Attrition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

lhetrick13 on Forza Orzhova

4 months ago

Mattio38 - Two great sac outlets you might consider are Contamination and Attrition. I noticed you do seem to have a Treasure Token subtheme going on so Contamination will likely impact your opponents more than you and potentially complete lock them out if they are not running any . Attrition is great as is helps ensure that your opponents' board state is never to large are most aristocrat decks are built around creating lots of little things and sacrificing them for a net benefit so having the largest/biggest board state is not likely unless you interact often with your opponent. Butcher of Malakir provides a similar role but looks like would not be the most useful in your deck.

Vessiliana on The Angelic Vampire

4 months ago

lhetrick13, I actually have Attrition lying around, but in my meta, a lot of the most vicious decks either have or else are Avacyn, Angel of Hope. Those are great cards, but in my meta would either be dead on board or get me hated out instantly.

I do like Contamination, though! I might have to try to squeeze it in somewhere...

lhetrick13 on The Angelic Vampire

4 months ago

Vessiliana - Out of curiosity, the two cards that made me want to build aristocrat commander decks were Contamination and Attrition. You try out either of those in this deck? Contamination has the ability to really lock out opponents if they are not running and Attrition has the ability to do some targeted removal. Mix in effects like Dictate of Erebos and it could be dastardly!

legendofa on Sheoldred Reanimate

5 months ago

Welcome to the club, Novice_Necromancer!

Since you have a lot of small creatures that don't mind dying and coming back, Malevolent Awakening or Phyrexian Reclamation might fit in here, if they fit your budget. Dread Return, Blood for Bones, and Rescue from the Underworld are also worth considering. These will help keep your tempo up and your opponents down. Attrition is more expensive, but is a very efficient removal outlet.

DemonDragonJ on Commander Masters Previews and Speculation

5 months ago

I would like to see Attrition and Malevolent Awakening reprinted in this set, since both of those cards need to be reprinted, in my mind.

SufferFromEDHD on A Powerful Rat

6 months ago

This is a really solid rat tribal deck! Don't get distracted like Volrath ("If there is such a thing as too much power, I have not discovered it." - Dark Ritual)

Cut one copy of Rat Colony for the Piper. 25% is a great ratio for your Thrumming Stone engine.

You have 7 non rat creatures... I think you could afford to make 3 cuts:

Gray Merchant of Asphodel is just good stuff. Does nothing for this strategy.

Species Specialist is fantastic! while Erebos, God of the Dead seems lackluster although the static ability is neat. Necropotence does it better.

Sheoldred, Whispering One is an EDH bomb but you are already running Attrition, Dictate of Erebos, Grave Pact AND No Mercy.

awesomedude20 on Shirei's Army of Weaklings

7 months ago

So, Shirei as a deck, has one fatal issue you gotta overcome:

If Shirei dies, so does your entiiiiiiire gameplan, so protecting Shirei is absolutely a must.

I see you're running some indestructible-enabling equipments. Darksteel Plate is... okay, but Shield of Kaldra should probably be scrapped. That's 8 mana you gotta dump into it for it to do its thing.

I would run more cards like Professor's Warning, Without Weakness, or Gift of Doom (which is especially fun since you don't care about saccing creatures, and you'll always play it for its morph cost, which is 3 generic. Not too bad at all.)

These let you survive removal which WILL be pointed at your commander, while also trading the expensive benefit of having continuous indestructible applied to Shirei, for the chance to make your opponents WASTE removal on you.

A Darksteel Plate is great and all, but it gives other players all the time in the world to try and play around it, and THEN blow up Shirei. Reactionary protection lets you waste their resources, which is fun.

Also, this is my own personal view on the game talking, but I think you have WAAAAAAAAAY too many tutors. Your entire sorcery/instant lineup is tutors, and then a few more.

I think you'd be better off replacing almost all of those cards, with cards that you'd be happy to draw anyways, because as soon as every card in your deck is a good draw, you really won't need those tutors.

Ideally you'll want to add more sac outlets, more Shirei protection/ramp, and DEFINITELY some instant-speed removal.

I might add more thoughts later, but uh, laaaast thing.

Marionette Master is INSANE and is capable of dealing like 50~ damage or so to a player in just one turn rotation. So uh, yeah lol.

Also Tree of Perdition is fun.

And Bottle Gnomes best card 10/10

Docter_UwU on Gitrog EDH

10 months ago

Brother I love where you are going with this deck, more mana is more mana. I am not a fan The Gitrog Monster yes you get extra land but what does that do for you in the long run? Butcher of Malakir gives you a lot of leverage, BUT it works with only creatures not land's being Sacrificed. Maybe try throwing in Mazirek, Kraul Death Priest to benefit from all Sacrifices, Carrion Feeder can jack up your sacrifices and combo with the Butcher. Also good pick with Attrition its one of my favorite black cards.

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