Grave Betrayal

Grave Betrayal

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Latest Decks as Commander

Grave Betrayal Discussion

aok1313 on MagicalHacker - List of All Free Value Cards

1 week ago

I feel like Black Market should go on this list since it spits black mana forever at you for just seeing a creature die. This leads into similar cards like Ashes of the Abhorrent, Grave Betrayal, Moonlit Wake, Revel in Riches, Shadows of the Past, to name a few of my favorites in this vein

Orange+ on Horobi and the Wailers

1 month ago

Hey, GrimlockVIII, thanks for you suggestions :)

I don't think Xenic Poltergeist will kill the target, because it is not a creature when it is targeted*. But as you mention, it would provide some utility by being able to kill artifacts in a two step process (first turn it into a creature, then second killing it with Horobi and an targeting ability).

I have played Grave Betrayal earlier, and it is a really good card. However, I took it out because it is very mana expensive, and because it was a bit chaotic to be playing everyone elses creatures. I think it could work well in this deck, but I just didn't enjoy playing it that much..

*Im happy to be corrected on this if Im wrong

GrimlockVIII on Horobi and the Wailers

1 month ago

Not sure if this is how the interaction specifically works, but you can use something like Xenic Poltergeist to target a non-creature artifact and then instantly destroy it if Horobi is on the field because it was targeted.

If that's not how that works, then turning noncreature artifacts into creatures is still very useful in a Horobi deck since that effectively becomes black artifact hate.

Grave Betrayal is also neat cuz you get to take control of the creatures you instantly destroy. At around 2 or 3 bucks it's still semi-budget friendly

asparling_tappedout on First to suffer: a deck for experimenting cards

2 months ago

Just as a heads up there griffstick: Thrilling Encore won't get you lands back from the graveyard. It specifies "creature cards" unfortunately. Grave Betrayal should work though.

legendofa on New Mechanics!!!

4 months ago

"Mind Break" seems like a unique card effect rather than a keywordable ability (and would use pskinn01's wording), and Stalking should put a stalk counter on target creature. Written out, I would template it as

Stalking (When ~ enters the battlefield, put a stalk counter on target creature. Whenever a creature with a stalk counter blocks or becomes blocked by a creature with stalking, the creature with a stalk counter gets -1/-1 until end of turn and the creature with stalking gets +1/+1 until end of turn.)

This seems like an effect for a supplemental set, like Commander or something. It's wordy and multi-layered, but I think it would be easy enough to understand on a small handful of cards.

Soul Stealer might be fair, it depends on the exact effect and power level of the cards it goes on. Grave Betrayal is a proto-version of this.

I'm a little wary of Tribal Power. Something like Goblin Grenade is already at the high end, and anything weaker for any of the most common tribes would be either be still too strong, or overly niche.

Contract would work as a triggered ability on common or activated ability on a rare. This one seems pretty solid.

discipleofgary73 on ⋖⋄ Tyrannus Primævo 2.6 ⋄⋗

4 months ago

Other land things to consider: Ancient Ziggurat , Thran Quarry , and Unclaimed Territory - just to have more options for the color-intensive dragons. There is also Bonders' Enclave , which could be useful if you feel the need for more card draw. Finally, if lands end up becoming too frequent end- to late-game, Tectonic Reformation might help get more dragons in hand.
I'm a huge fan of enchantments, and I think Curse of Opulence , Valakut Exploration and Mayael's Aria could do work for you here. And, if you wanted to cut instants out (and not activate anything during other players' turns), you could add in a Price of Glory . Though, alternatively, Lure of Prey could also be a very effective instant in this deck.
And lastly, mostly for the art, Grave Betrayal .

multimedia on vampire tribunal

5 months ago

Hey, you're welcome. Nice update so far.

Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .

For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.

Changes to consider to add these three are:

You still want to cut three cards to make 100. Cards to consider cutting:


My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.

The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.

Some examples of mana rock and budget land upgrades:

multimedia on Teysa Karlov EDH

6 months ago

Hey, well done for your first Commander deck. You have good card sense on a budget and seem to already understand the importance of mana curve :)

Open the Armory can get Skullclamp or Animate Dead . Court of Grace can create flying tokens, either an Angel or a Spirit and it can be repeatable draw with the monarch. Archon of Justice has a powerful die trigger with Teysa. Sun Titan can be repeatable reanimation and 3 CMC or less gives you many options of permanents to reanimate. Titan is excellent with Animate Dead .

Swords to Plowshares is a staple instant removal spell for white, but because Teysa is a Human then Dire Tactics is a less than $0.50 option. Generous Gift is a versatile instant removal spell. Austere Command is a versatile board wipe. Fanatical Devotion is a sac outlet for repeatable protection from most removal and in combat. Mentor of the Meek can be repeatable draw when creating 1/1 tokens.


Some cards to consider cutting:

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