Naya Charm


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Naya Charm


Choose one —

  • Naya Charm deals 3 damage to target creature.
  • Return target card in a graveyard to its owner's hand.
  • Tap all creatures target player controls.
Browse Alters

Naya Charm Discussion

Chhris on And The Wurms Ate Into His Brain (Atla)

1 month ago

I love how streamlined and focused this is becoming. Hugely good. I might even suggest Avacyn, Angel of Hope -- I know she's not a wurm, but that protection is so worth it. Spearbreaker Behemoth is a good budget alternative. I also think there are some cool low cmc cost cards that suit your strategy that can come in, maybe Eladamri's Call , Dromoka's Command and Atarka's Command are very flexible spells, and I feel can replace: Belbe's Portal (bit slow, not egg-related) Naya Charm , and Congregation at Dawn respectively.

I also think Witherscale Wurm is better than Pathbreaker Wurm , and Autochthon Wurm can be an amazing on-theme beater to cheat out.

bushido_man96 on And The Wurms Ate Into His Brain (Atla)

1 month ago

Heck, I'll pitch in. I really enjoy this stuff...

Point 1: Argothian Wurm could probably be cut, unless you feel it's worth experimenting with. A 6/6 trample for 4 CMC is a good deal. If you find he doesn't perform, ditch him.

Point 2: Life gain doesn't seem to be the theme of the deck, so I wouldn't look to keep those cards around for incidental life gain. I'd say 90% of the time, Voracious Wurm is going to be a 2/2 do-nothing for you. Mana dork would be better, or another mana rock. Pelakka Wurm is still a fatty, though, and you could probably keep it. Mayael's Aria is a nice alternate win-con, and if you like having alternate win-cons, then it's worth keeping. If it gets blown off the board all the time, then at least you're sucking resources. Cut at your own discretion.

Point 3: Saltskitter . I don't see an issue with keeping it. It's cute, but not useless, and you need something in the 4 drop slots.

Point 4: Naya Charm . Modal spells are always nice, and although one of the modes might not be as useful, you never know when you might have to trip up a token army. Clearing a path for combat is always good, and Regrowth or or Eternal Witness are always good cards; this one is at instant speed. Worth running, I think. What I would consider is replacing Swords to Plowshares with Generous Gift . More flexibility.

Point 5: Lurking Predators could probably be cut and not be missed. Helps with your commander isn't on the field, but is replaceable.

Point 6: Mayael's Aria - see above.

Point 7: The Planeswalkers: I'm mixed on the inclusion of Planeswalkers. What I do is evaluate the + and - abilities. You've done that pretty well with Garruk. He can at least protect himself with beasts, and at worst, he's another copy of Rishkar's Expertise for you, which isn't bad. He's worth keeping. I'm not as sold on Vivien. First turn, she either gets you a land (because you usually want to keep the creatures in the library), or is a Beast Within for 5 CMC. Not a good trade in my mind. Her ultimate is great, but if your group let's you ultimate her, then they're a bunch of idiots.

Point 8: The creature droppers. Like you mentioned earlier, you're going to end up with creatures in your hand, whether you want to or not. These will help you drop them at the end of an opponent's turn, providing pseudo-haste, which is not bad, and gets around counter spells for the most part. The Piper is the best of the bunch as far as cost goes, but fragile because it's a creature. If I was going to cut one, I'd probably cut Quicksilver Amulet in this deck.

Hope that all helps, and I look forward to seeing other opinions, too.

ramunch on Gishath

8 months ago


Maybe Out


You're missing a bunch of the best dinosaur cards in my opinion

Maybe In

That gets you no where near where you need to be. To me you have too many enchantments might look there more.

eliakimras on The Great Depression Tazri Budget 40$

9 months ago

This list looks casual, so Painful Truths and Urban Evolution might find a home here. If you need more draw power, Concentrate and Tidings are there for you. // I would take out Gruul Signet and Simic Signet for Fellwar Stone (4-5 color mana rock) and Commander's Sphere (can replace itself in the late game). // You may take a look at Golgari Charm, Abzan Charm, Bant Charm, Naya Charm and Boros Charm. Charms can be really versatile, while being cheap (mana- and money-wise).

chirz2792 on Need help for a new ...

10 months ago

You don't have much in the way of recursion. Maybe cards like Sun Titan, Eternal Witness, Noxious Revival, Greenwarden of Murasa, Recollect, Nature's Spiral, Wildest Dreams, Regrowth, and Nissa, Vital Force? You already have Naya Charm so you'd probably only need one or two more. It's also probably worth running one or two board wipes, sometimes an opponent's board is going to be scarier than yours and you'll want to make it go away. Fumigate and Hour of Revelation are both solid. Besides that CoolMemesBro already suggested all the cards I was going to suggest, however it should be noted that Spectra Ward doesn't protect against board wipes.

DrButtSecks on Card creation challenge

10 months ago

Obsidian Fireheart

Obsidian Fireheart
Creature — Elemental

:Put a blaze counter on target land without a blaze counter on it.
As long as that land has a blaze counter on it,
it has “At the beginning of your upkeep, this land
deals 1 damage to you.” (The land continues to
burn after Obsidian Fireheart has left the battlefield.)


Abzan Charm
Jeskai Charm
Mardu Charm
Sultai Charm
Temur Charm

Bant Charm
Esper Charm
Grixis Charm
Jund Charm
Naya Charm

All 10 already exist...

Create a Gruul card that does something with tokens other than creating them. legendofa

hkhssweiss on Saskia Budget Hatebears

10 months ago

Crackling Doom would be great for being apart of the Sunforger package. Wear / Tear is also a great multi use card. Naya Charm is also good since all the modes are relevant.

Grand Warlord Radha can help you cast a lot of spells due to the amount of mana you can produce when your going wide. A little more on the pricier side is also Xenagos, God of Revels as he will double your creatures power.

I prefer Heroic Intervention over Make a Stand as it's one cost lower and green should be one of your more important colors although you won't be able to use it with Sunforger package. Krosan Grip should also be an auto-include.

Hope that helps!

Squirrelbacon on Naya Bloodbraid

1 year ago

Needs more Steel Leaf Champion!

Partially serious up above. I play Naya big zoo, and I enjoy the deck a lot. 12 instants and sorcery is too many, I'd cut out 2 Naya Charm and put in 1 more creature (Steel Leaf Champion) and 1 Kessig Wolf Run.

Also, Tarmogoyf is still a good card... and if you can afford those, Horizon Canopy is also your best friend.

On the cheaper side of good options, Domri Rade has won me games. Control simply can't handle him since he gives you card advantage against control. Not to mention he can be cute and set up silly cascade triggers.

I think that the biggest issue I see with the list is that you are super highly concentrated at 3 mana or higher. Maybe put in some extra 1's (Wild Nacatl) and 2's (Tarmogoyf). I don't think Courser of Kruphix is right for the deck anyway, since it's more of a long term card where this deck wants to jam and punch face.

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Naya Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%