Thunderfoot Baloth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare

Combos Browse all

Thunderfoot Baloth

Creature — Beast

Trample

Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

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CM1

C16

C14

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Recent Decks

Thunderfoot Baloth Discussion

skyburial on Shalai Now Beat Some Ass?

1 month ago

First thing I would say is that your land count is critically low. Your curve is higher than most decks by about .6 and yet you're running 5 lands below the recommended baseline for an EDH Deck (37). Even if you're using the 30 + General's CMC + General's color identity, that still comes out to 35 lands. You can probably cut Quest for Renewal, Growing Ranks, and some token producers to make room for the lands (Call of the Conclave, for example, is worth less than a missed land drop).

Second, since you have a way to buff your squad sitting in the command zone, giving your giant creatures evasion would be back-breaking. I recommend Triumph of the Hordes and Thunderfoot Baloth. Having a Hexproof Lieutenant would be quite sick.

I know Doubling Season is a bit of a money card, but Primal Vigor is a third of the price and dropping, and since your deck makes use of both sides of the card, I absolutely think it's worth picking up. You can also double up (heh) on Shalai's buff with Hardened Scales, which is pretty cheap and quite effective as a turn 1 enchantment.

Love the use of planeswalkers alongside a squad that can defend them, and this is a very exciting commander.

bluetigerreed on Radha's Random Regiment

1 month ago

I would recommend throwing in X Costed spells such as...
Tempt with Vengeance
Genesis Wave
Sylvan Offering
Squall Line

Also Consider...
Saproling Symbiosis
Shamanic Revelation
Thunderfoot Baloth
Hanweir Garrison
Wort, the Raidmother
Collective Unconscious

I would probably take out a couple of lands too. Grand Warlord Radha should be your main source of mana mid to late game (really depends on how many board wipes opponents play).

JuQ on Infect Deck

2 months ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

Rant on Om nom Trample

2 months ago

Also, where is your Thunderfoot Baloth?

JuQ on Sidisi Zombie EDH

2 months ago

Feels only natural to include The Gitrog Monster, you already have half of the Gitrog deck.
Wharf Infiltrator another card that fits the theme nicely.
Is not yet out, but Muldrotha, the Gravetide (from Dominaria), will be a nice inclusionwhen it's finally released.
Undertaker for more tokens and recursion.
Mazirek, Kraul Death Priest, Thunderfoot Baloth, Beastmaster Ascension, Curse of Predation to pump all your guys.
More card draw! always need more card draw! Skullmulcher, Driven / Despair, Deathreap Ritual, Vampiric Rites, Shamanic Revelation... Some counterspells on the low cost, low color requirements side would also be handy Disdainful Stroke, Siren Stormtamer, Stratus Dancer, Swan Song maybe Stubborn Denial.

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