Front:Hadana's Climb Flip
|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Winged Temple of Orazca
(Transforms from Hadana's Climb.)
: Add one mana of any color to your mana pool.
, : Target creature you control gets flying and gets +X/+X until end of turn, where X is its power.
Winged Temple of Orazca Discussion
3 weeks ago
bobby2055 I actually replaced Tetsuko with Hadana's Climb! Doing so has enabled me to buff my walls so that, if Arcades is not around to weaponize them, they are better able to fend off attackers. Then, if they do prompt the Hadana Flip, they will have minimum +3/+3 buff from the Winged Temple of Orazca buff. It also better has better enabled Arcades and Shalai to cope with burn and big creatures.
2 months ago
Hey, consider Vine Mare? I like it with Climb because it's safe to give it counters because of hexproof. This also makes Vine safe to target it with Winged Temple of Orazca, opponent can't kill it in response to the pump. I've played Climb for a while now in Standard with Elves and I never feel safe using Orazca's pump without a Blossoming Defense in hand to protect the Elf I'm targeting. Don't need Defense with Vine. The Scarab God is a difficult card for mono green to beat; Vine helps to get damage through because Scarab or his black eternalized creatures can't block it. Consider 4x Vine cutting 3x Giganto and 1x Way?
3 months ago
Both great suggestions, thanks Skulloelegy, and SenseiRamen. Winged Temple of Orazca seems really good at closing games. I'll test it out and see how it goes. Torpor Orb combos amazingly with Arixmethes, but it hoses Palinchron etc. I'll think about which strategy I like best, but for now I'll wait on adding it.
4 months ago
Great job! I really appreciate that when building commander decks.
I found that Winged Temple of Orazca is missing in Ixalan-Flip Lands.
5 months ago
Hey, really interesting ideas with Elves. Haven't seen Karn's Temporal Sundering with Marwyn yet, nice job.
I think Hadana's Climb and Winged Temple of Orazca is a better pay off for getting an extra turn then Wild Onslaught. Not a fan of Onslaught. In my Elves of Dominaria's past Bant version Climb was quite good with the +1/+1 counter strategy with Elves.
I suggest more Simic dual lands less Islands this will help to be able to cast Steel Leaf Champion more consistently; 5x Islands is a lot. If because of the budget you can't add more Hinterland Harbor and Botanical Sanctum then consider Woodland Stream? A turn one Stream tapped is better than having to play an Island in the first three turns. Hinterland is however a good card to invest some money into because it's a land that will be in Standard until September 2019 and it's at a low price right now only $3.
For the sideboard consider Negate. I really think it's one of the main reasons to play blue with Elves as it shores up the control matchup being able to counter Settle the Wreckage or Fumigate is very good for a two mana counterspell.
I wouldn't play green without having 4x Blossoming Defense main deck because there's so much removal right now in Standard. Defense is great with Marwyn acting as protection and pump; it's a pseudo mana ritual with her.
Good luck with your deck.
multimedia on Elves
6 months ago
Hey, Nissa, Steward of Elements seem very interesting with Marwyn and Rashmi. I haven't playtested this interaction yet, but I like it. Convergence is also a forgotten gem now that Lyra Dawnbringer is force in Standard. Nice ideas!
Botanical Sanctum is a big reason to play blue with Elves because it doesn't conflict with turn one Llanowar or turn two or three Champion and gives you a blue source right away. Negate is another strong reason to be blue it shores up the control matchup with board wipes and Settle the Wreckage.
Consider some kind of removal in the sideboard? Blink of an Eye is versatile so I suggest it in place of 3x Spring to Mind.
Good luck with your deck.
8 months ago
sportcarracer: you wouldn't be adding Winged Temple of Orazca, you'd technically be adding Hadana's Climb Flip. but at least it'd probably help you. also, if you're not using land ramp then Botanical Sanctum is guaranteed to enter the battlefield untapped if you play it anywhere turns 1 through 3.
8 months ago
If it were me, I'd do this:
Maybe 21 lands, but I feel that 20 is a little too few.
I would also think about this:
I think you actually have too few Merfolk, now.
If you are able to, I would cut the Non-Creature spells down to at least 12.
10 would be even better.