Attrition

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

Latest Decks as Commander

Attrition Discussion

VampRamped on Edgar's Value Engine (Tuned EDH)

1 week ago

A very nice Deck that you have here looks like a good Edgar Markov aristocrat list. I would only make a few suggestions.

Before I get to cards that I would add that would be both very good and fun for the deck here are my removal suggestions.

First, Bloodcrazed Paladin I don't think is a very good card. It's not good at all to play on the curve for two mana so the only time your going to play it is after a board wipe or after combat where many creatures died. In the first case if you left open the mana for him you may as well play a Boros Charm effect to save your board rather than just get one big vampire. The second case seems very niche and probably doesn't justify playing the card over something with much more utility.

Second, Bloodlord of Vaasgoth is a card that can have scenarios where it works out good it is most of the time just too clunky of a card to work out. The issue is unlike other lords Bloodlord of Vaasgoth doesn't immediately pump your creatures now but rather those in the future. Additionally, he is also expensive mana wise so it's difficult to immediately utilize the bloodthirst effect immediately. What normally happened in my experience with the card and what I imagine usually happens is that your opponents just counter or remove the card before it gets back to your turn when you can start taking advantage of it again. On top of all that it does not serve the aristocrat's strategy that much overall since it does not buff any of your tokens but only the main vampire bodies.

Lastly, I would recommend removing Tithe Drinker or Blind Obedience not because I have any issue with them but rather I just think my third recommendation for the deck is better than either card.

Also as an aside, I don't have any specific recommendations because I think a lot of removal preferences are just that preferences. But in my experience, Edgar Markov struggles much more with enchantments than artifacts just because of pillow fort cards and Humility to name a few I would potentially consider running more removal spells that hit enchantments.

My first Recommendation over Bloodcrazed Paladin is Bloodghast the card is a lot of fun and incredibly powerful in aristocrats. with fetchlands in your deck you can get up to two free sacrifice triggers every turn that you can use with Skullclamp , Attrition , Mana Echoes , Altars, etc. Additionally, your playing entomb which can use go and find Bloodghast and start getting free value off of it.

Instead of Bloodlord of Vaasgoth I would play Bloodline Keeper  Flip. It is very easy to get the transform because of Edgar Markov and provides a powerful static lord effect that will even buff your tokens. Additionally, the card creates 2/2 vampire tokens which are already great for your aristocrat's strategy.

Lastly, I would just recommend playing Legion Lieutenant over one of the two I mentioned just because lord effects are especially good in aristocrats and I think will get you a lot more value than the exhorts from the other two cards.

Well, thats all for my suggestions feel free to check out my Edgar Markov deck here A Vampire Storm *Primer*, if you're looking for inspiration for your deck and/or give your own thoughts on my list.

abby315 on Shattergang Brothers - Sacrifice Control

2 weeks ago

I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)

While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!

Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:

Sheltered Thicket
Canyon Slough
Bala Ged Recovery  Flip
Polluted Mire
Barren Moor

And the cards I might cut to make room:
Temple of the False God
Volcanic Geyser
Spine of Ish Sah
Myr Battlesphere
Murder

Finally, Attrition would be a great add to the deck - maybe over Vile Requiem if you're looking for some upgrades!

grennpowerhouse on Belar's Aristocrats

2 months ago

Good deck my only recommendation would be to add more sacrifice outlets. Here are some possible ideas Altar of Dementia , Helm of Possession , Sadistic Hypnotist , Fallen Ideal , Fallen Angel , Malevolent Awakening , Attrition , Phyrexian Plaguelord , Stronghold Assassin , Hell's Caretaker , Carrion Feeder , Carnage Altar , Vish Kal, Blood Arbiter , Flesh-Eater Imp , aaaannnnnnd if you haven’t fallen asleep yet Skullclamp would go great in this deck.

king-saproling on Lathril

2 months ago

Looks great so far. Personally I would make these swaps:

  • Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?

  • Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.

  • Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.

  • End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P

  • Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.

  • Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.

  • Bounty of Skemfar -> Heart Warden ; similar to above.

  • Farhaven Elf -> Quirion Elves ; similar to above.

  • Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.

  • Casualties of War -> Storm the Citadel

  • In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.

  • Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.

  • Pyre of Heroes -> Shamanic Revelation

  • Poison the Cup -> Attrition

  • Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys

the_solitaire on Attempting to create a standard …

3 months ago

Personally I would look into a way to deal damage by sacrificing those human soldier tokens, but that is just my way of doing things ;)

Skirsdag Flayer would be an option, as would Attrition

You might actually build a nice "white knights will be sacrificed to vampires" deck with cards like Bloodflow Connoisseur

Corpse Traders offers discard capabilities. You might actually run out of human creature tokens before you know it :)

Harbinger69 on New Tibalt- Sen triplets with horns

3 months ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

Osbert on Dame Drain

3 months ago

Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.

Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.

If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.

Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.

Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.

You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.

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