Avacyn's Judgment, discarded with blood and cast for the madness cost can also deal lethal damage to three player with enough mana.