Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card in a graveyard to its owner's hand.
- Tap all creatures target player controls.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2019 (C19)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Naya Charm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Naya Charm Discussion
1 week ago
Naya Charm is not legal chica. (Gotta be GW or colorless.)
2 months ago
Rather than Midnight Guard + Elemental Mastery/Presence of Gond I'd run Siona, Captain of the Pyleas for the Shielded by Faith combo (+ Emblem of the Warmind, probably) as the pieces are independently more useful.
I'd also work on reducing your CMCs across the board (particularly if you want to stick to 34 lands). Spellbreaker Behemoth could be Destiny Spinner and Runes of the Deus could be Temur Battle Rage and Winds of Rath could be Gravitic Punch, for example.
Are things like Silence, Gaddock Teeg and Shalai, Voice of Plenty a meta choice? In my experience, Uril benefits most from being able to kill 1 or 2 players as quickly as possible (rather than trying to control the board).
2 months ago
3 months ago
You could replace the Naya Charm with Boros Charm. For a Green mana less, you get a slightly bigger ping that also hits planeswalkers, a mass board wipe protection, or doublestrike on a single, powerful target.
4 months ago
Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.
Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.
Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.
For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?
4 months ago
goldlion Thanks for all the suggestions! I'll give my thoughts on all of them here:
Commander Eesha Cool card! love the art and seems very useful! My one thought is that I prioritized keeping my evasive creatures mostly below 4cmc, since ideally I'd like to swing in on the turn Marisi hits the board. This still seems like it could be worth including though since it's always gonna be unblockable.
Terastodon is a card I've always liked, but I just wasn't sure if its cost was too high for this mostly aggressive deck. Definitely worth a try though, I'll test some games with him!
Blade of Selves Awesome, unique effect, and I have one in my collection already! Great suggestion!
Primal Vigor I had one, but I gave it to the Ghired player. I'll get one for sure when I get a chance, it's great in the deck, but it's sadly pretty expensive.
I agree with the thought about small flyers, I'll probably want some better evasive stuff, though hopefully still low on the curve. Happy to hear more ideas if you have any!
Some other cards I found in my collection since putting this list together, and am considering adding, are Sunblast Angel, Master Warcraft, Rhythm of the Wild, and Naya Charm The first two seem especially suited to the deck's goals, while the latter two are just solid and flexible cards in our colors. I like that Sunblast Angel can wipe the board of our last oppenent standing, so that we can easily finish them off at the game's finale.
4 months ago
Awesome deck! Marath is a fun commander all around. You might want to consider Fertilid for increased ramp, Forgotten Ancient for more counters, and Enduring Scalelord because he can get very scary very fast lol Impact Tremors and Fervor can really speed up a game, and Naya Charm can end it. Keep up the great work!
5 months ago
So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:
Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.
Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.
Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.
So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?