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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal


Creature — Incarnation


As long as this is in your graveyard and you control a Mountain, creatures you control have haste.

Ardees on The Url of Dragons

1 week ago

44 lands are definitely too many. Even in a landfall deck like Omnath you wouldn't see that many lands. Start by reducing the land count by swapping for mana-tutoring cards like Farseek, Nature's Lore, and Three Visits. Naturally, this only makes sense insofar as you're playing dual lands. You don't have to play shock lands if you can't afford them; common cheap duals came out that enter tapped, and you'll be able to tutor them with those.

Much depends on your budget I guess, but I'm noticing you have few tutoring options. There are some cheap options out there you could explore, like Profane Tutor, Diabolic Tutor, or even Solve the Equation.

Consider also adding some haste options, for instance via Lightning Greaves, Anger, Crashing Drawbridge, and definitely Dragon Tempest.

IHATENAMES on Spells (don't) matter.

2 weeks ago

_emphasized text_List looks solid. A few ideas.

Anje's Ravager 2 mana draw 3 madness. Maybe good enough

Containment Construct can get lands

Anger easy to discard you have tons of tap effects on creatures

Brainstorm an additional way to tuck a card you want beyond leng

Underworld Breach for value or the win.

CoarselyRefined on Omnath Overload

1 month ago

Running bounce lands and a Retreat to Coralhelm demands that you run more cards like Scaled Herbalist over Murasa Rootgrazer to make the loop work. I would suggest Walking Atlas as it works with any of your colors.

When you can afford to address your manabase you should absolutely buy the shocks lands that are Forest+ as you can grab them with both Ranger's Path and Skyshroud Claim. I'd recommend running both as ramp spells over Circuitous Route. There are the cheap duals from Kaldheim that are true duals (in that they also have two basic land types) but enter tapped. (An Amulet of Vigor fixes that though and allows you to tap your bounce lands before bouncing them as tapping a land doesn't use the stack) I'd also pick up a Field of the Dead when you can.

Cards like Zendikar's Roil and Felidar Retreat are great but a boardwipe is all an opponent needs to have to upset that win. I would suggest running something like Mass Hysteria or Concordant Crossroads to be able to get the damage in the same turn you can activate your combo. If those are out of budget for you I'd then suggest Fervor or Anger as alternatives.

As far as what to cut? Anything with low power level. Cards like Makindi Ox and Spitfire Lagac are definitely on the chopping block. I'd even run something like Ramunap Excavator over District Guide so I could abuse any utility land I'd have to sacrifice to use.

fg_cutts on Simic Gravestomp (Original. Budget)

1 month ago

I playtested your deck and I think it would benefit from some hand discard mechanics and haste so you can swing immediately with your big baddies.

I recommend Catalog or Artificer's Epiphany for draw/discard.

I recommend running Manamorphose, Anger, and like two Stomping Ground or Ziatora's Proving Ground Jetmir's Garden (budget) so that you can run anger in your graveyard.

I know this changes your color scheme to more of atemur deck than simic, so it's that not what you want ignore this.

Also, Vivien, Champion of the Wilds's flash mechanic could help with the haste thing.

seakow on Hellboy

1 month ago

To Acquire: Replace Thieves' Tools with Multiclass Baldric or Swiftfoot Boots Replace Ganax, Astral Hunter with Goldspan Dragon Replace Dragonlord Kolaghan with a huge artifact or Anger or somethin idk

Grind on The Boulder Takes Issue With That Comment.

2 months ago

Awesome deck!
I actually borrowed your decklist and played a game on untap and won. Getting a hunter's prowess to go off and drawing 18 cards is pretty sweet, and the extra combats with karlach was critical.
My thoughts - really need some Haste!
There are tons of options, my top budget friendly options:
Flamekin Village, Hanweir Battlements  Meld, Anger, Fires of Yavimaya, Urabrask the Hidden, Dragon Breath...
some other options are:
Rhythm of the Wild, Hammer of Purphoros, Ogre Battledriver, Xenagos, God of Revels, Crashing Drawbridge.... clearly not all of these are needed but sprinking in a few would go a long way.
and have you thought about running Animate Dead?
anyway thanks for sharing your list, i really enjoyed it. cheers and have fun!

Aes-op on Soon May She Reign

2 months ago


Thanks for the suggestions! I hadn't considered Anger or Priest of Forgotten Gods (and I like the look of them). As for sorceries and instants, I have a lot because I wanted to have four board wipes available and some interaction when I desperately need it. The reason I have so little +1/+1 synergy is because I built the deck to abuse ETBs using Marchesa's dethrone and return to battlefield abilities. I end up playing it almost like a bounce deck, but skipping the middle man of returning creatures to hand. Once I build up a formidable board state I then wipe the board and have my creatures return and then start swingin'.

Agrippa91 on Soon May She Reign

2 months ago

Very nice synergies. While not playing EDH, I like playing similar decks that use cards from all the formats. Have you considered Anger as an additional creature to sacrifice and Priest of Forgotten Gods? I'd probably cut down on your instants and sorceries and while you're at it add Ponder and Preordain for the early curve as well as consistency. I really miss some consistent creature sacrifices. Have you ever considered Bloodghast or Ophiomancer?

Overall I feel like this deck needs to become a lot more creature-centric to fulfill the role it wants to play. Right now there are too few cards that follow that whole +1/+1-counter plan for it to be really good I feel.

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