|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
Combos Browse all
Whenever a player casts a green spell, you may gain 1 life.
Price & Acquistion Set Price Alerts
Wurm's Tooth Discussion
4 months ago
One question: do your opponents play sacrificial decks? That would make Wight more useful, as it only counts opponents.
8 months ago
I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.
Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.
1 year ago
love me some cute mob
1 year ago
I went over things some more, and big Infect creatures like Phyrexian Hydra and Spinebiter seem like good choices against midrange decks. I think that Ruthless Invasion will be good against control decks, but not 4-of. probably sideboard 3. Is Ruthless Invasion too expensive to mainboard? What do I want with an aggro mirror-match? Golem's Heart, Dragon's Claw, Demon's Horn, Angel's Feather, Kraken's Eye, and Wurm's Tooth? Are those okay cards to sideboard against aggro(obviously not infect)? And what colors should I be worried about as far as aggro decks go in a modern event?
1 year ago
It may not be but Modern is a very fast format. In order for this deck to stand a chance it has to draw perfectly and I would imagine that you have a hard time getting to 5+ mana. After all 15 lands is really low for any 60 card deck. The average amount of land in a deck is about 20. Super aggressive decks tend to run around 18 and control decks around 24. This deck is really top heavy and can't afford to miss land drops so you should be looking more into the 20+ range for lands.
Spined Wurm is the worst card in the deck so you could cut those. Growing Ranks is a good card but far too slow so that can go. Wurm's Tooth doesn't do enough. And you don't need Naturalize in your main deck.
1 year ago
Ditch the Evolving Wilds and one of the Swamps and replace with 4 x Verdant Catacombs. Drop the Staff of the Wild Magus and Wurm's Tooth as well as the Parallel Lives and sub in 3 more Rhys the Exiled. As for the Llanowar Elves and Elvish Mystic consider replacing them with AEther Vials.
1 year ago
I suggest you replace a couple of colour-specific things like Wurm's Tooth with Gray Merchant of Asphodel.You probably don't need Spellbook since you don't have much draw, though you should add a few more lands (have a look at nonbasics too).