Gift of Paradise

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Gift of Paradise

Enchantment — Aura

Enchant - Land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "T: Add two mana of any one color to your mana pool."

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Gift of Paradise Discussion

Papa_Dingo on Standard "Fishamog" [U/G Ramp(ish)]

2 days ago

I made some room for Naga Vitalist but I also really like the Gift of Paradise + Hope Tender combo. I don't have much room for Hope Tender unfortunately so I used Weaver of Currents instead since it you get 1 extra mana, but I'll probably end up play testing both Weaver of Currents and Gift of Paradise and see which works better. Thanks for the feedback!

Guy_Sensei on Standard "Fishamog" [U/G Ramp(ish)]

2 days ago

Ramp effects like Gift of Paradise would work. You can then change your Naga Vitalist against Hope Tender.

xoorath on Huatli: The only dino gyno I know...

3 days ago

Mirror matchup against Ixalan Dino

You rolled 7. I rolled 1. You're on the play.

Your hand: Mountain, Aether Hub, 2x Gift of Paradise, Walking Ballista, Cast Out, Rhonas the Indomitable. Seems good if we can cast one gift of paradise. Keep.

My hand: Plains, Forest, Attune with Aether, Rootbound Crag, Otepec Huntmaster, 2x Ripjaw Raptor. Snap keep.

T0, you: Mountain pass.

T0, me: Draw Regisaur Alpha. Play Forest, cast Attune with Aether finding Forest. pass

(you: 20life, me: 20life + 2energy)

T1, you: Draw Drover of the Mighty. Play Aether Hub, tap for green casting Drover of the Mighty. (so long as there's no removal this turn, gift of paradise comes down more reliably next turn.)

T1, me: Draw Attune with Aether. Play Rootbound Crag. Cast Otepec Huntmaster (turn 3 ripjaw will be sweet)

(you: 20life, me: 20life + 2energy)

T2, you: draw Aether Hub. Play Aether Hub. Tap Drover of the Mighty for green, hub and mountain to cast gift of paradise targeting the untapped aether hub.

T2, me: draw Kinjalli's Caller. Play Plains, cast Kinjalli's Caller, pay two green for Ripjaw Raptor. Tap Otepec Huntmaster to give ripjaw haste, swing for 4.

(you: 16life 1energy, me: 20life + 2energy)

T3, you: draw Drover of the Mighty. Will probably need to Cast Out that ripjaw, I'll wait to do it once I know if there's a bigger threat.

T3, me: draw Kinjalli's Sunwing. Play Forest, pay three for Regisaur Alpha creating a token. I'm tempted to also cast the sunwing and attack with the team, but I'm scared you might have mana up for Settle the Wreckage. I play it safe, tapping the huntmaster to give Regisaur Alpha haste, and swing with him, the token, and ripjaw. You chump Regisaur alpha, tapping Drover of the Mighty for mana, and cast Cast Out targeting ripjaw, taking 3. You hope to draw an answer or something that will turn on rhonas. Post combat I cast Kinjalli's Sunwing, hoping to make blocking impossible for lethal next turn.

(you: 13life 1energy, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Play Rhonas the Indomitable tapped.

T4, me: draw Drover of the Mighty. Cast Ripjaw Raptor. Swing for 15.

I got a crazy good opening hand, and you couldn't turn on Drover of the Mighty with your construct and god creatures. A lack of synergy probably hurt the odds, but you were up against a tough hand. Onto game 2!

You bring in 2 Lightning Strike hoping to kill the mana dorks. Take out 2 Cast Out. Dino's is going wide, cheaper spot removal will probably help more.

I bring in Settle the Wreckage, and two Abrade. Going down two Charging Monstrosaur, one Carnage Tyrant. Rational is similar, I want the mana dorks gone. I also think the matchup will be a bit grindy, and nuking some attackers will be relevant. It might get you to a high cost dino, so I'll have to be careful.

Your hand: One Sheltered Thicket and only one Commune with Dinosaurs to fix. Too risky, mul to 6.Your hand: 2 Forest, Abrade, Walking Ballista, Carnage Tyrant, Regisaur Alpha. That's better, but I'll need red. Might be able to ballista a drover of the mighty if I need to. Keep.

