Grave Betrayal

Grave Betrayal

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Modern Legal
Canadian Highlander Legal
Casual Legal
Unformat Legal
Limited Legal
Leviathan Legal
Block Constructed Legal
Pioneer Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Grave Betrayal occurrence in decks from the last year

Latest Decks as Commander

Grave Betrayal Discussion

carpecanum on Kelsien Go Ping

1 week ago

Daxos the Returned might give a couple more exp counters but more importantly use the ones you already have to make blockers etc.

Tariel, Reckoner of Souls can bring out all the guys you murdered

If you're going to give deathtouch to a pinger you have to have get Goblin Sharpshooter, Wojek Embermage and maybe Frostwielder. coumbajj witches would be turned against you.

Grave Betrayal

Proliferate affects Exp counters so anything with that would help.

seshiro_of_the_orochi on Scarred by Death (Horobi Minus Counters)

2 weeks ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

ZendikariWol on Atraxa Infect/Proliferate

1 month ago

Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.

  • You don't have enough +1/+1 counter cards to make it worth including payoffs for.

  • If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.

  • You could do with a bit more ramp and a LOT more card draw.

  • Cards that are probably cuttable include:

Melira, Sylvok Outcast: This synergizes with Phyrexian Unlife, yes, but what else does it do? I don't think this card does enough to justify ots inclusion.

Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.

Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).

Grave Betrayal: such a sweet card, but much too slow.

Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.

Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.

Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.

Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.

Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.

Planewide Celebration: 7 mana to proliferate four times? No.

Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.

Insidious Will and Memory Drain: probably go for cheaper counterspells, like Disdainful Stroke, Negate, or Essence Scatter.

Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.

master_chalk on Grave Robbery

3 months ago

Have you thought about adding Grave Betrayal? It is a bit pricy on the CMC, but I think it would fit nicely with the theme.

Rzepkanut on Commander Deck Inspiration Ideas...

3 months ago

Gonti, Lord of Luxury is a great card to have in the command zone. Stealing spells is a fun strategy, even mono black has many options...like Enslave, Grave Betrayal, Chaos Wand, Mindleecher, Word of Command, Praetor's Grasp, Dead Man's Chest and Hedonist's Trove.

Pphatty87 on Varina, Queen of the zombie apocalypse

3 months ago

I have relatively the same deck. Try adding Noxious Ghoul. With the ammount of zombies you can make, it will almost always win the game.

Also Call to the Grave and Grave Betrayal, they will help even the odds if you are finding it hard to draw into a wincon

Cmi1103 on Marchesa What's yours is mine, but with counters

5 months ago

If you enjoy stealing other people's creatures, I would maybe consider adding Insurrection and Grave Betrayal. Though they're both on the higher mana cost side, they can be really fun! I also personally enjoy running Jokulhaups and Obliterate in my own Marchesa deck because they can pretty much be game winners, wiping out your opponents and you have a huge headstart over them with everything that came back. They also combine really well with Grave Betrayal.

mrdehring on Do You Feel Threatened?

6 months ago

Cuts: Rampaging Baloths, it is a good stuff card, but not a lot of synergy with your deck.

Mazirek, Kraul Death Priest, you don't seem to have the go wide strategy that makes this card worth the slot.

Grave Betrayal, since you are sacrificing the creatures you steal I don't think this will work the way you want it to work.

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