Market Festival

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Market Festival

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Market Festival Discussion

king-saproling on 24 Commander Damage?! - Atarka, World Render

1 day ago

Looks good! You might like these: Gratuitous Violence , Seize the Day , Inquisitor's Flail , Generator Servant , Fiendish Duo , Knollspine Dragon , Hunter's Insight , Hunter's Prowess .

You have some great ramp pieces already, but you might benefit from more 1-2cmc ramp. For example, if you play a Heart Warden on turn 2, you'll be able to play a Frontier Siege on turn 3, then Atarka on turn 4! Here are some others you might consider: Incubation Druid , Dawn's Reflection , Leafkin Druid , Market Festival , Scorned Villager  Flip

Sprung01 on Pantheon Of The Gods

3 weeks ago

Suggest more ramp 3-7 more for more consistent game play and a more advantageous early game, as far as land enchants go i'd suggest the following Sheltered Aerie Trace of Abundance Abundant Growth Dawn's Reflection Market Festival New Horizons

kamarupa on List of all Mana Dork Creatures

3 months ago

Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer  Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw

I-Rex on Big Bad Walls (Arcades)

3 months ago

Phule451 Those two cards are both really great suggestions that I will 100% Percent consider. What would you consider taking out for them? Rolling Stones And Huatli, the Sun's Heart might be taken out because they can't do both combat abilities but I don't know for sure. Also About the lands/ramp. I think with the vivid stuff, Signets, and other ramp I can get a lot of mana But I think more ramp might help for the mass card draw. Things like Market Festival and New Horizons we originally in but taken out.

kamarupa on Simic Hydra Combo Stuff.

3 months ago

I'd say probably no to Freed from the Real unless you want to add Voyaging Satyr and/or Kiora's Follower and also Fertile Ground and/or Weirding Wood / Dawn's Reflection / Market Festival - that is, Arbor Elf its good on it's own and Utopia Sprawl is good on its own, but Freed from the Real needs both to useful at all.

Simic Ascendancy is kind of a funny spell here, given that your Hydras can probably swing for the kill. So I think you could drop some of them. Would you even want to put more than one onto the battlefield?

If you add Rosheen Meanderer, than I'd suggest cutting both Kalonian Hydra and Managorger Hydra. You could then consider adding in a few Time of Need .

Honestly, I'd say there are a lot of routes you could go with this and I don't know that any are better than the next. It just depends on what you really want to do. So perhaps the question is: Do you want to win with Simic Ascendancy or with Hydra brute force? The answer to that question should help guide your choices. And playtesting a few different versions will help a lot too. Ultimately, I don't think Hydra tribal or Simic Ascendancy are particularly strong wincons. I find that pretty disappointing, as both have a strong allure. I really want to see a deck using either or both, but I've yet to build anything I'd consider worth getting in paper. The issues I perceive are lack of speed and consistency. You can check out my Simic Ascendancy deck here: Nuclear Proliferation and my Hydra Tribal here: HYDRAtion Maybe there's something in one of those decks that will strike your fancy.

kamarupa on Hydraponic

4 months ago

I suggest adding substantial mana-ramp, namely Utopia Sprawl and Fertile Ground . (Growth Spiral doesn't cut it) Other ramp spells: Weirding Wood , Dawn's Reflection , Market Festival , Verdant Haven , Arbor Elf , Birds of Paradise , Llanowar Elves , Elvish Mystic , Incubation Druid , Elvish Archdruid , Noble Hierarch - In this case, I strongly favor strictly Enchantment ramping over creatures - dedicate your ramp to ramping and keep your creatures aggro.

Inspiring Call seems pretty good here, provided you have the mana to cast it.

Rosheen Meanderer seems like a great partner for Gargos. Time of Need will get you either.

I suggest cutting Bioshift and Growth Spiral. They're just not as versatile/consistent as other options. I also suggest cutting Bioessence Hydra and all the Planeswalkers. Bioessence Hydra necessitates all the PWs, so unless that's specifically your goal, it seems like it's unfocusing the deck. Just play as many Hydras as quickly as you can.

I don't find the aforementioned RG Hydras worth adding R as a third color. I do think Hydroid Krasis is worth keeping U.

xaarvaxus on Gargos hydra tribal

5 months ago

Just a few suggestions in a quick run-down of the deck list:

I'd say Beastmaster Ascension would work better in a 'go wide' strategy, where you have a higher creature count to build to the required number of counters on the enchantment.

Cartouche of Strength , while a removal spell will probably just get the enchanted creature Path'd.

You have enough other ramp/cost reduction that I think you can cut all of the Market Festival style enchantments unless you want to add an enchantress style card draw engine.

Krosan Drover doesn't help your X spell creatures so probably affects few enough creatures that it could be cut.

Do you have enough ways to tap Centaur Omenreader reliably that doesn't involve attacking?

Karn's Bastion and Guardian Project are cards you should be looking to add. Ummm, and Forests, lots of Forests...

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Market Festival occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%