Dread Return

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Commander 2014 (C14) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dread Return Discussion

MrLizard on What is dead may never die

6 days ago

So, Some cute tricks, I did a playtest and really enjoyed morality shift, swapping my deck and burning opponents for 26. Not quite enough to get me there. I had hoped to flashback dread return off the zombies I had made, but I found out too late it wasn't in the deck. So I recommend Dread Return and Sutured Ghoul . That should win the game pretty easily. I would also suggest Gravepurge over return from extinction. and since you have the option, I've always liked Empty the Pits as a finisher, but in this deck it could kill without even attacking with the zombies.

DarkHero on Mairsil, The Pretender Things That ...

1 week ago

Doing a little Brewing with Mairsil, the Pretender because I love commanders that let you use cards that don't see a lot of play. I've definitely come across some interesting stuff.

I'd like to share some of the interactions and also inquire about what others are thinking as far as efficiency and fun, or any other combos/interactions not mentioned.

  1. There are ways to get around the "only once per turn" wording. This is probably the most confusing piece of decks based on this Commander. The most obvious choice is Quicksilver Elemental , allowing you to pay to essential get a new instance of an ability. I am lead to believe that flickering Mairsil will also reset this rule. But if this is wrong or there is a way to make it more clear (OR OTHER WAYS TO DO IT) please share.

  2. AEtherling , Torchling , and Morphling are just about mandatory for protection and evasion.

  3. Untap effects are powerful, making Pili-Pala combos a thing, but I'm not sure what makes the most sense here. And finding a home for Horseshoe Crab .

  4. Skill Borrower can basically be a Mairsil Lite

  5. Loot Effects are excellent because Mairsil doesn't care if the target are in hand or in graveyard.

6. Pack Rat can be used to create copies of Mairsil, which one will die, but it can be used to evade and get additional uses of abilities.

7. Vector Asp ...

8. Anthroplasm + Sage of Hours in cages makes for extra turn shenanigans

9. Soul of New Phyrexia + Nevinyrral's Disk in cages creates one sided boardwipes on a stick.

10. The Chain Veil ? Could Grixis Superfriends be a thing with a combo here? If anything you get the ability without the drawback.

11.And this is the big one. Mirror-Mad Phantasm . So the wording here is different, "a card named..." means we won't replace the name with Mairsil, so we will rummage through our deck looking for another Phantasm, that isn't there. So we are able to put our entire library into the graveyard. From here we can use a combo based around Narcomoeba , Bloodghast Fatestitcher , Dread Return , Laboratory Maniac , and flashback Deep Analysis for the win. It's a little janky, but it is essentially a 2 card combo with a little support.

12.Aside from that, Necrotic Ooze would love all these activated abilities in the graveyard.

Again I'm looking to provide some clarity, for others and myself, on good ways to take this commander. If anything I've shared is wrong or there are better ways to do it, please let everyone know!

KidEnkidu on Aristocratokens

1 week ago

Solid deck thus far, you may want to lean a bit more heavily into true instant-speed, repeatable sac outlets like Viscera Seer rather than one-off outlets like Hell's Caretaker . Only being able to activate Caretaker during your upkeep is a pretty real restriction, you'll probably be serviced better by Dread Return taking up that slot. Maybe look at Yahenni, Undying Partisan or Spawning Pit for more true sac outlets. Also, minor thing, but you could replace Orzhov Cluestone and Orzhov Locket with Talisman of Hierarchy and maybe Millikin or Gold Myr / Leaden Myr . 2 Mana rocks/dorks are so much better than 3 mana, and Millikin will probably ultimately provide more card selection for you in this deck than the cluestone or locket.

Cheers on joining the Orzhov aristocrats club! My Elenda, the Dusk Rose deck is probably my favorite deck if I had to choose.

Apollo_Paladin on Budget Speed Dredge (Two 5-Card "Golden Hands")

1 week ago

@ DreadKhan

That's a fair point, but at least in my play experience with this deck, low-mana destroy isn't a major issue because of the wealth of graveyard-to-play options. (Especially since one can use Dread Return from the GY just by sacrificing discard outlet creatures.) The main goal of the deck is to get big creatures into the GY anyway, so on average this approach just slows the deck down by a turn or two.

Return-to-Hand effects are actually slightly more annoying & a bigger threat, but even then the weenie creatures all allow you to just dump 'em back into the GY the next turn. The downside is then having to play another spell to pull them out, so in my experience RTH is a far bigger pain than target destroy. There's obviously also spells like Path to Exile and Swords to Plowshares which can really throw a wrench in things, but in practice I've found that a deck with enough control options to smash me up early on generally isn't going to be coming at me that hard early on either.

