|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card in a graveyard to its owner's hand.
- Tap all creatures target player controls.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , pokemate0 , cryptoplasm , Joblaska , , brentkc49 , releasethedogs , SirFowler , geazykagar , Oloro_Magic , goodair|
|Want (16)||Katfal , Gypsyhatten , pphhaazzee , Vestrinex , MeteoricChimera , klokwurk , Pulseman , vaerth , Fullmetalmage , imapuncha , Warxuaroz , afeuling , Loading_Error , houmbus , lucky72 , AntiheroFOREVER|
Naya Charm Discussion
1 week ago
3 mana, 3 counters for Ramos, and a ton of different effects for multiple situations. Obviously not all of those should go in your deck, but I would definitely throw in your favorites.
1 month ago
Looks good! Here's some suggestions:
Boros Charm - saves your guys from board wipes or damage/destroy removal, can go to an opponents face for 4 damage for a random kill at instant speed, and is the nuts with Gishath because it makes him even harder to block, triggers his ability twice even through a blocker or two, and makes a commander damage kill easier.
Walking Ballista/Triskelion - amazing with all the enrage creatures, particularly Bellowing Aegisaur, which let's you put 5 ±1/±1 counters on each creature you control each turn (or just put infinite counters on everything if you happen to make Aegisaur indestructible somehow...)
Tooth and Nail - just a great card, can search for whatever two guys you need and can get both parts of a combo right away.
Xenagos, God of Revels - amazing in a deck with this many big creatures. Makes a Gishath commander damage kill easier but also is just great with big dinosaurs. Also it's big and hard to kill if you turn it into a creature.
Fires of Yavimaya - another great card with Gishath and the rest of your deck. Giving a bunch of giant Dino's haste is awesome and the +2/+2 is very relevant, digging 2 cards deeper with Gishath, protecting one of your guys from damage based removal or a close combat situation, or letting you trigger enrage 2 more times. Also works well with double strike and Xenagos's +X/+X.
Earthquake, Magmaquake, Pyromatics, etc. - works great with enrage, let's you wipe the board but not necessarily kill all of your creatures. Not as unconditional as [Blasphemous Act], but more flexible depending on the version.
Relic of Progenitus, Rest in Peace, Scavenging Ooze etc. - graveyard hate is almost necessary in most games and groups, not that fun but can win the game or at least give you time against graveyard decks.
Just some ideas, no clue what to cut though. Hope this helps!
2 months ago
I agree with RedDeckTries, the deck doesn't have enough lands. You could try Temple of the False God, Jungle Shrine, Rogue's Passage, Sunhome, Fortress of the Legion, and/or Exotic Orchard. Gishath is heavily reliant on landing attacks, and while it does have trample, you could add Whispersilk Cloak. A great card for this deck is Rishkar's Expertise, often netting you a lot of cards, and a free dinosaur. I think the deck might be missing some big closers, like Overwhelming Stampede, Titanic Ultimatum, etc. While Belligerent Brontodon does synergise with a few of your cards, I think there are other options to consider; Thundering Spineback, Silverclad Ferocidons, Bellowing Aegisaur, Trapjaw Tyrant, Thrashing Brontodon. Congregation at Dawn can act as a tutor in the deck, especially with gishath, and the versatility of Naya Charm is crazy good.
2 months ago
Hey, would you do:
Temple of Abandon
Ixidor, Reality Sculptor
Dictate of the Twin Gods
Scourge of Fleets
Search for Tomorrow
6 months ago
Agent_Fire, Mayael's Aria is pretty cool. I've actually never seen that card before. I definitely want to make room for it, but what should I cut? Naya Charm is also pretty cool as well I want to find a slot for that as well. Thanks for the awesome card suggestions. I'm almost finished constructing the deck, I just need to get my hands on a few more cards.
7 months ago
Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.
Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.
Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.
You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.
By the way, your list currently has 2 Cyclonic Rifts.
7 months ago
(Sorry for writing an essay, I'm studiously avoiding writing a paper for school)
You do indeed have a lot of creatures, but you also have a lot of good cards. Try to think about what your deck wants to do. To me, it looks like it wants to 1) play a lot of dinos, 2) trigger a lot of enrages, 3) attack with a bunch of dudes for lots of damage, so here's some suggestions based on that.
- Forerunner of the Empire helps with (1) and (2)
- Atzocan Seer helps with (1) via mana ramp and the replaying of dinos
- Priest of the Wakening Sun helps with (1)
- Staff of Nin helps with (2)
- Things like Swiftfoot Boots and Lightning Greaves can protect your big dudes and get them attacking faster (3)
- Kessig Wolf Run or Overwhelming Stampede achieve (3) and can serve as win conditions
- Sol Ring and Command Tower are staples in essentially all EDH decks. You could also get a Jungle Shrine
- Wild Ricochet can serve as a counterspell against your opponents and often can help with (2)
- Temple Altisaur is good for (2) and (3)
- Because of your colors, consider Boros Charm and Naya Charm
Cards I'd recommend you take out:
- Tocatli Honor Guard negates ETB effects. That hurts Regisaur Alpha, Kinjalli's Sunwing, and Burning Sun's Avatar Flip among others
- Consider replacing Star of Extinction with a cheaper mana cost board wipe like Rout
- I'm conflicted about Form of the Dinosaur. Regardless, I do think it requires careful building around so that might be a target for replacement if you don't want to focus on it
My overall suggestions would be to keep aware of your mana curve and your color distribution. Take a look at your creatures and take out the ones that seem too mana-expensive for what they achieve. Keep track of what problems you encounter when you play. Do you struggle with mana, do you need more draw power, are you unable to deal with a particular matchup repeatedly? Then use that to make adjustments based on what you feel is working and what you enjoying playing.