Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card in a graveyard to its owner's hand.
- Tap all creatures target player controls.
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Naya Charm Discussion
2 days ago
Ravos also makes infinite mana with Deadeye Navigator, Naya Charm, and Reborn Hope. Both combos are pretty janky, but seeing as most of the cards are somewhat playable on their own and Ravos has the benefit of being 5 colors, I would think he's at least tier 3 material.
3 weeks ago
Upgrading the quality of the deck a bit!
- Skyshroud Claim
- Nature's Lore
- Spirit Mantle
- Chariot of Victory
- Far Wanderings
- Seal of Primordium
- Assembled Alphas
- Linvala, the Preserver
- Sundering Growth
- Karmic Guide
- Rakeclaw Gargantuan
- Vagrant Plowbeasts
- Naya Charm
1 month ago
I remember reading an article that expounded upon Heliod's Pilgrim's versatility and always wanted to have her in the 99 but just haven't found the deck to do it. She's amazing in here!
Add more lands you palooka (see what I did just there?)! Add 4 and more ramp to get ahead. 8-10 gives you a solid chance to see one in your opening hand. To stay on theme you could aura ramp, like Wild Growth, Abundant Growth, Font of Fertility, etc.
Though white apparently houses the enchantment kingdom, I'd find similar ones in the other colors. If I'm playing a 2, 3, or 4 color deck I (personally) like each color to be fairly represented. There's ~30 enchantments so allot each color 10. It'll force you play with more niche/lesser-played enchantments which could be a lot of fun (I know that's your main "win-condition" anyway).
I'm bias here but why is there not one of the Theros gods in here? This is enchantress, they're enchantments, this is like getting your cake but not eating it. I think all are fairly applicable in this build, and you could always add the avatars (Deus of Calamity, etc.) in for devotion boosting and enchantment wearing. That being said I really like the creatures you chose to hold the auras, they're pretty wicked.
I think you need a few more instants too to stay ready. Why not go a little wonky and add some charms for versatility? Gruul Charm, Naya Charm, Emerald Charm, Evolution Charm, Piety Charm, Rith's Charm, Seedling Charm, or Selesnya Charm each have at least 1-2 relevant choices, if not all 3 in extreme situations.
1 month ago
Alright, I just need to get this off my chest. I do not believe that you should be going into Naya colors. In my opinion, you should try to push for Jeskai colors. You get cards like Goblin Electromancer or Stormchaser Chimera, plus, all the wonders Blue has to offer.
I am not here to tell you what colors to play. I am here to recommend to you what cards to play with the colors of your deck. Let's get started, shall we?
Now, you do not have any cards with a CMC higher than 3. Let's work with that. Because you have a lower CMC than most people, you have the ability to be aggressive land-wise. You have the ability to impose total Armageddon among your opponents. You could just keep it as a super-secret-sideboard-tactic, or you could mainboard it. Either way, it works.
Also, since you are playing Naya, lets go through some basic Naya cards. These are standard Naya cards that I believe should be heavily considered when playing these colors:
Naya Charm: Extra versatility, for whatever you want to do.
Jungle Shrine: Three colored land... What more do I need to say? Mana fixing on lock!
Woolly Thoctar: This is the true meaning of value. This will protect you from imminent land threats while you pour burn spells on your opponent.
I have one more suggestion, and that would be Bloodbraid Elf. I have played this card many times, and it has yet to fail me once. This card (Specifically the Cascade mechanic) targets everything that is not a land (Not just creatures as I once thought). This allows you to cast any card in your library for free while getting an aggressive creature out of it as well. Also, you don't need to cast the spell you get, so for example if you pull an Armageddon when you really don't need it, you are safe.
I hope my list helps, and I hope you have many great games with this deck!
1 month ago
Keeping it under $15 should be really interesting, You should be fine with creatures but spells might cost you more.. I'm curious as to how functional it will become.
Here are a couple suggestions off the top of my head that should fit:
Naturalize, Naya Charm, Keeper of Progenitus, Terastodon, Fires of Yavimaya, Swiftfoot Boots, Drumhunter, Knotvine Mystic, Hull Breach, Garruk's Packleader, Gruul Ragebeast, Garruk's Companion, Behemoth Sledge, Hunted Dragon, Kazuul, Tyrant of the Cliffs, Dauntless Escort, Paleoloth, Baloth Woodcrasher, Destructive Revelry, Stalking Vengeance.
3 months ago
Thanks for the advice! I was looking at Kruphix, God of Horizons but I thought the concept of having potentially infinite mana might be a bit broken, considering how strong everyone else's decks are getting it may be time to drop him in.
Bred for the Hunt, Stubborn Denial and Heroic Interventionsound like pretty good alternatives that I never knew existed! looking at the other charms I can see more uses for both Naya Charm and Sultai Charm especially at my table.
I'll definitely be trialing some of these changes to the deck, thanks for your input!
3 months ago
Allright! Your deck looks pretty solid from where I'm looking at! I did spot a few slots that in my opinion are less than optimal, but first thing first: +1!
Your deck is a liiiittle bit lacking in card draw for my tastes; I would include a card like Bred for the Hunt to remedy that. I'm also not a big fan of the phytohydra, but with a goblin aggro player on your table, I can see its merit.
The "bad" cards I've spotted are: Evasive Action, Temur Charm, Return to the Earth and Vanishing. In their place, I would include Heroic Intervention, Stubborn Denial, Kruphix, God of Horizons and one (or more) of the following charms: Sultai Charm, Naya Charm, Gruul Charm.
Firespout could also be something you may want to look at.
4 months ago
You run too much lands. An average zoo deck only runs 20 lands because of the low average cmc of the deck (and you have a very low average cmc too, with only 7 cards at 3 cmc).
I would start by getting that playset of Lightning Bolt and drop Shock. Also consider Lightning Helix, Boros Charm or Atarka's Command instead of Fiery Justice (you don't want to give your opponent 5 life if you play an aggro/burnish deck like zoo), Naya Charm, Fragmentize or Pithing Needle (the last two cards are great for your sideboard, but should not really be in the mainboard).
For creatures, I would suggest adding Ghor-Clan Rampager, Voltaic Brawler and Narnam Renegade (the last one is going to be a new and probably slightly better Kird Ape, but you probably need fetchlands like Wooded Foothills and Arid Mesa to make him work). If you are not on a budget, consider Goblin Guide.