Rolling Thunder deals X damage divided as you choose among any number of target creatures, players or planeswalkers.
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Battle Royale Box Set (BRB)||Common|
Combos Browse all
|Commander / EDH||Legal|
Rolling Thunder occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Rolling Thunder Discussion
2 months ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.
3 months ago
4 months ago
Krenko, Mob Boss is super good. I feel like a a big X burn spell is good too, maybe Jaya's Immolating Inferno and/or Rolling Thunder for removal/dumping your goblins into mana for the win. Good list overall!
4 months ago
griffstick; Queen Marchesa looks fun, but I have no idea how I would build around her. Mardu isn't really a strong color pattern for me. I'd have to see how other decks on here run her, but I think it could be fun with Mathas, Fiend Seeker . Then, while their creatures are getting bounty counters, I'm creating 1-shot kill creatures. That just sounds horrific, lol.
ZendikariWol; Of all the Commanders you have listed here, the only one's I've attempted were Grand Warlord Radha and Ruric Thar, the Unbowed . I have a finished Ruric Thar deck on here that is private, but I'm not sure if I enjoy it enough to buy. It's also pretty expensive. One thing I sort of struggle with in regards to Radha is figuring out what to dump the mana into. I feel like it should be the kind of deck you'd see a player like me use - Tokens + big stupid spells, but I can't for the life of me get an appropriate balance between giant finishers like Crater's Claws or Rolling Thunder and bases that produce enough tokens to make it matter. I say tokens because it gives you more mana if you swing with a bunch of 1/1s then if you swing with a few 4/4s. I'll have to look into the rest of your suggestions and check out builds.
smackjack; Marath, Will of the Wild kind of confuses me. It seems to me that this is a Commander you want to constantly die, so that you can bring it out bigger and bigger? Or alternatively, dedicate a huge portion of your deck to putting +1/+1 counters on it? Seems like it'd basically be just two things: Ramp & Counters. I think I could make that work, but I don't know how solid of a build it would be. I am a bit worried that there would run into the conflict of resource management. If I dedicate resources to ramp and counters, I lose defense. If I begin to add defense, ramp and counters drop and Marath becomes less effective. I'll have to see how other users better than myself build it, because right now I haven't the slightest clue.
Woiteck; I've attempted The Scorpion God before now I think twice. Thanks for your deck link. Your deck looks like it's really well streamlined, and I can see the mistakes I was making. I'll definitely look into it a bit more :)
Boza; Hahaha I actually DO have a Shattergang Brothers deck :D It produces 19 different types of tokens, including the super rare Enchantment Creature tokens such as from Pharika, God of Affliction and Hammer of Purphoros . Right now my deck is priced at $1,130 - $1,177 on Card Kingdom :c lmao but once the new Theros set comes out, we should be getting more cards that can make Enchantment Tokens.
4 months ago
First thing I'll suggest additions
- mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster
Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.
Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.
Boundless Realms - search for as many basic lands as lands you control
Scapeshift - search for as many lands (basic or not) as you sacrifice
Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast
Demonic Tutor - search your library for a card
Vampiric Tutor - search your library for a card
Beseech the Queen - search your library for a card
Summoner's Pact - pay or lose at your upkeep
Chord of Calling - search for or less CMC creature
Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand
Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both
three of the five panoramas: The other two only fetch you one of the lands
Jund Panorama - search for any of the three basic land types you need
Grixis Panorama - search for swamp or mountain
Naya Panorama - search for mountain or forest
three of the temples:
Temple of Malady - BG scry 1.
Temple of Malice - BR scry 1.
Temple of Abandon - GR scry 1.
Things to do with
Fireball - x damage to creature or player
Crater's Claws - x damage to creature or player
Rolling Thunder - x damage to creature or player - can do more targets
Banefire - x damage to creature or player
Bonfire of the Damned xx to do x damage to tgt player and each creature he controls
Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering
Consume Spirit - x loss of life and x gain of life for you
Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them
Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.
4 months ago
Stomping Ground , Beast Whisperer , Essence Warden , Marwyn, the Nurturer , Mina and Denn, Wildborn , Banefire , Finale of Devastation , Rolling Thunder , Animist's Awakening , Savage Twister ?, Volcanic Geyser , Crater's Claws , Molten Disaster , Blaze , Burn from Within , Collective Voyage , Devil's Play , Zhur-Taa Druid , Fire-Lit Thicket , Ring of Three Wishes , Diviner's Wand , Planar Portal , Freyalise, Llanowar's Fury , Garruk, Caller of Beasts , Insurrection
4 months ago
5 months ago
I pulled this idea off of BMHKain's profile. Hope that's okay mate! :D
The premise is simple: We design our own User Spellbooks!
