Grave Betrayal

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Grave Betrayal

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

IHATENAMES on Tariel wrecker of holes

3 weeks ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

legendofa on Giant, Deathbringer

1 month ago

Welcome to the club, JHM921!

For this deck, I see a focus on getting Sarevok, Deathbringer as big as possible, but I also see some bits and pieces that I think can be switched out. Cards like Butcher of Malakir and Grave Betrayal would work better in a more graveyard-focused deck than what I think this deck wants to be. There's some ramp and mana modification, with Nature's Lore, Sakura-Tribe Elder, and similar cards, but I think some more early cards like Elves of Deep Shadow, Golgari Signet, and Elvish Mystic would help accelerate early game into mid game.

Virus Beetle, Ravenous Rats, and Festering Mummy are all kind of underwhelming in this deck. If you want to force discard, you either want to affect every opponent or choose the discard yourself, and Festering Mummy just has too small of an effect that the deck doesn't really have ways to capitalize on. I recommend adding some more targeted permanent destruction. Depending on how much money you're willing to spend, Nature's Claim, Maelstrom Pulse, Abrupt Decay, and Assassin's Trophy are all viable.

Since your commander is a big part of your win condition, you need to be able to protect it. Regenerate effects like Golgari Charm or Wrap in Vigor, indestructibility from Tamiyo's Safekeeping or Heroic Intervention, or simple unkillable-ness from Supernatural Stamina or Undying Malice will help keep Sarevok fresh and deathbringing.

Look through your deck, and for each card, ask yourself, "Why is this card in here? Does it advance my win condition? Does it remove an opponent's specific threat or problem? Does it protect my board?" If the answer to any of these is no, then it can probably be replaced with something more directed to this particular deck.

For some more specific suggestions, I assume Cloak of the Bat is to make Sarevok harder to block. I would switch that for something like Whispersilk Cloak. You don't have a solid Vampire base for Indulgent Aristocrat, and the Vampires you do have don't contribute much to your winning strategy, so I would save the Vampires for another deck.

I think if you tighten up the focus, this deck will become very solid. Happy brewing, and above all, have fun!

seshiro_of_the_orochi on Old Money

4 months ago

The video doesn't show, but I assume it's Jonathan Young's Cappena song?


Hedonist's Trove and Grave Betrayal would be "fun" additions.

KongMing on The Black Machine

5 months ago

Also, it's a bit expensive CMC-wise, but you might be able to pull off Grave Betrayal. Could help close some loops and make the most out of all your creature hate.

Lokotor on Marchesa, The Black Rose - Primer

9 months ago

yeti1069

Right on both counts I think. Like you said, Gisa isn't especially better than any other Threaten effect, and I basically look at it as being slightly cheaper Grave Betrayal which I don't run both for it's MV and for the fact that the effect isn't that important.

generally most of the time this deck ends up killing opponent's creatures with things like Grave Pact or Fleshbag Marauder kinds of effects, so there's definitely some ability to get the triggers, but that's also putting the choice in your opponent's hand, so you'll usually end up with a token or meh creature you don't particularly need.

All in all, I just think there's better 4 drops to run than Gisa, Glorious Resurrector.

as for Resculpt, I agree, it's generally worse than Reality Shift. however it's still a 1U instant speed exile effect, so it's definitely got a place in some decks. exile based spot removal is an important effect to have, so whatever you choose I'd recommend having at least a few such cards if you can. Ravenform is a similar card, but sorcery speed certainly hurts it compared to other options. Deadly Rollick is also out of many player's budgets I'd imagine.

burstingdecadence on Yandere Simulator: "SWEET" Ver. :)

11 months ago

Profet93 Thank you for your feedback! You make very valid points, especially regarding some points of redundancy which I might trim out. I would definitely take some of your advice in my more competitive build of this same list, though less so with this list, which is geared to be more casual (though still powerful and synergistic). I put a lot of thought into diversifying the play lines for this list, and in livening up the experience for both me and other players. Allow me to explain some of those thoughts:

First, you say yourself, stealing cards is fun, which is exactly why I have included it in the list. Now, Hedonist's Trove is objectively bad, but I have kept it here because it is a direct sideboard swap with Grave Betrayal in my competitive version of this list.

Also, I would contend that Thieving Amalgam is less about stealing cards and moreso about having 2/2 bodies which will die to MG as long as there is at least one 1/1 on the field. Rakshasa Debaser likewise has a hidden utility, in that it can die to a MG wipe and then help rebuild our board after.

Second, you highlight as a negative that some cards (Endbringer's Revel, Ob Nixilis, and Witch Engine) benefit the opponent, but I've included them here precisely for their political value. This deck often becomes arch enemy no matter if we are playing a casual table or a competitive one (people don't like all their stuff dying), so it's useful to have a couple bargaining chips that at least help soften the blow when we do something mean. Endbringer's Revel is a prime example of this. Witch Engine also dies to MG so it's less of a liability than you might think.

All that said, from your suggestion I might consider eliminating Trove and putting Debaser in its place as a swap option with Betrayal, then adding a basic or a rock. Again, thanks for commenting!

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