Creature — Beast
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Thunderfoot Baloth Discussion
5 days ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
1 week ago
I would try something else in place of garruk. Netting 3 cards from a 5 mana investment isn't a great return. I would recommend something like Shamanic Revelation but it overelies on tokens being present. As for what to add in I would (if you have the funds or can proxy) Earthcraft as well as potentially Druids' Repository. Maybe the big anthem spells you have at the top of your curve can be lowered by things like Ezuri, Renegade Leader and Mirror Entity.
1 week ago
NewHorizons, thanks for testing out my list, and here are some of my thoughts on what you said.
Garruk, Primal Hunter has generally gotten me 3/4 cards in the past, but that might just be confirmation bias.
Tolsimir Wolfblood isn't a pet card, or that good. I think that I left him in because of the color synergies and nothing else. In the last game that I played with this deck, I drew him and it was completely useless. Will definitely cut (probably for Concordant Crossroads.
Thunderfoot Baloth is generally on; it's actually surprisingly rare to not have Rhys on the battlefield at most points in the game (not sure if this speaks to playgroup bias or being not the scariest person at the table compared to my group). I have tried the Ibex before and I didn't like it that much because of the lack of haste in my deck.
Soul's Attendant is kinda meh, but generally pretty useful in my meta.
fun fact, I've maybe played Champion of Lambholt all of twice (because I don't play this deck too often) and it was pretty meh (I was stuck on three lands that time, so I haven't really gotten to test it under normal conditions). It synergizes with coat of arms if I play both in one turn (most tokens are warriors).
Avenger of Zendikar is a recovery card (which is something that's really hard to test when goldfishing). It takes you from no creatures on board to a bunch of creatures on board in a single spell.
Coat of Arms isn't a win more card as much of a win card. It takes a relatively small number of tokens (4-6) and turns them into a dead player or it takes a medium/large amount of tokens and turns them into a dead table. This fills in the same slot as Craterhoof Behemoth or Triumph of the Hordes (which is just bonkers powerful).
1 week ago
This deck is really pretty good and its formidable to play against for sure. I have noticed some cards i think i'd consider removing for some better options however.
Garruk, Primal Hunter yeah he makes tokens but he also costs 5cmc and doesnt have that good of a chance at drawing you that many cards for his cost.
Tolsimir Wolfblood this is probably a pet card because he's awesome but i almost never wanted to play this card when o was playtesting with it. Anthem effects are good here but at 6cmc its possible to do better.
Soul's Attendant a decent 1 drop for sure but not very meaningful. I'd remove this over essence warden because it lacks a relevant creature type.
Champion of Lambholt a decent finisher, but you have better. Does alright if you're winning but not much else otherwise.
Avenger of Zendikar playtested this 3 or 4 times now and i've always found this guy would just sit in the hand. Can't say why exactly he's never been that useful he just hasnt. Interested in your thoughts on him.
Coat of Arms - i think this is a "win more" card. Like if you have enough creatures for this to be better than the anthem effects you already run you're probably already winning.
3 weeks ago
I honestly only liked Thunderfoot Baloth. Having cards that don't do anything for the rest of the deck weren't very good.
That said, I do wish that they also had made these cards give a benefit if you were playing a mono-colored commander. Like seriously, the one chance they had to make mono-colored commanders have benefits that multicolored commanders don't is the one year that they play it safe.
3 weeks ago
How did you feel about this cycle? Would you like to see it again? Perhaps multicolored, Tribal themed, etc?
Personally I really enjoyed the idea, and I was really happy that Kaalia of the Vast could use all three that were in her colors. I would love to see the idea used again. I believe there is a lot of potential in the idea, and I'm slightly surprised that Wizards hasn't yet used it again.
3 weeks ago
Freyalise, Llanowar's Fury is an auto include in most of my green decks especially with a token theme. Garruk, Primal Hunter is also great for tokens and restocking your hand. I notice Craterhoof in the maybeboard, there is Thunderfoot Baloth and Pathbreaker Ibex to pump the whole team, as well as Elesh Norn, Grand Cenobite. Tooth and Nail is gonna be huge if you run the Craterhoof, it can pull up that and Aurelia for massive attacks. Lastly, Luminarch Ascension, just throwing that out there. I run a Gahiji deck that I have a blast with: Gahijisaurus Wrex
3 weeks ago
Commander / EDH
Attempting a controlish (by eliminating opponents cards)unblock able deck.
Grind Im commenting on yours because I know nothing about the decks above me :P so instead of wasting the time to write "I have no idea" ill comment on something I do :P
with running Avenger of Zendikar I automatically suggest Craterhoof Behemoth and Tooth and Nail. I love mixing Tooth and Nail with an eldrazi like Ulamog, the Ceaseless Hunger just shuts a person down.
Some Extra Trample Cards if that's your focus, Nylea, God of the Hunt Primal Rage. Also the one thing Green excels at is mana, and you have a TON of search for it so get some big costs in there. Decimator of the Provinces Pathbreaker Ibex Thunderfoot Baloth Rampaging Baloths. Then just to add insult with your mana pool cards like Nature's Will Sword of Feast and Famine
I find the Mono green Trample is 100percent your going to win in a single big turn. not so much picking at them little by little.