Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Bontu's Monument Discussion
1 day ago
Thanks for looking Sogatog! While I agree that Bontu's Monument and Blazing Volley are pretty terrible Fling on the other hand has been awesome in the deck. I'll try out the deserts, Magma Spray and Hungry Flames for sure!
The price tag on Abrade is a bit much for the deck but I like its versatility it will be going into the not so ultra budget version.
1 day ago
Bontu's Monument, Fling, and Blazing Volley (fits better sideboard) seem awful. You definitely want Ramunap Ruins. Desert of the Fervent, Hungry Flames, Abrade, Magma Spray, Snare Thopter, and Fleetwheel Cruiser could all be worth trying out.
1 week ago
Im just getting into standard and Love your budget builds. It looks like Bontu's Monument is a bit out of place Reckless Fireweaver would stay on color, drop your cmc and drop the price of the deck a couple cents.
1 week ago
I have to say that this deck does give me some good ideas as to where I can take, my own White/Black Warriors, so thanks for sharing! So here are my thoughts on this deck...
Pros:I really enjoy the cards used in this deck! Both Bontu's Monument and Oketra's Monument are both AMAZING cards that I will definitely consider getting my hands on (especially Bontu!). And with this set up, you have a really nice "life steal" strategy going for you with cards like Bontu's Monument, Brutal Hordechief, and Mardu Shadowspear. I also like the concept of having Return to the Ranks as a card in the deck as a sort of revival card. One card that is similar that could also be used is Gravepurge. It may not send them to the battlefield like Ranks does, but it does allow access to some of the other higher mana-cost creatures. So overall, a very interesting set of cards!
Cons:This deck seems to be very inconsistent, but that's to be expected from decks that are paper made. I was lucky enough to have my warriors deck almost completely paper made. But there are some cards that just don't make sense, like Devoted Crop-Mate and Glory-Bound Initiate. Sure they are warriors with neat affects, but they just don't seem to fit in right. So if you can afford it, see if you can through in some more playsets in the deck. I can see a really awesome life steal strategy going for this deck, especially with the cards I mentioned earlier. But that is just my opinion.
So overall, not bad! I played-tested this deck a few times and it performs decently, but I think a little more can be done. I hope you take my thoughts into consideration, but more importantly, keep up the good work! +1
1 week ago
Good land ramp
Remove two counters and it's a power 1 or less creature that draws you a card!
Scry is almost carddraw!
Protection for your commander.
Good land to add
Makes daemons. Nice right?
Makes people think twice
you have a lot of black symbols
I think you might need more carddraw.I recommend 6-8 drawcards
one of the better draws
draws you a card every turn
multiple per turn if you're feeling it.
Drain a lot of people so you can fuel your carddraw
If you have too much mana, carddraw!
a really annoying card for your opponent.
Free token every turn?
Bring creatures back. then kill them, them bring them back!
bring big creatures back!
You like killing your own things right?
You can kill your own creatures and get carddraw
1 week ago
I haven't seen too many decks playing reshuffling effects (Emrakul is basically the only one and is pretty rare now) and if I do I'd probably add Bontu's Monument and replace Trinket Mage with Fabricate.
The main advantage of this version of the deck is consitency as Trinket Mage tutors for both (artifact) pieces of the combo while serving as a blocker to buy me some time against aggro decks.
I mostly picked Hangarback Walker over Walking Ballista because of price but they're pretty interchangeable and Hangarback can come out as a blocker to stall for a couple of turns while digging for the combo which I find better than pinging a creature.
In my testing on MTGO the deck is pretty consistent and can often combo on turn 4, with all the cantrips hitting land drops usually isn't an issue and 20x lands seem sufficient (I even consider adding Temple of Enlightenment over some fetches for extra scry'ing but not sure about adding 4x EtB tapped lands).
1 week ago
I'm a big Enduring Renewal fan so +1.
Usually I try to play the deck Boros with a classical Bloodmoon / Chalice lock.
I have been playing it for a while in a competitive environment, won a FNM and made a top 8 in 40 players tournament (and another 9th place for 1 pt siiiiigh) which is not bad for a Rogue deck :)
I think that Impact Tremors makes a better kill than the Altar because there are too many reshuffling Eldrazis around unfortunately. But if you don't want to go Jeskai, at least for 1 I.T., Bontu's Monument is a good alternate kill. Not fetchable with Trinket Mage but you can make it only one Altar and 3 Monuments.
Have you tested it? what about your manabase, is 20 lands sufficient with all your library manipulation? I really need my 4th turn land and 23 seems to be the good number for my Boros.
The Walking Ballista is better than the walkers IMO, it can provide removal and it's not bad with Enduring R. only...
My Deck here. Have fun :) Infinite combo forever !
2 weeks ago
I think you should move Blind Obedience to the mainboard. And you may find that some ramp like Orzhov Signet and other rocks helps with your higher costing spells. Bontu's Monument helps make them cheaper too, and you get to drain some life.