Attrition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

capwner on Dead of Night

5 days ago

Looks very sweet balaam, premodern seems like the perfect format for zombies since they got a ton more support back then. Lord of the Undead Undead Warchief and Zombie Master are all sweet, way better than anything pauper zombs can run at common. The only things that come to mind are maybe Living Death? This could be a powerful game ender and works with Carrion to sac whatever you have on board to get it all right back. Maybe Cabal Therapy as another disruption spell leveraging your zombie recursion? Contamination and Attrition also seem like potential combos with Lord of the Undead's recursion. I am honored that you were inspired from my deck to try a new format, premodern is really great!

FadingReality on Necroblooomin

9 months ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

Ash_Karath on Meren Sacrifice Shenanigans

1 year ago

Hi! Thanks for the comments! :)

Got some new cards yesterday, updated the deck accordingly. Removed these cards: Izoni, Thousand-Eyed The Gitrog Monster Smothering Abomination Unearth

I put in these: Spore Frog Viscera Seer Braids, Arisen Nightmare Animate Dead

Birthing Pod and Attrition is under consideration.

My budget? Well, I can't really spend more than 50 Euros for a single card... Total direction? Hmm. Not really sure what you mean. Do you think the deck theme is too spread out? And yes, I'll gladly discuss more! :)

theNeroTurtle on Meren Sacrifice Shenanigans

1 year ago

Buried Alive seems like it would be super effective here allowing you to play specific creatures at your end step with your Commander.

Viscera Seer is a great sac outlet.

I don’t feel like Smothering Abomination is that great because of the CMC and limited times it is usable. Phyrexian Altar would be more efficient.

Birthing Pod seems like it would be pretty good as a tutor.

Attrition is good too.

I think that should be good for now. I don’t really know what your budget looks like and I don’t know the total direction you are trying to really go. More than happy to go back and forth about it.

NV_1980 on The Clown Car

1 year ago

This looks like a lot of fun, but aside from generating tokens (and I presume, attack with them) wouldn't you also want to benefit from them in some other way? Some ideas would include draw (through cards like Dark Prophecy, Mentor of the Meek or Skullclamp), boosting all the creatures on your side of the field with something like Cathars' Crusade or adding some more benefits to profit from their deaths with cards like Attrition, Blood Artist/Elas il-Kor, Sadistic Pilgrim/Zulaport Cutthroat or Pitiless Plunderer.

Ow, in terms of more token-generation ideas, how about:

Hope the brew works out!

NV_1980 on Ok, Now Kill Yourself

1 year ago

Including a few recursion resources allows one to benefit from the death-triggers of certain creatures even more. Some great examples you could consider on that front would be cards like Athreos, God of Passage, Celestine, the Living Saint, Liesa, Forgotten Archangel, Luminous Broodmoth and Sun Titan. Including Drivnod, Carnage Dominus increases the amount of death triggers even more.

Recursion options provides more incentive to include cards that make death happen as it were, to profit from sacrifices. This could include cards like Ashnod's Altar, Attrition, Hell's Caretaker, Phyrexian Altar, Priest of Forgotten Gods or Warren Soultrader.

Have fun with this brew!

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

1 year ago

Commander Update: Shadows Rise, Flames Burn

After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.

Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.

I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.

I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.

I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.

Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.

Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.

I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.

In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.

We’ll see where the Hellegion marches next—and who joins, or falls, along the way.

DemonDragonJ on Fire Covenant or Reckless Assault?

2 years ago

RiotRunner789, yes, I have Attritionfoil in another deck, but it definitely would be a nice card for this deck, as well, since it would destroy my opponents' creatures, so that I could then reanimate them with Tariel.

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