Creature — Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|Want (7)||Suicune , Cold_Hazzard , mccduff , fireslayer , FloPStaR , RixFix , fishpoet|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Anger occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
1 week ago
Creature - Giant Beast
When Worldshaker enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Forecast : Create a 3/3 green Beast token creature.
2 weeks ago
Hey, nice you're welcome. The most important card in my opinion to add is Necropotence. Paying life to pump Greven and put cards into your hand is major value. Necro is much better here than Arena for not much more in price. Early game ramp and draw is important because Greven is a five drop. Being a five drop and your deck is built around Greven could be problematic and too slow without more early game ramp.
Another idea for early game plays is more enablers for reanimation to get Krrik onto the battlefield to abuse Phyrexian mana with Greven or Kokusho to gain life. Buried Alive, Entomb, Faithless Looting, Thrill of Possibility. These cards are also good with Anger as a haste enabler for Greven. Greven being a five drop makes haste helpful to attack and at least get some draw value from him the turn you play him.
You're right you want to some what balance life loss with life gain because you want freedom to pay life to get the most out of Greven and Phyrexian mana with Krrik. I would have a higher amount of life loss cards than life gain cards. I don't think you need a lot cards that can gain you life just efficient cards. In my opinion spells that can give Greven lifelink as a one spot deal are not worth including.
Equipment, creatures who gain you life, static abilities, auras are better since they can be repeatable. Shadowspear and Basilisk Collar seem pretty powerful for low mana cost with Greven. Vampiric Link is a one mana aura for lifelink. Kokusho and Gray Merchant of Asphodel are good life gaining sources when you have multiple opponents. Greven can sac and Phyrexian Reclamation can repeatably recur these creatures to do it again.
2 weeks ago
I see what you are going for, but can I ask why not use Buried Alive or Entomb? A turn 1 Entomb + Griselbrand + Exhume will finish the game really fast... Also, by "tutoring", you can use less creatures in your deck, and open slots for cards like Duress, Collective Brutality, Sign in Blood, Lotus Petal... Disruption is always good, extra draw will fuel your Zombie Infestation and Lotus/Rituals let you chain cards off a Griselbrand activation by giving extra mana.
Against grave hate, I recommend Pithing Needle, Phyrexian Revoker... cards that shut down Tormod's Crypt, Deathrite Shaman and similar. Against counters, Boseiju, Who Shelters All is really good, also Pyroblast.
Hope this helps!
2 weeks ago
I don't think there is enough Satyrs to go full tribal quite yet. Perhaps you should go gruul tokens? Anyways here are a few things that seem decent.
Eternal Witness- always a great card, imo.
Bedlam- you are not blocking, why should anyone else? GRUUL!
Birthing Boughs- satyr tokens? I dunno if this is actually any good.
Throne of the God-Pharaoh- double whammy
Grenzo, Havoc Raiser- surprisingly solid way of playing defensively in an offensive deck.
Shaman of Forgotten Ways- an alternate win con and good mana production.
Champion of Lambholt- Protects your itty bitties from combat.
Kari Zev, Skyship Raider- very aggressive card.
Anger- goes nicely with the discard your commander allows you to do.
2 weeks ago
I highly recommend the Swords to Plowshares and Aurelia, the Warleader. I'm running both in my Ghired. Swords is still one of the best removal spells in the game as the cheap cost to exile a creature in a format where things don't stay dead long enough to even be noticed can't be overstated. Aurelia is key to triggering Ghired more often and growing the token horde quickly.
3 weeks ago
Cast this card only after attackers have been declared.
Each attacking creature deals 1 damage to itself, then the attacking player changes the target of attack of half of the remaining attacking creatures (rounded up and randomly chosen) to another valid player or planeswalker.
As long as Abysmal Coordination is in your graveyard, at the start of each opponent's combat step, a random creature that player controls gets -2/-0 until end of turn.
Can't beat the enemy with brute force? Confuse them and stall the game out while everyone tries to figure out how to randomly choose 50% of attacking creatures. Long after the spell has been cast, it randomly generates defensive value for you.
3 weeks ago
Hey, it's great you're doing this for your daughter, but this is deck is not aggro, not close. It's midrange and honestly it's better that its midrange since aggro is less good in multiplayer Commander and aggro is not what you want with Angels.
Angels are about doing combat damage with flying to your opponents which Gisela, Blade of Goldnight is much better at than Anya, Merciless Angel and you have Gisela. As General Gisela doubles the flying combat damage that Angels do including herself. All Angels you control benefit from Gisela. Gisela can also help with the crack back since damage dealt to you is reduced. Anya is better as part of the 99 than as General.
For starters to upgrade your deck I would get away from aggro and focus more on how you can strengthen the midrange strategy with Angels. Examples of upgrades to improve midrange are cutting Embereth Shieldbreaker for Knight of the White Orchid, cutting Fumiko the Lowblood for Solemn Simulacrum, cutting Kalemne, Disciple of Iroas for Anger.
Cards you could cut:
- Dwarven Mine
- Idyllic Grange
- Phyrexian Soulgorger
- Embereth Shieldbreaker
- Fumiko the Lowblood
- Meteor Blast
- Kalemne, Disciple of Iroas
- Jareth, Leonine Titan
- Chandra, Fire of Kaladesh
- Fiendslayer Paladin
- Tajic, Legion's Edge
- Desolation Giant
- Truefire Captain
- Hunted Dragon
- Razia's Purification
- Crystal Slipper
Some other cards you could add:
- Lands: Battlefield Forge, Sacred Foundry, Rugged Prairie, Sunbaked Canyon, Clifftop Retreat
- Ramp: Talisman of Conviction, Smothering Tithe, Pearl Medallion
- Angels: Lyra Dawnbringer, Resplendent Angel, Aurelia, the Warleader
- Removal: Swords to Plowshares, Generous Gift
- Skullclamp: use it with 1/1 Soldiers that Assemble creates for a drawing engine.
- Luminarch Ascension: can be a repeatable source of Angels and it can activate fast since it looks at each opponents end step.
- Boros Charm
- Blind Obedience
- Serra Ascendant
Good luck with your deck.
4 weeks ago
Dolphin_Jesus - Love the name
I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.
Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.
You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '
Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.
My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.
Rishkar's Expertise - Similar to above but with added benefit of not losing tempo
Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.
Beast Within - Good old instant speed permanent removal
Decimate - 4 for 1, amazing value
Voracious Hydra - Beater and removal in one
Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side
Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1
If you would like ideas for cuts or want to discuss strategy