|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
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- Naya Charm deals 3 damage to target creature.
- Return target card in a graveyard to its owner's hand.
- Tap all creatures target player controls.
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Naya Charm Discussion
3 months ago
Agent_Fire, Mayael's Aria is pretty cool. I've actually never seen that card before. I definitely want to make room for it, but what should I cut? Naya Charm is also pretty cool as well I want to find a slot for that as well. Thanks for the awesome card suggestions. I'm almost finished constructing the deck, I just need to get my hands on a few more cards.
3 months ago
Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.
Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.
Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.
You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.
By the way, your list currently has 2 Cyclonic Rifts.
4 months ago
(Sorry for writing an essay, I'm studiously avoiding writing a paper for school)
You do indeed have a lot of creatures, but you also have a lot of good cards. Try to think about what your deck wants to do. To me, it looks like it wants to 1) play a lot of dinos, 2) trigger a lot of enrages, 3) attack with a bunch of dudes for lots of damage, so here's some suggestions based on that.
- Forerunner of the Empire helps with (1) and (2)
- Atzocan Seer helps with (1) via mana ramp and the replaying of dinos
- Priest of the Wakening Sun helps with (1)
- Staff of Nin helps with (2)
- Things like Swiftfoot Boots and Lightning Greaves can protect your big dudes and get them attacking faster (3)
- Kessig Wolf Run or Overwhelming Stampede achieve (3) and can serve as win conditions
- Sol Ring and Command Tower are staples in essentially all EDH decks. You could also get a Jungle Shrine
- Wild Ricochet can serve as a counterspell against your opponents and often can help with (2)
- Temple Altisaur is good for (2) and (3)
- Because of your colors, consider Boros Charm and Naya Charm
Cards I'd recommend you take out:
- Tocatli Honor Guard negates ETB effects. That hurts Regisaur Alpha, Kinjalli's Sunwing, and Burning Sun's Avatar Flip among others
- Consider replacing Star of Extinction with a cheaper mana cost board wipe like Rout
- I'm conflicted about Form of the Dinosaur. Regardless, I do think it requires careful building around so that might be a target for replacement if you don't want to focus on it
My overall suggestions would be to keep aware of your mana curve and your color distribution. Take a look at your creatures and take out the ones that seem too mana-expensive for what they achieve. Keep track of what problems you encounter when you play. Do you struggle with mana, do you need more draw power, are you unable to deal with a particular matchup repeatedly? Then use that to make adjustments based on what you feel is working and what you enjoying playing.
5 months ago
Naya Charm provides a number of useful utilities.
5 months ago
I really like this deck. It is like a Naya version of my BUG pod deck: BUG Birthing Pod Toolbox Control. In the past my BUG deck also, like yours, had around 7-9 planeswalkers. After the mulligan rule change though, I found that the planeswalkers CMC were just too high to support sometimes. I ended up cutting all but 2 and lowered the curve my deck and put in more ramp for consistent draws. Do you ever find your opening hands to have a slower starts due to higher CMC with the new mulligan rule?
I think the coolest thing by far is the Sunforger tool box that this deck adds. Have you ever thought about adding even more targets? Any thoughts on Naya Charm? All 3 abilities seem pretty relevant in EDH, especially the regrowth. It opens up plays to instant speed get back instants from the grave that you have already used with Sunforger. Are there any other instants that you have considered adding for Sunforger?
5 months ago
Some good cards for this would be Unquestioned Authority, Battle Mastery, Open the Armory, Daybreak Coronet, Sterling Grove, Hero of Iroas, Nomad Mythmaker, Druid of the Anima, Naya Charm, and Temur Battle Rage.
You could also take out some Umbra cards because you have Umbra Mystic.
7 months ago
So my goal for this deck is to be the fastest and most powerful deck at the table coming out of the gate. It's sort of a punisher deck built to get under the clunky combo decks my playgroup (myself included) enjoys so much. Captain Sisay seems like a very solid addition, and she's dropped a bit in price after her stupid rules change spike. The fact that she's very slow is made up for by her ability "T: Draw the best creature in your deck." Tymna the Weaver may also be a card I'm underrating. She seems to do almost everything a card like Tireless Tracker does, and I would play as many of those as I could. I think I want to squeeze Vandalblast into the deck for SURE, along with Naya Charm, which I like better than Triumph of the Hordes due to its versatility as a Regrowth, or as an instant KO for someone (or multiple people thanks to Saskia!) who tapped out to play blockers. Dictate of the Twin Gods may be a "win-more" card but I won't know until I test it out. Pain Seer is a decent card but my problem is finding space for the little rascal. I would also want at least one more removal spell, probably either Crackling Doom, Wear / Tear, or Anguished Unmaking. They're very cheap and versatile, and i can't find any cards that do more for less in my searches. Maybe like Swords to Plowshares? But it seems narrow.