|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Creature — Beast
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Price & Acquistion Set Price Alerts
|Have (15)||Lindough , CAPT.Shock , Kvothe1115 , Friedrice24 , thetechzombie , ironax , Reliva , AlucardZain , MagnaAura , damo_rox , brentkc49 , rikertchu , MattN7498 , rakdos24 , mziter501|
|Want (3)||Turtlelover73 , Portwood , Wolfebladeelite|
Thunderfoot Baloth Discussion
JuQ on Infect Deck
2 weeks ago
I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.
If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands
3 weeks ago
Feels only natural to include The Gitrog Monster, you already have half of the Gitrog deck.
Wharf Infiltrator another card that fits the theme nicely.
Is not yet out, but Muldrotha, the Gravetide (from Dominaria), will be a nice inclusionwhen it's finally released.
Undertaker for more tokens and recursion.
Mazirek, Kraul Death Priest, Thunderfoot Baloth, Beastmaster Ascension, Curse of Predation to pump all your guys.
More card draw! always need more card draw! Skullmulcher, Driven / Despair, Deathreap Ritual, Vampiric Rites, Shamanic Revelation... Some counterspells on the low cost, low color requirements side would also be handy Disdainful Stroke, Siren Stormtamer, Stratus Dancer, Swan Song maybe Stubborn Denial.
1 month ago
Gratuitous Violence, Nova Chaser, Gruul Signet, Rakdos Signet, Golgari Cluestone, Gruul Cluestone, Rakdos Cluestone, Golgari Keyrune, Rakdos Keyrune, Gruul Keyrune, Temple of the False God, Thunderfoot Baloth, Kessig Wolf Run, Skarrg, the Rage Pits, Angrath's Marauders, Kazandu Refuge, Hellkite Charger, Darigaaz's Caldera, Hissing Quagmire, Llanowar Wastes, Bloodfell Caves, Dragonskull Summit, Foreboding Ruins, Rakdos Guildgate, Tainted Peak, Tresserhorn Sinks, Shadowblood Ridge,
1 month ago
Suns_Champion I spent some time to review the deck, and the ramp package (save one Kodama's Reach) is actually looking pretty decent. Here is my current ramp package featuring nine total cards: Restore, Rampant Growth, Chromatic Lantern, Collective Voyage, Tempt with Discovery, Sol Ring, Fellwar Stone, Commander's Sphere, and Zendikar Resurgent.
Unfortunately, Birds of Paradise is a no go with this build. Creatures have to meet one of three criterea to be in this deck. They have to Clone, steal cards (Gonti, Lord of Luxury), or buff (Thunderfoot Baloth). The only exception to this rule is Biovisionary. Remember I can also clone mana dorks and artifacts (or just steal them outright if I want), as my opponents' creatures are my creatures. I also keep a lot of red, as Ludevic, Necro-Alchemist needs to be out by turn three.
As for your other recommendations, Mirage Mirror definitely tops the list. I like the idea of that amount of flexibility on a card (not to mention the ability to hide it in the lands during a board wipe). I would like to add in the flash options, like Vedalken Orrery, but that will take cutting more cards. Mimic Vat feels like a trap card, as I don't want to exile too much from graveyards. I may proxy it and see how it plays before I splurge on it.
Faerie Artisans was in the initial build of the deck, and I HATED IT. I had no control over what I did, and if the player right before me played jank, I missed out on what I actually wanted. Nothing like having an Ulamog, the Ceaseless Hunger replaced by an Elvish Mystic.
I have made a LOT of changes since this build, but if this is the deck that I bring on the show, I'll update the deck-list then. Keep the suggestions coming!!
1 month ago
hookedonkronix: Thanks again for the good advice. I do already have an Ohran Viper and a Broodbirth Viper in the deck. I just acquired a Thunderfoot Baloth and am seriously considering it for here. And One with Nature sounds hilariously awesome...for me. I thought about Caller of the Pack, but decided to go with something that had more utility. I like it's beefiness, trample, and myriad, but I wanted more than just a body on the field.
1 month ago
Still working on my simic build. It took a different angle than your deck here but I found a few cards you might like to try in here. I'll link you to mine once I've put the finished touches on it.
1 month ago
I think the deck is missing some ramp staple like Collective Voyage, Nature's Lore, Farseek, Nissa's Pilgrimage, Tempt with Discovery, and Boundless Realms as a finisher. I think you should increase your ramp package by at least 2 of those spells and as result the manabase should be incremented at 39 lands at least
Tireless Tracker is a super solid budget card draw as well as Lifecrafter's Bestiary
Greenwarden of Murasa its a big Eternal Witness that let you recast your ramp spells
Lotus Cobra it's a bit costly but a super good upgrade
Thunderfoot Baloth,Pathbreaker Ibex, Overwhelming Stampede, Liege of the Tangle are all cheap and good finishers!
The deck is also missing some tutoring like Eldritch Evolution (awesome card, still cheap for some reason) and Signal the Clans or if you increase a little bit the budget Green Sun's Zenith, Natural Order and Chord of Calling