Somberwald Sage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Somberwald Sage

Creature — Human Druid

{T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

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Somberwald Sage Discussion

lamocomp1 on Dusk's Maelstrom Wanderer

3 weeks ago

You play green, man!

Leave all this silly fixing with lands to colors that don't know how to ramp and color fix.

Cultivate

Farseek

Kodama's Reach

Nature's Lore

Spring

If you are willing to spend a bit and don't mind to play creature ramp:

Greenweaver Druid

Rattleclaw Mystic

Shaman of Forgotten Ways

Somberwald Sage

Sylvan Caryatid

Also, there are better cheap alternatives to some cards. Jace's Ingenuity -> Urban Evolution Cathartic Reunion -> any blue draw spell

Counterspells are bad in maelstrom. You never want to see them from cascade, its the worst. Or at least play counterspells with some alternative upside. Also, 4 mana counters mostly suck.

Cut Overwhelming Denial Cancel Dispel

Add Mystic Confluence Swan Song Stubborn Denial

Also, some cards are mostly useless

Gaea's Blessing

The Unspeakable

Zo-Zu the Punisher (good card, wrong deck)

slaftergames on Prossh

4 weeks ago

I like it, +1. A few thoughts:

I wouldn't run Druid of the Cowl, Leaf Gilder and Lifespring Druid when you haven't yet included Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Birds of Paradise or Priest of Titania. Consider Somberwald Sage as well - turn one dork, turn two Sage sets you up for turn three Prossh.

Obelisk of Jund is strictly worse than Darksteel Ingot, and Kodama's Reach will probably prove more useful than Pristine Talisman. Also, I'd replace Wild Wanderer with Farhaven Elf. Ashnod's Altar and Cryptolith Rite offer cheap sources of mana boom.

Consider Dictate of Erebos or Grave Pact (perhaps to supplement the Butcher of Malakir, perhaps to replace him).

I'd also try to get rid of lands that unconditionally enter tapped, unless the land is quite good. Guildgates and lifegain lands are definitely less valuable than lands like Luxury Suite or Spire Garden, Smoldering Marsh etc.

NyeShnefDerp on Mina and Denn, Big Stuff

1 month ago

Im just gonna rapid fire suggestions at ya, as green is kinda my thing, ill let you pick and choose from the ideas you like! Terastodon Archetype of Endurance Tooth and Nail Chord of Calling Gruul Ragebeast Xenagos, God of Revels Goreclaw, Terror of Qal Sisma Vizier of the Menagerie Shaman of Forgotten Ways and last, but not least Somberwald Sage There are plenty others that I could, but im sure you're already tired of me being here ;) good luck and happy brewing! i'll always be here if you need anything dont hesitate to @me

Majorparker on Maelstrom wanderer

1 month ago

Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]

Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly

This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.

I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.

Kingtalk on Rx (Meth is)

2 months ago

Hi_diddly_ho_neighbor these are all good suggestions, I'm gonna playtest the deck on Friday after I build it IRL. See what changes need to be made form there, thanks!

BlueBat93 Thank you man! Somberwald Sage is a good include, I'll make that swap. I had prowler's in here originally but ended up cutting it for Hot Soup because that card makes me laugh haha

t3hdarkness Oh I didn't even consider it for counter removal, but ya he's a land until the slumber counters are gone. Assault Suit really enables him to get someone to commander damage very quickly, especially if he happens to have a Whispersilk Cloak equipped afterwards lmao

BlueBat93 on Rx (Meth is)

2 months ago

Amazing deck! You may consider Somberwald Sage for Beastcaller Savant. Yes, it's one mana more, but he gives you crazy amounts of ramp. Also consider Elemental Bond as a way to draw cards of your big creatures.

I'll definitely save this deck for later, so I can build it myself!

humatinee on Burning Down the House

3 months ago

Cards I would strongly consider: Selvala, Heart of the Wilds, Chandra's Ignition, Blightsteel Colossus, Nissa, Vital Force, and Sol Ring, instead of Fellwar Stone?

As far as cuts go, that's pretty hard! All of these cards are fun. But I might take out Lightning Greaves, Somberwald Sage, Giant Adephage, and Karn, Scion of Urza.

Of those, I feel Lightning Greaves is the easiest cut, as it isn't in there to protect your general (who does a good job of that anyway) and you have so many threats and tutors for those threats that it doesn't matter if they get removed. In addition, when it's equipped to a creature, you can't target the creature with Xenagos's ability anyway.

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