Dread Return

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

wallisface on How Good is Marshal's Anthem?

3 days ago

DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeancefoil, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc

seshiro_of_the_orochi on Oskar Graveyard

1 month ago

Quick headsup: You propably got Stick Together mixed up with another card.

Regarding cards to maybe consider:

Ill-Gotten Gains is a great card for many decks. You can use it for recursion, but it's also quite the house when used offensively. There are situations where this just tears any well-prepared plans your opponents might have had to shreds.

Containment Construct can be cheap redundancy if your commander is out of reach for some reason.

Thran Vigil can be another nifty payoff for cards leaving your grave.

Oversold Cemetery is easy reacursion.

Dread Return is a great reanimation spell for decks filling the yard.

legendofa on MASSIVE EDH RC ban list …

1 month ago

Mortlocke I appreciate the response. And I get the feeling of key cards being banned, both for deck building and for finances (Extended -> Modern Reanimator Dredge: Golgari Grave-Troll, Dread Return, Deathrite Shaman, Bridge from Below, Hogaak, Arisen Necropolis, Faithless Looting,...), and the turn 1 eight mana was kind of an exaggeration. I don't think there's too much to worry about, though. Unless I'm forgetting something, the last ban was Golos, Tireless Pilgrim more than three years ago, so the RC doesn't seem to be super ban-happy. Sol Ring isn't going anywhere for now, and the other fast mana cards speed the game up by one turn, not three, so I think they're safe too. I might be naively optimistic, but I think the fetch lands and ABUR duals are as much a part of the game as Sol Ring, and again they don't provide 3+ mana. I'm more concerned about Strip Mine and Wasteland, honestly.

IHATENAMES on They're in the walls

8 months ago

Tbh amazing deck the synergiesis awesome. If I were to suggest anything i dont think i can follow the synergy as well but here is a few ideas.

Crypt of Agadeem good land in self mill

Syr Konrad, the Grim works well with the self mill put back on top of library theme.

Dread Return or perhaps Natural Order to make your insect tokens become something better.

Skullclamp card draw w/tokens

Some new cards are really good here!!!

Insidious Roots tokens ramp 2nd crypotolith rites kinda

Amzu, Swarm's Hunger insect have menace + more sometimes

Haywire Mite Removal on a creature

Out of the Tombs self mill + don't die from decking most of the time

Happy brewing

SufferFromEDHD on The True God of Mill [[The Ancient One EDH]]

10 months ago

Dread Return on theme reanimation.

Increasing Confusion on theme mill.

Mass Diminish helps you overrun.

Siphon Insight not on theme but still neat tempo removal.

Tyrite Sanctum commander tech.

SniperFrog on Doomsday [Primer]

1 year ago

UB

Draw for turn opens, Tome Scour in hand, one creature in play

Swan Song or other counter

Dregscape Zombie or Fatestitcher, depending on mana

Thassa's Oracle

Narcomoeba

Dread Return

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