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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.
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Vona's Hunger Discussion
2 days ago
seshiro_of_the_orochi I would definitely add in a bit more ramp so you would be able to cast more spells. Some recommendation I would add are Fatal Push, Cremate (So they can't reanimate their creature plus cantrip), Bile Blight (tech against tokens), Victim of the night, Hero's Downfall, Sudden Spoiling (absolutely love this card), Geth's Verdict, and Vona's Hunger.
Hope that helps!
4 days ago
It's okay. I'm not in a hurry ^̮^
This seems pretty cool and very control-y. I have a couple suggestions: Price of Fame; Vona's Hunger; Succumb to Temptation; Detection Tower; Grim Return; Primal Amulet Flip ( cast more copies of your instants! And sorceries.) ; Wretched Confluence; Tragic Slip; Thrilling Encore; Malicious Affliction; Hero's Downfall; Crypt Ghast; Revel in Riches; Fated Return; Harvester of Souls; Demon of Dark Schemes; Sepulchral Primordial; Sangromancer; Kothophed, Soul Hoarder; Archfiend of Depravity; Chainer, Dementia Master; Massacre Wurm; Avatar of Woe; Noxious Gearhulk; Puppeteer Clique; Sheoldred, Whispering One; Ogre Slumlord; Kokusho, the Evening Star; Grip of Desolation; Stunning Reversal; Tainted Strike
Let me know if you can use these suggestions
1 week ago
I might suggest Tower of the Magistrate to prevent creatures from being equipped with boots by giving them to protection. Also, unless its gone up in price recently, I would totally include Vona's Hunger. Super fun to chain that and 2/3rds wipe the opponent's fields.
4 weeks ago
Omg! That is a lot f advice. First of all I can't believe you tested 40 times! I so glad this interested you and you seem t be enjoying testing it. As for the suggestions Here's where I stand: Teferi, Hero of Dominaria, and Lyra Dawnbringer are sadly too expensive for me. If I pullany in packs they will go in immediately. Chromatic Lantern I playtested a lot, and it never really helped. If you have more success go for it. Sadly one more of your generous suggestions I sadly am against. I really don't enjoy tempo and as you said Unexplained Disappearance is a 2 for 1. Now for the positives. Yes I will up one more land. I will try to get my hands on more Vraska's Contempts becaise it really is the bets removal in my deck. Now that we're on the topic of removal this is where I think I may need your help. I like Cleansing Nova and Vona's Hunger. but I really don't know what to cut. Also your right I need more price of fame. Last but not least, for card draw. Yes discovery/dispersal, no Notion Rain and no Radical Idea. Sorry for the bluntness but this is one category I'm pretty sure about. Thanks again for that crazy amount of info. And I hope we can continue on this soon.
4 weeks ago
Warning, giant wall of text ahead, proceed at your own risk!
OK, so I've played around 40 matches with the list, here's what I've found:
I didn't keep track of my win/loss ratio so I don't have hard numbers, but the deck felt pretty good, I think it's very close to being competitive against most of the meta.
First of all, the removal package seems a bit lackluster with the current standard meta. In boros aggro you have Aurelia, Exemplar of Justice which the deck pretty much cannot answer if they ever resolve it. (chromium is good but it's a lot of mana and won't work every time.) In boros angels besides Aurelia, you have Shalai, Voice of Plenty and Lyra Dawnbringer, (which are also sideboard cards in some selesnya decks etc). Again, they all dodge cast down and ritual. Nezahal, Primal Tide is a fairly common sideboard card against control decks, and again the deck really can't answer it unless we can find a chromium - and even then it's a trade. Dream Eater can answer those but it's a 2-of and isn't permanent, also to play it you are probably tapping out to deal with one card, whereas a good wrath would deal with the entire board.
As much as I would like it, without the azorious guild I'm not sure the mana base can take Cleansing Nova/Settle the Wreckage along with lich which we can't cut for obvious reasons. This means that we have to keep ritual as our wrath of choice and play more Vraska's Contempts or Price of Fames in the main deck, but I'm not sure where to make room. Maybe go down some combination of Cast Downs and Moment of Cravings as they both hit similar threats. Craving is obviously awesome once we get to lich, but that late in the game it usually doesn't hit too many threats that our opponents are going to play and it's only 2 cards. I'm toying around with adding some Chromatic Lanterns in and using that to ramp into our combo pieces as well as mana fix so we can play better removal spells - but again you have to make room for them somewhere. Side note: mono red and golgari reanimator is still a decently large part of the metagame and ritual of soot+cast down absolutely destroys them so at least there's that. Vona's Hunger is a card that I've seen in a lot of esper/dimir control lists, maybe it's something to consider here, though edicts aren't super great unless you can back them up with other removal spells. Unexplained Disappearance helps with things that we can't get with castdown+ritual, and the surveil is nice to stock your graveyard for extra "lich life" as well as dig for more answers, but if your plan is to Unexplained Disappearance into counterspell to deal with lyra/shelai etc. you're 2-for-1ing yourself.
