Bontu's Monument

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Bontu's Monument

Legendary Artifact

Black creature spells you cast cost less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Price & Acquistion Set Price Alerts

AKH

Ebay

Have (0)
Want (1) MirrorMountain

Bontu's Monument Discussion

SynergyBuild on 4C Yisan

3 days ago

Sisay line: Paradox Engine , cast a spell, untap sisay and fetch cards in the following order, tapping them before each untap:

Mox Amber

Mox Opal

Seton, Krosan Protector

Bow of Nylea

Bontu's Monument

Mikaeus, the Lunarch

Let mike die at 0 counters, untap stutf, activate bow to bottom it, fetch it with Sisay again, rinse repeat and monument will drain for infinite damage.

Fallerup on *PRIMER* Queen of the Orzhov [[Teysa Karlov EDH]]

3 days ago

the problem with Teysa, Envoy of Ghosts is exactly her mana cost. She really needs Edgewalker type effects on the battlefield to be worth including in the deck. so you need your Oketra's Monument and Bontu's Monument both out in order for Envoy of ghosts to be worth it.

DrkNinja on May We Never Part [[Teysa Karlov EDH]] *Primer*

6 days ago

So I'm assuming we are going with a sac outlet style here, and I have a couple of win cons. Exsanguinate / Debt to the Deathless for a large amount using Ashnod's Altar / Phyrexian Altar , Sac outlet procs from Kokusho/Artist/Cutthroat/Evangel, or Mirror Entity swarm.

Suggestions:

Cuts:

  • Ashen Rider: I personally hate this card, it's so god awfully expensive and it expensive for a pretty vanilla creature... I think that unless you are playing a reanimator style this isn't worth playing at 8 CMC
  • Butcher of malakir: I know a lot of people love this card, but I'd rather just play Dictate of Erebos and Grave Pact over this any day, too expensive and too easily destroyed.
  • Extractor demon: It's too expensive and mill is one of those things you have to COMMIT to.
  • Havester of souls: I'd rather see a Smothering Abomination , Dark Prophecy , Gate to the Afterlife , or Grim Haruspex
  • Knight Of The Last Breath: It's really bad.
  • Krav, the unredeemed: This one is a bit iffy, it could be really good it could be really bad playtest with it, and if the deck doesn't do what you want it should be onthe first to go list.
  • Light of the Legion: You don't have enough white creatures to make this worth while.
  • Regna, the Redeemed: It's just WAY too expensive.
  • Nomad's Assembly: This could be good, but it's far too expensive
  • Storm Herd: This isn't your game plan my friend, I mean sure you could play it and win off it but I think you're better off taking that 10 mana and dumbing it into an Exsanguinate or Debt to the Deathless
  • Rise of the Dark Realms: Too expensive, and you have no way to cheat it out.
  • Cathar's Crusade: your gameplan should be more sac to get triggers and do silly things, not attacking.
  • Divine Visitation: It's a Win more card in a deck that isn't solely based on making tokens, not worth.
  • Sanguine bond/Exquisite Blood: I'm just not a fan of the combo, it pisses people off and is no fun. Play one or the other, not both.
  • Grave Betrayl: Too expensive in my book
  • True Coviction: Triple white in a deck that is prominently black... No thank you... Plus this doesn't contribute to your win con.
  • Sword of Light and Shadow: Why? It won't protect against your board wipes, and it's very much not your strategy.

Gosse on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

2 weeks ago

Nice deck list, i just started brewing around scarab god myself! I will be including Blood Artist Zulaport Cutthroat and Carnival of Souls for testing was wondering your thoughts i know they aint zombies but the cheap cost and aristocrat style drains seems to synergize with our strategy also will try Bontu's Monument Ashnod's Altar and Nim Deathmantle... Pitiless Plunderer is also pretty sweet in a very mana taxing list like this!

SynergyBuild on What Card Should I Put ...

3 weeks ago

As I am told to do by my overlords, Captain Sisay is the commander you want for all of your EDH decks. It can find Gaddock Teeg, Trostani Discordant, Karametra, God of Harvests, Chorus of the Conclave, Paradox Engine (for an instant win with Mox Amber, Mox Opal, Seton, Krosan Protector, and then line up any win of three drops like Bow of Nylea, Bontu's Monument, and Mikaeus, the Lunarch) and Dragonlord Dromoka, as well as many other good utility cards like Avacyn, Angel of Hope, other tutors like Yisan, the Wanderer Bard, Inventors' Fair, etc. and removal like Urza's Ruinous Blast, Mangara of Corondor, and many other great inclusions.

For example, it can fetch any walker, many legendary lands, protection for itself like Hammer of Nazahn, fun wincons like Helm of the Host, etc.

SynergyBuild on GW Hatebears Commander

4 weeks ago

Captain Sisay, commonly the best hatebear deck in the format, being tier 1 in cEDH for good reason. Sisay can fetch hate of all kinds, and is a better combo enabler with Paradox Engine lines too.

