Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Printings View all
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Grave Betrayal Discussion
1 month ago
If you enjoy stealing other people's creatures, I would maybe consider adding Insurrection and Grave Betrayal. Though they're both on the higher mana cost side, they can be really fun! I also personally enjoy running Jokulhaups and Obliterate in my own Marchesa deck because they can pretty much be game winners, wiping out your opponents and you have a huge headstart over them with everything that came back. They also combine really well with Grave Betrayal.
2 months ago
Cuts: Rampaging Baloths, it is a good stuff card, but not a lot of synergy with your deck.
Mazirek, Kraul Death Priest, you don't seem to have the go wide strategy that makes this card worth the slot.
Grave Betrayal, since you are sacrificing the creatures you steal I don't think this will work the way you want it to work.
2 months ago
Grave Betrayal and Insurrection would go well in here. As well as other spells allowing you to steal creatures such as Mob Rule, Ray of Command, Act of Aggression etc... But I like the idea of using creatures with the same ability because you can re-use them off of Marchesa's ability.
3 months ago
4 months ago
I feel much better about your creature base. However you should lose Gustcloak Cavalier just not that good for 5 mana. Also you are a little high on 7 mana cards. Sure you get to cast many for free but too many might still get stuck in your hand with so few ways to put them back on top from your hand.
Maybe swap out Nezahal, Primal Tide and Grave Betrayal. You could put in Venser's Journal and Reanimate for similar cheaper effects. The journal still gives you no max hand size but adds a little life gain buffer each turn and reanimate only brings back one creature but it can hit anyones graveyard not just your own... also only costs one so is flippable.
Also to bring costs down a little further I would swap out Avacyn, Guardian Angel for Mother of Runes. Effectively does the same thing but only able to protect one creature a turn which should be fine. Also has the added benefit of making a creature unblockable if the opponent only controls one color creature.
Lastly take out Nullstone Gargoyle. This card is brutal and obnoxious and won't make you any friends. Which is normally fine in this game but this card also affects YOU, and your deck isn't built to play around it. If you haven't cast a non-creature and yennett flips one this guy counters it... kind of a nonbo. Maybe replace it with something like Diluvian Primordial (though 7 is much better CMC) or Necromancy for another reanimation spell that can target opponents creatures as well.
4 months ago
Hey, looks like your going for a Zombie tribal theme.
Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.
I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.
Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.
Cards to consider cutting:
- Evolving Wilds
- Cabal Stronghold: don't need this land since you have Coffers.
- Dimir Aqueduct
- Golgari Rot Farm
- Simic Growth Chamber
- Font of Fertility
- Curse of Disturbance
- Curse of Predation
- Curse of Death's Hold
- Curse of Misfortunes
- Cruel Reality
- Door of Destinies
- Springbloom Druid
- Vile Rebirth
- Casualties of War
- Geralf's Mindcrusher
- Vulturous Zombie
- Perpetual Timepiece
- Gilded Lotus
- Amulet of Vigor: not worth playing just to have Bounce lands ETB untapped.
- Soulless One
- Gravebreaker Lamia
- Havengul Lich
- Nyxbloom Ancient
- Grave Betrayal
- Deadbridge Chant
- Bow of Nylea
- Greater Good
- Sultai Ascendancy
- Eternal Skylord
- Underrealm Lich
- Jarad, Golgari Lich Lord
- God-Eternal Bontu
- God-Eternal Rhonas
- Fallen Shinobi
- Unbreathing Horde
- Black Market
- Corpse Harvester
To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.
20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.
I offer more advice if you would like. Good luck with your deck.
5 months ago
Noosegraf Mob -> Syr Konrad, the Grim : This decision was between Noosegraf Mob and Marionette Master. Noosegraf seemed the better choice to cut since Marionette makes 3 tokens on ETB as opposed to waiting for players to cast spells. Syr Konrad is a good alternate commander for this deck and pairs well with the theme to dish out some damage.
Champion of Stray Souls -> Living Death : Tough decision since this feels like a good home for Champion of Stray Souls, but it costs so much to get out and use it's ability. I'll still try to get him in the deck, but unless I cheat him out with Hell's Caretaker or something similar his cost is hard to justify. Living Death is an all-star recursion piece and works well with Grave Pact-like abilities.
5 months ago
I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.
Biggest room for improvement:
Resolve the small issues (See below)
Issues that I see:
-Few ways of protecting Kaalia
-Few ways of drawing cards
-Slightly not enough ramp, try adding 2 more
-Too high CMC on non-angel/demon/dragon cards
-Few ways of removing single targets
-Slightly too many board wipes
-Slightly too few lands, adding a few will allow you to have more keep-able hands
Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)
Talisman of Indulgence (2.3)
Fellwar Stone (3.5)
Coldsteel Heart (1.5)
Chaos Warp (1.5)
Harvester of Souls (1.3)
Bloodgift Demon (1)
Demonlord Belzenlok (.8)
Boros Charm (2.5)
Apostle's Blessing (.25)
Giver of Runes (3)
Caves of Koilos (1)
The total for cards to add should only be about $25
Cards to take out to make room:
The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.
Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land
Battle lands (1) https://mtg.gamepedia.com/Battle_land
Check lands (3) https://mtg.gamepedia.com/Check_land
Filter lands (3) https://mtg.gamepedia.com/Filter_land
Shock lands (2) https://mtg.gamepedia.com/Shock_land
Fetch lands (3) https://mtg.gamepedia.com/Fetch_land