Creature — Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
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|Commander / EDH||Legal|
Anger occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
I'll try to explain my reasoning as best as possible, but some of the cards you brought up happen to the spots I'm actually less sure of. First off, cards that have done well for me.
- Anger I love this card. It's basically a free discard for all my draw spells, or when you cast Buried Alive you can grab whatever dragons you need and this guy.
- Lathliss, Dragon Queen Honestly unsure still. Her fire breathing has actually come up more than the tokens. But in a few games I've been able to reanimate multiple things and the extra bodies have been nice. Still undecided.
- Molten Echoes This card is actually in here for the infinite combo. The combo has only come up once, but the hasty tokens have actually been even better. It also is amazing if you have either Scourge of Valkas or Terror of the Peaks on the battlefield.
- Skyline Despot Getting the initial draw is nice, but you always become a target and I've never actually made the token. He is probably a safe cut for something more reliable.
The creatures you mentioned were so close to making it into my first build. If I could run 105 cards I'd probably have them. You very well may be correct to include them, but the reason they didn't make the cut is because they're creatures. I was hesitant to put my card advantage in something that had to stick around and have another creature attack. Chainer is amazing but I hate that I have to pay full price! I want to cheat! Feldon is pretty cool but again, he has to wait a turn before he can help us. Mausoleum Secrets is very interesting. I like the extra tutor to get our reanimation effects. The reason I have Final Parting is so I can grab both the spell and the creature, but it's a lot a 5cmc.
Hellkite Tyrant I'll admit, this is really only in here because it's a "staple". It has stolen a few signets and sol rings but that's about it. I could be convinced to swap this guy for something else.
That's a lot for now, but if it isn't obvious, I love talking Bladewing! I'm excited now about a treasure upgrade!
2 weeks ago
MeanLizard thanks for sharing your list! I'd love to talk out where I see variance in our design!
You're only playing Dragons (and Anger , always Anger )! I really like your low creature count and how it opens up space for instants and enchantments. I'm seeing our differences in playstyle come from this section. Also, we both REALLY need to add Goldspan Dragon ...a lot.
Lathliss, Dragon Queen consistently underwhelmed for me. I hope you haven't found that to be the case!
Please let me pitch you on swapping Hellkite Tyrant for a utility creature like Dockside Extortionist ! I always found Tyrant to be a win-more card and I consistently feel like this deck doesn't need to win-more, it needs to sustain and accelerate.
Where you have Tormenting Voice , I run Azra Oddsmaker . For Wild Guess , I run Chainer, Nightmare Adept . Your Cathartic Reunion swaps in for my Daretti, Scrap Savant . Your Molten Echoes mirrors my Feldon of the Third Path .
How have you felt about your gameplay? You've streamlined this strategy to the Nth degree with heavier draw and reanimation packages - I can imagine this being SO quick and potentially a bit more prone to getting squashed by graveyard hate. Maybe not because of how much card draw you're doing?
Take out Final Parting for Mausoleum Secrets and enjoy! Also, how can we find space for Underworld Breach here?! You're leaning into flashback and threshold a bit more than I do, I'd LOVE to see these inclusions!
I have some other questions and thoughts, but that feels like plenty to start with!
1 month ago
Man.....I got back too late...I would have loved to create a mystery EDH card.....
Early bird and what not, I suppose.
Totality of Anger
All creatures gain haste and must attack each turn if able.
Whenever a creature attacks, it deals 1 damage to its controller.
"To the last, I grapple with thee; From Hell's heart, I stab at thee; For hate's sake, I spit my last breath at thee." - Herman Melville
Essentially, a totality is what would be a "world" enchantment of Magic in the early years; I figured Anger is an emotion that affects everything, to an extent, so why not? A totality must effect all of a permanent type, and must be pretty powerful for the cost, however must be in color and flavor with the Incarnation it represents.
Next challenge is Wildcard, or the "Mystery EDH Card" challenge from above.
