Suncleanser

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Suncleanser

Creature — Human Cleric

When Suncleanser enters the battlefield, choose one —

  • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
  • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

plakjekaas on Has Toxic fixed poison counters?

1 year ago

Intuitively, I get a bit icky about an infection you can't actually cure (except maybe with Leeches). That's a really ancient view on healthcare, if you ask me.

The fact that it's unhealable, cumulative damage that can't be healed back like regular lifepoints, on top of not needing as much to be lethal, and the only way to interact with it is to Proliferate, which only adds to it, and can't be reversed... I understand it can drive you to hopelessness and desperation if you're opposing the poison counter decks. That's the MO of Phyrexia I suppose.

I do think we need some interaction with it, some Vampire Hexmage that targets players, or a Suncleanser that can target yourself. Or contra-liferation, "choose any numbers of permanents/ players with counters on them. For each, remove 1 counter of any kind off them."

Being able to heal would also break the parallel with commander damage.

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

sorun on Kros, Defense Contractor

1 year ago

To remove counters from creatures maybe consider Suncleanser.

Also i think Graft does Not Work Like you think, it Puts a counter onto the creature when it enters the Battlefield, tapping and goading it with Kros until YOUR next Turn, so the creature is not goaded in HIS next turn.

plakjekaas on Should Poison Counters Be Removable?

2 years ago

Suncleanser is a card, that already can remove poison counters. From your enemies though, you can't save yourself. Solemnity and Melira, Sylvok Outcast will stop you from acquiring more, and Karn Liberated's ultimate should reset your poison count too.

I think things like this, that completely cancel out entire specific strategies, should be handled with care. Like cards that prevent gaining life. Like The Immortal Sun for planeswalkers. These things are powerful, and should be treated as such.

The only reason I see to print new ones, would be to solve a problem that infect poses, that can't be solved by cards we have (removal for the infect creatures, fog effects, etc.)

What I kinda would like to see though, is anti-proliferate. Removing 1 counter from any number of permanents and players, instead of adding 1. Which would work in fighting Infect, and be a very slow answer to planeswalkers, but just incidentally, not on purpose.

legendofa on Mandatory Loop combos (for game …

2 years ago

If you have too much money and don't want friends, Divine Intervention + Opalescence + Suncleanser.

Zehensauger on

4 years ago

Wow, thanks Funkydiscogod! This makes it so much easier!

Do you think I should keep the Lost Auramancers and Suncleanser combo, or try something with Open the Vaults instead?

TRK27 on Naya Humans

4 years ago

I would consider Charming Prince over Tithe Taker. Tithe Taker just seems like a very underwhelming hatebear. Charming Prince scrys, he blinks your Thraben Inspectors and Thalia's Lieutenants, and he gains life in matchups where it's relevant. Soldier of the Pantheon and Knight of the White Orchid also seem like they could be good, especially the Knight since you're running Tireless Tracker.

For the Sideboard, Suncleanser vs Heroic and Hardened Scales, Mardu Woe-Reaper vs Soulflayer, maybe Tajic, Legion's Edge vs Jeskai or RW control decks that play boardwipes like Anger of the Gods or Deafening Clarion, maybe Fiendslayer Paladin vs Burn?

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