My hand: Aether Hub, Forest, Attune with Aether, Rootbound Crag, Kinjalli's Sunwing, Savage Stomp, Regisaur Alpha. Keep.

T0, you: Play Forest, pass.

T0, me: Draw Rootbound Crag, Play Forest, Attune with Aether for a Plains. pass.

(you: 20life, me: 20life + 2energy)

T1, you: Draw Abrade, play Forest. pass.

T1, me: Draw Aether Hub. Play Rootbound Crag.

(you: 20life, me: 20life + 2energy)

T2, you: Draw Sunpetal Grove. Play Sunpetal Grove, pass.

T2, me: Draw Drover of the Mighty. Play Kinjalli's Sunwing, pass.

(you: 20life, me: 20life + 2energy)

T3, you: Draw Rootbound Crag (good timing!). Play Rootbound Crag.

T3, me: Draw Ripjaw Raptor. Play Rootbound Crag, swing for 2 flying. You Abrade the Kinjalli's Sunwing. Second main I play Ripjaw Raptor.

(you: 20life, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Pay 4, Walking Ballista with x=2. Really hoping we have a better answer to ripjaw than a ton of pings....

T4, me: draw Aether Hub. Cast Savage Stomp targeting the ballista. In response you remove both counters and hurt me for 2. Savage Stomp has no legal target as it resolves, resolves and fizzles, no counter for ripjaw. Ripjaw swings for 4. Post combat, play Drover of the Mighty.

(you: 16life, me: 18life + 2energy)

T5, you: draw Sunpetal Grove. Play Sunpetal Grove, cast Regisaur Alpha. Going to stay back on defense...

T5, me: draw Inspiring Vantage. Play Inspiring Vantage tapped. Pay 5 for regisaur, making a token. Swing with ripjaw, the token, and drover of the mighty. You want to regain some board state. You have Regisaur Alpha block drover, and the tokens trade. Tokens die, drover dies.

(you: 12life, me: 18life + 2energy)

T6, you: draw Lightning Strike. Play Regisaur Alpha making a token.

T6, me, draw: Drover of the Mighty. Play Aether Hub. I swing with the team. You have one Regisaur Alpha block a token. The other Regisaur Alpha blocks drover of the mighty. Your token chumps Regisaur Alpha. My Drover of the Mighty and tokens both die, you take 4. Postcombat I play Drover of the Mighty

(you: 8life, me: 18life + 2energy)

T7, you: Draw Walking Ballista. Passing the turn, thinking about blocks that need to happen. Hoping to profitably trade with better followups in hand.

T7, me: Draw Savage Stomp. I cast Savage Stomp targeting my Ripjaw Raptor and your Regisaur Alpha. Resolves, I draw a Drover of the Mighty. I move to combat, swing with the team. You Abrade the Ripjaw Raptor now that it's taken damage. I draw Kinjalli's Sunwing but ripjaw dies. You consider profitably blocking the Drover of the Mighty, tough call. You know if I have a poor followup it's a decent out to trade with the alpha's next turn. You go for it, killing Drover of the Mighty and taking 4. Postcombat I play Drover of the Mighty and Kinjalli's Sunwing.

(you: 4life, me: 18life + 2energy)

T8, you: draw Glorybringer. not bad! We can't attack and exert yet though because of the sunwing. Other options.... hm. We can abrade the sunwing, ballista X=1 and have it semi-trade with Drover of the Mighty by pinging it, once we trade Regisaur Alpha's. It does mean drover hits us for 3, but it dies once there's no more dinos. It's probably the best line from here. We cast Walking Ballista tapped X=1 leaving up red mana.

T8, me: draw Savage Stomp. That'll probably do it. I cast Savage Stomp targeting my Regisaur Alpha and your Regisaur Alpha. Mine gets a counter and yours dies. You start seeing another line of survival. I swing with the team. You Abrade the sunwing. You remove a counter from Walking Ballista shooting down regisaur alpha (who's taken 4 damage). Drover of the Mighty shrinks and hits you for 1. That was close....!

