Rolling Thunder

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Battle for Zendikar (BFZ) Uncommon
Tempest Remastered (TPR) Uncommon
Planechase (HOP) Common
Battle Royale Box Set (BRB) Common
Tempest (TMP) Common

Combos Browse all

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures, players or planeswalkers.

Rolling Thunder Discussion

Boza on Mystical teachings style deck?

2 days ago

That is a cool base, and you got a couple of cool green tron cards like grazer and rotation. When you include the chromatic artifacts, you can also include all other colors you want, some utility lands like a Bojuka Bog and Haunted Fengraf .

Additionally, remove 4 devastators, 4 blisterpods and 2 or 3 crushers (6 big dudes are quite enough), add 1 Rolling Thunder (+2,3 mountains instead of all forests); 4 Mulldrifter as it is incredibly good; 3 Prophetic Prism and 2-3 utility cards - Weather the Storm , Scour from Existence , Mnemonic Wall are examples of that.

Spell_Slam on Howlpack alpha brawl

1 month ago

Cool deck! I think a lot of your burn is sub-par, however.

Staggershock is a great way to get an easy 2-for-1 in Red. I think it would be an improvement over something like Burn the Impure in most cases. I also would not leave home without Rolling Thunder . This card can turn the game around in the late game.

I have really like this card in my own red decks, and I see you also like these effects. I'd suggest Destructive Tampering instead of Ruthless Invasion . Tampering is just more versatile.

You don't seem to have much artifact/enchantment hate in your deck. Hull Breach does both for a competitive price.

It's hard enough competing with the card advantage that Blue and Black generate. I would move Entourage of Trest and maybe even Crown-Hunter Hireling .

Speaking of card advantage, Lead the Stampede is a good way to refill your hand on creatures.

I found in my games that Lightning Bolt and its ilk aren't really worth running in a multiplayer setting of PDH. They're just not cost-effective. You want to make sure that your burn can at least give you an advantage. I would prefer Firebolt over Searing Spear any day, for example.

Blue_Flame on [Competitive] Burning Trains

2 months ago

Hey man! This is Phunlife from XMage. I've been really busy as of late so I've just got to looking at this. I did have it saved though so I would remember to come back and look at it.

Overall, looks good! I do have a couple suggestions for the sideboard though, especially if you want this to compete against top tiers -

I don't understand what exactly Hallow is for or what matchup it could be good in - maybe Tron's Rolling Thunder ? But even so, it feels like a very narrow sideboard card, and I think it could be cut. Maybe Prismatic Strands would be of interest to protect against Burn, or Lone Missionary as additional life gain as well as a body on the field. But Hallow just overall seems like it could be useful in a handful of situations to me.

With both Orzhov Pestilence and Tron on the rise, I'd look into Palace Sentinels as a 2-of in the sideboard. Both of those decks can easily take you to the late game, and without a card advantage engine I think you're lost against them. It's especially good against Orzhov if you can steal the Monarch from them too :D.

TypicalTimmy on The Trickster

3 months ago

I feel like it's actually under powered for four specific colors of mana. True it is only two colors, but the casting requires specifically two of each. I think you can lower it to just and it will be fine.

I could see it printed as a Legendary Creature among the 99, rather than the +1 in a Commander set, similarly to how Brudiclad, Telchor Engineer was.

I would be a little concerned though with the increasing commander tax. Obviously, first and foremost his most applicable use is to copy spells. Copying something like a Time Walk , Savor the Moment , Time Warp , or Capture of Jingzhou will be his most powerful asset. Next, I would assume it would most likely be red-based explosive spells. Rolling Thunder , Crater's Claws , Blaze , Banefire - that kind of thing.

Alongside an Izzet deck that can produce Treasure tokens would make it just insane, especially running Saheeli, the Gifted .

I don't think he's broken, per se, but I have concerns with just how much utility you can get out of him after his 3rd casting :/

KravMaga4Christ on Feather, Redeeming Your Spells

4 months ago

Rolling Thunder would be a fun addition. Hit one of your creature with 1 point and another target with the rest, every turn.

JoosetheMuice on Feather, the Reedemed

4 months ago

Gods Willing is just better than Stave Off , though you could even have both. Comet Storm could also be worth it, since if you target feather it goes back to your hand, though you don't wanna kill her. Rolling Thunder could even be better since you can just assign feather the one. World at War could be a game winner. I'm not sure I love Mass Calcify , namely because sometimes it just doesn't deal with your problems. I'd choose Austere Command over it. Lastly, even though its semi-hated, Balefire Liege could fit well in here. it's a mini pump, and you cast a lot of red and white instants and spells.

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Rolling Thunder occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%