Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Dread Return Discussion

legendofa on Need a home for my …

6 days ago

I see two broad themes here: self-mill and "enters the battlefield" and "dies" triggers. Self-mill lets you get a lot of tokens out quickly, while ETB and dies triggers take advantage of the token production and their inevitable death. (I don't think it's worth it to keep the Stairwell around after the upkeep cost becomes a liability. Just let 'em die, and bring back the enchantment if you want to.)

Dread Return could work in a self-mill reanimator, along with Mausoleum Secrets as a tutor.

ETB and dies triggers could make a sort of Soul Sisters/Blood Brothers deck, with Blood Artist, Blood Seeker, Soul Warden, Soul's Attendant, and related cards.

IHATENAMES on Double Death

2 weeks ago

Doubling death triggers is a powerful effect. However you need to get a good amount of value from it to make it worth it. A Xtra token once is not great (see Hunted Witness). I'd look at that if you are looking where to cut to add any of this.

Open the Graves Xtra token per death trigger.

Nightmare Shepherd double the death with a token to sac as well more helpful when you are going off then early game. A budget Luminous Broodmoth I'd run at least one.

Mask of Griselbrand card draw made for this deck. By far.

Crowded Crypt interesting new card I'd suggest running over the locket

Demon of Dark Schemes boardwipe small guys plus reanimation.

Death Tyrant a little niche but very powerful if doubled.

Fallen Ideal For thatvultron win vs the deck with near infinite health.

Peer into the Abyss underrated card draw or even player removal.

Viscera Seer Carrion Feeder Sadistic Hypnotist I think more creature free sac outlets would help here are 3 that I prefer.

Twilight's CallDread ReturnVictimize Hell's Caretaker you lack reanimation almost entirely. This is a few I'd suggest. In this type of deck saying your board 1ce reanimating and doing it all over again is the general way I see aristocrats win. Adding a few even if it's not these will immensely power up your deck.

Higher budget items that you should look into if you want to increase your budget. Luminous BroodmothLiving Death

pleH on Traumatide

1 month ago

mlequesne I have... I think if I were to add it I'd need to make a lot of other changes to get good use of it. I think I'd probably want Maskwood Nexus over it too, despite Zur not being able to search it since the extra bodies would go a long way (more targets for Dread Return wouldn't hurt). The other option is Isochron Scepter and Dramatic Reversal, since those two together combo with Aboshan to let him tap any number of permanents each turn, lands included. The result of that is each opponent can only being able to cast spells during their upkeep at instant speed, or never at all, which is pretty awesome, but infinite mana outlets are something I never built into the deck so I'm not sure how frequently the combo would be fully online even if I had the rocks to make infinite mana.

Thank you for the suggestion! It was good food for thought. I'm definitely interested in making space for the Isochron combo now and will be giving it some testing.

NicodaPico on Old Rutstein

2 months ago

this deck has alot of mill and ways to get stuff in the graveyard (although missing Golgari Grave-Troll and Golgari Thug) but then...what happens next? like you swing with a big creature(and no Splinterfright?)? not sure what the game plan is here unless you misread old rustein. Some payoffs for milling could be Syr Konrad, the Grim, Kessig Cagebreakers, Dread Return and other good flashback cards, Timeless Witness and Eternal Witness, Genesis and Brawn, Woe Strider, Mausoleum Secrets, Songs of the Damned, just more cards that do stuff in the graveyard or care about the graveyard to go with the mill plan. Living Death so good. Necrogoyf might work. Egon, God of Death  Flip.

also whats the all the dumb discard in the maybeboard lmaoo

Epicurus on Mazirek's Nut Sac

3 months ago

IHATENAMES, I touched on this in a previous comment, but also your edit hit it on the head. This is a squirrel tribal deck that just happens to have Mazirek as the commander. Thus, there's a lot of Mazirek-ey cards out there that there's no room for in here. It's meant for fun more so than competition.

That said, Sifter of Skulls might be helpful late-game, and Neverwinter Dryad is an effective sac outlet if nothing else, so I'll consider them both but don't know what I'd want to lose to add them in.

As for tutors, I own more Demonic Tutors than I have decks to put them in, but this deck doesn't really need them. The one infinite combo in there was accidental, and I don't try to pull it off unless it just kinda happens. Maybe to get to removal cards when I need them, but I'd much rather have that spot in the 99 filled with another removal card than something to fetch one with.

Dread Return is cool, and I'll playtest it. I'm sacrificing Squirrels so crazily as it is. I considered Victimize and Blood for Bones, but couldn't decide what to cut for them.

Cheers!

IHATENAMES on Mazirek's Nut Sac

3 months ago

Suggestions:

More ramp like Neverwinter Dryad to start doing bigger things earlier and that sac trigger or perhaps a creature that can help ramp like Sifter of Skulls it synergies well with your commander

More recursion like Dread Return to help in the long game also a free spell with all your squirrels

perhaps a tutor effect like Mausoleum Secrets or Rushed Rebirth for consistency

My Dina deck that has a similar game plan squirrels

Scytec on Meren: Necromancy & haruSpEX

4 months ago

To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"

As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.

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