Somberwald Sage

Somberwald Sage

Creature — Human Druid

: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) Tosylic

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Leviathan Legal
Casual Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Somberwald Sage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Somberwald Sage Discussion

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

2 weeks ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

Forkbeard on Atarka, World Render: Double Dragon

1 month ago

Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:

  • Warstorm Surge: Great card albeit expensive to cast. That said, I love the effect and will be slotting in the freshly spoiled dragon equivalent: Terror of the Peaks
  • Fatal Frenzy: I like this! A less efficient Berserk, but it's on theme with what this deck tries to do. Definitely up for consideration.
  • Flameshadow Conjuring: I just removed this card from the deck to make way for the superior Molten Echoes. Not that redundancy is a bad thing, but substitutions are getting tricky for me here.
  • Frontier Siege: Really like this card too and ran it in this deck previously. Although I like the options/versatility, I found that I was always using it for ramp (Khans) and ended up subbing it out for more efficient ramp.
  • Somberwald Sage: Decent mana dork but too narrow (creatures only) & too slow. I like my current ramp options and don't see an obvious trade for Somberwald.
  • Shaman of Forgotten Ways: Not running for the same reasons as Somberwald. Although his formidable ability is hilarious, I want my opponent(s) dead long before that 11 mana requirement.

  • I hear what you're saying re. Crucible of Fire & In the Web of War. They're kind of clunky and I may sub them out for more efficient options, good call.

    Patolea on Illuna, Apex of Cheats

    2 months ago

    Somberwald Sage over Gyre Engineer you will still have 37 non-humans, no problem to mutate.

    Brainstorm, Ponder and Preordain can setup big creatures in the top of the library. As you have 11 ramp cards you could take away Sword of the Animist for one of then. Scroll Rack enters in this area but it's a bit expensive nowadays.

    Profet93 on Xenagos EDH

    2 months ago

    +1 !

    As a fellow Xenagos player myself, I have a couple ideas I would love to discuss with you...

    1. You're average CMC is pretty high, even for a xenagos deck. You need to lower it to be able to pressure the table effectively. I would cut these to lower the CMC a bit....

    Hellkite Charger, Blightsteel Colossus, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, and Worldspine Wurm

    To add back more creatures for synergy, Shaman of Forgotten Ways, Somberwald Sage are both really good.Springbloom Druid along with Wood Elves, Farhaven Elf and Sakura-Tribe Elder can help bring you closer to a Turn 3-4 Xenagos which is what we need.

    1. Land base is solid. There are a few tweaks you can make for utility but not needed. Let me know if you are interested in them.

    2. Ramp - Our goal is a T3-4 Xenagos. Ramp at 4 CMC does little, trust me on this as I have playtested it extensively.

    3. Tempt with Discovery and Triumph of the Hordes - Tempt is bad because you give opponents options, barely ramps you, and there are no good utility lands in the deck, even with my potential additions, this card is bad in this deck. Moreover, opponents usually tutor for strip mine if they are smart. Triumph is better in decks that go wide. By playing 6+ mana for a beater, you rarely will have another 4 mana to play this the same turn. Right now, you're playing a beater, hope it survives on your turn, survives on opponents turns, then doesn't get removed in response to cast of Triumph.

    4. Draw! - You have about 8ish draw sources, you need more. The biggest issue with Xenagos is 2 for 1s, where you try to cast a draw spell and they remove your creature that the draw spell was targetting in response, thereby putting you down 2 cards for their 1.

    Beast Whisperer, Harmonize, Lifeblood Hydra (really fun with Berserk, which ironically, is also fun with malignus), Lifecrafter's Bestiary, Life's Legacy (beware of blue player, sac as additional cost to cast, but because it only costs 2, can be used same turn as beater if you ramped prior), Momentous Fall (in response to removal, also beware of blue), Skullclamp (not the best in your build but still worth considering. I run more 1 toughness creatures so its easier to make it work.....and

    Greater Good - BEST CARD FOR XENAGOS. Used in response to removal or just whenever. Play a fatty, Xenagos buffs it, swing, sac it, draw a bunch. Profit. Win. GG

    Lastly, the red card that came out recently that lets you change the target of a spell if you control you commander, I can't remember the name but that card is great in Xenagos as you can redirect their spot removal, targetted draw, targetted extra turns, and counters counterspells. Works on abilities too (I think?)

    I'm still in the process of tweaking my list in general, and adding the new cards that came/coming out.

    DadHumanPraetor on Chulane CIA (cEDH Chulane Primer)

    3 months ago

    I run Beast Whisperer The Great Henge Primordial Sage and Soul of the Harvest at the top end of my curve so I can still win without Chulane. Hes a kill on sight 5 cmc general who often only counts as a cantrip so I like redundancy of his effects among my creatures, even though the 6 cmc is high its still less that the 7 Chulane takes to recast. Also Vigean Graftmage and Incubation Druid or Somberwald Sage produce infinite mana, and Vigean Graftmage can also Graft onto Chulane and you can bounce and re-cast it to draw your deck. Your build looks very nice, but a lot of its out of my budget lol. I have a budget Chulane list that I have a lot of fun playing.

    Load more