2 months ago
For me, Sulfurous Mire was a simple upgrade to Lavaclaw Reaches , for I had never activated the creature mode. The land types synergize with Anger , Castle Locthwain , and Foreboding Ruins , whilst covering for the fact that I had just cut a Mountain for Blightstep Pathway Flip.
Typically, I am quite averse to tap lands, but I am yet to have an issue with it in this deck, thus no qualms are had.
Unless the strategy cares for the snow supertype, Canyon Slough is just better.
2 months ago
thanks Hc_Clan i ended up cutting cutting Thousand-Year Elixir for Anger you make a good point. i see what you are saying about Gilded Lotus and i have had a Dockside Extortionist collecting dust in my binder so i added him. What would you recommend cutting for Malignus, and possibly Taurean Mauler?
2 months ago
+1. If you are looking for suggestions, I agree with the previous comments regarding Malignus. I'm also a big fan of Taurean Mauler as well since he gets huge pretty fast in multiplayer with no real downside.
2 months ago
X-Factor11105 - Ah, thank you for the comment, as they are always appreciated.
So, lands are a thing with which I have tumbled for quite some time. I have considered MDFCs to be 50% of a land, thus I deem the count to be around thirty-three. I advocate highly against tap lands, yet Bladewing has a late-game plan as averse to an early game plan. Its first turns are rummaging and ramping, and only on turn four or five does it threaten life totals.
Most of my decks have thirty-four lands, but they also have an unreasonable amount of card draw/filtering. I subvert large amounts of lands in favour of the utility of card filtration and advantage spells, as they hold more value at all points of the game. Having more nonlands ensures more action over the course of a match, even in a deck fraught with seven-drops .
As aforesaid with card filtration, it is never a bad thing. If I flood, I discard the land and find a more relevant spell, and vise versa. It just gives the deck something to do at all times, and makes hands more reasonable. If I have two eight- drops and a Faithless Looting in my opener, this sets up reanimation and allows for more early-game.
The deck also has many ways to find Squee to turn my card filtering into card advantage. Rummaging does everything the deck desires, being graveyard engines and reanimation . If I ever have too many rummage effects, I can simply discard them away.
I am not the largest fanatic of undying effects unless they are incidentally attached to a creature (such as Strangleroot Geist ). The deck does not have a specific dragon that allows me to win the game by itself, and my commander can always return them to the field.
Patriarch's Bidding is an interesting one. I already own the card, thus price is not an issue, yet mass reanimation did not feel quite right in the strategy. It is probably correct to include it, but I prefer large idiots to be in the list as opposed to more reanimation. I am unwilling to cut any more dragons, for I always need them, and I am fond of the amounts in ramp, card draw, wraths, removal, and tutors. If I find space, perhaps, but there are still other cards I would like to include ahead of it, given the opportunity.
The lands have been fine, rummaging is good at all times, and I may or mayn't include Patriarch's Bidding in my list.
Thank you very much for the comment and, please, do pardon the overlong response. I enjoy being thorough in my explanations and understandings.
Have a lovely day.
3 months ago
Creatures that make the cut is the toughest choice in this deck. At first I used to run few more knights before I realized the deck has to be less linear and more proactive to achieve wins. So came sunforger package. Because of that I had to get rid of the less impactful creatures. Right now, in my opinion there are two mechanics that need improvement, access to double strike (we only have embercleave) for better sword profits and ability to tuck instants back into library for sunforger recursion. While Mirran Crusader seems to be the best option to compensate for lack for double strike access, there are few problems with it.
- Most removal pieces are Red and White in pods I play, while he has Golgari protection
- It is harder to use him as a quick finisher in late game. It is way easier to go for infect kill with, Haakon, Stromgald Scourge + Phyrexian Crusader or use haste + almost free equipments with Fervent Champion to finish an opponent.
Right now I'm attempting to solve instant recursion issue with Reito Lantern in place of Embereth Shieldbreaker since it would allow me to recur spot removal spells. It also can tuck opponent wincons laying in their graveyard.