Wurm's Tooth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Darksteel (DST) Uncommon

Combos Browse all

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

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Wurm's Tooth Discussion

Drakon562 on

4 months ago

I would cut the Angel's Feather, Demon's Horn, Wurm's Tooth, and maybe the Wight of Precinct Six. Black has lots of ways to regain life lost, so the feather, horn, and tooth are just taking slots up.

One question: do your opponents play sacrificial decks? That would make Wight more useful, as it only counts opponents.

TheVectornaut on Green/White Lifegain

8 months ago

I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.

Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.

Bababad on The Hive: Insect Tribal

1 year ago

id say drop Wurm's Tooth for more Blasting Station but overall an extremely fun looking and refreshing deck :)

love me some cute mob

joshl774 on Aggro Infect

1 year ago

I went over things some more, and big Infect creatures like Phyrexian Hydra and Spinebiter seem like good choices against midrange decks. I think that Ruthless Invasion will be good against control decks, but not 4-of. probably sideboard 3. Is Ruthless Invasion too expensive to mainboard? What do I want with an aggro mirror-match? Golem's Heart, Dragon's Claw, Demon's Horn, Angel's Feather, Kraken's Eye, and Wurm's Tooth? Are those okay cards to sideboard against aggro(obviously not infect)? And what colors should I be worried about as far as aggro decks go in a modern event?

CaptSillva on Green Beast

1 year ago

It may not be but Modern is a very fast format. In order for this deck to stand a chance it has to draw perfectly and I would imagine that you have a hard time getting to 5+ mana. After all 15 lands is really low for any 60 card deck. The average amount of land in a deck is about 20. Super aggressive decks tend to run around 18 and control decks around 24. This deck is really top heavy and can't afford to miss land drops so you should be looking more into the 20+ range for lands.

Spined Wurm is the worst card in the deck so you could cut those. Growing Ranks is a good card but far too slow so that can go. Wurm's Tooth doesn't do enough. And you don't need Naturalize in your main deck.

Maybe you could try some of these cards Worldspine Wurm, Garruk, Caller of Beasts, Woodland Bellower, Hornet Queen, Hornet Nest, and Dramatic Entrance.

Cysec on

1 year ago

Ditch the Evolving Wilds and one of the Swamps and replace with 4 x Verdant Catacombs. Drop the Staff of the Wild Magus and Wurm's Tooth as well as the Parallel Lives and sub in 3 more Rhys the Exiled. As for the Llanowar Elves and Elvish Mystic consider replacing them with AEther Vials.

cheeftnx97 on blackvamp

1 year ago

I suggest you replace a couple of colour-specific things like Wurm's Tooth with Gray Merchant of Asphodel.You probably don't need Spellbook since you don't have much draw, though you should add a few more lands (have a look at nonbasics too).

wigglytuff6645 on Lost in the Turbo-Foggy Woods

1 year ago

So you do know that Staff of the Wild Magus is only for you right? Not the opponent. You might want to consider Wurm's Tooth