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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Grave Betrayal
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Asder on
Kaervek, the Enchantress
3 weeks ago
I'm not sure how many of these are pet cards that you wanna play no matter what, but if you're taking suggestions, there's quite a few staples you could be playing over stuff like Raiding Party. Phyrexian Arena and Black Market Connections are the first that come to mind, but you could totally to some boardwipes in the form of The Meathook Massacre and Spiteful Banditry. Curse of Opulence is always a fun way to get some politics started. Painful Quandary is a card I always consider running when im in black.
I'm just going to quick fire some more: Blood Moon No Mercy Sunbird's Invocation Powerbalance Unholy Annex / Ritual Chamber Polluted Bonds Oubliette Grave Betrayal Possibility Storm Necrodominance Burning Earth Hopeless Nightmare Case of the Stashed Skeleton Smoke
Sorry if thats too much lol
NV_1980 on
Krav partner token/lifegain
1 month ago
Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:
- Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
- Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
- Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
- Elbrus, the Binding Blade Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
- Emeria's Call Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
- Glasswing Grace Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
- Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
- Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
- The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.
So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.
clayperce on
Elektra: Assassin (Massacre Girl Ultra-Budget)
1 month ago
seshiro_of_the_orochi -
Thanks much for the comments and suggestions. Some thoughts ...
- Tarrian's Soulcleaver and Blade of the Bloodchief are great on other creatures (they basically turn anyone into a Venomcrawler). But they don't do anything for Massacre Girl at all.
- Thinking about Fake Your Own Death: Yeah, like I say in the description, I've got "a few blink effects for Elektra, for when the party gets out of hand again". But I probably need to either add more or delete the package entirely. With my current 5x cards (Synod Sanctum, Voyager Staff, Erratic Portal, Conjurer's Closet, and Demonic Gifts), I only have a 54% chance of having one by Turn 7, and that's not as consistent as I'd like. But to justify more, I'd really need to swap a bunch of creatures out for ones with ETB effects (currently I only have 7 creatures worth blinking). Hmmm ...
- You might not have noticed it in the deck description, but "I'm already bringing plenty of salt to the table with a repeatable board-wipe in the Command Zone; I don't want to bring much more. As an example, I'm avoiding Blood Artist effects." So thanks, but Bastion of Remembrance is right out.
- Similarly, you might not have noticed that I said "I mostly play in an ultra-budget (USD $25) Bracket 2 pod. So ... any card above USD $3 has to be better for the deck than Skullclamp". Grave Betrayal is good, but it's no Skullclamp. And Revel in Riches is great, but ridiculously overpriced for this deck.
Thanks again; cheers!
seshiro_of_the_orochi on
Elektra: Assassin (Massacre Girl Ultra-Budget)
1 month ago
I like the general direction you're taking with the Girl. As far as wincons go, she's propably a pretty great voltron. To go a little harder into that aspect of hers, maybe try Tarrian's Soulcleaver and Blade of the Bloodchief. Also, you might want a way to re-use your Girl: Fake Your Own Death and similar effects combined with your sac outlets are a black way of blinking. Finally, some damage effects or other possible wincos that don't die to the Girl seem important. Bastion of Remembrance, Grave Betrayal and Revel in Riches seem pretty powerful for that.
Enjoy your further brewing! :D
Optimator on
Kill The Poor
7 months ago
ChocolatePuma on
Judgement Cut End
11 months ago
Profet93 Playing the deck has been a very unique experience - having an open board most of the time and cards that accelerate the gameplan at the cost of life creates a glass cannon that either results in an instant win, or a suspenseful game where I'm hoping one piece of a combo doesn't get nuked off the table. My playgroup is wise to the deck's tricks by now, but I always manage to pull a surprise win every now and then at my LGS - the fun of having so many wincons! My biggest struggle with this deck has been balancing how fast I can get to my wins without tutors or less complex combos; the thrill of the setup is the real payoff. I've been considering swapping out Opposition Agent with something less oppressive, and possibly replacing Grave Betrayal with Matzalantli, the Great Door Flip for that draw you mentioned. Thank you for your suggestions!
