Destroy target creature.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 days ago
If I have Otrimi, the Ever-Playful mutated onto any create, my opponent casts Murder on otrimi and I respond with Supernatural Stamina do both otrimi and it's mutation target return to the battlefield as separate creatures?
2 weeks ago
Hey, you're welcome. Nice updates.
Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .
Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.
One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?
- Gloom Stalker : even with double strike this guy is lackluster.
- Clattering Skeletons : four drop who has to die to venture is subpar compared to other cards that venture.
- Shortcut Seeker : four drop having only 2 power and no evasion means this guy is going to have trouble doing combat damage to a player.
- Veteran Dungeoneer
- Zombie Ogre
Other cards to consider cutting:
- Temple of the False God : have no land ramp, it will not tap for mana until turn five or six and that's if you make your land drops.
- Calculated Dismissal
- Contact Other Plane
- Martial Coup
- Doom Blade
Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.
- Compulsion : can activate it to loot on each player's turn.
- Geier Reach Sanitarium
- Jace's Archivist : repeatable Windfall .
- Magus of the Bazaar
- Jace, Vryn's Prodigy Flip
- Obsessive Stitcher
Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.
3 weeks ago
Forgot to click the "suggestions" button, so, to recap my suggested inclusions: Duress Increasing Ambition Raven's Crime Dying Wail Headhunter Hypnotic Specter Carrion Feeder Legion Vanguard Malevolent Noble . Fiend Artisan Hell's Caretaker Golgari Guildmage Malevolent Awakening Murder Doom Blade Poison the Cup Massacre Wurm Sheoldred, Whispering One
3 weeks ago
Hello stranger, whom I have never met! Awesome concept! Some ideas that come to mind for refining this:
I think your mana curve is super high compared to the number of lands you're running. Since mono-black doesn't access to a lot of ramp, I'd suggest switching out some of your higher costs sorceries, such as Gruesome Discovery , with something like Duress . Similarly, I think that life gain cards like Increasing Ambition are too high costed, and don't really support your overall strategy. I'd suggest replacing with things like Raven's Crime , which you can retrace, or Dying Wail which offer better timing and utility.
Similarly, I think Headhunter and Hypnotic Specter probably have better synergies than your rogues. I really like [card:Black Cat], but think we could do more to trigger it on our terms. Carrion Feeder could be a cool addition, as could Legion Vanguard or Malevolent Noble .
Fiend Artisan is spendy, but would be such a powerful tutor and likely game ender in this build. Hell's Caretaker and Golgari Guildmage are significantly less powerful, but still allow you to exploit repeated triggers of your cats and Sangromancers. If you preferr an enchantment approach, Malevolent Awakening also works well.
I would definitely suggest upping the number of Painful Quandary , and definitely increasing the number of lands you're running to 20-22. I also think 4-8 removal spells, such as Murder , Doom Blade , or Poison the Cup would help respond to enemy threats and interruptions. I'd reduce the number of sorceries to make room - the looping creature threats have more of a long term board presence.
I hope this helps!
4 weeks ago
Bro this deck is cool af. You 100% need to play this against your group! Maybe take it as a compliment that they're afraid. They just need to up their game. Some other additions could be Apprentice Necromancer , Bone Dancer , Attrition (switch this with Murder and watch the tears roll). Just some ideas as your deck seems great already!
1 month ago
I'm trying to build as good of a standard deck as i can utilizing cards like Daemogoth Titan - cheap, overpowered card that makes a good target for my tend the pests Wurmcoil Engine - good board wipe, tons of damage, usually ends games Tend the Pests - My main/secondary win condition, sac my titan for 11 pests Serrated Scorpion -creatures that like to die Murder <- or other better removal
Could someone build me a good decklist with this main idea in mind? i'm not too up to date with the last 8 or 9 sets so i'm not sure what other cards are out there that can help me. as a bonus - if you could link a modern version of the deck as well that would be amazing to
2 months ago
I have been having a lot of fun with this deck, but it never got to a point where I could win consistently. I decided to take out most of the mill sub-theme, and anything that dealt with my opponent's graveyard (difficult to do that when playing virtually...) and concentrate on unblockable rogues.
2 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent