Somberwald Sage

Somberwald Sage

Creature — Human Druid

: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

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Trade

Have (1) Azdranax
Want (5) jgw61692 , Dawni , chrra , Sanctus83 , Rabu

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Set Rarity
Avacyn Restored (AVR) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Somberwald Sage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Somberwald Sage Discussion

Last_Laugh on Animar EDH +1/+1 Counters

1 week ago

Alright, I have several suggestions for you and I don't want to appear overly critical. The main thing I'm noticing that needs work is your choice of non-creature spells... most of those effects you want on a body in Animar (i.e. ramp, removal, etc.)

Also worth asking... are you avoiding infinite combos on purpose? Want to ask before I suggest any.

Ramp: Wood Elves , Beastcaller Savant , Rishkar, Peema Renegade , Shaman of Forgotten Ways , Somberwald Sage , etc. (You've got options.)

Land Untap/Alternative Ramp: Cloud of Faeries and Stadium Vendors won't go infinite in your current build. Peregrine Drake will with Temur Sabertooth. On that note, consider Equilibrium as another bounce option.

Draw: Primordial Sage and Soul of the Harvest are your best repeatable draw (that you don't already run.). Tishana, Voice of Thunder is worth including also and Vizier of the Menagerie is amazing here as well.

Tutor: Fierce Empath

Let me know if you're picking up what I'm putting down... I can help suggest cuts (mainly from your high cmc non-creatures like Doubling Season, Primal Vigor, Zendikar Resurgent and your current non-creature ramp). In the meantime, feel free to check out my list for ideas... it's not budget friendly as a whole but still got plenty of options. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Profet93 on Goreclaw Timmy Heaven

1 week ago

Maybe cut avenger because you're only running new cradle and any other way to abuse tokens? I know you mentioned in the group chat you want to win through overrun, but with a non-token, timmy, based commander, you should just win through beating face.

Why is Arcane lighthosue in the deck, what do you need to target of your opponents?

Cut Rhonas's Monument for another land, Yavimaya Hollow , a forest, or any other good utility land such as Miren, the Moaning Well . Maybe Deserted Temple to untap new cradle and nykthos? You had land issues (although I havent played against you enough to know) and monument isn't impactful enough.

Cut steel helkite for Ulamog, the Ceaseless Hunger , other ulamog, or World Breaker . Both are cast triggers (as you so how crucial that was against blue), worldbreaker is recurable and colorless (for those rare, relevant moments). I understand helkite's appeal but I feel having to connect and pay mana on top of having to wait a turn assuming no haste, assuming you even have enough mana afterwards.

While this is a harder cut, it depends on the meta I suppose, cut Spearbreaker Behemoth for Boundless Realms / Traverse the Outlands . Behemoth is nice, but exile, sac and bounce effects are all prevalent in the meta.

Cut Omnath, Locus of Mana for Greenwarden of Murasa ? Not sure of what to add for this cut or the following cuts.... Recursion is nice, gives you a benefit to it's death as well (synergy with miren moaning well). Other good options of recursion include Creeping Renaissance , Seasons Past or even Preator's Counsel. Omnath does nothing at all except be a mana sink. Recursion is nice to rebuild after a wipe

Cut Bramble Sovereign for Grunn, the Lonely King . Bramle is fun, political and a cool card all around. But it is winmore. Add some synergy with Gruun.

Cut Apex Altisaur for Terastodon - All that mana to kill 1-2 creatures? Eh. Granted Terastodon isn't much different. Like I said, these last few cuts are flexible. But I've always had a soft spot for him.

Other fun but unfortunately not "on curve" for Goreclaw is Shaman of Forgotten Ways and Somberwald Sage is just straight gas.

Maybe a Dryad Arbor to synergize with G-Sun?

Rabid_Wombat on Smashy temur with a splash of “no you don’t”

2 weeks ago

Hey man , First off I'd ditch three basic lands for the following:

Sarkhan Unbroken - Great for card draw + mana-fixing and pumping out Dragon Tokens.

Dragonlord Atarka - because he is a total Boss, great for blowing up Walker's and acts as an extra Wincon.

Cyclonic Rift Get a good board state happening and Cyclonic wins games.

A few more Counterspells would be sweet too - Stubborn Denial , Counterspells and Temur Charm are ideal.

You will probably need some more Enchantment/Artifact hate too so you don't get shut down by Stax effects:

Krosan Grip , Hull Breach and Force of Vigor are great.

Surrak be all about the Creatures winning you the game..I'd add around there more mana dorks cause you gotta ramp for the big guys to hit the table early, drop six Instants and Sorceries. Talking about dudes like Elvish Mystic , Somberwald Sage , Birds of Paradise .

And finally, get rid of the Frostfang, Feldon, Scaretiller & Niv-Mizzet for a couple more big stompy dudes like Inferno Titan , Genesis Hydra , Terastodon and Soul of the Harvest .

Hope that helped, look forward to playing against the deck bro :D

Barbarian_Sun_Pope on Rampy deck

3 weeks ago

Hmmm ... I think you could use some turn one mana dorks ( Llanowar Elves / Arbor Elf ). For instance, getting a Somberwald Sage out turn two to setup a potential turn three Shalai, Voice of Plenty / Regal Behemoth /X hydra/serpent can be backbreaking for your opponent. Or simply a turn two Managorger Hydra could go a long way. Speaking of hydras, Voracious Hydra can double as a removal spell or potentially be the biggest creature in your deck. Also, have you considered Life's Legacy or Momentous Fall as an option to refill your hand? Hope this helps.

Profet93 on Xenagos Dragons

1 month ago

DanowarElf - Your name is hilarious!

Yesterday I played a 5 player game, my optimized/focused Xenagos, a budget Xenagos, a Xenagos dragon tribal and 2 other opponents. It was really fun, nice to see that a dragon theme is common.

Cut Worn Powerstone - Unless there is a meta reason behind this, land ramping is almost always better when possible. While higher on the curve, Skyshroud Claim gives you 2 forests (gets duals) untapped. Other cards for the 3 CMC slot are as follows....

  1. Selvala, Heart of the Wilds - No explanation necessary
  2. Shaman of Forgotten Ways - Ramp and alt wincon
  3. Somberwald Sage - Hard ramp

Lands to Add....

  1. Yavimaya Hollow - Protect your beaters
  2. Castle Garenbrig - Ramp
  3. Ancient Tomb - Ramp

A card someone brought to my attention recently which has been extremely helpful is Bolt Bend . The issue with my meta and Xenagos in general is spot removal. You spending all of that mana on your dragons/beaters just to get them removed for 1-3 mana is a very very bad time. Even worse if you are trying to draw off of something like Hunter's Insight , Return of the Wildspeaker , Garruk, Primal Hunter , Hunter's Prowess , Soul's Majesty , Rishkar's Expertise or countering your Momentous Fall / Life's Legacy . Bolt bend reads pay and redirect spot removal, counter counterspells and redirect some extra turn spells. On a side note, I noticed all of your card draw is burst card draw reliant on creatures. You might want to consider other draw such as Beast Whisperer , Harmonize (burst, but guaranteed 3 cards), Lifecrafter's Bestiary or a The Great Henge

How many fliers are in your meta?

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