(you: 3life, me: 18life + 2energy)

T9, you: draw Rhonas the Indomitable. You know I have one card in hand and 6 mana up. So I either couldn't cast a Gishath, Sun's Avatar, have a hastey Charging Monstrosaur, or no action in hand... That's good news, we might have stabalized. You're missing second red source to play Glorybringer, so you cast Rhonas the Indomitable and hope Lightning Strike in hand will be enough.

T9, me: Draw Samut, the Tested. Nice, I can ping for two for the win if I get through with Drover of the Mighty. I'll try, and swing for 1 without showing samut. You think about the impact. Maybe I'm just chipping in to win a few turns from now, or maybe there's a combat trick? You don't think there's shock since lightning strike is probably better, but you know you'd be dead to lightning strike anyways. You decide not to take the risk and Lightning Strike drover the mighty. Postcombat I play samut, tick her down and hit you for 2.

(you: 1life, me: 18life + 2energy)

T10, you: draw Mountain. Holy crap, yes. You play Mountain, cast Glorybringer. Rhonas the Indomitable swings at samut. You leave glory bringer back since it can be a blocker. If Glorybringer is removed rhonas couldn't block anyways, so might as well keep a blocker in the air.

T10, I draw Charging Monstrosaur. I play it, swing for 5. You block. I trample for 1 damage. GG.

Wow, what close match. I had you on the backfoot for so long, but you kept on stabalizing. Rhonas the Indomitable is such a good card, but really can't stabalize on his own. Again Kinjalli's Sunwing was a big player, kept blockers tapped and is super good against Glorybringer. I'd suggest some of them in the sideboard at least against creature matchups. Can play a big role offensively and defensively against haste.

xoorath on Ixalan Dino

3 days ago

If you're interested, here's a write-up of some games against my similar naya dino deck. Trying to practice against the mirror. Huatli: The only dino gyno I know...

You rolled 7. I rolled 1. You're on the play.

Your hand: Mountain, Aether Hub, 2x Gift of Paradise, Walking Ballista, Cast Out, Rhonas the Indomitable. Seems good if we can cast one gift of paradise. Keep.

My hand: Plains, Forest, Attune with Aether, Rootbound Crag, Otepec Huntmaster, 2x Ripjaw Raptor. Snap keep.

T0, you: Mountain pass.

T0, me: Draw Regisaur Alpha. Play Forest, cast Attune with Aether finding Forest. pass

(you: 20life, me: 20life + 2energy)

T1, you: Draw Drover of the Mighty. Play Aether Hub, tap for green casting Drover of the Mighty. (so long as there's no removal this turn, gift of paradise comes down more reliably next turn.)

T1, me: Draw Attune with Aether. Play Rootbound Crag. Cast Otepec Huntmaster (turn 3 ripjaw will be sweet)

(you: 20life, me: 20life + 2energy)

T2, you: draw Aether Hub. Play Aether Hub. Tap Drover of the Mighty for green, hub and mountain to cast gift of paradise targeting the untapped aether hub.

T2, me: draw Kinjalli's Caller. Play Plains, cast Kinjalli's Caller, pay two green for Ripjaw Raptor. Tap Otepec Huntmaster to give ripjaw haste, swing for 4.

(you: 16life 1energy, me: 20life + 2energy)

T3, you: draw Drover of the Mighty. Will probably need to Cast Out that ripjaw, I'll wait to do it once I know if there's a bigger threat.

T3, me: draw Kinjalli's Sunwing. Play Forest, pay three for Regisaur Alpha creating a token. I'm tempted to also cast the sunwing and attack with the team, but I'm scared you might have mana up for Settle the Wreckage. I play it safe, tapping the huntmaster to give Regisaur Alpha haste, and swing with him, the token, and ripjaw. You chump Regisaur alpha, tapping Drover of the Mighty for mana, and cast Cast Out targeting ripjaw, taking 3. You hope to draw an answer or something that will turn on rhonas. Post combat I cast Kinjalli's Sunwing, hoping to make blocking impossible for lethal next turn.

(you: 13life 1energy, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Play Rhonas the Indomitable tapped.

T4, me: draw Drover of the Mighty. Cast Ripjaw Raptor. Swing for 15.

I got a crazy good opening hand, and you couldn't turn on Drover of the Mighty with your construct and god creatures. A lack of synergy probably hurt the odds, but you were up against a tough hand. Onto game 2!

