Creature — Beast
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Price & Acquistion Set Price Alerts
|Have (12)||raymaverick97 , maR2307 , Lindough , CAPT.Shock , Kvothe1115 , DarkMagician , Friedrice24 , mziter501 , thetechzombie , ironax , miracle , rakdos24|
|Want (3)||Turtlelover73 , Portwood , Wolfebladeelite|
Thunderfoot Baloth Discussion
3 days ago
For your consideration: Budoka Gardener (Landdrop), Sakura-Tribe Scout (Landdrop), Walking Atlas (Landdrop), Terrain Generator (Landdrop), Embodiment of Fury (Trample/Elemental Token Landfall), Embodiment of Insight (Vigilance/Elemental Token Landfall), Thunderfoot Baloth (Trample/Anthem)
2 weeks ago
This is very budget right now because I still need to build it and test it. Grasslands, Mountain Valley, and Naya Panorama are just budget options for Wooded Foothills, Windswept Heath, and Arid Mesa. I had Cultivate and Farseek in here before, but I took them out for options that can be abused with tokens. They may very well go back in after testing.
I've been on the fence about Beastmaster Ascension and decided to use Collective Blessing instead because I have it. Thunderfoot Baloth and Overwhelming Stampede will definitely be thought about. I still need to find a good ratio between Pump and Tokens.
I have Shamanic Revelation in already with Skullclamp, Slate of Ancestry, and Fecundity. I wanted to try and make room for Harmonize but now Collective Unconscious has to go in. I always lean towards fewer multi-use spells than more single use, which might be the wrong mentality.
Thank you so much for the suggestions. Do you have and suggestions on what to take out?
2 weeks ago
Only having 2 draw "sources" is...silly. I always ensure I have 8-9 sources because nothing is lamer than playing your hand out and top-decking the rest of the match. Shamanic Revelation, Collective Unconscious, Soul of the Harvest, etc. Look for cards that either get you a bunch in one shot or continuously over the course of a match.
Grasslands should only be played in Titania, imo, because it is so slow. Add in the other Panoramas that can find 2/3 of your colored lands. In 3-color decks I generally do 12 non-basics, 24 basics, and 10-12 ramp cards that put basics onto the field (Cultivate, etc.) because 3-color's main weakness is mana-fixing. You have way too many lands that 'enter the battlefield tapped.'
When I'm brewing/making a deck I generally do 10 ramp, 10 card advantage, 10 interaction, and 36 lands. That leaves me 33 cards for my theme/focus. With this ratio, for me, my deck functions despite whatever janky theme I have going on. I'd balance your ratios more for functionality's sake but it's your deck, play it how you enjoy it.
3 weeks ago
On the chopping block right now :
Omnath, Locus of Rage : Doesn't feel effective. I'm rarely happy to see this in my hand.
Thunderfoot Baloth This deck doesn't go wide enough to really feel the effect of this card. Looking for another suitable trample enabler. Pathbreaker Ibex seems so much better without being conditional.
1 month ago
Archetype of Endurance for more protection.
Second Harvest for more tokens.
1 month ago
I have a couple of suggestions if I may! I love mono-green decks. While not budget, my Omnath, Locus of Creature Ramp is my favorite deck.
Some other cards maybe to look at: Whispersilk Cloak, Nature's Lore, Somberwald Sage, and maybe through in a Worldspine Wurm if you can find something to replace it with that keeps your total deck cost down.
1 month ago
Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.
I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.
In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).
Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.
Hope something helped!
2 months ago
I like how this is turning out. You actually have so much left over budget you could use to improve the anthems and removal. Thunderfoot Baloth and Murkfiend Liege come to mind. Also you might have missed Siren Stormtamer (it'll drop) and Favorable Winds