|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Common|
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Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
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Market Festival Discussion
3 days ago
Ok, since it's closer to modern, I'll suggest only cards that could fit that format
But, first of all, why don't you reduce your deck up to 60 cards?
Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?
I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?
Cards I personally don't like from this deck:
Garruk's Packleader, already said
Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense
3 weeks ago
Of course I would play them over the elves. Arbor Elf is essentially a better Llanowar Elves that gives your Utopia Sprawl and Wild Growth (also early game ramp) added value. Voyaging Satyr is also a stellar choice if you're not looking to possibly untap a Chain Veil with Kiora's Follower.
You should also remember that your Utopia Sprawl, Wild Growth, Fertile Ground, ect. are all early ramp spells. My ramp package looks like this.
- Arbor Elf (1 CMC))
- Arixmethes, Slumbering Isle (4 CMC)
- Dawn's Reflection (4 CMC)
- Fertile Ground (2 CMC)
- Herald of the Pantheon (2 CMC)
- Kiora's Follower (2 CMC)
- Market Festival (4 CMC)
- Overgrowth (3 CMC)
- Utopia Sprawl (1 CMC)
- Weirding Wood (3 CMC)
- Wild Growth (1 CMC)
This ramp package has a curve. On turn one you ramp with Elf, Sprawl, Growth, skips you to turn three to cast a Overgrowth, Weirding Wood, then you top that out with the four mana ramp, cast Estrid, untap lands, cast a spell that impacts your board state. Think of it this way, for every mana dork you put in, you are removing combo pieces.
3 weeks ago
Estrid doesn't seem to do much here - her plus ability won't untap much since your only ways to put Auras on your own permanents are Estrid's masks and bestowing Kestia. You should consider including auras like Fertile Ground and Market Festival as mana ramp that gets better with Estrid's abilities. Alternatively, if you'd prefer to focus on non-aura enchantments, Tuvasa might work better as commander.
I question the inclusion of Back to Nature - unless your local meta is extremely enchantment heavy, your enchantment deck will likely control more enchantments than your opponents most of the time.
4 weeks ago
Adds: Satyr Enchanter, Mesa Enchantress, Courser of Kruphix, Sunpetal Grove, Glacial Fortress, Hinterland Harbor, Kor Spiritdancer, Canopy Vista, Eidolon of Countless Battles, Shalai, Voice of Plenty, Prairie Stream, Market Festival, Irrigated Farmland, Corrupted Conscience, Aegis of the Gods, Plea for Guidance, Flooded Strand, Windswept Heath, Gift of Paradise, New Horizons, Abundant Growth, Eidolon of Blossoms, Solemnity, Sigil of the Empty Throne, Unbridled Growth, Omniscience,
1 month ago
Energy Field and Luminarch Ascension provide you some protection and the latter churns out Angels once online. It can be potentially a wincon on its own, and act as a redundancy for Sigil of the Empty Throne.
Aurification is a really under-rated card that saved me from certain defeat many times.
Imho, the "Loyal" creatures are not worth the slots and can be replaced.
There're plenty of possible suggestions. Perhaps you can let us know which direction you wish to take the deck so the suggestions can be more focused.
Good luck have fun!
1 month ago
So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.
The idea is simple, enchant all your lands and ramp into oblivion...
So far here are all the cards that I'm including to enchant lands...
- Fertile Ground
- Dawn's Reflection
- Elvish Guidance
- Verdant Haven
- Market Festival
- Wild Growth
- Gift of Paradise
- New Horizons
- Nylea's Presence
- Sheltered Aerie
- Squirrel Nest
- Spawning Grounds
- Unbridled Growth
- Urban Burgeoning
- Sunken Field
- Weirding Wood
Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?
1 month ago
Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing
Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide
These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!
1 month ago
If you want this to be a superfirends deck, cards like Propaganda and Ghostly Prison don't protect them from attacks. Cards that do protect them however are cards like Norn's Annex and Sphere of Safety. Other great options are Dueling Grounds, Silent Arbiter, and Peacekeeper. Maybe it might be worth it to remove enchantments like Market Festival for Inexorable Tide. Other good removal options Cyclonic Rift, Austere Command, Swords to Plowshares, Path to Exile, Cleansing Nova, AEtherize, River's Rebuke. With these three colours you have some of the best superfriends options around, especially if you need ways to protect them. I also run a superfriends deck with the inclusion of black in Atraxa and really without the black the deck would still run amazingly with the options for planeswalkers in these three colours. So don't give up on the idea of a full superfriends deck yet :) If you need some motivation take a look at my atraxa build (hopefully the link works if not just go find it in my profile) Atraxa's Friends