Thunderfoot Baloth

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare

Combos Browse all

Thunderfoot Baloth

Creature — Beast

Trample

Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

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Thunderfoot Baloth Discussion

DanteBeleren on Budget Yisan

1 week ago

Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?

I'd recommend removing the following:

Judging upon you creature base, you don't have much of a win-con. You have tons of 1 and 2 drops which will help Yisan trigger multiple times in one turn, but no end result. The only two I'm really seeing are Craterhoof Behemoth and Shaman of Forgotten Ways. While both are good, Craterhoof seems moot since I imagine your board being blown up before getting the chance to attack with anything besides him. If you trigger Shaman early on, that can easily be a game-ender, but what happens if someone uses Swords to Plowshares on it before you get the chance? Not trying to be mean, or pick you deck apart, but unless I'm missing something your deck has a solid premise with nowhere to go. Most Yisan deck's I've seen or played against create some form of stax, or each creature he cheats into play has a prominent or dominating effect on the board/game. Being fast as hell feels super awesome until you have nothing to do, but can't win.

Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:

So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.

EtheriumProdigy on Radha, gritty R/G edh multiplayer (Feedback)

1 week ago

Eternal Witness should get pulled of the maybeboard and slapped in.

Lifecrafter's Bestiary is the magic Pokedex. You'll love it top deck manipulation and card draw. (I see that you aren't running a single artifact. Does your meta hate on them that bad?)

Fires of Yavimaya is great for haste, and you could cut some of the heavier CMC haste enablers for it.

Your mana curve is kinda scary, people are going to be staring at your 2 CMC commander and nothing else for a minute, you might try looking for lower CMC substitutes for the cards you play for fun.

Here are a few other things I like, just bringing them to your attention for you to browse:

Savage Ventmaw

Vexing Shusher

Spellbreaker Behemoth

Courser of Kruphix

Boartusk Liege

Stonehoof Chieftain

Thunderfoot Baloth

Rzepkanut on A Token of Your Annihilation

2 weeks ago

Hey, got a few quick ideas from my Prossh deck..

Thunderfoot Baloth, Vicious Shadows, Strionic Resonator, Kolaghan, the Storm's Fury, Blood Artist

I could see adding a bunch of mana dorks, I like it when Prossh comes down early in my build. I chose to use creatures for most of my ramp, elves specifically. You can check it out for yourself, maybe it has other ideas.. happy gathering!


Prossh's Elfballs: The Cure For The Common Kobold

Commander / EDH Rzepkanut

SCORE: 2 | 2 COMMENTS | 1051 VIEWS


Panas on Chemo Ramp

1 month ago

Alright! I gave the deck a quick look and it looks relatively good overall. I understand you are not in a very competitive meta (or at least, not a very cutthroat one at that) and that budget is a concern albeit not a very crazy one.

I see enough card draw and cards that replace themselves. I also liked that you built the deck accordingly, avoiding enchantment and artifact inclusions to fit the theme of blowing all of them up.

With that said we reach the greatest flaw in the deck. Without any strong, early ramp and so many high costed cards doing what you want, your deck is left slow and clunky and will often durdle and fold to early advantage gained by other people through the same things you hate. Breaking a Sylvan Library on turn 5 means that opponent already has gained all the value in the world out of it and probably doesn't care too much that it's being destroyed.

A second point I want to make is that although you do have a lot of big mana plays, a LOT of them are inefficient considering the resource investment into them (mana cost Vs effect + P/T). Here's a list of which ones I didn't like too much and the reasoning behind it:

  • Avatar of Might is a vanilla trampler in your deck. Unless you are facing against a fast aggro deck or token generator, you are the one playing the creature deck so I wouldn't expect to cast it on the cheap side often.
  • Deus of Calamity is an awesome card but it needs the proper enablers (double strike/constant buffs) for it to work as intended and even then it's a "win more" card. In effect it does a hell of a lot under certain conditions, but those are hard to come by and when you are behind you'd prefer playing something else.
  • Domesticated Hydra a very high investment just to get a trampler. Evasion is good but when you compare these kind of cards with enablers like Thunderfoot Baloth and Siege Behemoth they are very lackluster.
  • Havenwood Wurm: 7 mana for a 5/6 trampler? You can do a lot better than this. The instant speed doesn't warrant this investment as it is essentially asking you to skip your turn to play this.
  • Stonebrow, Krosan Hero would be a lot better in a shell where mass trample and Overrun effects ran rampant. This is not the case so quite often he will be giving you an extra 2-4 damage on swing. He's not that bad though.
  • Blunt the Assault is a heavy costed fog effect. If life gaining is that important, running Shamanic Revelation is better. If the fog is really needed then just run Fog or Lull or Respite or Winds of Qal Sisma.
  • Devil's Play is a very flavourful card and I do like it, but I think it's a bit small for commander. Fall of the Titans or even better Comet Storm do a much better job at finishing people.
  • Scrabbling Claws is not good enough for graveyard hate. There exist much better alternatives (i.e. Relic of Progenitus)!

And here are my suggestions for you, including some notable omissions. Some have already been mentioned by others.

I would choose a number of these as replacements prefering their versatility, efficiency and power.

Those are my thoughts. :)

ps: since tappedout doesn't let me mark my most suggestions through the checkboxes for some reason, i'll put an exclamation mark next to them...

GimmeTheSucc on Omnath is Disgruntled

1 month ago

Hi JumboCommander love your channel and love this deck. What do you think of Dragon Broodmother as an additional sax outlet? She's a very strong card by herself and can potentially be explosive with Omnath on the board. I previously included Thunderfoot Baloth but am curious about Soulbright Flamekin. It works even if Omnath is not in play and has the potential to generate a substantial amount of mana on top of the already high levels of ramp. Lastly, instead of Sylvan Safekeeper I substituted Village Elder which similarly protects your creatures. I'm running a more budgeted list with Steely Resolve and still wanted some regeneration action. Thanks again for this guide and the inspiration to build this commander!

Drakon562 on Help with Aggro commander vs ...

1 month ago

Here is the prototype decklist-there are still creatures I want to put in (Namely Skyline Despot, Sun Quan, Lord of Wu, and Thunderfoot Baloth).

Surrak's Denial

sweetaction on ezuri renegade leader

2 months ago

I would suggest these cuts:

  1. Craterhoof Behemoth - You don't need the behemoth. Your general's ability used twice is almost as good. Better to put complimenting effects in the deck rather then effects that mirror your general.
  2. Drove of Elves - boring, just a big dude
  3. Thunderfoot Baloth - not an elf, the trample is meh since your general gives trample, and the anthem effect is ok, but you already have 7 and your general gives +3 +3
  4. Green Sun's Zenith - great for once you have built the deck and want to improve it. Add it later.
  5. Worldly Tutor - great for once you have built the deck and want to improve it. Add it later.
  6. Lead the Stampede
  7. Shamanic Revelation
  8. Skullclamp is draw but might not be good since your creatures won't die reliably due to anthem effects
  9. Elvish Vanguard is just a dude that gets big - not exciting
  10. Titania's Chosen is just a dude that gets big
  11. Joraga Treespeaker is fun, and can be strong, but probably too slow if you want the deck to be fast
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