Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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|Commander / EDH||Legal|
Grave Betrayal occurrence in decks from the last year
Latest Decks as Commander
Grave Betrayal Discussion
4 weeks ago
Hey, you're welcome. Nice update so far.
Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .
For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.
Changes to consider to add these three are:
- Captivating Vampire --> Bloodbond Vampire
- Drana, Liberator of Malakir --> Blood Baron of Vizkopa
- Sol Ring --> Teysa Karlov
You still want to cut three cards to make 100. Cards to consider cutting:
- Thief of Blood : Thief removes all counters from your creatures too and Edgar puts counters on your creatures.
- Ethereal Absolution
- Grave Betrayal
My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.
The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.
Some examples of mana rock and budget land upgrades:
- Arcane Signet --> Drana, Kalastria Bloodchief
- Orzhov Signet --> Kheru Bloodsucker
- Boros Signet --> Malakir Cullblade
- Rakdos Signet --> Blood for Bones
- Caves of Koilos --> Forsaken Sanctuary
- Exotic Orchard --> Boros Guildgate
- Battlefield Forge --> Stone Quarry
- Smoldering Marsh --> Rakdos Guildgate
- Tainted Field --> Orzhov Guildgate
1 month ago
Hey, well done for your first Commander deck. You have good card sense on a budget and seem to already understand the importance of mana curve :)
Open the Armory can get Skullclamp or Animate Dead . Court of Grace can create flying tokens, either an Angel or a Spirit and it can be repeatable draw with the monarch. Archon of Justice has a powerful die trigger with Teysa. Sun Titan can be repeatable reanimation and 3 CMC or less gives you many options of permanents to reanimate. Titan is excellent with Animate Dead .
Swords to Plowshares is a staple instant removal spell for white, but because Teysa is a Human then Dire Tactics is a less than $0.50 option. Generous Gift is a versatile instant removal spell. Austere Command is a versatile board wipe. Fanatical Devotion is a sac outlet for repeatable protection from most removal and in combat. Mentor of the Meek can be repeatable draw when creating 1/1 tokens.
Some cards to consider cutting:
2 months ago
2 months ago
Holy Broly, this is even more terrible than I had imagined. Some other cards to consider:
Painful Quandary is simply beyond obnoxious here. The Eldest Reborn is similarly nasty. Might I suggest Grave Betrayal for when Tegrid isn't around? Merciless Executioner and Syphon Flesh are more sac-effects. What's more, maybe Grave Pact , Dictate of Erebos and maybe Butcher of Malakir . Oh, and in case you want to play the nastiest boardwipe ever: Torment of Hailfire .
3 months ago
Daxos the Returned might give a couple more exp counters but more importantly use the ones you already have to make blockers etc.
Tariel, Reckoner of Souls can bring out all the guys you murdered
Proliferate affects Exp counters so anything with that would help.
3 months ago
Orange+: Thank you for the kudos.
The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...
The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.
There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.
There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.
4 months ago
Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.
You don't have enough +1/+1 counter cards to make it worth including payoffs for.
If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.
You could do with a bit more ramp and a LOT more card draw.
Cards that are probably cuttable include:
Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.
Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).
Grave Betrayal: such a sweet card, but much too slow.
Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.
Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.
Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.
Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.
Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.
Planewide Celebration: 7 mana to proliferate four times? No.
Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.
Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.
5 months ago
Have you thought about adding Grave Betrayal? It is a bit pricy on the CMC, but I think it would fit nicely with the theme.