Grave Betrayal

Grave Betrayal


Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

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Grave Betrayal Discussion

Lokotor on Marchesa, The Black Rose - Primer

3 weeks ago


Right on both counts I think. Like you said, Gisa isn't especially better than any other Threaten effect, and I basically look at it as being slightly cheaper Grave Betrayal which I don't run both for it's MV and for the fact that the effect isn't that important.

generally most of the time this deck ends up killing opponent's creatures with things like Grave Pact or Fleshbag Marauder kinds of effects, so there's definitely some ability to get the triggers, but that's also putting the choice in your opponent's hand, so you'll usually end up with a token or meh creature you don't particularly need.

All in all, I just think there's better 4 drops to run than Gisa, Glorious Resurrector.

as for Resculpt, I agree, it's generally worse than Reality Shift. however it's still a 1U instant speed exile effect, so it's definitely got a place in some decks. exile based spot removal is an important effect to have, so whatever you choose I'd recommend having at least a few such cards if you can. Ravenform is a similar card, but sorcery speed certainly hurts it compared to other options. Deadly Rollick is also out of many player's budgets I'd imagine.

burstingdecadence on Yandere Simulator: "SWEET" Ver. :)

3 months ago

Profet93 Thank you for your feedback! You make very valid points, especially regarding some points of redundancy which I might trim out. I would definitely take some of your advice in my more competitive build of this same list, though less so with this list, which is geared to be more casual (though still powerful and synergistic). I put a lot of thought into diversifying the play lines for this list, and in livening up the experience for both me and other players. Allow me to explain some of those thoughts:

First, you say yourself, stealing cards is fun, which is exactly why I have included it in the list. Now, Hedonist's Trove is objectively bad, but I have kept it here because it is a direct sideboard swap with Grave Betrayal in my competitive version of this list.

Also, I would contend that Thieving Amalgam is less about stealing cards and moreso about having 2/2 bodies which will die to MG as long as there is at least one 1/1 on the field. Rakshasa Debaser likewise has a hidden utility, in that it can die to a MG wipe and then help rebuild our board after.

Second, you highlight as a negative that some cards (Endbringer's Revel, Ob Nixilis, and Witch Engine) benefit the opponent, but I've included them here precisely for their political value. This deck often becomes arch enemy no matter if we are playing a casual table or a competitive one (people don't like all their stuff dying), so it's useful to have a couple bargaining chips that at least help soften the blow when we do something mean. Endbringer's Revel is a prime example of this. Witch Engine also dies to MG so it's less of a liability than you might think.

All that said, from your suggestion I might consider eliminating Trove and putting Debaser in its place as a swap option with Betrayal, then adding a basic or a rock. Again, thanks for commenting!

Hav0cD3m0n on Toshiro Umezawa, Death-slinger

3 months ago

Sorry, some of the cards won't be so budget. But they could help you a lot I think.

Gisa, Glorious Resurrector, Chainer, Dementia Master and Grave Betrayal for mass reanimation.

Army of the Damned, Rise of the Dread Marn, Exsanguinate and Torment of Hailfire are good wincons.

Hellish Rebuke can really hurt the token or aggro deck

Nighthowler can make your commander lethal.

Malakir Rebirth  Flip is just great protection and can be a land if you need it.

Dracoson on Tergrid vs other Grave interactions

3 months ago

In the example cited, there's a different outcome for each.

Grave Betrayal sets up a delayed trigger for the beginning of the next end step. As Tergrid, God of Fright  Flip's triggered ability goes on the stack without delay. So if a creature is sacrificed by someone other than you, Tergrid will bring it back under your control, and Grave Betrayal will have nothing to return. If a creature an opponent controls dies, but was not sacrificed, Tergrid will not trigger, and Grave Betrayal will bring it back at the next end step (assuming it hasn't left the graveyard for some other reason).

Now, Dauthi Voidwalker is different, as it has a replacement effect instead of a triggered ability. While it is on the battlefield, your opponents cards never go to the graveyard, they go to exile so they cannot be returned by Tergrid's triggered ability.

Finally, let's use Lim-Dul the Necromancer as a third relevant example. As both Tergrid and this have triggers that go onto the stack right away, you will choose which order they go on the stack. Whichever one resolves first will return the creature.

Samus_Saran on Tergrid vs other Grave interactions

3 months ago

Tergrid, God of Fright  Flip

How does the Grave thing works with Tergrid and another Example, if I have both on the Field?


Grave Betrayal or Dauthi Voidwalker

Lokotor on Marchesa, The Black Rose - Primer

4 months ago


I'm not really vibing with it for this list. If you're running Grave Betrayal then it's an easy swap in my opinion.

I think this card plays better in a Threaten build than it does in an aristocrats build, so if your list is more in that vein then it might be something to consider.

aok1313 on MagicalHacker - List of All Free Value Cards

4 months ago

I feel like Black Market should go on this list since it spits black mana forever at you for just seeing a creature die. This leads into similar cards like Ashes of the Abhorrent, Grave Betrayal, Moonlit Wake, Revel in Riches, Shadows of the Past, to name a few of my favorites in this vein

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