Bontu's Monument

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Bontu's Monument

Legendary Artifact

Black creature spells you cast cost less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

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Recent Decks

Bontu's Monument Discussion

Shane on Mono-blue Tempest Djinn

12 hours ago

You could add this infinite combo: Naru Meha, Master Wizard, Release to the Wind, Bontu's Monument

shmadum on JLK's Shadowborn Apostle l Game Knights #18

1 day ago

It might be interesting to swap Bontu's Monument for Gate to the Afterlife. You trade the ramp and draining opponents for a loot effect, and still keep the life gain. Grim Haruspex also fits nicely because he's a human and you get Harvester of Souls ability for 3CMC. Also I think Liliana, Heretical Healer  Flip fits great too because shes a human (relevant for the angel), a cleric (relevant for edgewalker), you can transform her pretty easily, and the only things you cant reanimate are Raz and Obby.

Hexaflexagon on Alesha Angels

2 days ago

You might want to try Oketra's Monument, Bontu's Monument and Hazoret's Monument. They're really useful if you need to get multiple creatures out in one turn.

Hexaflexagon on Vassals of Benalia (B/W Knights)

2 days ago

Have you tried Oketra's Monument and Bontu's Monument? I have ordered some for my deck and in playtesting (with proxies) they worked really well as you can speed up the casting of all your creatures.

Nejos on Wizard infinite jank

2 days ago

Bontu's Monument is kinda off in this deck.

Also, 17 lands is a bit too low no? The only "fixing" is opt and there are no other cantrips.

BioProfDude on Mono Blue Meha Control **COMPETITIVE**

3 days ago

This is just my opinion (which may not be worth a lot, I admit), but I think you'd be better with the 3x Essence Scatter in the main over the 3x Bontu's Monument. I get that Bontu's Monument does incidental damage, but I would think it is better to prevent creatures from getting on the board instead of the occasional incidental damage.

Also, you have 3x Tempest Djinn main and 2x in the side-- need to drop one somewhere.

Cool deck-- +1 from me! I'm currently building a mono-blue, though not likely to be as competitive as this. Your thoughts would be appreciated! Mono-blue Tempest Djinn

WargRave on Rats all the way down

5 days ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

5hadao on GOD deck

1 week ago

Ok Ive done it, Ive managed to include all of the gods...

Out Bontu's Monument Hazoret's Monument Karmic Justice

In Bontu the Glorified Keranos, God of Storms Kolaghan's Command

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