Road of Return
Choose one —
- Return target permanent card from your graveyard to your hand.
- Put your commander into your hand from the command zone.
Entwine (Choose both if you pay the entwine cost.)
Printings View all
|Commander 2019 (C19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Road of Return Discussion
4 weeks ago
4 weeks ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
2 months ago
2 months ago
(Note: The reason this has no landbase is that I already have one made (& Will Potentially Be Altered afterward.), currently in the Aquireboard.)
Commander / EDH*
2 COMMENTS | 198 VIEWS | IN 1 FOLDER
But this Help Thread is something I did out of trying to hard to do my other decks. Therefore, one question for each of the Decks in question will also be mentioned. Just a heads up if you want your way against them.
1: Besides Lands, we're currently at 92 cards; but this is for cutting; not adding onto more. For accuracy's sake, since this is a CHAOS Deck focusing athis deck both capable of CHAOS & Being able to mess w/ the opponent's Hand, Spells as they get cast, forced discard, other ways in contrast to benefitting from drawing, playing spells w/ safety, & benefitting from Discard. (I'd say more, but we'd be here all night; just call it Mindf---ery.) Punish; at last to the opponents. What 30 (62 card being the Magic Number.) would you cut/replace to?
2 (From Tana/Bruse Tarl Voltron/GoLion): To get to 100, I decided to get rid of the Signets. I also got rid of 2 others: Road of Return & Psychotrope Thallid ; both being avg. in my book. If I want to keep my Signets, what one other card would you recommend for 2 + 98 Cards?
3 (From Lord Windgrace Lands.dec) FINAL: I only needed to cut 2 for 100 Cards. They were Jund Panorama , & Gamble . Is it truly worth cutting, or is there 2 others deserving a Cut More than either/both cut cards?
After making an exception to the rules of the Journey to the West; & making a huge wall of text, I apologize for posting all this. That said, I still would like your thoughts on it; Constructive ONLY.
Oh, & for the other decks in question:
Bruse & Tana's Xross Codex of The Empyrean Armory
Windgrace's Codex of Complex Outerversal Travel
Just a thought as I'm trying to get to 100 cards for so many of my decks...
4 months ago
I own a copy, I tried it... Sadly, no. At least not in it's current iteration do I see Road of Return being a part of the 99.
4 months ago
Would Road of Return ever make the cut for this deck?
5 months ago
Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?
Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.
Tutors within the budget to consider adding:
Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.
Ramp to consider adding:
Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.
If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.