|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Gift of Paradise
Enchantment — Aura
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Gain two mana of any one colour."
Gift of Paradise Discussion
15 hours ago
I tested this against a Burn deck, as I thought that would be the most challenging for it.
I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.
Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.
Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.
If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.
A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.
In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.
That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.
Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.
Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.
This would have been especially good against Burn, as few of your Creatures stayed on the field.
That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.
Declaration in Stone is also good. You'll have to play around to see what works the best.
As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.
In my opinion, these could be cut back to 3:
That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.
This is particularly pertinent for lands, which often show up with more regularity.
Hope that helps.
1 month ago
I would suggest playing the deck a bit first to see what you think the deck doesn't need. But to me it looks like you might have a lot more ramp then you need. i personally would remove Gift of Paradise and New Horizons as your main enchantment remover hit's your's too. I also think Gaea's Anthem doesn't have a big impact and also has thee same problem as i mentioned for thee other cards.
1 month ago
Curious Pair is extremely underpowered. Replace it with Gingerbrute , who is aggro + food + unblockable + extra triggers for Wildborn . Put in the Wicked Wolf s, and cut the ramp ( Paradise Druid and Gift of Paradise at least, maybe not Gilded Goose ) since your only expensive card is Garruk . Overgrown Tomb needs to be in this deck. If you need lands to replace, replace Temple of Malady (scry 1 is okay, but tapped lands are bad).
1 month ago
I agree with Darth 100%
I would remove Drawbridge, Witchstalker, Maraleaf, Rosethorn, and Sporecap and replace them with mana dorks.
Absolutely all but Henge could go otherwise aside from your creature spells.
I would suggest some draw, since you want/will have a lot of mana to play with, might as well have the stuff you need. You got Harmonize and Tormenting Voice to name a few. Or go with fetch spells to grab whichever lands you need fixed Rampant Growth
and if you want to keep their hands off your stuff Whispersilk Cloak / Ranger's Guile / Swiftfoot Boots / Lightning Greaves / Alpha Authority are some fairly budgeted options. Otherwise if you wanna throw a Asceticism , I mean what could it hurt?
3 months ago
Kiora, Behemoth Beckoner can be used for mana. How: tap lands, Kiora untaps one, tap it again for more mana.
3 months ago
Too many singletons. Choose the best and most broadly effective spells, increase most of those to 4x and cut the rest or use to create a sideboard.
Swap out Gift of Paradise for Overgrowth , or, if you want to spend more money, Utopia Sprawl . Fertile Ground would be pretty good, too. Get your ramp started on T1 as often as possible. Cut Arboreal Grazer. Full set of Blisterpod.
If you end up with a lot of small creatures, Scale Up would help.
3 months ago
So CheeseE, should I replace some Explosive Vegetation and Gift of Paradise with cheaper options, like Sylvan Caryatid ? My goal is to make the deck somewhat more competitive, but not to a crazy level. The decks I build are mainly budget decks I use to compete with my friends. So while it should be good, it also should be somewhat inexpensive.
I was also wondering if you think the deck's defense against control is strong enough. One of the main goals of this deck is to shut down control, but I'm not sure it accomplishes this. Is there anything I should do to improve it in this regard?
Gift of Paradise occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.01%