|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Battle Royale Box Set (BRB)||Common|
Combos Browse all
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
Price & Acquistion Set Price Alerts
|Have (11)||thekingpinBR , Tommuz , corys , releasethedogs , Bluboltar , MythicWinter111 , Benniator , bakeraj4 , frederiklw , richardmv , Forge|
|Want (3)||snowmaster55555atgmaildotcom , DarkStarStorm , obitus|
Rolling Thunder Discussion
10 hours ago
Cool deck! I hope you got the Duel Decks Mind Vs Might version of Lovisa Coldeyes... It's foil + super cool art!
By the way, you get to have lots of mana thanks to your mana doublers. Why don't you consider adding some X spells? You could end games with things like Jaya's Immolating Inferno, Comet Storm, Banefire, Rolling Thunder, etc.
Keep up the good work buddy!
1 month ago
Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.
Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.
Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.
Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.
The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.
Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.
That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!
1 month ago
Rolling Thunder has double red in its casting cost, while Fireball only needs single red. We want to aim straight for the opponent so the ability to divide it is just a bonus but not really a benefit.
1 month ago
If you're looking to spread out damage, Rolling Thunder might be a nice addition.
2 months ago
I don't have a format in mind as me and my friends just play for fun. If I have to tweak it for formats I can do that on my own time. I just need help tweaking this deck, as I believe 80 cards to be alot even with great mana ramps, I will be going up against Merfolk with unblockable and buffs, and vampires with lifedrain, life link and deathtouch, with some flying
Suggestions and opinions welcome. Thank you
1x Devil's Play
1x Gilded Lotus
1x Sulfur Falls
3 months ago
I updated the deck list according to my previous comment and made some more changes. Especially replacing Rolling Thunder with Kaervek's Torch because it has a built-in protection from counter spells and with the lowered mana cost of x and 1 red instead of x and 2 red is sufficient as removal or burn a player to finish the game. (Sadly no board wipe anymore)
Prophetic Prism has been dropped to play lands for colored mana. Its really important to hit a green source early.
Wretched Gryff is a flying can-trip and should be a decent match up versus Delver Decks.
3 months ago
I have played the Bogles vs Mono-Blue Delver matchup quite a bit (I'm the bogles player). Annul is a great way to slow bogles down because there are only really 12 enchantments that matter, and is just a good sideboard card in lots of matchups anyway. Echoing Truth can target enchantments in combat, and combined with a blocker can lead to a major blowout. Finally, Aura Flux is just backbreaking, and if you think bogles is a major problem then go ahead and win the match every time with this one.
What is the Piracy Charm in the sideboard for? Which mode do you use?