Teferi is amazing against a lot of the current meta, and he sort of mana fixes so maybe adding more of him is a good plan? While I would love to play 4 I don't think it is possible, maybe cutting the Dream Eaters and adding two more teferis is a plan. (as far as making the deck better, obviously you said you can't add more due to the price which is understandable)
As far as card draw goes, after lich resolves I've had very little problems - but beforehand is another story. Chemister's Insight is great, but in a deck that's trying to play 3 colors and wants to hit land drops every turn fairly consistently I don't think it's enough. Radical Idea is basically Think Twice for standard, which is a staple in modern esper control, (https://www.mtgsalvation.com/forums/the-game/modern/established-modern/control/571123-modern-esper-draw-go) could be worth testing. Discovery / Dispersal definitely deserves a spot in the deck. Not only does it cantrip but because it's surveil and not a scry it stocks the graveyard for future "lich life" as well as flipping Search, and the dispersal side can help answer tricky threats like Lyras or hexproof creatures that dodge our other removal - also synergies well with ritual because it's based on cmc. For the same reasons Notion Rain is amazing, (so it digs really deep for answers and combo pieces early game and stocks the graveyard. Payling life in a liches mastery deck is an interesting conundrum, on one hand because part way through the game we switch which resource we're using means that it's maybe more playable here than in normal control decks, on the other hand having to exile two things really hurts if we get behind after lich - I think it's probably worth the risk)
The mana base is about as good as it's going to get with the cards we currently have access to, except I cut out the Field of Ruin very early on in my testing, and I'm considering going down a Reliquary Tower though I haven't yet. Watery Grave isn't as important in standard as it is in modern because we don't have fetches, and after lich comes down it sucks to play so that's probably not worth the upside in the early game. Tapland duels are better than evolving wilds in my opinion because they support all of the duel blue/black symbols. I've added in two more Drowned Catacombs for my list and it has significantly increased my ability to go turn 3 Sinister Sabotage into turn 4 Ritual of Soot as well as casting lich later in the game. Also only playing 25 lands seems to be a mistake, most UW/UB control lists are playing at least 26 with some esper lists playing 27. For a deck that wants to cast multiple 5cm+ spells and possibly leaving up mana for countermagic I don't think 25 is enough: especially when playing Syncopate if you don't want it to become dead mid-late game which I've found to be the case (again Chromatic Lantern helps solve both mana problems but 3 mana at sorcery speed is a lot for a ramp spell in a control deck, (meaning you can't turn 3 a lantern if you have a bunch of counterspells in hand and no removal).
Pre-lich Healing Grace and Sanguine Sacrament are pretty much just bad because of how situational they are, sacrament can occasionally be useful to buy some time, and it's an important enough combo piece that I think it can stay in as a 2-of. After lich it pretty much wins you the game if it resolves, and man is it fun to do! Grace on the other hand I think should be cut. It's not a big enough bonus after lich to warrant playing it for before you lich. (unless you can play it turn 1-3 and save off some early damage which is unlikely because it's white, it becomes pretty much useless and often can't even buy you a turn where you need it). Revitalize could maybe take this spot, though I would rather it just be a Radical Idea or Discovery / Dispersal early game. (late game it is obviously better than Radical Idea but the dispersal half is also really good. If you want more synergy I could see Lyra Dawnbringer working in the main as an answer to creatures, a way to live until you get to lich and then a way to win once you lich.
1 month ago
Avacyn, Angel of Hope doesn't seem super on theme or really that useful. I mean, yeah, it's really good. But it's also 8 mana and for 8 mana I feel like you should be winning the game. Not just protecting your 1/1s or whatever you have out.
Pallid Mycoderm, Rot Shambler, Savage Thallid, Sporecrown Thallid, Sporemound, Sporesower Thallid, and Sporoloth Ancient. I think all of them are either overcosted for what they offer, or don't offer enough. I think the best out of these is Sporemound, but I'm not sure it's good enough. You don't really ramp all that hard, and you'll have so many 1/1s anyway that I don't think it'll matter if you get a couple extra. I think these could all be replaced by more 'value' oriented cards.
Verdant Force is simply overcosted. Remove.
Trostani, Selesnya's Voice is out of place. Populating a 1/1 for 3 mana and a tap is a bad feeling, and gaining 1 life from each is trivial and could be done with Suture Priest or any soul sister (and better too). Also Trostani's mana cost is steeper than it seems (from experience).