You bring in 2 Lightning Strike hoping to kill the mana dorks. Take out 2 Cast Out. Dino's is going wide, cheaper spot removal will probably help more.

I bring in Settle the Wreckage, and two Abrade. Going down two Charging Monstrosaur, one Carnage Tyrant. Rational is similar, I want the mana dorks gone. I also think the matchup will be a bit grindy, and nuking some attackers will be relevant. It might get you to a high cost dino, so I'll have to be careful.

Your hand: One Sheltered Thicket and only one Commune with Dinosaurs to fix. Too risky, mul to 6.Your hand: 2 Forest, Abrade, Walking Ballista, Carnage Tyrant, Regisaur Alpha. That's better, but I'll need red. Might be able to ballista a drover of the mighty if I need to. Keep.

My hand: Aether Hub, Forest, Attune with Aether, Rootbound Crag, Kinjalli's Sunwing, Savage Stomp, Regisaur Alpha. Keep.

T0, you: Play Forest, pass.

T0, me: Draw Rootbound Crag, Play Forest, Attune with Aether for a Plains. pass.

(you: 20life, me: 20life + 2energy)

T1, you: Draw Abrade, play Forest. pass.

T1, me: Draw Aether Hub. Play Rootbound Crag.

(you: 20life, me: 20life + 2energy)

T2, you: Draw Sunpetal Grove. Play Sunpetal Grove, pass.

T2, me: Draw Drover of the Mighty. Play Kinjalli's Sunwing, pass.

(you: 20life, me: 20life + 2energy)

T3, you: Draw Rootbound Crag (good timing!). Play Rootbound Crag.

T3, me: Draw Ripjaw Raptor. Play Rootbound Crag, swing for 2 flying. You Abrade the Kinjalli's Sunwing. Second main I play Ripjaw Raptor.

(you: 20life, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Pay 4, Walking Ballista with x=2. Really hoping we have a better answer to ripjaw than a ton of pings....

T4, me: draw Aether Hub. Cast Savage Stomp targeting the ballista. In response you remove both counters and hurt me for 2. Savage Stomp has no legal target as it resolves, resolves and fizzles, no counter for ripjaw. Ripjaw swings for 4. Post combat, play Drover of the Mighty.

(you: 16life, me: 18life + 2energy)

T5, you: draw Sunpetal Grove. Play Sunpetal Grove, cast Regisaur Alpha. Going to stay back on defense...

T5, me: draw Inspiring Vantage. Play Inspiring Vantage tapped. Pay 5 for regisaur, making a token. Swing with ripjaw, the token, and drover of the mighty. You want to regain some board state. You have Regisaur Alpha block drover, and the tokens trade. Tokens die, drover dies.

(you: 12life, me: 18life + 2energy)

T6, you: draw Lightning Strike. Play Regisaur Alpha making a token.

T6, me, draw: Drover of the Mighty. Play Aether Hub. I swing with the team. You have one Regisaur Alpha block a token. The other Regisaur Alpha blocks drover of the mighty. Your token chumps Regisaur Alpha. My Drover of the Mighty and tokens both die, you take 4. Postcombat I play Drover of the Mighty

(you: 8life, me: 18life + 2energy)

T7, you: Draw Walking Ballista. Passing the turn, thinking about blocks that need to happen. Hoping to profitably trade with better followups in hand.

T7, me: Draw Savage Stomp. I cast Savage Stomp targeting my Ripjaw Raptor and your Regisaur Alpha. Resolves, I draw a Drover of the Mighty. I move to combat, swing with the team. You Abrade the Ripjaw Raptor now that it's taken damage. I draw Kinjalli's Sunwing but ripjaw dies. You consider profitably blocking the Drover of the Mighty, tough call. You know if I have a poor followup it's a decent out to trade with the alpha's next turn. You go for it, killing Drover of the Mighty and taking 4. Postcombat I play Drover of the Mighty and Kinjalli's Sunwing.

(you: 4life, me: 18life + 2energy)

T8, you: draw Glorybringer. not bad! We can't attack and exert yet though because of the sunwing. Other options.... hm. We can abrade the sunwing, ballista X=1 and have it semi-trade with Drover of the Mighty by pinging it, once we trade Regisaur Alpha's. It does mean drover hits us for 3, but it dies once there's no more dinos. It's probably the best line from here. We cast Walking Ballista tapped X=1 leaving up red mana.

