Naya Charm

Naya Charm

Instant

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  • Naya Charm deals 3 damage to target creature.
  • Return target card in a graveyard to its owner's hand.
  • Tap all creatures target player controls.
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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Commander 2019 (C19) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Naya Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Naya Charm Discussion

Rainmaker217 on Modern Midrange Mardu Minotaur

4 days ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

PhyrexianWombat on Marisi what I did there

1 week ago

goldlion Thanks for all the suggestions! I'll give my thoughts on all of them here:

Commander Eesha Cool card! love the art and seems very useful! My one thought is that I prioritized keeping my evasive creatures mostly below 4cmc, since ideally I'd like to swing in on the turn Marisi hits the board. This still seems like it could be worth including though since it's always gonna be unblockable.

Descent of the Dragons YES! I don't know how I missed this, it does what I was going for with Mogg Infestation but much better. Definitely will be including this once I get one.

Terastodon is a card I've always liked, but I just wasn't sure if its cost was too high for this mostly aggressive deck. Definitely worth a try though, I'll test some games with him!

Blade of Selves Awesome, unique effect, and I have one in my collection already! Great suggestion!

Primal Vigor I had one, but I gave it to the Ghired player. I'll get one for sure when I get a chance, it's great in the deck, but it's sadly pretty expensive.

I agree with the thought about small flyers, I'll probably want some better evasive stuff, though hopefully still low on the curve. Happy to hear more ideas if you have any!

Some other cards I found in my collection since putting this list together, and am considering adding, are Sunblast Angel, Master Warcraft, Rhythm of the Wild, and Naya Charm The first two seem especially suited to the deck's goals, while the latter two are just solid and flexible cards in our colors. I like that Sunblast Angel can wipe the board of our last oppenent standing, so that we can easily finish them off at the game's finale.

Blackheart426 on Feel Ma-rath...

2 weeks ago

Awesome deck! Marath is a fun commander all around. You might want to consider Fertilid for increased ramp, Forgotten Ancient for more counters, and Enduring Scalelord because he can get very scary very fast lol Impact Tremors and Fervor can really speed up a game, and Naya Charm can end it. Keep up the great work!

SplendiferousPotato on Saskia Deckbuilding Directions?

4 weeks ago

Hey all,

So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:

  1. Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.

  2. Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.

  3. Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.

So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?

Wurmspiralmaschine14 on Call of the Wild

4 months ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

Gleeock on Goading to Victory

4 months ago

I have actually goaded my way to victory or (near)victory several times now with my Marisi deck Cats off the Lawn!. Some allstars for me have been: Naya Charm , Return of the Wildspeaker , Glory , Wishmonger , Selvala's Stampede , Thieves' Auction , Oath of Druids , Earnest Fellowship , Gingerbrute , Lumbering Satyr . I can give you any number of reasons for any of those if some of them make you scratch your head. Mass enchantment hate or artifact hate has been much more important than mass creature hate for me. Of any subtractions, I would recommend Blazing Archon or Norn's Annex as I usually have effectively goaded out of taking hits anyway.

redken55 on Tana and Sidar- small bois count too

5 months ago

Joe_Ken_ I like the idea as a sort of win con because i can use Naya Charm , Dusk / Dawn , or even Hour of Reckoning before buffing to make sure they get through. Thanks for the idea

Free_Iona on And The Wurms Ate Into His Brain (Atla)

6 months ago

I love how streamlined and focused this is becoming. Hugely good. I might even suggest Avacyn, Angel of Hope -- I know she's not a wurm, but that protection is so worth it. Spearbreaker Behemoth is a good budget alternative. I also think there are some cool low cmc cost cards that suit your strategy that can come in, maybe Eladamri's Call , Dromoka's Command and Atarka's Command are very flexible spells, and I feel can replace: Belbe's Portal (bit slow, not egg-related) Naya Charm , and Congregation at Dawn respectively.

I also think Witherscale Wurm is better than Pathbreaker Wurm , and Autochthon Wurm can be an amazing on-theme beater to cheat out.

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