Varragoth, Bloodsky Sire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Varragoth, Bloodsky Sire

Legendary Creature — Demon Rogue

Deathtouch

Boast — : Target player searches their library for a card, then shuffles their library and puts that card on top of it. *(Activate this ability only if this creature attacked this turn and only once each turn.

Recommendations View more recommendations

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Gidgetimer I very much appreciate the attention and in-depth feedback you and multimedia have been giving this deck. This is my first deck, I started building it back in June. I will eventually slot in non-tap duals, but I'm on a fairly restrictive budget and don't have a large personal card pool to pull from yet.

I 100% agree about Crop Rotation. In this stage of the deck, it's doing nothing for me. I'm not sure I agree about it not being a dredge deck (yet). It's hard to know right now, but when I do get my Fauna Shaman Golgari Grave-Troll engine running, it feels pretty good. Fauna Shaman can tutor for Eternal Witness and Shigeki, Jukai Visionary and allow me to pull cards back from the yard, it might be a little slower than a cantrip, but the number of cards I have my pick from is much better than just peeling off the top of the deck.

Back to budget, I probably can't swing for Mesmeric Orb right now. I also eventually plan to swap out Diabolic Tutor for Vampiric Tutor, but I'm building at the speed of cash. I like Varragoth, Bloodsky Sire though and might be able to find a spot for that! I like that it also has the option to be used diplomatically if someone else has an answer to a bigger threat at the table.

I see the potential for mana dorks and I'm particularly keen on Elves of Deep Shadow. As far as one land per turn, If I get my Fauna Shaman engine going, I can be playing two lands per turn as early as turn 4. Of course, it's nice to have backup since getting the ideal opening hand and first two draws is very low.

multimedia there's a lot of good information in your post as well. Sun Titan seems really promising and a flash enabler would be great here too. I'll keep working this over in my mind and see what make sense!

Gidgetimer on Abzan Graveyard Recursion Help

2 months ago

In the current deck the problem with running Crop Rotation to sac a basic for a dual/tri land is that you don't run many untapped ones. This makes that move incredibly slow. You are tapping a mana to get a tapped land and not going up on land count. Even if you had more untapped duals it would be pretty slow just fixing off of it. Something like Utopia Sprawl would be way better until you get the Coffers.

The more I think about it the more I am convinced that this deck in it's current state is not a deck that wants to dredge. There are not nearly enough additional draws to stay relevant while filling the yard. I think this might be a deck that wants Mesmeric Orb. The good cards that let you tutor it are monetarily expensive, but it might be worth checking out a build with some number of Diabolic Tutor, Mastermind's Acquisition, a Fortnight Grim Tutor (actually a good card, but eww Fortnight), or Varragoth, Bloodsky Sire and the Orb. Then you could focus on ramping into the commander and passively mill while still being able to draw. The downside is that if your friends also run graveyard strategies you are feeding them.

On the subject of ramp, I think you could easily cut 3 lands to slot in 1 MV dorks. You are limited to 1 land a turn, but could play any number of ramp that you can pay for. The ones mentioned above are good and if you are wanting a source to fix black Elves of Deep Shadow is also available.

Jett2112 on Xiahou Dun's Necrotic Torment

3 months ago

Thanks SufferFromEDHD. Bad news is This deck no longer exists. Good news is I made a new deck called Doom Zenith with Varragoth, Bloodsky Sire as commander and its way faster! I will continue updating and testing mono black storm ad nauseam...

azja on The Secret Art of Nin Nin

3 months ago

Hey I took a look at your list and wrote down some potential cuts/additions that you could make. I tried to keep the reasoning for each card short, so if you want me to elaborate on anything just let me know!!

Out: Nether Traitor 2 mana enablers are slow, requires a lot of black mana. In: Faerie Seer only costs 1, sets up top card for yuriko

Out: Shadowmage Infiltrator 3 mana enablers are very slow, doesn't deal combat damage if you ninjutsu it. In: Mothdust Changeling 1 mana ninja with conditional evasion

Out: Varragoth, Bloodsky Sire costs 5 mana total, has to survive a turn to tutor. In: Vampiric Tutor (the only budget option I can think of is Scheming Symmetry, which you already have)

Out: Crypsis too expensive for what is effectively unblockable. In: Cover of Darkness gives some evasion to all of your ninjas (budget option: Aqueous Form)

Out: Dark Ritual powerful card but yuriko doesnt have much use for triple black. In: Mox Amber yuriko enables this on turn 2 or 3 (budget option: Arcane Signet)

Out: Infiltrate. In: Slip Through Space same effect but replaces itself (though I prefer to just play more ninjas than unblockable spells!)

