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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Living Hive
Creature — Elemental Insect
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
TypicalTimmy on Card creation challenge
4 months ago
Sakaizokan, Ravenous Colony
Legendary Creature - Insect Wall
Defender
When Sakaizokan enters the battlefield, create X 1/1 red insect creature tokens named Fire Ant. They have ": This creature deals 1 damage to any target."
Whenever you are attacked, Sakaizokan deals X damage divided as you choose among attacking creatures equal to the number of insects you control.
6/6
Dragonlair Spider, Hornet Queen, Hornet Nest, Ant Queen, Beacon of Creation, Carrion, Grist, the Hunger Tide, Amzu, Swarm's Hunger, Izoni, Thousand-Eyed, Living Hive, Broodhatch Nantuko, Nest of Scarabs, Xira, the Golden Sting
I mean are you kidding me? And this isn't even all of them, and not even all of the best ones in these colors. Not to mention all of the all of the black punishment effects, all of the red ETB damage effects or all of the green propagation effects.
Your challenge is to make another interesting Commander, and showcase several cards that would be in their deck starting precon deck.
Remember this is a precon deck, so cards should largely be between $1 and $3 each, with maybe two or three $10 max cards.
And if you look, yes I did adhere to my own rule with Beacon of Creation, Grist, the Hunger Tide and Amzu, Swarm's Hunger being the expensive ones in the list.
wallisface on Endless Hunger
2 years ago
Fenrixx I would suggest at least ditching Beacon of Creation as it doesn't really synergize with anything you're doing, and is generally just a bad spell. I also think you're running too many cards as 1-ofs and 2-ofs, which is going to limit your ability to have a consistent plan, most of your deck should be playsets of those cards that matter most.
I still think going all-in on insect tribal is a bad approach here, especially as the only card that even remotely benefits from this tribe-restriction is Grist, and as said before, she'd benefit more from having a deck that can present other threats and supports her staying on-board for a long time, rather than just buffing her +1.
Around your Persist plans, it's interesting, but I think you're lacking the ability to reliably pitch cards into your grave. It feels like a lot of the time you're going to be stuck with these cards in hand indefinitely if they're drawn. Added to this, Persisting creatures is a lot of effort and really you want to get some massive payoff for doing so - like bringing back an Archon of Cruelty. I personally don't see the benefits being worth the hassle of bringing back these swole insects. Importantly, none of them do anything on the turn they enter, which is a big downside for their required investment.
A direction to try take this where insect-tribal might feel more relevant would be in some kind of land-ramp package. Combining Scute Mob, and Scute Swarm with lots of card that can let you play multiple lands each turn, could end up netting you some large rewards, and actually help validate these creatures being in the deck (it also might help validate Giant Adephage and Living Hive). I think if you're bringing any insects at all into a deck, you want it to be where those cards are actually decent choices to include, and then incidentally help Grist, as opposed to only existing in the deck because of their creature-type. At the moment it feels like your choosing cards based on their creature-type alone, which feels like a bad idea.
Fenrixx on Endless Hunger
2 years ago
wallisfaceThanks a lot for that detailed comment ...youre absolutly right about the Mortician Beetle but my thounght behind Scute Swarm was to have a 1 drop that has a good potential to get stronger so its not useless in later stages of the game. (i'm not playing competitive so eventhough moder tends to be over at turn 3-4 thats mostly not the case in my games.) and Hex Parasite is useful in a lot of matchups and at the very least i get to take my -1/-1 counter from Persist ;P Yes Giant Adephage,Hornet Queen and Living Hive are cards that normally need a lot of ramp but my plan here was actually to get the to the graveyard and reanimate them with Persist and also i love the idea to reanimate Grist, the Hunger Tide with Unearth since she is a 3 Mana insect creature when shes in the graveyrad.
MrFuzzykenz on The Great Pestilence
3 years ago
Thanks for checking out my deck guys! Focus_Jim love the suggestions! I agree with adding in Fecundity although taking out a card will be hard I think the value out of it will be worth it. I'm hesitant to add Living Death only because it gives everyone's creatures back, and insects are the biggest "threat" ;but I did originally have Rise of the Dark Realms in this deck but found that the mana cost is to high to achieve.
Fuzzy003 (love the name) same thing with Living Hive mana cost is just to high for me to achieve in a game. Since I'm not running ramp and I don't have a solid draw engine/ mill engine I don't rely on getting tons of land so I've chosen instead to keep everything's mana cost low.
If you guys have any suggestions on what cards to take out of this deck so we can add in these cards let me know!
Fuzzy003 on The Great Pestilence
3 years ago
Guessing the 6GG puts Living Hive a little out of range :(
MLS91 on FYNN-ISH HIM!!!
3 years ago
Ohran Frostfang should not be cut, and because it’s an enabler which allows more flexibility in the creature slots which I think is absolutely nessessary consodering he does really have haste enables (look in Surrak, the Hunt Caller ) I don’t really find the saturation of “death touch creatures a reason not to rely more on the enablers. They’re better for the deck and more efficient in every way the TRYING to get through with 1/1s practically. Truthfully you should probably focus on token produces, such as Living Hive , or Phyrexian Swarmlord
KongMing on Gallia's Endless Revel
3 years ago
Living Hive might be a little slow, but it spawns attackers when attacking, and encourages opponents to block it instead of your satyrs.
Akroma's Memorial is another big add, but maybe too high of a power level for this deck?
Speaking of satyrs with pro black, Chameleon Colossus could be fun (what, it's not a satyr?) The +1/+1 and haste it gets from Gallia make it a great mana sink if you just wanna generate a ton of damage on the fly and can get it through somehow.
Polis Crusher kinda fits into the Theros theme. Takes a lot of mana to power up, though.
Sanctuary Blade can give Gallia protection, making it easier to get that commander damage through.
You only have 34 lands and not enough mana dorks/rocks to justify it... Needs more mana!!! Cryptolith Rite might be handy.
multimedia on Xenagos? More like Xena-gross!
4 years ago
Hey, there's lots of ramp here which makes 39 lands more than you really need. Consider cutting some basic lands for other cards?
Cards to consider adding:
- Garruk's Uprising: repeatable draw and trample is good with Xenagos and Quartzwood.
- Aggravated Assault: repeatable combat phases or infinite combat phases with Savage Ventmaw.
- Savage Ventmaw: repeatable green/red ramp and combos with Assault for infinite combat phases and infinite green/red mana.
- Ghalta, Primal Hunger: mana cost reduction cares about the power of creatures you control, 24/24 Dino with trample/haste.
- Elder Gargaroth: can repeatable draw, life or create a creature, 12/12 Beast with trample/haste.
- Oakhame Adversary: good mana cost reduction in multiplayer Commander, can be repeatable draw, deathtouch, +X/+X pump and potential repeatable draw is a nice combination.
- Eternal Witness and Regrowth: recur any card.
- Talisman of Impulse or Gruul Signet
- Karplusan Forest and Grove of the Burnwillows: other Gruul dual lands that can ETB untapped turn one for a green one drop.
Cards to consider cutting:
- 3x Forest
- 2x Mountain
- Savageborn Hydra
- Grunn, the Lonely King
- Caller of the Pack
- Living Hive
- Blood Mist
- Fellwar Stone
Good luck with your deck.