Somberwald Sage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Somberwald Sage

Creature — Human Druid

T: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

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Somberwald Sage Discussion

poorpinkus on Infinite Combos in EDH - Experiment Kraj Budget

1 day ago

viveter Myriad blade wouldn't work since Kraj is legendary, but I gotta be honest I feel like I have enough ways to get around creatures that it'd be a unnecessary to ad more options; AEtherling, Cephalid Inkshrouder, Pemmin's Aura, Whispersilk Cloak, , Thornling and Morphling both work really well since they protects both Kraj and themselves while also offering evasion, Beguiler of Wills, Simic Manipulator and Cytoplast Manipulator allow me to take my opponents' blockers while getting board advantage, and Ethereal Usher gives me the option to get unblockable while also letting me get cards like Arcanis the Omnipotent if I want.

The thing with this deck is that I am trying to aim for a lot of cards with multiple purposes, so for example most of my evasion cards double as protection. If I add too many cards like Blade of Selves or cards that just give unblockable, then I have a much lower chance of drawing into a combo piece that I need. The idea is that it's supposed to be as much of a Johnny deck as possible, so if I win it is by some crazy combo, but if I lose it's fine. I don't really want to make the deck unstoppable since then it wouldn't be that fun to play against if that makes any sense.

Anyways, thanks for the suggestions! I'm not entirely saying no to them, I'm just trying to reason out how I feel like the deck should work as a whole. I'll definitely be looking into mass protection cards (maybe Heroic Intervention?) as I do see some creatures that I could remove (specifically Somberwald Sage since it doesn't work for any combos, Gilder Bairn possibly because the ability costs a fair amount although untap abilities are very nice, and Beguiler of Wills/Simic Manipulator since they draw too much attention for what they are worth), so it is good to know what other people think I could work on to make the deck work better.

NV_1980 on The Pack Calls

4 days ago

Hi WizardEvansi,

This looks pretty damn fine! As to your question: yes, there are some more (better?) ramp options to choose from. Here are a few options:

  • Sol Ring: staple of every commander deck; I'd suggest it strongly.
  • Chromatic Lantern: makes every land give whatever mana you want, and is a mana-rock itself; gotta love that.
  • Selvala, Heart of the Wilds: honestly one of the best ramp creatures ever, especially in a deck containing this many large, stomping creatures. And sure, she's no dinosaur, but considering her jaw-dropping strengths I think we can overlook that :)
  • Somberwald Sage: again, not a dinosaur, but can accelerate your deck significantly.
  • Xenagos, the Reveler: his primary power is a similar mana-generating power compared to Selvala'ss, but can only provide green/red mana. Still, could be strong enough to seriously consider. Also, his ultimate ability is extremely nice in your deck.

Please note, that you are also already using several ways to 'cheat' creatures onto the battlefield and there are more of those, like:

  • Elvish Piper: pay and tap to add any creature from your hand to the battlefield. Very handy in a deck with an average CMC of 4+.
  • Belbe's Portal: like the piper, but slightly more expensive to use and only applies to one creature type (dinosaurs, I would presume :))
  • Quicksilver Amulet: like the piper, only slightly more expensive to use.

Hope any of this helps. Let me know if you decide to change anything based on these recommendations and also let me know how the deck plays; I might build something similar :) Happy gaming!

[email protected] on Werewolf deck

3 weeks ago

Somberwald Sage is a strong woman.

Jaytotheareokay on Quest for Ula's Temple

1 month ago

I had some good luck with Somberwald Sage and Kiora's Follower to cast big boys.

Joumba on Five Stars Dracomancy

1 month ago

Oh, and as for Fist of Suns, it also helps casting Legacy Weapon, the commander (I dont link the card because of this weird link problem), which is in itself quite useful, and, well anything that you lack symbols for or over five mana. It's harder to remove then a Somberwald Sage and trickier, I quite enjoy it.

boothis on Captain Sisay and the Legendary Hatebears

1 month ago

ThallionDarkshine I thought Gyre Sage was Somberwald Sage for a second, scratch my mention of the 3 white devotions.

misterbiscuitbarrel on Five Stars Dracomancy

1 month ago

Ojutai, Soul of Winter is absolutely goddamn bonkers in this deck. I'd cut the Dragonlord version for him.

Vice versa, bolstering 2 isn't that great. I'd cut Dromoka, the Eternal for Dragonlord Dromoka.

As far as I can tell your only spell that's easier to Fist of Suns cast than hardcast is Hellkite Overlord. I would cut for Somberwald Sage.

Aggravated Assault goes great in this deck, specifically with Savage Ventmaw.

I would second the addition of Prismatic Omen and/or Amulet of Vigor.

Sarkhan the Mad is potentially a crazy good finisher. Just drop him and ult him on a huge board of Dragons.

ThallionDarkshine on Derevi, The Empyrial Tactition

2 months ago

You might want to fit in some more mana rocks/dorks to better support the paradox engine (and brago with the rocks). Derevi is very good with some of the bigger mana rocks that don't untap, such as Basalt Monolith, Mana Vault, and Grim Monolith. In addition, Fellwar Stone, Talisman of Progress, and Talisman of Unity are some great 2-mana rocks. Noble Hierarch and Birds of Paradise are some strong mana dorks. Some other strong mana dorks include Somberwald Sage and Shaman of Forgotten Ways.

Some creatures that generate tokens on etb might be nice to synergize with Derevi and the flicker theme. Avenger of Zendikar is one of the best, and Geist-Honored Monk, Captain of the Watch, and Hornet Queen are some other strong options. There are some other good options that also have other nice effects. Knight-Captain of Eos can fog for a turn by sacrificing one of his tokens, while Whirler Rogue can make a creature unblockable by tapping down his spawn.

Your tap/untap shenanigan package is on the weaker side at the moment, but there are some nice options for you to consider. Nullmage Shepherd lets you tap your stuff to blow up artifacts/enchantments while synergizing nicely with tokens, and Adarkar Valkyrie protects your stuff and steal your opponent's. Reconnaissance is a great inclusion in any Derevi deck for giving your team pseudo-vigilance, but can also let you use an attacking creature's tap ability infinitely as long as its free. You can use this to generate infinite mana in the combat step with a mana dork, draw your deck with Arcanis, or activate Adarkar Valkyrie on every creature before wiping the board.

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