T8, me: draw Savage Stomp. That'll probably do it. I cast Savage Stomp targeting my Regisaur Alpha and your Regisaur Alpha. Mine gets a counter and yours dies. You start seeing another line of survival. I swing with the team. You Abrade the sunwing. You remove a counter from Walking Ballista shooting down regisaur alpha (who's taken 4 damage). Drover of the Mighty shrinks and hits you for 1. That was close....!

(you: 3life, me: 18life + 2energy)

T9, you: draw Rhonas the Indomitable. You know I have one card in hand and 6 mana up. So I either couldn't cast a Gishath, Sun's Avatar, have a hastey Charging Monstrosaur, or no action in hand... That's good news, we might have stabalized. You're missing second red source to play Glorybringer, so you cast Rhonas the Indomitable and hope Lightning Strike in hand will be enough.

T9, me: Draw Samut, the Tested. Nice, I can ping for two for the win if I get through with Drover of the Mighty. I'll try, and swing for 1 without showing samut. You think about the impact. Maybe I'm just chipping in to win a few turns from now, or maybe there's a combat trick? You don't think there's shock since lightning strike is probably better, but you know you'd be dead to lightning strike anyways. You decide not to take the risk and Lightning Strike drover the mighty. Postcombat I play samut, tick her down and hit you for 2.

(you: 1life, me: 18life + 2energy)

T10, you: draw Mountain. Holy crap, yes. You play Mountain, cast Glorybringer. Rhonas the Indomitable swings at samut. You leave glory bringer back since it can be a blocker. If Glorybringer is removed rhonas couldn't block anyways, so might as well keep a blocker in the air.

T10, I draw Charging Monstrosaur. I play it, swing for 5. You block. I trample for 1 damage. GG.

Wow, what close match. I had you on the backfoot for so long, but you kept on stabalizing. Rhonas the Indomitable is such a good card, but really can't stabalize on his own. Again Kinjalli's Sunwing was a big player, kept blockers tapped and is super good against Glorybringer. I'd suggest some of them in the sideboard at least against creature matchups. Can play a big role offensively and defensively against haste.

traffy498 on Ixalan Dino

1 week ago

Remove Hour of Promise and Gift of Paradise. Use Drover of the Mighty and Otepec Huntmaster to ramp instead, the deck is way too slow otherwise. Also, get rid of Bellowing Aegisaur and Walking Ballista, those to are best together in a counters only deck. There's so many other good dinos to sub instead.

Bask on Dinosaurs Ramp

1 week ago

I would take out the 4 Gift of Paradise for 2 Growing Rites of Itlimoc and 2 Huatli, Warrior Poet. Huatli and Regisaur can generate plenty of creatures, and you can actually hold growing rites until you have enough creatures to flip it, since it flips on end step. You can really catch your opponent off guard with it and it's easier to get to than you think.

djnewellmit on First Ramp Deck

2 weeks ago

I hadn't really taken a look at the Harvest Season in your deck, but I think you are right in that it might be better to cut those than the Gift. You could try removing 2x Harvest Season and 1x Gift of Paradise. Try out the deck, and see if you get more value consistently from either Harvest Season or Gift of Paradise before deciding which one to cut.

For a turn 3 play, Harvest Season will usually only fetch you one land with the creatures in your deck, but on later turns when you have more creatures out it can really accelerate your mana base. But getting to those additional turns can be the problem.

djnewellmit on First Ramp Deck

2 weeks ago

Nice ramp build. So many of the ramp decks I've seen lately have been all ramp and no threats. I like Honored Hydra in this deck, and it looks like you are planning on playing it fairly instead of trying to discard it and them play it.

I think you are currently a little low on lands. Even though you have so many mana dorks, you will still want to run 20-21 lands. This deck really needs two lands in the opening hand to get started. I might consider swapping the 3 Gift of Paradise for more lands. If you have any Aether Hub, those work nicely to help fix your mana for a turn. You could also use the Evolving Wilds, since they fix your mana and also thin your deck ever so slightly. Otherwise, I'd go with 2 more forests and 1 island.

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