, Sacrifice a creature: Destroy target nonblack creature.
|Have (2)||metalmagic , Bluboltar|
Combos Browse all
|Commander / EDH||Legal|
Attrition occurrence in decks from the last year
Latest Decks as Commander
1 week ago
Good deck my only recommendation would be to add more sacrifice outlets. Here are some possible ideas Altar of Dementia , Helm of Possession , Sadistic Hypnotist , Fallen Ideal , Fallen Angel , Malevolent Awakening , Attrition , Phyrexian Plaguelord , Stronghold Assassin , Hell's Caretaker , Carrion Feeder , Carnage Altar , Vish Kal, Blood Arbiter , Flesh-Eater Imp , aaaannnnnnd if you haven’t fallen asleep yet Skullclamp would go great in this deck.
2 weeks ago
Here are some others that might be worth considering: Storm the Citadel , Attrition , Shamanic Revelation , Moldervine Reclamation , Wilderness Reclamation , Awakening , Parallel Evolution , Carnival of Souls , Revel in Riches
2 weeks ago
Looks great so far. Personally I would make these swaps:
Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?
Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.
Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.
End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P
Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.
Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.
Bounty of Skemfar -> Heart Warden ; similar to above.
Farhaven Elf -> Quirion Elves ; similar to above.
Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.
Casualties of War -> Storm the Citadel
In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.
Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.
Pyre of Heroes -> Shamanic Revelation
Poison the Cup -> Attrition
Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys
1 month ago
Personally I would look into a way to deal damage by sacrificing those human soldier tokens, but that is just my way of doing things ;)
You might actually build a nice "white knights will be sacrificed to vampires" deck with cards like Bloodflow Connoisseur
Corpse Traders offers discard capabilities. You might actually run out of human creature tokens before you know it :)
1 month ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Glasses of Urza... this card will never be relevant. Ever.
Nothing much to say here in terms of cutables.
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
Osbert on Dame Drain
1 month ago
Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.
Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.
If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.
Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.
Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.
You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.
1 month ago
Mastermind's Acquisition Is a great card to combo with Xiahou Dun, the One-Eyed. You can make a 15 card board and put some cards in to help against certain decks that gives chainer some issues (blue white control--Nevi's Disc, Hero's Downfall and the like, Sword of Sinew and Steel, etc.) it allows you to run 15 extra cards without having them eat up space in your deck.
Thought-Knot Seer is great for some recurring hand hate
Flesh-Eater Imp is also a fun sac outlet and an alternative win con.
Volrath's Stronghold is good for saving some of your cards from graveyard removal and I have been debating Phyrexian Reclamation and or Tortured Existence. Fortunately I have not seen too many EDH decks with a lot of dedicated grave hate.
Disciple of Bolas is also an all star card, he keeps chainer going like you wouldn't believe
3 months ago
Really cool idea :D
What about adding:
Mortuary - to get rats back on top of the deck - works well with Bolas's Citadel (+has a rat in the art!). Or Haunted Crossroads could also be an option.
Attrition - with so many cheap creatures, Attrition could make really good removal.