Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Commander 2014 (C14) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dread Return occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.28%

Golgari: 0.28%

Dread Return Discussion

Firstmiracle on Devourer's Return

1 week ago

Cutpocalypse:

Witch's Oven- Good, but we could go faster!

Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.

Gaze of Granite- How often do you want this type of removal? Wouldn't it be better to play Putrefy?

Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.

Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.

Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.

Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.

Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.

Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.

Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.

Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.

From Toilet Paper Horde:

Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).

Phyrexian Reclamation- I think this just belongs here.

Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).

What to Loot WTSHTF:

Viscera Seer - Think of it as a sac engine and not a 1-drop.

Sakura-Tribe Elder- Is perfect ramp for deck?

Anger- Haste means punch them now, what's not to love?

Rhythm of the Wild- Think of this as enabling a big punch. Tempo!

Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.

Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.

Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.

Heroic Intervention- Wrath of Who?

Dark Ritual- I would like to cast all of these spells early. All of them.

Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.

Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).

Maelstrom Pulse- Target Sol rings to pass the salt back around.

Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.

(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:

MindAblaze on This deck takes brains

2 weeks ago

I’m not so much specifically looking to dump my library in the graveyard (I already do that in my deck Centre for Disease Control.) I do see the upside to trying to make room for Dread Return and even Unburial Rites though. Hmm...

Honestly the goal was to cycle lots of cards through my hand, hopefully making the most of Psychic Corrosion, stalling the game and slogging away with zombies. Astral Drift/Astral Slide are just to help stall and to flicker a few of my mill/discard creatures.

It’s a zombie mill deck. It takes brains...

RNR_Gaming on This deck takes brains

2 weeks ago

So, pay offs and dredges are pretty nice for a deck like this. Dread Return and Vengeful Pharaoh have nice synergy with creatres and graveyard sheniaghans. Stinkweed Imp, Golgari Thug, Dakmor Salvage, and Darkblast are great for feeling your yard; getting them in the bin can be easily accomplished with Buried Alive, Entomb, Ideas Unbound and Forbidden Alchemy

Red_X on Manaless Dredge

2 weeks ago

So, I'm not fully sure how you win with this deck. You occasionally get back bloodghast if you choose to dredge for dakmor instead of something else, you get narco if you mill over it, and then you get amalgam if you bring back one of those. However, you very rarely get to play gravecrawler, you're virtually never going to play vengevine unless you wait until turn 3 to have 2 dakmors untapped, and you don't even have the creeping chills maindeck to deal free damage. This deck seems to mill a lot and do nothing with it, unless I'm missing something. The vintage deck has Dread Return and, more importantly, Bridge from Below and a lot more creatures that can revive themselves, two things this deck doesn't have. Normal dredge just does everything your deck is trying to do, but better. Please let me know if there's something I'm missing.

multimedia on Scourge of Pestilence

3 weeks ago

I agree, Gift of the Deity doesn't seem very good for a five drop and risky to enchant since none of your creatures have hexproof. Cutting down 4 ofs into 2 ofs is not what you want to be doing in a deck that doesn't have tutors or card draw. You want the consistency of 4 ofs without draw. Lots of 2 ofs is not helping consistency.

Creakwood Liege is the best causal part of your deck. Consider building more around the Liege? Some good interactions are Worm Harvest with Life from the Loam to fuel Harvest both ways and Elemental Bond for ridiculous card draw. With Liege, 1/1 black/green Worms ETB as 3/3 creatures which triggers Bond. The same is true of any other black/green creature such as another copy of Liege or even Deathrite Shaman.

Grisly Salvage can help to find Liege or a land as well as fuel for the graveyard. Llanowar Dead is a 4/4 mana dork with Liege. Nice to have ramp for Liege that also has interaction with it. Putrid Leech is a 4/4 with Liege and can be a 6/6 attacking two drop. With tokens and graveyard strategies Dread Return is good reanimation for Liege.

SideBae on Sidisi Mill

3 weeks ago
  1. You should try running Ponder and Preordain -- they belong in any blue deck, including this one. They may not look like much, but they're banned in Modern for a reason. In that vein, I usually don't recommend Brainstorm for decks not playing fetches, but I think it's fine here since your general can mill off the cards you put back.

  2. Dorks. I notice you're not running any one-drop mana-dorks. You should run some. It's hard to beat the rate of ramp they provide, and late game you can Victimize or Dread Return some or do whatever you want with them. Seriously, they're absurd. Consider at least four of the following: Llanowar Elves, Fyndhorn Elves, Arbor Elf, Deathrite Shaman, Elves of Deep Shadow and/or Birds of Paradise.

  3. Similar to dorks, Utopia Sprawl and Wild Growth are good methods of ramping. It's worth noting that since they're not creatures they won't trigger your general, but if you're running Arbor Elf they may be worth including anyway. Carpet of Flowers is good, but it's rocketed up in price so IDK if it's worth it rn.

  4. You may want to run Thassa's Oracle over Laboratory Maniac. It's less mana and doesn't need to still be alive when its ETB trigger resolves.

  5. There're some pieces of permanent-based disruption you might find helpful. You're not running much in the way of artifacts with activated abilities, and if you choose to run dorks you can cut Golgari Signet. That would let you run things like Collector Ouphe or, if you really wanted, Null Rod. Narset, Parter of Veils is a great card, especially if you run Windfall (which I think you should even if you don't run Narset, Parter of Veils). Depending on your meta, Ashiok, Dream Render can be a powerhouse.

  6. Counter magic is good, too. Drown in the Loch is a current favorite of mine, but just things like Counterspell or Swan Song are powerful in their own right. Negate and Veil of Summer are good, too.

  7. Since I've never played this specific build, IDK how long you spend with a full graveyard. If it's more than one or two turns in the course of an average game, consider Splendid Reclamation. If you can return four or five lands with it, that's a big swing your next turn.

  8. Deep Analysis seems like a good card, since you can cast it even if you mill it. Think Twice is similar and an instant, but I still think it's worse than Deep Analysis.

  9. Doom Whisperer seems like a fine creature to run.

  10. Lim-Dul's Vault is a good instant speed tutor.

Right. That's all I got.

Good luck

hyped1221 on Syr Konrad, the Grim EDH

1 month ago

Liliana of the Dark Realms out (R.I.P.)

Dread Return taking her place.

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