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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
wallisface on How Good is Marshal's Anthem?
3 days ago
DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeance, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc
seshiro_of_the_orochi on Oskar Graveyard
1 month ago
Quick headsup: You propably got Stick Together mixed up with another card.
Regarding cards to maybe consider:
Ill-Gotten Gains is a great card for many decks. You can use it for recursion, but it's also quite the house when used offensively. There are situations where this just tears any well-prepared plans your opponents might have had to shreds.
Containment Construct can be cheap redundancy if your commander is out of reach for some reason.
Thran Vigil can be another nifty payoff for cards leaving your grave.
Oversold Cemetery is easy reacursion.
Dread Return is a great reanimation spell for decks filling the yard.
legendofa on MASSIVE EDH RC ban list …
1 month ago
Mortlocke I appreciate the response. And I get the feeling of key cards being banned, both for deck building and for finances (Extended -> Modern Reanimator Dredge: Golgari Grave-Troll, Dread Return, Deathrite Shaman, Bridge from Below, Hogaak, Arisen Necropolis, Faithless Looting,...), and the turn 1 eight mana was kind of an exaggeration. I don't think there's too much to worry about, though. Unless I'm forgetting something, the last ban was Golos, Tireless Pilgrim more than three years ago, so the RC doesn't seem to be super ban-happy. Sol Ring isn't going anywhere for now, and the other fast mana cards speed the game up by one turn, not three, so I think they're safe too. I might be naively optimistic, but I think the fetch lands and ABUR duals are as much a part of the game as Sol Ring, and again they don't provide 3+ mana. I'm more concerned about Strip Mine and Wasteland, honestly.
euqinU on What to add in my …
7 months ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
IHATENAMES on They're in the walls
8 months ago
Tbh amazing deck the synergiesis awesome. If I were to suggest anything i dont think i can follow the synergy as well but here is a few ideas.
Crypt of Agadeem good land in self mill
Syr Konrad, the Grim works well with the self mill put back on top of library theme.
Dread Return or perhaps Natural Order to make your insect tokens become something better.
Skullclamp card draw w/tokens
Some new cards are really good here!!!
Insidious Roots tokens ramp 2nd crypotolith rites kinda
Amzu, Swarm's Hunger insect have menace + more sometimes
Haywire Mite Removal on a creature
Out of the Tombs self mill + don't die from decking most of the time
Happy brewing
SufferFromEDHD on The True God of Mill [[The Ancient One EDH]]
10 months ago
Dread Return on theme reanimation.
Increasing Confusion on theme mill.
Mass Diminish helps you overrun.
Siphon Insight not on theme but still neat tempo removal.
Tyrite Sanctum commander tech.
SniperFrog on Doomsday [Primer]
1 year ago
UB
Draw for turn opens, Tome Scour in hand, one creature in play
Swan Song or other counter
Dregscape Zombie or Fatestitcher, depending on mana
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