|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Uncommon|
|Duel Decks: Heroes vs. Monsters||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Price & Acquistion Set Price Alerts
Battle Mastery Discussion
2 days ago
I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.
There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.
Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.
How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!
Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?
2 weeks ago
I like Sigarda's Aid for Narset, as it allows all the equipment and auras to attach before the combat resolves. The first time I played a game with Sigarda's Aid in my deck, my first swing was lethal (Eldrazi Conscription + Battle Mastery), and I haven't looked back since.
2 weeks ago
Nice deck! Got a couple ideas for you.. I'm a big fan of Duelist's Heritage over Battle Mastery... Sword of the Animist is great in non green decks especially Voltron style ones... Inspiring Statuary is great with lots of equipment cards... I like effects like Dictate of Heliod over aura pump spells here since you have so many small value creatures, plus a bunch fly. Nykthos, Shrine to Nyx can get crazy in 2 color decks. Also I feel like you could use some big card draw spells. There's so much black card draw out there that uses life loss as a drawback that you could probably some no problem. Skeletal Scrying, Phyrexian Arena, Parting Thoughts, Ambition's Cost, Ancient Craving, Graveborn Muse, Minions' Murmurs, Moonlight Bargain, Necrologia, Promise of Power, and Underworld Connections... That's more than you need, but i would pick a few of them...Alhammarret's Archive is great in life gain but it's better with card draw effects... also Rhox Faithmender & Boon Reflection for more life gain doubling. Happy gathering!
3 weeks ago
Hey! Thanks for your suggestions soulaha. Open the Vaults is a neat idea, I like it. Duelist's Heritage is awesome, but I already got Battle Mastery which is easier to tutor for, but also easier to remove. Personal preference I'd say, the Heritage is also one nice political tool. :D
4 weeks ago
1 month ago
Get more creatures who tap for mana to help you get him out sooner... Birds of Paradise Elvish Mystic etc... you could also add a Rampant Growth and Cultivate... the sooner you get Uril out the better. Also, you NEED Runes of the Deus because that double strike/trample is beastly. Blessing of the Nephilim a free +5/+5 for one white mana. Battle Mastery is also good in case they get rid of your double strike.
Also consider Rogue's Passage for nonbasic land in case they get rid of your enchantments that make him unblockable. Abundance also helps if you're not getting the cards that you need by providing you the ability to choose what you draw.
Check my Uril the miststalker deck for more ideas... like Ancestral Mask ;)
1 month ago
Some cards for you to consider adding:
Spectra Ward, protection is an extremely powerful and Spectra Ward not only gives the creature it enchants a power/toughness bonus, but also gives the creature protection from almost every spell and creature.
Spirit Loop is nice in that it gains you a lot of life throughout the game, as well as is resilient to the creature it enchants dying.
Unquestioned Authority gives protection from creatures which not only makes the enchanted creature unblockable and immune to damage when it is blocking, but also stops abilities from creatures that target such as Shriekmaw. Plus it replaces itself with a draw.
Some cards that you should consider taking out:
Drogskol Reaver because you do not have a ton of life gain in the deck and you might want to reserve the higher cmc cards in your deck for powerful enchantments and cards that go get enchantments.
Graceblade Artisan isn't as powerful in this deck as in may be in other versions of Bruna, Light of Alabaster because this deck doesn't have too high of an enchantment count and once you have your commander out it is kind of a dead drop.
True Conviction because you are really not a creature focused deck. The one thing it is doing for your deck however, is it is the best target to get with Academy Rector when you don't have a creature left on the battlefield to enchant. I would suggest you play something like Mind's Dilation to fill this role instead.
I really like the way this deck utilizes the graveyard component of Bruna with things like Mirror-Mad Phantasm and overall I think it is quite good.
1 month ago
Battle Mastery - Like all Auras, it gets put into the graveyard when the enchanted creature dies, and this deck is low on enchantment recursion. Doesn't play well with an active Eight-and-a-Half-Tails or Sword of Light and Shadow.
Duelist's Heritage - Completely useless defensively. Can't tutor or recur it very well. Doesn't draw off of Sram.
Regardless, I don't want to have too many sources of double strike, as they don't stack and the extras would get stuck in the hand. The two I have is fine for now.
No interest in Helm of Obedience.
This isn't a combo deck. Adding combo wins would undermine the entire Voltron strategy.