|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Gift of Paradise
Enchantment — Aura
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Gain two mana of any one colour."
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Gift of Paradise Discussion
1 day ago
Hey, interesting concept for a brew.
Consider Gift of Paradise? It's a very good card with ramp and Teferi since you can untap the enchanted land with his +1 ability. Paradise also gains you life and that seems to be a theme of the deck. There's currently 62 cards here consider cutting 1x March and 1x Insight to make 60 cards?
1 week ago
So splash green for some Circuitous Routes, maybe some Gift of Paradises too to help with ramp/fixing. And some Nezahal, Primal Tides for the sideboard for the big creature side. That's a neat idea, I do have a temur ramp deck in magic arena right now I've been toying with, focusing around kicking Fight with Fire and copying it with Expansion / Explosion that is pretty fun. Could combine the two ideas into one deck, but I'll need to think about how I'll go about building a Thousand-Year Temur deck.
Thanks for the thoughts! I have more brewing to do...
3 weeks ago
In my first couple play tests with Chromatic Lantern in place of Gift of Paradise I feel like it has gone well. In this testing I have also confirmed the desperate need for Stomping Ground in the mana base. Many situations fall short without it.
3 weeks ago
Hey OH, I suggest looking for inspiration from the current Golgari decks in Standard by including the graveyard engine of Find / Finality and Golgari Findbroker. This is a more consistent graveyard engine than Journey.
This doesn't mean you should cut blue; blue can make your deck unique, if you care about that. You can plug Muldrotha into Golgari and blue gives you Thief of Sanity, Hostage Taker as well as sideboard Negate. These are cards that Golgari doesn't have access to. Thief, Hostage are excellent creatures to recur especially Thief because he's going to die; your opponent can't let him stay alive. Having ways to recur him puts a lot of pressure on your opponent to have removal at the right time. Thief is good with Find; for two mana recurring it and another creature is great value.
Muldrotha can benefit from ramp because it's a six drop creature and you want lot of mana to be able to play multiple permanents from your graveyard each turn. Consider Gift of Paradise? Muldrotha and Findbroker can recur it, it can help to make blue mana and the 3 life gain is relevant. Paradise can also help to cast all the four drops which there's a lot of them you want to play. I like Paradise as ramp with main deck Finality and sideboard Ritual of Soot.
To play Thief you'll want minimum 12 sources of blue to consistently be able to play it turn three. An example: 4x Watery Grave, 4x Hinterland Harbor, 3x Drowned Catacomb, 1x Island. Vraska, Golgari Queen +2 sac seems good with Muldrotha and if Vraska dies then Muldrotha or Findbroker can recur her.
Good luck with your deck.
3 weeks ago
The reason Gift of Paradise is in the deck originally is because of the number of Double Mana Symbols of one color in the casting cost of my creatures. Urban Utopia doesn't fulfill that same requirement. Being able to cast Lyra or Phoenix or any of the Double Green cards is super important to the deck.
4 weeks ago
Looking for some suggestions on ways to replace Gift of Paradise in this deck.It has been under-performing recently.
1 month ago
1 month ago
I would like to further develop it or maybe tricolor it somehow?