Here is a list of good, fetchable hatebear targets with Sisay:


Protection


Tutors


Ramp


Card draw engines


Combos:


All of the above is just what I remember off the top of my head, you can find tons of cool things to fetch!

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 month ago

ThatGrimGuy - I could go on about mulliganning with Sisay and Gitrog and how fast they could win, even give stats on specifics, but I think that wouldn't be doing you justice.

I love Jhoira, it is a storm deck with a crazy powerful commander, two synergistic artifact colors, and the ability to run Mox Amber to its fullest extent, a card that screams commander, yet cannot be played in a variety of decks for many reasons. Captain Sisay actually also uses it to a great extent, abusing the commander that can fetch it because it is legendary to cast cards off of Paradox Engine, but again, that is besides the point.

Jhoira commonly needs to be all in to often storm off perfectly, and though by using Retract, Hurkyl's Recall, and Rebuild effects you can increase the amount of cards you draw to keep going off. Using effects that reduce mana costs is the backbone of the deck, and it is easy to see why this works when your commander can be cast using the artifacts you storm off with after she hits.

The issue comes with not depleting resources before you cast Jhoira, keeping jhoira on the field, meaning you have to run enough countermagic and removal to stop opposition, and also have enough to storm off after her, not fizzling when you draw dead lands or dead interaction. This balance requires a lot of work on the pilot to know when you have to mulligan to find more interaction. This isn't easy even for the best pilots in the best decks for the list.

Compare that to a stax deck that can shut off this deck with a well positioned Force of Will, Silence, Swords to Plowshares, or Dismember can not only stop you for a turn, but for many until you can rebuild at which point if a Rule of Law or Arcane Laboratory, Damping Matrix, Thorn of Amethyst, Sphere of Resistance or other random stax card hits you your out until you find an answer, of which your deck needs to run little of for fear of drawing too many when you try to combo out.

Not to menton some stax is anti-artifact, Kataki, War's Wage, Stony Silence, Null Rod, and a lot others will be nearly impossible to win through. The same is true for a lot of decks, but storm in particular due to their reliance on engines like Jhoira, Ad Nauseam or even Paradox Engine itself. These cards have answers, and will almost always lose given that the answer is found. It is sad, but the issue with storm.

Jeleva, Kess, and Yidris storm run tutors and are in black to make up for this, finding their engine before the opposition can answer it, but the card they find it Ad Nauseam, whereas even though Jhoira has already been found, being the commander of the deck, creatures are the easiest things to remove, and this is at sorcery speed to cast, so is weak to everything in essence. This means it is a weak engine, but still fast.

The biggest issue with Jhoira I haven't gone over though. Storm decks run storm cards. They run cards like Brainstorm, Dark Ritual, and Manamorphose if they are in color, these cards let you storm off with or without the engine, Kess Storm can go off with just some good cards in hand, Jhoira cannot do that. You can't storm off with Mana Crypt, Sol Ring, Lotus Petal, and a Sensei's Divining Top, it just doesn't work, but with Jhoira it is a perfect kind of hand, you can get her out turn one and have mana up for more stuff, however if your engine is off to any reason, the deck sucks really bad, as sad as it is.


Sisay is a stax deck, not a combo deck, I mean it runs a combo, but that is a finisher after it combos out, you can read more on it, but you are right, it isn't fast, control decks aren't often.

The combo is two turn win, Sisay hits, next turn you fetch Paradox Engine, cast it, cast something, untap sisay, fetch Mox Amber, then Mox Opal, Seton, Krosan Protector, fetch Bontu's Monument, Bow of Nylea, and Mikaeus, the Lunarch, let Mike die, get 3, use bow to put Mike on the bottom, fetch it, then loop this. Monument kills by draining each opponent.

This is all fetchable from the command zone, but also so it stax pieces like Linvala, the Preserver, Kataki, War's Wage, protection like Dosan the Falling Leaf and Yavimaya Hollow and removal like Mangara of Corondor. This outclasses Jhoira on the basis of straight consistency.

Frogger isn't my forteit, so I cannot vouch for it, but going against the deck is rough in many cases, it storms off through the graveyard, so my removal doesn't work. More in-depth descriptions elsewhere are on how it is so fast, but it uses a discard outlet and Frogger to cycle it's deck infinitely, a twocard combo with the commander, of which there are 7 or so other halves. That is insane consistency for combo decks often. Ask someone else for details.

Najeela can be made super fast, control, stax, what have you, it is a five color general with many two card combos with the commander, so that the deck is able to be blisteringly fast, or a slower deck, it is fully up to the pilot, unlike other decks in which the best variants are known. Druids' Repository is a great enchantment that goes through most stax, and it the most popular combo with najeela. She also is 3 mana, and has an occasional win under stax if the commander can just swing around like a kreno deck that doesn't die to Cursed Totem.


I hope you understand my take on this issue, and have cleared up the inherit flaws on jhoira and the reason some decks are better than it, not to say it is trash, just that as is, the deck isn't great in the meta.

Load more