Creature — Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|Want (4)||Luke67 , slayerwins1 , Lovet0209 , arham07059|
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|Commander / EDH||Legal|
Anger occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
Creatures that make the cut is the toughest choice in this deck. At first I used to run few more knights before I realized the deck has to be less linear and more proactive to achieve wins. So came sunforger package. Because of that I had to get rid of the less impactful creatures. Right now, in my opinion there are two mechanics that need improvement, access to double strike (we only have embercleave) for better sword profits and ability to tuck instants back into library for sunforger recursion. While Mirran Crusader seems to be the best option to compensate for lack for double strike access, there are few problems with it.
- Most removal pieces are Red and White in pods I play, while he has Golgari protection
- It is harder to use him as a quick finisher in late game. It is way easier to go for infect kill with, Haakon, Stromgald Scourge + Phyrexian Crusader or use haste + almost free equipments with Fervent Champion to finish an opponent.
Right now I'm attempting to solve instant recursion issue with Reito Lantern in place of Embereth Shieldbreaker since it would allow me to recur spot removal spells. It also can tuck opponent wincons laying in their graveyard.
2 weeks ago
iammute I don't think I'm going to self-mill enough, or have enough synergy, to warrant Squee, Goblin Nabob - I really like the idea, I just imagine I'm going to be more focused on pitching dragons, Anger, and late-game lands, dorks, and mana rocks.
ALSO: Another Dragon-adjacent spoiler! I don't think this card makes the cut since it's so attack-focused and doesn't speed up BladeinWe're going to get at least one goodie out of Kaldheim for sure! https://www.reddit.com/r/EDH/comments/koduv2/khm_dragonkin_berserker_boast_mechanic_preview/
1 month ago
Peoyogon: You're very right! I've done some playtesting since the last comment and I'm absolutely in love with Drownyard Temple + any looting effect, haha. I get a card I can discard without losing anything, and then whenever I pay 3 I get to put an extra land in play. Sadly I can't always have it in my hand while looting, but to that end I think having Anger in the deck will really help also!
1 month ago
Also, a card I've been wondering about and wouldn't mind some opinions on is Anger. I have one lying around and could add it to the deck, and it goes great with Faithless Looting-type cards. But I only have four of those in the deck, so it's not the most reliable way to have it in the graveyard. But granting haste is pretty great and the dragons can definitely use it, especially Lathliss's tokens. Any thoughts?
EDIT: Hmm, I also have Avaricious Dragon and Hazoret's Monument as sources of discard, so that might not be such a bad idea! I'm gonna try making room for it and will add Drownyard Temple as well. Should be interesting!
1 month ago
Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.
So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.
1 month ago
Cuts from the Sideboard listed cards:
Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.
25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):
Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)
Soliton: Another U: untap is solid. (Price: 0.10)
Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)
Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)
Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)
Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)
Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)
Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)
Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)
Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)
Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)
Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)
Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)
Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)
Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)
Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)
Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)
AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)
Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)
Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)
Pyroclasm: Clears tokens easily. (Price: 0.16)
Total Price: $12.94
Some pump activated abilities may be a good other add.
2 months ago
Looks like you have a lot of really good options to try out here! What Commander are you most leaning to at this point?
2 months ago
Hmmhmmm, I would most likey cut Arbor Elf - just because it only untaps Forest, which you have only basic and some duals, which I think isnt so worth it, any other mana dork would be better if you think you even need more of them :D Also, there already is several cards that untap all your lands/permanents, so something thats focused only on Forest is kinda uneffective, unless you get all those mana-doubling enchantments on board, which again, mana dork would do the same work, probably even better?
And second cut would probably be 1x Forest, since you have 37 lands in total (+1mdfc) and several mana dorks, etc. :D
Next thing could probably be replacing some black tutors with better tutors. Diabolic Tutor for Diabolic Intent whenever you wouldnt need any cheap mana dork, or just sac anything else with Malakir Rebirth
Flip casted on it after that creature being killed. Or just any tutor you would become liking more.
When I think about some cards I run in my mono-R deck, Tectonic Reformation is pretty decent later on when you dont need that many lands anymore. Burning Earth with enough mana dorks/artifacts, but probably not in this deck, since there is a lot of non-basic lands.
Anger just to sac it (maybe to Diabolic Intent) or just let it die/discard so your mana dorks and Yurlok have Haste right away.