Anger

Anger

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology (CM1) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anger occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.26%

Rakdos: 0.56%

Anger Discussion

rdean14 on Card creation challenge

1 week ago

Worldshaker

Creature - Giant Beast

Convoke

Haste

When Worldshaker enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Evoke

Forecast : Create a 3/3 green Beast token creature.

9/9


I'd like a card with Madness, either unearth, flashback, or jumpstart, and a graveyard based ability, a la Anger, Vengevine, Creeping Chill, or something novel!

multimedia on Greven beatstick

2 weeks ago

Hey, nice you're welcome. The most important card in my opinion to add is Necropotence. Paying life to pump Greven and put cards into your hand is major value. Necro is much better here than Arena for not much more in price. Early game ramp and draw is important because Greven is a five drop. Being a five drop and your deck is built around Greven could be problematic and too slow without more early game ramp.

Another idea for early game plays is more enablers for reanimation to get Krrik onto the battlefield to abuse Phyrexian mana with Greven or Kokusho to gain life. Buried Alive, Entomb, Faithless Looting, Thrill of Possibility. These cards are also good with Anger as a haste enabler for Greven. Greven being a five drop makes haste helpful to attack and at least get some draw value from him the turn you play him.

You're right you want to some what balance life loss with life gain because you want freedom to pay life to get the most out of Greven and Phyrexian mana with Krrik. I would have a higher amount of life loss cards than life gain cards. I don't think you need a lot cards that can gain you life just efficient cards. In my opinion spells that can give Greven lifelink as a one spot deal are not worth including.

Equipment, creatures who gain you life, static abilities, auras are better since they can be repeatable. Shadowspear and Basilisk Collar seem pretty powerful for low mana cost with Greven. Vampiric Link is a one mana aura for lifelink. Kokusho and Gray Merchant of Asphodel are good life gaining sources when you have multiple opponents. Greven can sac and Phyrexian Reclamation can repeatably recur these creatures to do it again.

Fe_Gui on RBW Reanimator Twist

2 weeks ago

I see what you are going for, but can I ask why not use Buried Alive or Entomb? A turn 1 Entomb + Griselbrand + Exhume will finish the game really fast... Also, by "tutoring", you can use less creatures in your deck, and open slots for cards like Duress, Collective Brutality, Sign in Blood, Lotus Petal... Disruption is always good, extra draw will fuel your Zombie Infestation and Lotus/Rituals let you chain cards off a Griselbrand activation by giving extra mana.

Against grave hate, I recommend Pithing Needle, Phyrexian Revoker... cards that shut down Tormod's Crypt, Deathrite Shaman and similar. Against counters, Boseiju, Who Shelters All is really good, also Pyroblast.

For the creature-package, I have a few suggestions... Anger gives everyone haste, Sheoldred, Whispering One is a Reya on steroids, and Sire Of Insanity.

Hope this helps!

DrukenReaps on Woo Girls Unite!

2 weeks ago

I don't think there is enough Satyrs to go full tribal quite yet. Perhaps you should go gruul tokens? Anyways here are a few things that seem decent.

Eternal Witness- always a great card, imo.

Bedlam- you are not blocking, why should anyone else? GRUUL!

Birthing Boughs- satyr tokens? I dunno if this is actually any good.

Throne of the God-Pharaoh- double whammy

Grenzo, Havoc Raiser- surprisingly solid way of playing defensively in an offensive deck.

Shaman of Forgotten Ways- an alternate win con and good mana production.

Champion of Lambholt- Protects your itty bitties from combat.

Kari Zev, Skyship Raider- very aggressive card.

Anger- goes nicely with the discard your commander allows you to do.

xaarvaxus on Ghired, Conclave Exile (Populate/Tokens)

2 weeks ago

I highly recommend the Swords to Plowshares and Aurelia, the Warleader. I'm running both in my Ghired. Swords is still one of the best removal spells in the game as the cheap cost to exile a creature in a format where things don't stay dead long enough to even be noticed can't be overstated. Aurelia is key to triggering Ghired more often and growing the token horde quickly.

I'm running Bastion Protector and Loyal Unicorn as additional ways to keep Ghired alive through combat.

Fauna Shaman might be a consideration to help pull together the right token producers as well as get Anger into the yard.

Ziusdra on Card creation challenge

3 weeks ago

Abysmal Coordination

Instant

Cast this card only after attackers have been declared.

Each attacking creature deals 1 damage to itself, then the attacking player changes the target of attack of half of the remaining attacking creatures (rounded up and randomly chosen) to another valid player or planeswalker.

As long as Abysmal Coordination is in your graveyard, at the start of each opponent's combat step, a random creature that player controls gets -2/-0 until end of turn.


Can't beat the enemy with brute force? Confuse them and stall the game out while everyone tries to figure out how to randomly choose 50% of attacking creatures. Long after the spell has been cast, it randomly generates defensive value for you.

Create another card that generates passive value for you while it's in the graveyard. (remember Anger and Brawn and Valor and such?)

multimedia on The Boros Legion has arrested my wallet

3 weeks ago

Hey, it's great you're doing this for your daughter, but this is deck is not aggro, not close. It's midrange and honestly it's better that its midrange since aggro is less good in multiplayer Commander and aggro is not what you want with Angels.

Angels are about doing combat damage with flying to your opponents which Gisela, Blade of Goldnight is much better at than Anya, Merciless Angel and you have Gisela. As General Gisela doubles the flying combat damage that Angels do including herself. All Angels you control benefit from Gisela. Gisela can also help with the crack back since damage dealt to you is reduced. Anya is better as part of the 99 than as General.

For starters to upgrade your deck I would get away from aggro and focus more on how you can strengthen the midrange strategy with Angels. Examples of upgrades to improve midrange are cutting Embereth Shieldbreaker for Knight of the White Orchid, cutting Fumiko the Lowblood for Solemn Simulacrum, cutting Kalemne, Disciple of Iroas for Anger.

Cards you could cut:

  • Dwarven Mine
  • Idyllic Grange
  • Phyrexian Soulgorger
  • Embereth Shieldbreaker
  • Fumiko the Lowblood
  • Meteor Blast
  • Kalemne, Disciple of Iroas
  • Jareth, Leonine Titan
  • Chandra, Fire of Kaladesh
  • Fiendslayer Paladin
  • Tajic, Legion's Edge
  • Desolation Giant
  • Truefire Captain
  • Hunted Dragon
  • Pacifism
  • Razia's Purification
  • Crystal Slipper

Some other cards you could add:

Good luck with your deck.

Profet93 on Beat Down//Grind Out

4 weeks ago

Dolphin_Jesus - Love the name

I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

Beast Within - Good old instant speed permanent removal

Decimate - 4 for 1, amazing value

Voracious Hydra - Beater and removal in one

Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

If you would like ideas for cuts or want to discuss strategy

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