Out: Teferi's Time Twist not great since most of our creatures don't have an etb ability. In: Moon-Circuit Hacker cheap ninja that draws a card

Out: Ultimate Price removal that doesn't hit most commanders isn't ideal. In: Deadly Rollick (budget option: Dismember)

Out: Victim of Night not bad, but black has better removal. In: Infernal Grasp -2 life is pretty negligable in commander

Out: Commander's Sphere 3 mana ramp is quite slow for yuriko decks. In: Chrome Mox (budget option: Dimir Signet)

Out: Isochron Scepter we intentionally play lots of instants with cmc >2. In: Misdirection free "counterspell" that's also budget-friendly

Out: Preordain if you bottom any cards, you can't set up a card for yuriko. In: Ponder works better with yuriko

Out: Enter the Infinite generally uncastable. In: Blinkmoth Infusion also uncastable, but deals 14 damage instead of 12

If you have any questions or comments don't hesitate to reach out again!

DreadKhan on Teysa pale booby

4 months ago

If you want a cheap source of bodies, Haakon, Stromgald Scourge can reanimate any knights, including Changelings. If you Final Parting for Haakon into the Yard and Nameless Inversion you can recast Inversion for 1B as many times as you want, potentially killing lots of stuff. If you use Haakon, you should look at ways to discard him incase you draw into him. I have run Avenger en-Dal to decent effect. Bloodsoaked Altar is a sneakily good card if you can stand to discard. Body Snatcher isn't super-cheap, but it's a ton of value and can discard Haakon. Bog Witch can turn any card into a Dark Ritual, which helps since your deck has a lot of Black costs. Devout Witness is handy if you don't want to run Disenchant because you need more creatures. Icatian Crier makes 2 bodies fwiw. Skirk Ridge Exhumer makes nifty bodies. The Restoration of Eiganjo  Flip not only makes bodies and discards, it also can recur something small, it can even ramp you if you recur a land. Undertaker is much cheaper than Tortured Existence, it's not as good but it's still solid. This isn't an exhaustive list, but these are some options if you want to try out Haakon.

If you use Haakon and something like Pawn of Ulamog or Sifter of Skulls, a sac outlet and Universal Automaton to get infinite death triggers. If you use a Knight that costs B to cast, there is Bog Initiate to fix. There are better things you can do than this, but this is pretty budget. If someone tries to exile your combo pieces, you can always sacrifice them to send them to your graveyard instead.

Varragoth, Bloodsky Sire is a pretty reasonable tutor, and if you need to, you can find an effect for someone else to use (hopefully to your benefit, like a board wipe or removal spell). Eye of Vecna is nice cheap card draw. Strands of Night is a cheap repeatable recursion source, something that is worth a look. Casting of Bones is pretty solid draw if you can count on having creatures you want dead, 3 cards is a lot for 3 mana.

king-saproling on

5 months ago

I wonder if Varragoth, Bloodsky Sire might make a good alternate commander here

Macaronigrill5150 on Mommy Liliana

6 months ago

Good looking deck so far nice job! some possible addition you can consider is The Chain Veil, since you have a decent amount of planeswalkers. It is on the pricey side, around 10$-15$ but decent for the amount of planeswalkers you have. In terms of demons Varragoth, Bloodsky Sire really good for his "Tutor" ability for about 3$ you can use his power to find any card you want and put it on the top of your library. Some good draw engines you can use that are cheap, is Altar's Reap 2 drop for only 0.15, Read the Bones, and Night's Whisper. Finally is some good removal Feed the Swarm, and Go for the Throat. I hope these help, or at least gives you some ideas.

PhocusEnergy on World at War

6 months ago

sixteenbiticon A quick update to my last comment - also, do keep in mind this list is tuned to a $100-budget playlist. At my table, there aren't many lists that can do significant damage in the first few turns, and the ones that can usually become the focus of the table to respond to, letting me ramp and drop some of my 3-4 drop creatures without much of an issue. If your table has a higher budget or simply faster decks, you can definitely lower the CMC to speed yourself up and provide yourself some extra cushion early on. Some early creatures I'd suggest for a lower CMC list (that won't destroy your budget):

  • Grim Flayer - Good early blocker that evens out your draws and gets bigger later.

  • Hapatra, Vizier of Poisons - A card I'm always on the precipice of including, a 2-drop that will weaken or kill your opponents early creatures and provide you with deathtouch blockers is extremely good.

  • Mindblade Render - It's a 1/3 that draws you cards for 2 mana. Nothing not to like.

  • Varragoth, Bloodsky Sire - an early deathtouch blocker that can let you tutor for cards if you start getting hits in.

  • Krenko, Tin Street Kingpin - A card that routinely pops up in this list when Varchild gets a bit too pricey for the budget. An early card that can start building up a host of tokens to help you block.

  • Virtus the Veiled - Deathtouch blocker that is absolutely disgusting early in the game. I don't use him specifically because my playgroup already hates me enough for playing Spawnwrithe.

  • Dreamstealer - A chump blocker if you drop him for 3, but get that Eternalize off in a post-Thantis field and oh boy.

  • Azra Oddsmaker - Probably the weakest suggestion here, but figured I'd include it anyways. Her trigger is pretty consistent to hit in this list with Thantis out, but she's hit-or-miss before that.

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