Rolling Thunder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures, players or planeswalkers.

TypicalTimmy on Card creation challenge

4 days ago

Ionizing Blast

Instant

Ionizing Blast deals damage to any target equal to the amount of damage dealt by other instants and sorceries you've cast this turn.

At first, there was a mild Shock. Then, a Lightning Bolt the likes of which wielded by Keranos himself. And then, Rolling Thunder that engulfed all of Theros.


Make a Planeswalker who can be your commander, who gives you an emblem.

ascanio on Anhelo's Thriller

1 month ago

C'è anche Rolling Thunder che non è malvagio

Optimator on Anarchy Burger

5 months ago

Backdraft Hellkite - seems like good card advantage. It's not super popular, so maybe not

Seize the Spotlight - often 3 mana, draw 3 make 3

Rolling Thunder - I always thought these X spells that can be divided seemed good with Torbran

Impact Resonance - probably good with damage doublers only, but spicy

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

TypicalTimmy on Card creation challenge

1 year ago

I was trying for about 10 minutes to make the card on MTG Design, but many of the artwork images break their links, and the internet is slow due to the storm.


The Ender Dragon

Legendary Creature - Elder Dragon

Flying, haste, Ward

Whenever The Ender Dragon attacks and isn't blocked, you may instead have her assign no combat damage this turn. If you do, you may divide the amount of damage she would have dealt to any number of targets that aren't the defending player. If you assign any damage to yourself, draw a card for each 2 damage dealt to you in this way.

7/6


8 mana and 3 colors for a massive 7/6 body who can Rolling Thunder the boardstate and / or draw you up to 3 cards if you're willing to take it to the face?

Doesn't quite feel powerful enough for that price tag. Let's add Ward 2 for added measure.

There we go.


Repeat. But this time, specifically an equipment.

Davinoth on Prosper's Purgatory [Treasure EDH]

1 year ago

     ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

     In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

     Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

     Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

     All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

ElTacoDude on Prosper's Purgatory [Treasure EDH]

1 year ago

I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.

TheOfficialCreator on New Cards with Convoke

2 years ago

I definitely think we should see convoke on more than Selesnya cards. It deserves that much XD

As for the cards themselves, I don't get the feeling that any of them are particularly broken. Collective Aggression is, like you said, an expensive Rolling Thunder, and although it does have a benefit you're ultimately also weighing that against the cost of having tapped creatures. Though I might personally make it a sorcery just to avoid combat step shenanigans, it's pretty balanced as is.

I really like Grand Festivities. It feels very on color, lol, and gives me images of Boros soldiers at a party giving each other vicious noogies. Honestly though, I like how this continues the March/Sphinx's Insight unofficial cycle, and it seems fairly balanced, especially given the uneven distribution of colored mana types. I can't abide by your color ordering, though. For shame... XD

Courageous Convoker seems strong as well, though as shadow pointed out it's not the worst thing to exist. The only thing I'd watch out for is that in most cases it would be a strictly better Cryptolith Rite; not only that but in most formats it can be run in monowhite... gasps

Though Courageous Convoker woukd be a sweet way for white to gain assymetrical ramp, now that I think about it.

Overall, love the designs, as always! Keep up the great work!

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