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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
3 weeks ago
For decent salt but fun game I'd focus run some staxy type card.
Archfiend of Depravity weep tokens decks
Sepulchral Primordial steal 3 creature at once
Molten Primordial steal 3 creatures
Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness
Altar of Dementia free sac plus many more upsides
Syr Konrad, the Grim with cards entering and leaving graves a decent wincon
Hofri Ghostforge double use etbs with other upside
Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare
Burnished Hart ramp
Tragic Arrogance you choose kinda boardwipe
Command the Dreadhorde Greatness at any cost
Victimize 1 bad guy fir 2 good guys. Seems legit
Painful Truths draw 3
Skullclamp for all the dorks out there. Let's make them useful
Helm of Possession trade your borrowed creature for a newer model
Smothering Tithe do you pay the tax?
Leonin Arbiter did you pay that tax
Wayfarer's Bauble ramp
Ruthless Technomancer ramp reanimation
Hoarding Ogre budget ramp
Fracture flexible removal
Stinging Study good with commander
Archon of Emeria 1 spell per turn
Rule of Law 1 spell per turn
Any of the Fleshbag Marauder effects
Visions of Ruin ramp kinda but mostly removal
Thrilling Discovery card draw
Echo Chamber fun card
Spreading Plague neat includes not great
Grave Betrayal steal creatures
These are just a few ideas. You'll have to mess with it from there.
1 month ago
Welcome to the club, JHM921!
For this deck, I see a focus on getting Sarevok, Deathbringer as big as possible, but I also see some bits and pieces that I think can be switched out. Cards like Butcher of Malakir and Grave Betrayal would work better in a more graveyard-focused deck than what I think this deck wants to be. There's some ramp and mana modification, with Nature's Lore, Sakura-Tribe Elder, and similar cards, but I think some more early cards like Elves of Deep Shadow, Golgari Signet, and Elvish Mystic would help accelerate early game into mid game.
Virus Beetle, Ravenous Rats, and Festering Mummy are all kind of underwhelming in this deck. If you want to force discard, you either want to affect every opponent or choose the discard yourself, and Festering Mummy just has too small of an effect that the deck doesn't really have ways to capitalize on. I recommend adding some more targeted permanent destruction. Depending on how much money you're willing to spend, Nature's Claim, Maelstrom Pulse, Abrupt Decay, and Assassin's Trophy are all viable.
Since your commander is a big part of your win condition, you need to be able to protect it. Regenerate effects like Golgari Charm or Wrap in Vigor, indestructibility from Tamiyo's Safekeeping or Heroic Intervention, or simple unkillable-ness from Supernatural Stamina or Undying Malice will help keep Sarevok fresh and deathbringing.
Look through your deck, and for each card, ask yourself, "Why is this card in here? Does it advance my win condition? Does it remove an opponent's specific threat or problem? Does it protect my board?" If the answer to any of these is no, then it can probably be replaced with something more directed to this particular deck.
For some more specific suggestions, I assume Cloak of the Bat is to make Sarevok harder to block. I would switch that for something like Whispersilk Cloak. You don't have a solid Vampire base for Indulgent Aristocrat, and the Vampires you do have don't contribute much to your winning strategy, so I would save the Vampires for another deck.
I think if you tighten up the focus, this deck will become very solid. Happy brewing, and above all, have fun!
4 months ago
The video doesn't show, but I assume it's Jonathan Young's Cappena song?
5 months ago
Also, it's a bit expensive CMC-wise, but you might be able to pull off Grave Betrayal. Could help close some loops and make the most out of all your creature hate.
7 months ago
For Tutors: Ob Nixilis, Unshackled
Lots of good creature steal stuff out there.
Act of Treason
Claim the Firstborn
Rise from the Grave
Old Man of the Sea
So many more. This just scratches the surface.
9 months ago
9 months ago
Right on both counts I think. Like you said, Gisa isn't especially better than any other Threaten effect, and I basically look at it as being slightly cheaper Grave Betrayal which I don't run both for it's MV and for the fact that the effect isn't that important.
generally most of the time this deck ends up killing opponent's creatures with things like Grave Pact or Fleshbag Marauder kinds of effects, so there's definitely some ability to get the triggers, but that's also putting the choice in your opponent's hand, so you'll usually end up with a token or meh creature you don't particularly need.
All in all, I just think there's better 4 drops to run than Gisa, Glorious Resurrector.
as for Resculpt, I agree, it's generally worse than Reality Shift. however it's still a 1U instant speed exile effect, so it's definitely got a place in some decks. exile based spot removal is an important effect to have, so whatever you choose I'd recommend having at least a few such cards if you can. Ravenform is a similar card, but sorcery speed certainly hurts it compared to other options. Deadly Rollick is also out of many player's budgets I'd imagine.
11 months ago
Profet93 Thank you for your feedback! You make very valid points, especially regarding some points of redundancy which I might trim out. I would definitely take some of your advice in my more competitive build of this same list, though less so with this list, which is geared to be more casual (though still powerful and synergistic). I put a lot of thought into diversifying the play lines for this list, and in livening up the experience for both me and other players. Allow me to explain some of those thoughts:
First, you say yourself, stealing cards is fun, which is exactly why I have included it in the list. Now, Hedonist's Trove is objectively bad, but I have kept it here because it is a direct sideboard swap with Grave Betrayal in my competitive version of this list.
Also, I would contend that Thieving Amalgam is less about stealing cards and moreso about having 2/2 bodies which will die to MG as long as there is at least one 1/1 on the field. Rakshasa Debaser likewise has a hidden utility, in that it can die to a MG wipe and then help rebuild our board after.
Second, you highlight as a negative that some cards (Endbringer's Revel, Ob Nixilis, and Witch Engine) benefit the opponent, but I've included them here precisely for their political value. This deck often becomes arch enemy no matter if we are playing a casual table or a competitive one (people don't like all their stuff dying), so it's useful to have a couple bargaining chips that at least help soften the blow when we do something mean. Endbringer's Revel is a prime example of this. Witch Engine also dies to MG so it's less of a liability than you might think.
All that said, from your suggestion I might consider eliminating Trove and putting Debaser in its place as a swap option with Betrayal, then adding a basic or a rock. Again, thanks for commenting!