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Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Bontu's Monument Discussion
1 month ago
So first off I just want to say sorry if you have a budget and I recommend some cards outside of price range, but here are some suggestions from me:
Cards to take out
- Murder I get that you say that there aren't many planeswalkers in your meta, but sometimes just having the option to hit them on a card that is the same mana cost and does everything else Murder does is just a better option like Hero's Downfall or like you said you fight voltron decks like Zurgo Helmsmasher a card like Vraska's Contempt is a better removal card as it exiles or only one more colorless mana.
- Isareth the Awakener while she is a reanimator, she also exiles the cards when they leave the battlefield which can hurt if you reanimate something you don't want to lose.
- Lotleth Giant - sounds like a good card when you first look at it but it requires set up and costs 7 mana. Not ideal.
- Necrotic Wound - same with the Lotleth Giant , it takes too much set up and there are better spot removal or board wipes
- Open the Graves now here me out on this one, this card is really good in a deck that wants to sacrifice their own creatures, but this looks to be more token focused which means that majority of your creatures that die don't have Open the Graves to trigger.
- Bontu's Monument it is a good card but it looks like you are going to try and cast more non-creature spells than creature spells
- Board wipes like Life's Finale or if you wanna get expensive Damnation
- Paradox Haze this card is a fun one of mine as it allows The Scarab God to have his beginning of upkeep trigger twice dealing hefty damage.
- Phyrexian Altar this card can win as it gives you deck infinite combos with Gravecrawler if you want the deck to go into that direction
- Tutors Tutors Tutors! cards like Sidisi, Undead Vizier or Diabolic Tutor are always musts in black decks as it can help you find answers or wincons when the situation calls for it. These are just a few ideas I have! If you want any more ideas please let me know!
What to put in?So what do we put in? We have a few options based on what you like:
1 month ago
i would also remove Deadeye Tracker , Endrek Sahr, Master Breeder , Krav, the Unredeemed , Ophiomancer , Bontu's Monument , Charcoal Diamond , Jet Medallion , and Crypt of Agadeem . i suggested the last 4 because if you replace them with Gauntlet of Power,Black Market, and Caged Sun you have much more mana to play with. i would suggest using tokens to get your commander to go off instead of bigger creatures and use creatures with "enter the battlefield" effects to sack if you do (I'm pretty sure that is how you have it build already though so I'm giving dumb advice). all in all i love the deck just need more tokens and more mana. hope this helps!
1 month ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
1 month ago
This is not a fully optimized list. It lacks a lot of fast mana, and generally has a lot of 'do-nothing' cards: the monuments, Oketra's Monument , and Bontu's Monument ; Field of Souls ; etc. That said, the deck is very interactive and incredibly strong when games go long.
Because the mana curve is relatively low, we are able to recur Gutterbones , Relentless Dead , etc. for card draw while still interacting with our opponents and assembling a win condition. The altars: Phyrexian Altar and Ashnod's Altar are game winning threats that go infinite in combination with Teysa, Orzhov Scion and one of our recur-able threats. A free sac outlet, and Karmic Guide + Reveillark + Gray Merchant of Asphodel goes for infinite drain. There are many other loops that can be made with our aristocrats...too many to list. I would encourage anyone adapting this list to play test a lot and familiarize yourself with the deck before taking it out for a spin with your play group.
Our protective equipment Swiftfoot Boots , Lightning Greaves , and Whispersilk Cloak are in the deck to protect Krav and/or Regna to preserve their ability to generate value. Because they are so expensive, if they are removed, it really sets the deck back, so be careful about when you deploy them--especially Krav.
1 month ago
1 month ago
My maybe board is kinda wild right now as I need to playtest this with my group to see where I should adjust. Here is my maybe list: Aetherworks Marvel Bontu's Monument Cauldron of Souls Coalition Relic Eldrazi Monument Elixir of Immortality Goblin Bombardment Golgari Signet Grave Betrayal Gruul Signet Hedron Archive Lifecrafter's Bestiary Phyrexian Tower Rakdos Signet Reliquary Tower Rings of Brighthearth Sword of the Animist Tamiyo's Journal
1 month ago
Looking through your deck I think for the most part it looks doable. There's a few things I would recommend cutting to kind of lower the CMC of the deck, as i noticed you've got a somewhat low land count, along with some cards I feel like are zombie traps.
Army of the Damned is something I see in a hell of a lot of zombie decks, but I never feel like it's ACTUALLY any good. Sure, 13 2/2's is nothing to scoff at, but it's so mana intensive and they enter tapped anyway that it just feels like a trap. Unless you've got a way to cheat the cost, I'd suggest trying something else - Reanimate , Unearth , Living Death , etc. Besides, I think Josu Vess is better for that kind of thing, since his horde has menace and is untapped.
Endless Ranks of the Dead is only situationally good from my experience. It's just a little too slow for me to ever really do much with it.
Empty the Pits is another I'm not too crazy about. Admittedly, self milling can make it do some work, but overall I feel like it's too expensive UNLESS you've got a good GY built up.
As far as suggestions, here's a few thoughts:
Unearth - this beauty is so synergistic with a zombie deck. The biggest problem for zombies in a 60 card format is that all of their lords are at the 3 CMC cost. In EDH we can run them all, and hey, surprise surprise, they're all targetable with this spell!
Reanimate - Basically a second Unearth, but without the 3 CMC restriction.
Flash and Rot Hulk is a pretty disgusting combination. You flash in the hulk and don't pay it's cost and since that's technically part of the resolution of the Flash spell, Hulk's ETB won't trigger until after he's in the graveyard in this instance, meaning you can target him with his own ETB, getting back it and two other zombies, then on his second ETB getting back another three zombos. All at instant speed!
Living Death - Highly, HIGHLY suggest this one. It's both a boardwipe and a finisher, all in one.
Tombstone Stairwell - THis one is a finisher in my deck. A better version of Endless Ranks of the Dead , but with the added benefit of sooooo many death triggers that if you've got a Diregraf Captain or Plague Belcher out, you'll probably win the game shortly after.
Shepherd of Rot - With all the zombies you're running, why not turn them into pure burn? Sure it hurts you too, but you can always run things like...
Whip of Erebos - Lifelink is underrated in black, and being able to reanimate anything in your GY for a burst swing is super nice.
Phyrexian Altar AND Ashnod's Altar - Both of these are great. Not only do they ramp, but with certain boardstates they go infinite for a combo win - Classics like Gravecrawler , Phyrexian Altar , and Diregraf Captain will drain the whole table pretty easily.
Nim Deathmantle - If you're running Ashnod's Altar , you should run this. This can EASILY lead to some infinite combos (with Ashnod's, this, and, say, Grave Titan you've got infinite zombies and also infinite colorless mana).
Bontu's Monument - There's probably a combo hidden with it, but cost reduction and incidental lifegain is always nice!
Talisman of Dominance - I like it better than the Dimir Signet, but running both will give you a little bit of ramp at least.
Graf Harvest - If you're going the combo route you probably don't need this but if you're wanting to just swing, this 1 CMC enchantment does some work in an aggro shell.
1 month ago
Sooo what's the ruling on side board and wishes for commander? Because with the printing of Karn, the Great Creator we can actually take out Bontu's Monument and have it as part of our wish ability to win the game. Which lets us have less dead cards!!!
Bontu's Monument occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%