Creature — Faerie
When Tome Raider enters the battlefield, draw a card.
|Have (2)||Smokingclays , IcyLightning|
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Tome Raider Discussion
1 month ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
5 months ago
Good improvements. But Cloudkin Seer is strictly better then Tome Raider . If you want to try another walker in here Vraska, Swarm's Eminence or Kasmina, Enigmatic Mentor or Dovin, Hand of Control will help you bide your time. Keeper of Fables could get you more card draw. Silverback Shaman is ultra cheap less then 20 cents. Gargos, Vicious Watcher while you have no synergy and comes in at around 50 cents is and 8/7 for 6 mana.
5 months ago
While I still maintain that number of creature is more difficult to balance, as it difference between 2 and 3 creatures to exile is quite larger than 4 or 5 total power to exile; more importantly, number of creatures or total power of creatures create different deckbuilding constraints.
A mechanic based around piling a large number of creatures in the graveyard will naturally lead you towards having lots of small creatures that create value when they die or enter the battlefield (Eg. the Undergrowth mechanic of the lastest Ravnica) A Grixis mechanic leads to creatures like Tome Raider being awesome inclusions in deck that wants to recombine large numbers of creatures. This is worse in Limited, where you have a small pool of creatures and an average game can see you using the ability 2-3 times, which is not good for a marquee ability.
A mechanic based around the total power of creatures means you will naturally build your deck around creatures with large power and low casting cost, as you want to exile the fewest number of them to get the most value. Eg. a Recombine that cares about total power would include Ball Lightning and Lightning Skelemental as flagship creatures that are good with the mechanic. This mechanic is better in Limited as well, since you have a limited number of creatures there.
So, it depends on the requirements of the custom set.
Finally, flavorfully, power of creatures that you are "hacking up" to bring back another dead one is better, as you cannot make a large zombie out of a dwarf, a faerie and a spirit.