Fungal Plots is just kinda weak. I'm super against self-gy hate, and this is no exception. You're paying 4 mana and a card for a 1/1, and then you can maybe sac 2 more creatures for some life and a draw. There are much better options for card advantage AND tokens (I'll get into it later).
Intangible Virtue is out of place. An army of 2/2 vigilance's isn't amazing, especially because your saprolings WANT to die (to slimefoot and Blood Artist and others), so tapping to attack isn't an issue. You already have other, better, team buffs so I don't really think this fits.
Night Soil is just kinda meh. It's a tougher restriction than it seems (both from the same yard).
Along with this, I don't like Necrogenesis in general, but at least it gy-hates opponents and is something you can do if you have mana left up. An early cut if you still wanna cut some stuff, but fine to leave.
Primal Vigor can backfire hard. I don't think it's worth tbh. Also the mana cost is steep for something that doesn't do anything by itself.
True Conviction is just super out of place, and that mana cost is super rough. Absolutely cut. If you were gonna have a mana cost with WWW, it's gonna be Avacyn (but it's gonna be neither).
Verdant Embrace is just too costly for what it does and what you need. If it was like 3 mana and didn't give the +3/+3, that would work, but as is it's too costly and you'll almost certainly not get a lot of value from it because people will murder the creature it's on immediately.
Honestly, I've never liked Second Harvest. It's a terrible card if you're losing and if you cast it and win, you probably would've already won anyway. It seems like win-more to me. Most cards that do nothing on their own I think are kinda meh.
I have no idea how to feel about Vona's Hunger. I'd consider removing just because if you're using this to clear a board, they're gonna keep their best shit anyway, and this is pretty trash against other token decks. The mana cost and instant speed is a nice +, but I'm not sure it's enough here.
You have a lot of lands. I like running fewer lands (35) but having about ~10 sources of ramp. I'll try to figure some out as we progress.
Fungal Sprouting does nothing on it's own and I am having a tough time envisioning it being really useful. Getting 5 1/1s is great for Ghave, but for 4 mana and sorcery speed, I feel you could be doing more. It's fine for now, but consider it an early cut if needed.
Glare of Subdual. This is a tough one. On the one hand, tapping down the voltron player (Seth's cats or my dragons or Zac's Tuvasa) is super dope. On the other hand, tapping is not removal and it relies on you having a creature to spare to tap. It's also 4 mana. I'd probably remove. If it was 1WG, I'd think it was good.
I strongly recommend not having more than 8 enchantments. You have 16 right now and that's just too many without some heavy enchantment recursion.
Okay. We got through it boys. Let's go to our suggestions and recommendations. This next section will include cards in your maybe board that I think are good and should go to mainboard.
Anafenza, the Foremost, because who doesn't like incidental GY hate on an aggressively costed body. 3 mana for a 4/4 that GY hates is something that your opponents need to answer, and more often than not their removal will be worth more to them than Anafenza is worth to you.
Elenda, the Dusk Rose is a card I've always wanted to work and this might be it. Being able to sac a huge board and then herself seems like great value. The issue with Elenda is that she can be exiled, but your commander is a sac outlet which protects against that. I think she could be a powerhouse in this deck ESPECIALLY because her tokens have lifelink. Never underestimate lifelink on tokens.
Juniper Order Ranger is just gravy. 5 mana for a boi that gets progressively larger and boosts your board is something that needs to be answered to. This will either force a boardwipe or spot removal and honestly either a win for you.
Shalai, Voice of Plenty is good. Really good. I don't think it's bad to put it in this deck.
Retribution of the Ancients is super interesting and could be a powerhouse. I'm inclined to include it as instant speed removal that works on indestructible things at a minimum cost to yourself seems very good. Sure, you'll be using 3-5 counters each time, but ideally that won't be an issue since. Also it's at a mana cost price you just can't do better than.
Everything from maybeboard I didn't mention is a no.
End of Maybeboard Recommendations
Uhh, where's my babe Elspeth, Sun's Champion at?? 6 mana for either a conditional boardwipe that won't hit you that often, or for 3 token bois seems like a good deal. And if you manage to ult, you win. No one can stop a flying army of 3/3s.
Eldrazi Monument. We already talked about it but just wanna have it written down here.
Pir, Imaginative Rascal. Fucking gravy. Works with Ghave super well but also Elspeth and also your dudes who put spore counters on themselves. This is a must include. I'm kind of surprised he wasn't already in the list tbh.
Fecundity can be absolutely nutty. Sure, it helps your opponents, but it is very unlikely it'll help them more than it helps you. Also a may trigger so it won't hurt you if you don't want it to.
Dark Prophecy is also insane, tho the self damage could become hazardous. I'll recommend some things to combat this as the card is a powerhouse, even with the BBB mana cost. Remember, being at 5 life and winning is the same as being at 40 life and winning.
