Rolling Thunder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Tempest Remastered (TPR) Uncommon
Planechase (HOP) Common
Battle Royale Box Set (BRB) Common
Tempest (TMP) Common

Combos Browse all

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

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Recent Decks

Rolling Thunder Discussion

TheHelvault on Pauper

2 weeks ago

Wurmlover, welcome to pauper!

I run affinity and WUBRG, which is a tron variant. WUBRG is usually a good match for Affinity, seeing as its main focus is to cast Fangren Marauder and sac a ton of artifacts. The marauder also triggers for affinity's artifacts, which negates damage dealt by Atog. With WUBRG, I run 4 Chromatic Star, 4 Chromatic Sphere, and 4 Prophetic Prism, to name a few, which help me build up Mana for my 3 mainboarded Rolling Thunder. The marauders also provide nice blocking fodder against Myr Enforcer and Carapace Forger

IlGuale on Pauper

2 weeks ago

It you can consistently produce a lot of mana Rolling Thunder and Crypt Rats are good. Evincar's Justice has buyback but it doesn't kill their bigger threats. If you're looking for something to fight affinity, i'll suggest some artifact hate like Gorilla Shaman.

S1ydevi1 on Neheb, the Eternal: Spinning Wheels

1 month ago

Won a game last night after casting only 3 spells. Turn 3 Dire Fleet Daredevil, turn 5 Neheb, turn 6 Mob Rule. The Edgar Markov deck already had 3 lords on the board, plus Sanctum Seeker. The Arahbo, Roar of the World deck had 5 creatures and a Collective Blessing. The Karametra, God of Harvests deck had Karametra online. So, Mob Rule for power 4 or greater took everything, swing, kill 2 players and add like 70 mana post combat. Runehorn Hellkite with a sac outlet allowed me to spin wheels into a Rolling Thunder to finish off the third player.

justinspruiell on Ulrich EDH

1 month ago

Good deck. How has it been playing?

Only suggestions I have would be Sylvan Library for card draw. Rolling Thunder and/or Nevinyrral's Disk for boardwipes. And Manalith or Gruul Signet for ramp.

malfeischylde on good deck for the meta?

1 month ago

Murasa tron creates a circular loop using Pulse of Murasa, Mnemonic Wall, Ghostly Flicker, and Mulldrifter. The kill con is either Dinrova Horror, which can also be flickered, mulldrifters, and Rolling Thunder or Kaervek's Torch.

justinspruiell on Goldnight Army

1 month ago

lautyn69 that looks much better. Is your friend using the Precon? If so he already has a deck with the staples, you have some but could use a few of the others.

I think I would get rid of Nevinyrral's Disk it is slow and your oponent has a whole turn to get rid of it in red and white you don't need it. Replace it with Wrath of God or Rolling Thunder.

For lands consider Windbrisk Heights and Spinerock Knoll as I'm sure they will be useful. Temple of the False God, Evolving Wilds, Terramorphic Expanse are classics. Then to help you get in for the double damage you seek Rogue's Passage.

Boros Keyrune is pretty budget and would up your ramp (I try to follow what the command zone says and have at least 8).

For more suggestions I would have to know what you wanted the deck to do. Your in boros so obviously attack, but it's how and how you want to win. I think this is a heck of a commander for voltron and just take out someone with commander damage. Let me know and I'll see what I can suggest.

Futuremonk on Foggy Tron

1 month ago

Kaervek's Torch is a better Rolling Thunder -- cheaper to cast, harder to counter (and somehow Pauper legal when similar spells aren't). You might want to consider Flaring Pain for your sideboard too, since white decks have a ton of ways to prevent damage that usually target the damage and not the spell (so the extra tax wouldn't apply).

ticked-off-squirrel on Gooblin fueled flamethrower

1 month ago

so......a goblin flamethrower huh? can't say i've seen that before. and that saying something since i am a pro goblin commander player. now....onto business.

if this deck is meant to be a flamethrower then toss out a good chunk of the cards including.....

Goblin Rabblemaster

Goblin Diplomats

Hellraiser Goblin

Goblin Heelcutter

Goblin Goon

Goblin Chieftain

Boggart Brute

Cleaver Riot

Berserkers' Onslaught

Relentless Assault

Coat of Arms

Shared Animosity

however, if this deck is suppose to have a dual function (like burn and swarm) then i can understand why allot of those cards are in there. but even so having Goblin Rabblemaster and Hellraiser Goblin is a no go for goblin swarming. swarming takes time and tactics. those two are like "nope. you attack whether you want to or not" so get those out. i have yet to find a good tactic involving those two. but if you use X based spells then Volcanic Geyser and Rolling Thunder are both good choices.

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