zelous666 on
The Masochism Tango
1 year ago
I've been playing around with it and adding more mana ramp here and there. I'm basically now at the point where I need to decide on whether to play the lower mana cost cards at all or replace them with more ramp and just go for gold so to speak. It helps that getting out Teysa as well as a number of the other big mana costs pretty much put a stop to the game until the opponent gets an answer for it so gunning for them is really tempting. I've tried the delayed storage counter lands in the past and have a special hatred for them. They always seem to come out at the wrong time when i wished i could have had just a basic land. Thran Dynamo and Gilded Lotus are good options for the mana curve and the more I look at Skyclave Relic the more I like it. I was planning on just throwing more Orzhov rocks in but those are better options.
Grave Betrayal is... awesome with Teysa. That's going on the top of the list of "want in the deck". I already had Pariah in my (admittedly huge) maybe list and it's also at the top of that want in the deck bad pile. If i could attach it to Stuffy Doll... oof. Gift of Doom looks like it would make a good upgrade to my Indestructibility just straight out.
The main theme I was going for with this deck was hurting yourself for bonuses and once your life total reaches critical switching it out with an opponent and killing them off. Lots of cards that treat life totals like toys and a general BDSM theme. The name of the deck comes from the title of a song that was released in 1959 by a popular comedian I enjoy. As soon as I saw the artwork for this version of Teysa I thought, "That's who he was singing to!" I know having a commander that has protection from creatures is amazeballs for doing commander damage but I intentionally avoided going the route of relying on her for that. She's more there as a way to stop opponents from attacking and for providing another way to finish opponents after life switching. I also avoid using infect as much as possible in any of my decks just as a matter of (definitely misguided) principle.
DreadKhan on
The Masochism Tango
1 year ago
Just some 'bad' ideas to consider (I have some irregular views on ramp, to be polite), Subterranean Hangar is ramp that uses a land drop, very handy with a 7 mana Commander, either to get them out or recast them, Fountain of Cho is the White option. I threw cards like this in a deck on a lark, I was pretty impressed how they can play out in a deck that uses fairly splashy effects... this brings me to Grave Betrayal, this card is politely described as 'good with your Commander'. Another option to consider is bigger ramp, maybe Thran Dynamo, which takes you from 4 mana to enough to cast your Commander next turn, seems decent? Maybe Gilded Lotus, which takes you from 5 to 8, but also gives you coloured mana? Worn Powerstone is also interesting, it's not a great card but it's also not unplayable, wildly worse Sol Ring is also a good enough card, it just looks bad because Sol Ring exists. Another choice worth looking at that is relevant because of it's ceiling is Skyclave Relic, the kicker is a bunch, but that much mana next turn is advantageous. I get that your deck is trying to be fairly nimble, with lots of lower to the ground ramp, but I feel like with a 7 mana Commander that does this much you really want her out as quickly and consistently as possible.
If you like Indestructible sources, I think Gift of Doom is the best ever printed, Morph is incredibly hard to interact with once it's in play, and I'd like to think you'll have some sac fodder. It's also a combat trick fwiw, you've got Vigilance, and if they've got a big attacker this can deal with them and prevent certain types of removal, and it can blank stuff at the fastest speed possible.
Since your Commander has Protection from Creatures, I'd love to see if Inquisitor's Flail would work in here? By itself it turns your Commander into a 3 turn clock vs any opponent, and she blocks better since she'll deal double damage. It's less resources than Fireshrieker, but it completely stacks with it fwiw, if you get two doubles you're a 2 turn clock. Come to think of it I think I'd run Duelist's Heritage over Fireshrieker if you have access to White. Another 'out there' idea, but Grafted Exoskeleton plays well with your Commander, it turns her into a 2 turn clock by itself, and your Commander becomes a pretty nasty blocker too, and it obviously would play well with doublers. If you've got Protection from Creatures, you could try Pariah on your Commander to drag out games. It's worse if people play Red Burn effects in your area, but at least life loss effects don't interact with it, just damage. If you have Indestructible on something then Pariah looks even better.
I hope some of these ideas are useful, Big Teysa is a nifty Commander to see in action!
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