Loyal Guardian is a new card which could do work. Early cut, but I'll put it here if you need to fill out your creatures.
Heroic Intervention is the single best protection spell in green. It's basically a green Teferi's Protection for your turn and it cannot be overstated how good it is at the right time. It is the difference between "I win next turn" and "Man nice boardwipe, GG." And for 2 mana too. It's bonkers. Must include.
Cryptolith Rite is disgusting. You've played slivers so you know how good Gemhide is. This is too. I think this is a must.
Zulaport Cutthroat is nice redundancy for your combo win and also nice incidental lifegain (which helps counteract Dark Prophecy's life cost).
Forgotten Ancient is bonkers. Will always become a threat and require removal. It's just good.
Hangarback Walker is solid. Dump whatever mana you have into it, gives you something to do EoT, and you'll almost always get the death trigger since your commander is a sac outlet.
Scavenging Ooze. Graveyard hate is good, and incidental synergy with counter is even better. Just a super efficient card and usually comes something that needs to be removed sooner rather than later. Using the ability as an instant in response to a 'return from graveyard' spell is a joy.
Abzan Charm is good at any point of the game. Removal, counters, card advantage. Maybe the best charm out of all of them. Cannot be overstated. This is a must include.
You have no boardwipes. What the hell. You need at least 4 in almost every deck, but you will be fine with 3 here since you have Elspeth and Dictate of Erebos. I recommend Day of Judgment, Merciless Eviction (best boardwipe ever printed ever), Austere Command (wipe everything but your 0 CMC tokens and you'll usually open a board up for swings) and Living Death. More on Living Death below.
Living Death is a pet card of mine. Mostly because of how bonkers it is. 5 mana for a boardwipe that makes everyone sac their hexproof/indestructible creatures, and then get's you everything you need back. Ideally you'll have something like Aura Shards or Dictate out as you cast this to thin your opponents board afterwards. Also, with Anafenza, Necrogenesis, Scavenging Ooze and Bojuka Bog, you should be getting more value back than anyone else consistently.
Dread Return is good. 4 mana to bring something back is the going rate and saccing 3 creatures to bring something back is double upside since more often than not saccing creatures is good. With Blood Artist that gains you 3 life and someone loses 3, with Fecundity or Dark Prophecy, you just drew 3 cards for FREE. Stupid.
Elesh Norn, Grand Cenobite is always always always a powerhouse. Clears the board and puts you absurdly far ahead in terms of board presence. If you have the money, put it in.
I know you're not huge on tutors, but Razaketh, the Foulblooded and Sidisi, Undead Vizier are good. Can help find answers or just combo pieces to close out a long game. If you only want one, put Razaketh because at the end of the day, an 8/8 flample for 8 is good.
Carrion Feeder is good because instant speed sac outlets with incidental counter value is good. Sac a creature, get a counter, remove counter to get another creature is good. Essentially, with Fecundity/Dark Prophecy, Ghave, and Carrion Feeder out, they read "Pay 1 mana, draw a card" and that's good. Add in Blood Artist and it's even better, and add in Pir and Ashnod's and you win. 5/6 card combos are still combos. Also Carrion is a 1 mana sac outlet and that's really good.
Requiem Angel is a card I've always wanted to use but never found the place. This might be it, chief. Essentially doubling your token count for ability activations and sac triggers, plus turns your measly 1/1 saps into 1/1 fliers, which is a huge boost.
I'd remove Aura Mutation and replace it with both Putrefy and Mortify. The reason is that I often find myself holding onto Aura Mutation hoping to get good value from it, but oftentimes I should just use it on a 2 drop enchantment like Cryptolith Rite or something. Mortify and Putrify also double as modal cards, making them never a dead card if you draw them.
You need more ramp. There is no way around it. But you need more. Cultivate, Kodamas, Nature's Lore, Farseek, etc etc. No mana rocks besides Sol Ring. You're green, use it. You could also run things like Primal Druid that give value when they die, since this is a sacrifice deck. I'd scryfall "dies/enter search library land battlefield" and choose your favorite.
Mindless Automaton just seems fun. Depending on how easy it is to put counters on stuff, this may work. Early cut for sure.
Thats all I got for now. I'll comment again if I think of more.
1 month ago
My favorite discard spell in standard is Heartless Pillage! It's easy on the colored mana, ramps us with the treasure token which is EASY to trigger with your flyers!
If this were my deck I'd swap out 1x Disinformation Campaign (You don't need 3... seriously) And both Vona's Hunger and replace them with 3x Dire Fleet Poisoner!!! Ignore her text beyond FLASH+DEATHTOUCH He can flash-block hexproof creatures! Problem solved!