Somberwald Sage

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Avacyn Restored Rare

Combos Browse all

Somberwald Sage

Creature — Human Druid

T: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

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Somberwald Sage Discussion

Errast on Samut, The Warrior Queen!

2 weeks ago

So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.

I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.

Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?

Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.

Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.

Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.

Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.

Ash Zealot: Unless you're playing against a storm deck, or Dralnu, Lich Lord, nobody is casting spells from their graveyard.

Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.

For reasons why, just follow me from the top of the list to the bottom.

  1. Kiki-Jiki is on here because you're running both Zealous Conscripts, and Combat Celebrant with him and either of the two mentioned cards out on the field, you have infinite tokens to abuse.

  2. Rabblemaster fills up the Beetleback Chief slot if you don't like Mardu Strike Leader. He's also a warrior, although he doesn't make them.

  3. Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.

  4. Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.

If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.

TearsInRain23 on Samut, The Warrior Queen!

2 weeks ago

Purge without question!: Explosive Vegetation (why? you have ore than enough sorcery tutor), Gaea's Blessing (why? not that great 95% of the time in EDH), all the signets (replace with a Chromatic Lantern), Harmonize (why? one time use draw is meh unless its a bomb like a lot of blue draw can be. no versatility means you're better off with Sylvan Library and your other two bigger green sorceries), 2 Mountain (why? your land base is very hefty for many low cmc cards, and you have an excess o red mana according to your color wheel on the site), Fortified Village (why? these lands are not great in commander, and I find a good rule to be for land count to be 30+cmc of your commander), Bloodmark Mentor (why? doesn't target enough of your creatures to matter much), Honored Crop-Captain (why? low board impact), Khenra Charioteer (why? weaker Archetype of Aggression, low impact), Knight of New Alara (why? its not a Warrior! Also, most of your creatures are mono color, making this do almost nothing), Prowling Serpopard (why? sideboard this at best as it will do nothing in any game that's not against blue and even if it does something, its not that threatening), Somberwald Sage (why? you have almost no need for this ramp as it affects only creatures and your creature cmc is very low), Day of Judgment (why? well you have no real recursion or protection or way to reamass a board... this will end you faster than an opponent in most games)

Things to consider: Your enthusiasm for warriors are good, but you only need about 75% to 80% of your creatures actually be warrior to be true tribal. You want at maximum only 30 creatures too for just about any EDH deck unless rare exceptions apply (which this does not apply). The issue is, most warriors just plain are not that good. Commander is all about high impact. One and done spells and creatures do very little for players unless they're in a very specific situation. It is always better to go broad. One thing you should consider, along with Errast's amazing list of good cards (except for Reckless Bushwhacker and Whisperwood Elemental... don't do those, but seriously, add everything else!) is more utility creatures/ spells... leading me to suggest these for strong consideration:

-Sun Titan: Recur your smaller dudes and give their little impact more oomph by making them never go away!

-Nylea, God of the Hunt: Best trample anthem, also lets you buff dudes.

-Purphoros, God of the Forge: Wincon, ping damage and buff everyone!

-Iroas, God of Victory: This just is plain bombtastic in a go-wide-with-lotsa-dudes strategy.

-Nahiri, the Harbinger: Draw or removal. You can't go wrong. Ult to win.

-Ajani Unyielding: Again, draw or removal. You need more of both. Ult to win.

-Swords to Plowshares/Path to Exile/Chaos Warp: You have a lot of stuff you don't want to lose, so instead of big board wipes (I mean, really, you want to keep your board and let your creature oppression be part of what puts your opponents in line), run single target removal. These are the best for this deck IMO.

-Lightning Greaves: You want to protect your key creatures, and this is an EDH staple for a reason.

I hope this helped. :)

Avulth on meren is mean

2 weeks ago

This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive

N4kk1 on Modern titan's SUGGESTIONS PLEASE

2 weeks ago

You can't relay so heavily on few mana creatures on modern as everyone plays ton of removal and you have 0 ways to protect your guys.

In other hand everyone plays hand disruption and just takes your Somberwald Sages so i would recommend making some kind of sideboard plan against removal and hand disruption.

As the tag says "Competitive" you are forced to do all this if you want to success, Modern is rude format.

Sleazebag on Ramp deck (need help -- new to magic)

2 weeks ago

First thing to work on is to identify which cards you have that are the weakest and strongest. Try to take note of which cards are good in your opening hand, and which cards you are happy to topdeck later in the game. If you find a card that isn't good in either situation, you should probably cut it.

Once you have found out which cards are the weakest, cut them out and try to get more of the good ones. Your deck has a lot of 1 and 2 of's, you should try to run four of all the best cards! 2-3 of good but more situational cards (stuff that is terrible in multiples, situational removal etc).

First problem I can identify with your deck is that you only have green sources outside of Lifespring Druid and Karametra's Favor, yet you play cards that require non-green mana. Khenra Charioteer, and Armadillo Cloak are both good cards, but not so good if you can never cast them! Pride Sovereign also requires white mana to activate.

Currently I'd remove the cards completely, as having 1 card of those colors each isn't a good idea. If you want to add white or red to the deck (I recommend only one for starters), then you should add a few more (Just a few), and also basic lands of those type.

Traverse the Ulvenwald isn't that good in your deck as it is currently, but it's also a $4.5 card. You should try to trade it away for a pile of $0.2-0.5 green rares to increase your available card pool.

Many of the cards are very sub-par, but I assume that is only because of your limited card pool, so I'll only point out the most egregious.

Incremental Growth is a decent card in a deck with +1/+1 counter synergy, but yours doesn't have a lot. It also requires you to have 3 creatures on the board at the same time, way too restrictive. I'd try to get something like Overrun instead.

Oakenform is just really bad!

Blisterpod is a cool card but doesn't really do enough on its own without added synergy.

You should probably try to get a few more removal spells in the deck, and a few better mana dorks. Golden Hind and Lifespring Druid are pretty bad in comparison to the really cheap and easily available Llanowar Druid. Some also amazing ramp creatures are Somberwald Sage and Sylvan Caryatid.

Wild Pair is also a great card, see if you can't build around synergizing with it further, for instance adding more cards with similar P/T that can tutor for your best creatures, like Soul of the Harvest and Pride Sovereign (If you stick with white).

Good luck with magic!

Keos027 on Master of the Dragonlords

3 weeks ago

I would still be curious to try it because Somberwald Sage means that on turn 3, if I land drop I would have access to 7 mana meaning either Atarka could be played which I can't with the Shaman.

Keos027 on Master of the Dragonlords

3 weeks ago

@good_succ. You are correct, I won via Biorhythm exactly 0 time. It's actually for the extra thoughness. It survives Pyroclasm and I've noticed an increase of Electrolyze at my LGS.

Also note that Somberwald Sage produces mana of the same Color. That means I can't cast Dragonlord Ojutai if I'm missing sources.

good_succ on Master of the Dragonlords

3 weeks ago

Somberwald Sage > Shaman of Forgotten Ways? Not sure how often you're winning via Biorhythm and you seem to have plenty of single-mana fixers.

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