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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Incarnation
As long as this is in your graveyard and you control a Mountain, creatures you control have haste.
legendofa on What's the difference between lithomancy …
1 week ago
Pre-completion Nahiri, the Lithomancer is described as having special power over stone and metal, often using that to create stone and metal blades.
Koth of the Hammer is a geomancer, manipulating stone and heat as it relates to lava. Thanks to being born on Mirrodin, he's able to use this to purify and heat metal.
It seems like the difference between their respective abilities is mostly semantic. Both of them are shown using rocks, metal, and heat as weapons and armor. About the only differences I see are that Nahiri has manipulated worked stone, while Koth has only used raw stone, and that Koth goes bigger scale with landslides and eruptions while Nahiri mostly focuses on smaller-scale shaping and crafting. This appears to be mostly preference, though, with Nahiri's Lithoforming, Nahiri, Storm of Stone, Smelt, and Darksteel Plate.
jarncards on hasteland
3 weeks ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
DrukenReaps on top cards of each color
1 month ago
- Luminous Broodmoth and Darksteel Mutation
- Training Grounds and Galecaster Colossus
- Tree of Perdition and Buried Alive
- Shenanigans and Anger
- Devoted Druid and Eternal Witness
Mostly just went with cards I've used often across multiple decks. Not necessarily my hands down favorites in each color but clearly cards I enjoy enough to use more than most cards.
Worrad75 on Attack-harmonicon
1 month ago
Reposting but with proper hyperlinks
As previously mentioned, this card is nuts.
double wammy of helping us get in for damage or protecting our key pieces from removal
1 mana ultra flexible spell. Protect your piece from a creature removal or board wipe. Blank a single attacker by removing it from combat. If you haven't tried it already, try this card. It will save your ass.
Need card draw, its as simple as that.
There's usually a card in my hand that I dont mind discarding to draw 2. This deck naturally wants to get through for damage, but if this underperforms I could see it getting cut.
Rare example of an innocuous card that impresssed me in draft that I want to try in constructed play. 1 mana protection for a key piece, which then gives you a solid flying body that helps smaller threats stay relevant in the mid- to late-game. 2-for-1 that fits the theme.
This is the best extra combat spell available, and its not close. There's a handful of attack-based treasure token creators in the deck, so this can go infinite/semi infinite with relative ease.
I've always thought this card looked sick, so I'm testing it. Not super psyched about giving my opponents blockers, but here we are.
This deck draws a LOT of ire at the table once it gets going. I have found that the lifegain on Mishra, Claimed by Gix Meld has been an allstar if I'm racing other aggressive decks, so I want to add another effect that can help. Shadowspear also adds utility as this deck is a bit low on trample, and the hexproof/indestructible silver bullet is bound to come up.
Moraug, Fury of Akoum, Port Razer, and Response / Resurgence
I am an extra combats enjoyer. That being said, these particular effects seem clunky after testing. Port Razer needs haste enabling and evasion in order to unlock its full potential, which is a high bar to clear for a 5 drop (and if I have those things ready, I'm probably already in a good position). Moroug is a tougher cut, but this deck just simply isn't built to take full advantage of repeated land ETB. Response//Resurgence was the hardest cut, and might be coming back in the future; the flexibility has been excellent in testing.
This was by far my worst card in terms of ceiling-to-floor ratio. High end was having this plus a sac outlet and a ton of tokens. Low end was 4 mana for a 1/4. It feels too reliant on me drawing other specific pieces.
Company Commander + Myrel, Shield of Argive
The soldier tribal dream will live on, just not here. Both of these (in particular Myrel) are 4 drops that feel too slow without external setup
MOVED TO SIDE BOARD:
I have moved 3 cards to sideboard because I don't have the physical cards yet, and therefore haven't gotten to play test them yet:
Crow-Umbra on What do we say to the God of Death?
2 months ago
Alesha has received some cool new tech in the past year that I'd recommend checking out:
Loran of the Third Path - Reusable removal with Alesha, & a political draw piece.
Tocasia's Welcome - You currently have about 16 creatures, including Alesha, that will trigger it.
Welcoming Vampire - Would trigger off 29ish of your creatures.
Jaxis, the Troublemaker - Can help dump creatures into your yard & makes token copies, also draws cards.
Preston, the Vanisher - Will make token copies of reanimated creatures.
Not new tech, but also worth looking at:
Fervor - Mostly as an alternative to Anger, and save you a couple steps to get the Haste.
I hope these suggestions are helpful.
TheOfficialCreator on Card creation challenge
2 months ago
Create a common Incarnation, along the lines of the well-known Vigor, Grief, Subtlety, Anger, etc.
Worrad75 on Attack-harmonicon
3 months ago
Looks like Duke actually wasn't in the list at the time of my above comment, so Zariel is in the sideboard for now and Anger got swapped in for Rose Room Treasurer
Worrad75 on Attack-harmonicon
3 months ago
Anger is a fantastic idea! I'll have to think hard about removing Shiny Impetus, as goad is one of my favorite mechanics and it fits both the theme and the mechanics of the deck well. I'll have to make a cut somewhere though, as you are correct, haste is an absolute must in this deck. My inclination points to Rose Room Treasurer, as it's a 4 mana do nothing the first turn its out and slowly recoups that value provided you have creatures entering and mana to blow on removal, which makes its floor-to-ceiling ratio pretty ludicrous (roughly in line with the risk/reward of having Anger in the list).
Duke Ulder Ravengard is definetely in there to high-roll on Winota triggers, and I like that if I play him for 6 he at least does something that turn. That being said, Zariel, Archduke of Avernus is some GAS. I think this is an easy swap, although I wanna play at least 1 game where I get Duke out to see how he feels before I switch him out of the list.
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