|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Gift of Paradise
Enchantment — Aura
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Gain two mana of any one colour."
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Gift of Paradise Discussion
1 day ago
Krasis is a card worth building around, but I think you want a more robust ramp strategy to go along with midrange with Incubation Druid , Growth Spiral , Gift of Paradise to fuel it. Climb could fit into this shell because of it's interaction with Incubation. I also really like the explore package: Branchwalker, Jadelight and Wildgrowth Walker with Krasis, Guardian and Zegana. Explore helps to have lands in your hand and is busted with Wildgrowth for life gain. Wildgrowth with explore would help to be able to play Krasis in an aggro meta. I like the interaction of Wildgrowth with Zegana and Climb because Wildgrowth can get really big with counters, giving it trample and/or flying makes it a huge threat.
Blink of an Eye seems good with Krasis after attacking for the turn bounce Krasis and then cast it again to draw more cards and gain more life. Find / Finality , especially Find is great with the explore package and is also a way to recur Krasis. Having ways to get a Krasis back into your hand is good because the power is in it's cast trigger.
5 days ago
So the ideal play is T2 Growth Spiral into T3 Circuitous Route , but the alternatives for the early turns is either a Syncopate or a T3 Gift of Paradise , which means you can't hold up a counter on T3. Ramp at T2 gives you 4 mana the next turn, but ramp at T3 gives you 5 mana on T4, and only Regenesis is 5. I think it might make more sense to play Druid of the Cowl so you have 8 cards for a T2 ramp and play more 4 drops like possibly Karn, Scion of Urza or Frilled Mystic . Regenesis also seems odd here considering that you only have 8 targets for them. I think the issue with a go big strategy like this is losing to early aggression, and having more interactive spells lower than 4cmc could really help.
1 month ago
Hey, good start. I don't think you want to play Estrid like a blue deck. In fact, blue can have the least amount cards of the three colors, just a splash. I would play Estrid like a green and white deck; in simplified terms Green for ramp and white for enchantments. Consider more enchantresses? Consider more cards, two drops, to take more advantage of untapping lands? And consider including more enchant land Auras that ramp since they're kind of a reason to play Estrid?
Estrid and Veil is a combo, but you need another card for the combo to be a win condition. Blind Obedience is budget and with both Estrid and Veil lets you infinity cast Estrid from the Command Zone while also making all your opponent's lose 1 life each time Estrid is cast. A winning combo is Estrid, Veil, Forge, Obedience with the enchant land Auras.
Cards to consider adding:
- Blind Obedience
- Sylvan Scrying: tutor for Forge of Heroes.
- Open the Armory: tutor for any Aura such as Fertile Ground, etc.
- Heliod's Pilgrim
- Commune with the Gods: can potentially find an enchantment or an enchantress creature.
- Mesa Enchantress
- Satyr Enchanter
- Voyaging Satyr: untap an enchanted land
- Kiora's Follower: untap an enchanted land
- Weirding Wood
- Gift of Paradise
- Courser of Kruphix: very good enchantment creature
- Eternal Witness
- Sun Titan: reanimate enchantresses or other cards
- Aura of Silence: disrupt your opponents
- Mystic Remora: great draw in blue, draw a card when your opponent's play a spell
- Stasis: major opponent disruption, can take advantage of this with Estrid's ability to untap lands
- Winter Orb
- Solemnity: disrupts some popular Commanders (Meren, Atraxa, Animar, etc.)
Lands to consider adding:
Cards to consider cutting:
- Acidic Slime
- Baird, Steward of Argive
- Managorger Hydra
- Phyrexian Rebirth
- Spawning Grounds
- Snake Umbra
- Bear Umbra
- Ever-Watching Threshold
- Seal of Cleansing
- Overwhelming Splendor
- Hieromancer's Cage
- Ixalan's Binding
- Dictate of Kruphix
- Ashes of the Abhorrent
- Seal Away
- Rapid Hybridization
- Thornwood Falls
- Tranquil Cove
- Blossoming Sands
- Terramorphic Expanse
Good luck with your deck.
1 month ago
Hey OH, interesting new take on control.
Consider Gift of Paradise? If playing green with Teferi then Paradise is very good because you can untap the enchanted land with Teferi. You're already using more of a tapout control strategy with Erasure and Nova, Paradise can fit. Paradise can help to cast , and cards. You're trying to make all these double color mana costs which is difficult with the current manabase. Paradise can help a lot to play four colors as well as provide ramp to cast Teferi or Nova faster. 13 sources of green in the manabase is a fine amount to be able to cast single turn three.
Consider adding 4x Paradise main deck? Cutting 2x Negate, 1x March and 1x Binding? In the sideboard you can cut 1x Ego for 1x more Negate. I also suggest for the sideboard adding a third Sanity as well as 2x more Seal by cutting 1x Vraska RS, 1x Stroke and 1x Nova. I think you want more Seal for aggro and Izzet Drakes matchups.
Good luck at FNM.
1 month ago
The cmc curve of this deck is always going to be quite high, I would recommend adding in some essential ramp spells and ways to cheat in your creatures. I'm assuming that the cards you will consider will be more on the budget side so here might be some cards you can consider. Selvala's Stampede, good way to be threat and able to cheat permanents from hand or flip into big dragons from the deck. Sunbird's Invocation, since you are reducing the spells of your dragon, the 'cascade' trigger will be large and unlikely you will whiff most of the time. Cream of the Crop a pseudo filtering where it synergizes with your big drops so you can fix your draws. Summoning Trap only would use if you face against a lot of counterspell decks. Nature's Lore, Farseek, Rampant Growth, Cultivate, Kodama's Reach, Hour of Promise, and Skyshroud Claim are great ramp spells that are better in the long run. If not all the signets and talismans for mana rocks to accelerate.
I would recommend cutting all the equipments as you don't need that when your dropping big threats already, Door to Nothingness, Doubling Cube, Lich's Mirror, Descent of the Dragons, Traitorous Blood, Gift of Paradise, Prodigious Growth, Command the Storm, Tail Slash, and Holy Day.
Hope that helps! If your not on budget there are other alternative options but the cards are $10+
1 month ago
This deck no longer ramps. You only have 4 cards which ramp. Druid of the Cowl, Gift of Paradise/New Horizons, Blossom Dryad, Elvish Rejuvenator, and Wayward Swordtooth. Particularly Druid of the Cowl, Elvish Rejuvenator, and Wayward Swordtooth.
Your deck can't be hurt at all by putting in Vivien Reid, an astounding planeswalker which belongs in any green deck.
Keep in mind that there is a lot of white mass-removal floating around with Jeskai control being a top deck and that doesn't give a damn about hexproof.
1 month ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
1 month ago
Here might be some cards that are budget and maybe of use! They should be under $2 at most!
Hope that helps!
You can also take a look at this deck if you want a more voltron approach to gain some ideas!