EDIT: Cleaning up a bit :)
For those who need a little refreshing, a "Spellbook" is something WOTC is attempting to do for certain Planeswalkers. Jace and Gideon currently each have one. These are collections of specific cards that key toward the attributes of that Planeswalker within their color(s).
Each Spellbook contains 8 cards - of which 7x instants / sorceries / artifacts / enchantments. We have yet to see if creatures are included.
If you'd like to create a Planeswalker card that is a reflection of yourself, your motivations, interests, hobbies, whatever please feel free to do so. However, that is really more so something for the Custom Cards Forum. Otherwise, please feel free to pick a Planeswalker that speaks to you and use them to run your Spellbook! We understand not all color combinations have Planeswalkers associated to them, and some might not fit your vibe. If you can find a Legendary Creature, please feel free to use that too :)
Tips on what spells to select:
- How you enjoy playing MTG
- How you personally feel IRL
- Cards that speak to you on a personal level
- Cards that you just think are super awesome / weird / unique
- Cards that you enjoy to build around
As for the colors, I would say try to think of what color combination fits you best. Do you love to control the board and as such find Azorius or Jeskai fits your personality? Are you a relatively calm person, but you love to have titanic and explosive plays in Selesnya? Do you have an unsettling rage in your heart and want to watch the world burn under Rakdos' ire? Perhaps you just love big fluffy animals and want to go mono-green!
This is YOUR Spellbook! There is no right or wrong answer; Only your personal feelings and attachments to the game. With that said, have fun! :)
I love big, stupid spells. High-cost trap cards that most people wouldn't be caught dead with. I love playing fringe decks and making things work. I find, in my core, Gruul is the most fun. I get the speed of red, but the titanic plays of green. :)
1.) See the Unwritten - One of my most beloved cards in the whole game. Seriously, you're telling me for I get to cheat out two gigantic creatures?? WHAT YES
2.) Predator's Rapport - Ever see a player gain over 2,000,000 life in a single game of Magic? If not, it's because you haven't played me. I use to run a seriously overpowered ramp deck where I was able to double the number of counters on Heroes' Bane 18x. Yes. Eighteen times. That's a Power / Toughness of 1,048,576 / 1,048,576. Cast this spell and that's 2,097,152 life.
3.) Gruul Charm - I feel like this spell is dramatically underrated. Let's be honest here; Most games don't see a lot of flyers. So an Instant that prevents basically the entire boardstate from being able to block is outrageously powerful. In EDH, this is a great card that ensures victory. It is absolutely a staple in my aggro arsenal and catches many players off guard.
4.) Rolling Thunder - I love massive plays. This also means I love having insane amounts of mana. And what better use to put that mana to than to burn the entire battlefield to the ground! The thing I love about Rolling Thunder is I can specifically designate how much damage I need to go where, and just how many "wheres" are entirely up to me. It allows me to finetune my resources, take down the biggest threats, and dismantle key pieces of combos or synergy. It's a really good sweeper that specifically targets what you need it to target. Yes there are red spells that blow up everything, but sometimes you don't need to do that. A lot of red spells also damage your own creatures, which is never okay. Rolling Thunder allows me complete control, which is what I want when I am going into a blind frenzy, lol.
5.) Ruination - Because I don't need friends. Best way to lock players out of the game is to set them back to square one. Not only do I get to save hundreds of dollars by going all basics, I also get to utterly and entirely destroy every single opponent I am up against. How this card is not seen more often is beyond me. I guess people enjoy having friends, huh? Lol
6.) Howl of the Horde - Honestly, the only thing better than casting big, stupid spells is being able to cast a second one for free. And you know what's better than that?! CASTING A THIRD ONE FOR FREE BECAUSE I ATTACKED YOU! Now, on it's face this may not seem all that impressive... but when you HOTH a See the Unwritten and cheat out 6x creatures, or when you HOTH Predator's Rapport and gain so much life it's basically an alternate wincon, it's just a great feeling. Additionally, I can shave 3 mana off of my Rolling Thunder and just triple the damage output in general. The utility behind this card is amazing and I love it.
7.) Savage Beating - Hey man, I heard you like to attack. So we put some more attack in your attack so you can attack while you attack. Do you love to deal tremendous damage? DO YOU LOVE BURNING MANA?! Then boy howdy do I have a spell for you! This is an Aggro's wet dream! All of those attack triggers suddenly kick into overdrive. All of my Dragons suddenly are dealing 16 damage each! Oh, and don't even get me started on the crap Savage Ventmaw can pull off with this! What, you thought I didn't have a way to pay for all my jank ;) Silly you :p
8.) Xenagos, the Reveler - Obviously my choice to run my Spellbook, if I had to choose one. Can you tell? :)