Any deck will run into the issue where once your opponent knows key cards/targets, they can design a deck to counter it - that's just part of M:tG. By and large though this deck seems to stand up well to almost any deck that isn't specially and specifically built to counter it.

Null Brooch might be a good Sideboard option in case this occurs, but there's lots of really decent effects that I could add, but then they really begin to detract from the quick-win condition of the "5-Card Golden Hands" (or near misses).

dingusdingo on Gravy Garfield Lazav cEDH

1 month ago

drunksementhrowr take as much time as you need with replies! Real life takes priority

Labman is an extremely safe card for this deck specifically, because it aims to exploit creature based combos to fill the graveyard and the commander can act as a duplicate. That's why I preferred Lazav over another UB commander for this build. Being able to Dread Return your lab man after you copy it with Lazav adds in some serious redundancy to your win, which is a nice feeling with 3 hostile players staring you down. The move away from labman will simply need testing to see if it will work. This build with or without labman is correct either way, because I think you can make a strong case for or against it. The Doomsday brew I have (on private still sry lol) uses labman as well as Jace, Wielder of Mysteries with Demonic Consultation Tainted Pact and the unbelievably spicy Divining Witch for more direct A+B combos, and honestly they may have a place in this build.

I would definitely say this is an Ad Nauseam deck. With a single tutor in hand, it becomes a race for as a strong line to winning. Any combo piece + any tutor and you've guaranteed your winning line, and it lets you refill your hand with control and removal. Our curve is super low to fit the Ad Naus, which causes us to make sacrifices in other spots. We are primarily a layered Ad Naus list, with a value generator from the command zone. We can't guarantee advantage like Tymna the Weaver with 2-3 extra cards every turn, we don't have free tutors like Yisan, the Wanderer Bard , and we don't threaten wins with our commander alone like Najeela, the Blade-Blossom . What we DO have is both a combo enabler AND a combo finisher in the command zone. Ad Naus gives us a reachable goal at 5 mana to find a way to exploit the one card our deck always has available to play.

I really like the inclusion of the small sacrifice creatures. With infinite mana, they guarantee a win. They are pretty much the cards that replaced labman.

Cathartic adept is a spicy tech to shit on top-of-deck tutors. Vampiric Tutor Worldly Tutor Mystical Tutor Enlightened Tutor are played in almost every competitive deck that runs those colors. It hates on Sensei's Divining Top . Arguably Codex Shredder could be better here, as its online turn 1, but being a creature gives us more flexibility with Lazav. Pretty easy card to let go of for draw cards, especially if topdeck tutors aren't in your meta.

Dread Return loves Narcomoeba . The mill combos pretty much require a creature (unless you do Mesmeric + basalt monolith), so lazav + mill creature + narcomoeba would guarantee the flashback cost. Must have missed this when I removed Narcomoeba. Sorcery speed does make this a bummer, but we can always have Lazav in play before we flip so we can instant speed make a copy of labman if someone forces us to draw.

Scepter combo is extremely helpful against Cursed Totem and other creature based hate strategies. It gives us a discrete way to end the game, while being made from two cards with EXTREMELY high utility outside the winning combo, you can definitely value imprint something on Isochron early to help with favorable board state. I wouldn't recommend removing it. Any creature with the word "sacrifice" in your graveyard also means you will mill through your deck with Lazav to an outlet for a win.

I think one of the best ways to layer this deck further will be labman + pact lines. I would recommend giving those a serious consideration if you want to drop isochron + reversal. I also think adding more draw and removal is wise,

I enjoyed the anecdote! Glad to see my deck made it into the wild hahahaha! I look forward to your brewing and testing results!

Apollo_Paladin on Budget Speed Dredge (Two 5-Card "Golden Hands")

1 month ago

DreadKhan,

At least in the playgroup I use this deck in, Enchantment hate isn't super-common, but it's definitely not unheard of either. There's an array of 1 and 2-mana instants that an opponent can use to smite one off in the event I'm playing against a deck that includes it. Since Annihilator is the crux of the win strategy, that'd be unfortunate in gaining the upper hand.

Shallow Grave could be interesting to try, and yes I'm very much aware of Dark Ritual haha. The issue there is that with 3 mana the only (current) Graveyard-to-Play effect I can use it for in the deck is Exhume . By using Culling the Weak it allows me to pick from the vast array of 4-mana spells with that effect, Dread Return just happened to be my best available choice of cards that I had on-hand.

I'm still up in the air on whether to deviate from the concept of this deck of all budget cards. Entomb certainly doesn't apply (at least to my standard), but Buried Alive could be a solid choice. If I were to make this deck to play on MTGO I'd definitely include Entomb , but those are some really solid suggestions!

Thank you very much, sir! You've given me some things to ponder on this build for sure.

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Dread Return occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.28%

Golgari: 0.28%