Somberwald Sage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Somberwald Sage

Creature — Human Druid

: Add three mana of any one colour. Spend this mana only to cast creature spells.

Profet93 on Mono Green Stompy

2 days ago

RufusTheGrufus +1

I actually completely disagree with the above GoldBerserkDragon, (GBD) both personally and professionally. 37 lands is actually my favorite # in EDH. While yes, you could it isn't optimal, especially in a build whose avg cmc is above 4.5. Now to actually provide you with suggestions unlike GBD. Some of these might be better than others, let me know what you think of each....

Rishkar's Expertise - It's draw + tempo. While it is a bit risky if you have one creature, the risk is mitigated if you have several creatures on board.

Pir's Whim > Tempt Discovery - Tempt is best if you have cradle or another high mana producing land to immediately use untapped. I used to run it but my playgroup would either not take the bait, or would just tutor for strip mine and destroy whatever land I got. Pir's whim is political and removal, all at the same time.

Traverse the Outlands - Mass land ramp

Collector Ouphe - Null rod the creature. It only stops 2 of your cards but since artifacts are huge in EDH, it's definitely worth considering. If not, then perhaps a Manglehorn or a Reclamation Sage

Since you run momentous fall, perhaps a Life's Legacy? Better yet, Greater Good!

Nissa's Pilgrimage > Cultivate

Yavimaya Hollow - Regen / politics

Turntimber, Serpentine Wood  Flip - Spell or land, you decide!

Goreclaw, Terror of Qal Sisma - Ramp + Trample

Shaman of Forgotten Ways/Somberwald Sage - With the former as an alt wincon

Siege Behemoth - Push damage through

Berserk - Super fun! I once used this on an opponents (Op1) commander to kill Op2 via commander damage and Op1 lost his commander making him easier to kill. Usually used to close things out. It's also fun to use on Selvala as psuedo ramp. Not needed, but nice.

Profet93 on King Stranger, Make Me Strong! *PRIMER*

1 month ago

NV_1980

First and foremost, I enjoyed reading your description. Do Note that Sword of Feast and Famine means your commander cannot target it to increase it's stats due to the "pro green."

Greater Good - THE MOST IMPORTANT CARD IN XENAGOS, HANDS DOWN. IF YOU LISTEN TO ANYTHING, THIS IS THE ONE SUGGESTION. Used in response to removal or equip activation, or just in a pinch. This card forces them to use removal lest they die to your overwhelming card advantage. DO NOT SLEEP ON THIS CARD.

Harmonize - Simple draw

Momentous Fall/Life's Legacy - While weak against blue, could warrant an inclusion depending on how much draw you want in the deck. The former is used in response to removal and the lifegain is icing on the cake.

Rishkar's Expertise - I'm normally against cards like this but in Xenagos, there is way too much of an upside to ignore. Used post combat most of the time, allows you to draw without missing out on tempo.

Skullclamp - Cut little idea to use on mana dorks, or force interaction pre-commander ability/combat.

Return of the Wildspeaker - Used in response to removal. Overrun option is nice as well

Elemental Bond - Draw, also see Guardian Project (although they can remove ur creature in response to the trigger to deny you a card)

Ancient Tomb - Ramp

Raging Ravine - Manland that can get bigger.

Dread Statuary - Manland that can get to 8 power with Xenagos. I usually use manlands as fodder for one of the draw spells listed above. Worth considering

Castle Garenbrig - Simple ramp

Cragcrown Pathway  Flip - Red or green, whichever you need.

Elder Gargaroth - Draw, lifegain or token production

Somberwald Sage - Ramp

Berserk - Super fun! Use before the damage step. Or better yet, use on your opponent attacking another opponent and force op 1 to lose a creature while op 2 takes lots of damage. Fun fact, I killed an animar this was (lol). You can also use it on Selvala for extra ramp!

Xenagos decks typically go one of 2 ways. Either lots of dorks and some land ramp like your deck to bring threats out more quickly, or to forgo dorks and focus solely on land ramp. Your deck is the former while mine is the latter. Do note that even with the dork route, Xenagos decks go tall, not wide. So there are some creature choices that I do not believe are as efficient as other choices could be and would love to discuss them with you if you're up for it. Xenagos decks are like snipers, usually one big creature at a time, sometimes more if you have the right set up. They also fold to spot removal as spending 5+ mana on a creature just to have it removed by 1 - 3 mana removal spell really sucks. I know you're against bolt bend/deflecting swat (despite them being my favorite type of spells) but perhaps something like Vines of Vastwood or another spell might potentially warrant an inclusion to save an important creature. At the very least, having more than 2 instants, only 1 of which acts as protection, could be used as a bluff and keep opponents guessing.

idfkgabe on Coven of Autumn

8 months ago

Hey man, looks like a great deck. I come to give suggestions.

  1. Saryth, the Viper's Fang I believe this would be a good card to your deck because it helps let your creatures that are untapped are hexproof, while the creatures you control are tapped they have death touch.

2.Somberwald Sage pretty good at putting down your commander or big cards.

3.Fauna Shaman good at getting creatures in beginning of game or mid.

NV_1980 on NV_1980

9 months ago

In order to make your deck more optimal, you need to be able to start casting stuff a bit earlier. I mean, play-test the current setup and you'll see what I mean. It usually takes quite a few turns before you can really start to make an impact.

Therefore, I'd recommend switching out some of your battlecruisers (large bruisers) for more mana dorks. Reason being: currently, your deck's cards have an average CMC of 4.15 and contains 3 creatures that can either ramp or provide mana directly, features five ramp spells and a Sol Ring. If it were up to me, I'd increase the deck's additional mana options to 12 minimum. First cards that come to mind to help you achieve that goal: Birds of Paradise, Bloom Tender and Somberwald Sage. Maybe it also helps to add maybe two more lands.

Happy brewing and testing!

Wickked on toolbox

1 year ago

Nice looking deck. I turned my Meren deck into my Henzie deck, I went more of a beat face strategy then aristocrats. But this deck looks like it could b a ton of fun to play. The cards that I would suggest are Riveteers Ascendancy , Mikaeus, the Unhallowed , Kokusho, the Evening Star and Protean Hulk. They will go right along with what your already trying to do with the deck quite nicely. I know the creatures are a bit spendy but they are worth it. How often does Rampant Rejuvenator get stuck on the field not being able to b sac'd somehow for the ramp? I've been thinking of replacing Somberwald Sage in my own deck. Good to see a different strategy with Henzie, If you wanna check out my deck and let me know what you think of it and suggestions heres a link


Gangsta's Paradise - Henzie "Toolbox" Torre

Commander / EDH* Wickked

SCORE: 11 | 14 COMMENTS | 1153 VIEWS | IN 2 FOLDERS


contactandylove on Gangsta's Paradise - Henzie "Toolbox" Torre

1 year ago

Zooming through your mana base, I want to know how it runs - it seems like it could benefit from som basics - that said Bojuka Bog is an amazing addition and gives me ideas.

Looking at your creatures, I wonder if your getting the best value from mana dorks like Birds of Paradise , Bloom Tender Ignoble HierarchSomberwald Sage. Sakura-Tribe Elder and Silverback Elder are less risky in terms of board wipes and pay off the similarly, with your land base I think you could be fine running something else.

I absolutely love Braids, Arisen Nightmare in Henzie. What I like most about your deck is the clear focus on end game result. I have a lot of difficulty explicitly thinking about and building around win conditions.

HappyTuna on Jund Dragons test 3

1 year ago

HEY DUMMY, U FORGOT ABOUT Somberwald Sage

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