Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all


Creature — Human Cleric

When Suncleanser enters the battlefield, choose one —

  • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
  • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Suncleanser Discussion

GoblinsBeatElves on creature that removes all counters ...

1 month ago

Medicine Runner removes only a single counter, but is green. I know this isn’t what you were asking for, but if you need it in a different deck, Suncleanser also removes counters.

Rhadamanthus on a question about Suncleanser and ...

3 months ago

Suncleanser can remove -1/-1 counters from your creatures and protect them against being given more, but it doesn't allow you to remove poison counters from yourself.

A card does what it says, no more and no less. Suncleanser can remove counters from any creature, but in terms of players it can only remove counters from your opponents. As-written, you can't target yourself with the ability.

cascadien on a question about Suncleanser and ...

3 months ago

hi all, im still searching for ways to counter infect damage or poison counters and have recently pulled a Suncleanser from a pack of 2019. unfortunately i tend to have a problem discerning between what words mean, and what words mean in Magic. if anyone can please shed some light as to whether this card allows me to do this, please do so and i thank you in advance.

thewinterwower on G/W Ramunap Death & Taxes

5 months ago

How has Suncleanser been?

DubiousDanish on Quickly into the abyss... (rot-proof)

5 months ago

Thank you multimedia! You’re suggestions are greatly appreciated. I agree with the swap-outs outright; Suncleanser, Skymarch Bloodletter and Radiating Lightning were all aimed at the meta of the current format I had faced with this deck. Once rotation occurs they become less effective.

However the swap-ins needed a little adjustment to handle what I have faced with this build. Against aggro my build only really stumbles against Goblin Chainwhirler on a regular basis, and against control Seal Away and Settle the Wreckage have been ruining my plan. All of which are excellent against Isareth the Awakener, who literally everyone has been suggesting the addition of. I’ve tried her multiple times and each time she gets eaten alive...undead?

So my swaps were: 4xSuncleanser, 2x Skymarch Bloodletter , and 2xRadiating Lightning——OUT for 4xKnight of Grace and 4xKnight of Malice——IN

It has definitely improved my win ratio, so far I have not missed with a Militia Bugler since the upgrade. Also casting one of each on turn four (when I have not drawn a Demon of Catastrophes) is a brutal board-state to move forward with. Cast Down and Seal Away will be excellent cards for sideboard, but I can’t choose what to drop from the main board to make room for them.

multimedia on Quickly into the abyss... (rot-proof)

5 months ago

Hey, interesting strategy, unique and creative.

Consider Knight of Grace, Isareth the Awakener and Cast Down or Seal Away? Grace is two drop budget Knight who's great with Ajani's reanimation and gets a pump from a lot of black cards here. Grace doesn't have an ETB ability, but oh well its just a good card because it has first strike and hexproof from black. Bulger can find Grace.

Isareth is another strong creature for a reanimation strategy. She has a lot of potential post rotation because she has deathtouch. More times then not you'll get to attack with her and then reanimate a two drop for two mana or reanimate Bulger for three or Demon for four. The reanimated creatures by Isareth are then exiled if they ever leave the battlefield, but this is fine because you still got value from them. Cast Down or Seal Away is two drop creature removal to deal with creatures that Strike can't kill such as Steel Leaf Champion, Demanding Dragon, etc.

Suncleanser is more of a sideboard card when you know if your opponent will have a creature with a counter on it or if your opponent will get counters in the matchup. Post rotation you don't have to worry about energy or Winding Constrictor. If you can't use a mode when Suncleanser ETB then he's not doing much because a 1/4 two drop is lackluster.

Boros Guilds of Ravnica mechanic is mentor and it deals with +1/+1 counters. Boros is an aggressive guild having Suncleanser two drop 4 toughness creature who can remove a counter from one of your opponent's creatures would be good in this situation.

Bloodletter is a very good M19 draft limited card, but in Standard it doesn't do enough for three mana. You have to reanimate Bloodletter a ton of times to get enough value only making your opponent lose 1 life each time. There's not enough reanimation here to do this with Bloodletter.

Radiating Lightning is another sideboard card, it's only worth four mana compared to other four drop removal spells here (Contempt and Binding) when you can kill your opponent's 1 toughness creatures. In a token matchup for instance Lightning is a good card, but this is too situational, better in the sideboard than main deck.

Consider adding 4x Grace, 2x Isareth, 2x Down or Seal with more in the sideboard? Consider cutting 4x Suncleanser, 2x Bloodletter and 2x Lightning. Both Suncleanser and Lighting in some amount can go in the sideboard.

Good luck with your deck.

lewyniemcz on Mono-white Monument? (2nd at FNM!)

5 months ago

I get the feeling that this deck has to be on defence in creature matches and build up it's forces untill you have force strong enough to just overwhelm opponent or slowly kill with flyers. That's why i prefer going with less lords and with more small, cheap and defensive creatures rather than Benalish Marshals. That allows me to play 2 Dusks without fear of losing too much creatures to its effect and just swinging for the lethal afterwards.

The deck is slow because it never gets to do anything on turn 1 (other than cycling Cast Out or playing some weak 1 drop if any) and turn 2 plays aren't really scary. I like having more removal tools for this deck because of that as it improves some game 1 matchups vs agressive decks and vs Storm - removing Inspiring Statuary early on may prove game breaking.

I've created list that I'm currently playing. I'll be playing it on tommorow Standard Showdown with 1 change though - -4 Knight of Grace for 2/2 split of Suncleanser and Seal Away. Knights were never strong in this deck in my opinion and some defensive tools may prove to be a better choice.

Also my sideboard is a bit different. 50% of meta in my region is playing a lot of aggro decks and heavy U decks with 0 GPG's so I'm not playing Remorseful Cleric. Instead I go with 2 Authority of the Consuls and 2 Jace's Defeat (-1 Negate for that). Still the SB in my deck is IMO the most all-around.

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