Battle Mastery

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

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Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Dragons of Tarkir (DTK) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Battle Mastery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Battle Mastery Discussion

Joe_Ken_ on Uril, the Fist-Talker

14 hours ago

I feel like you could use better auras to clear out opponents faster. Some stuff like Battle Mastery will give him double strike and that +2/+2 from his ability is already super dangerous.

Scourge of the Nobilis May as well be +4/+4 with a fire breathing ability and lifelink. Runes of the Deus is 5 mana but it should pretty much be a KO on a person if it attaches to your commander and sticks.

Swap Angelic Gift for Unquestioned Authority since it is still card draw, but I think protection from creatures is better than flying.

Daybreak Coronet is an alright one with all the stuff it gives, but you’ll need to have an aura on his body already.

Rancor is a classic aura in green to give your big guy trample so he can get that damage through.

Joe_Ken_ on Siona, Captain Enchantress of the Amazon

1 week ago

Battle Mastery has always seemed like a good aura card to me for that double strike.

Holy Mantle and Unquestioned Authority gives your commander protection from creatures which does make it pretty much unblockable

Forkbeard on Zur the Enchanter: Lessons Learned

2 weeks ago

Interesting! I hadn't considered Library of Leng before - I definitely like that interaction with Solitary Confinement coupled with the 'no max hand size' Thought Vessel style redundancy. I just replaced Empyrial Armor to make way for All That Glitters, but this has me thinking that I should possibly put it back, perhaps in place of Battle Mastery.

Cool that you went down the shimmer storm route. This deck is mean enough + I don't think my friends would forgive me if I went down the competitive Zur path, heh.

lil_cheez on Isperia WIP

2 weeks ago

Hey pal, I've been working in an Isperia deck too. It's also a WIP but here it is what I got.

Choose somewhat like 15-20 flying creatures to be your "toolbox". See what commanders your playgroup is playing and adjust to that.
For exemple:
Aven Mindcensor is nice if someone ramps or tutors a lot
Angel of Finality is a monster against grave decks
Guardian of the Gateless against tokens
etc

Some anthem cards like
Thunderclap Wyvern
Empyrean Eagle
Will quicken your clock

To ensure Isperia will trigger we have three approaches:
Mind reading: Telepathy
Bouncing: Boomerang
Double Strike: Battle Mastery
choose what suits better your taste. Double strike also may help the clock. True Conviction is amazing.

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

3 weeks ago

Yo Paeldroth, glad ya like it!

My usual go to is usually any type of protection. It's usually Shielding Plax as it gives Tuvasa hexproof and the main way of her dying is usually by exile from a stray Swords or Path. Vanishing or Flickering Ward is my alternative way to protect her with Privileged Position is my last way.

In terms for what I tutor up...it all really depends. She is so versatile that you have answers to any situation. You need unblockable? Steel of the Godhead. You need Trample? Rancor. You need life? Daybreak Coronet. Extra damage? Ancestral Mask or Battle Mastery.

Hope that helps!

Emyron on Gruul Enchantments. Yes, this a thing now.

1 month ago

lukewulf, I never did think of Battle Mastery, so thanks for the suggestion. I went ahead and swapped it in over the Illusionary Armors.

While Sage's Reverie is a great card, I feel it doesn't work too well in this strategy. For one, I try to deal just enough damage to kill opponent (unless I'm backed against a wall and will lose next turn), so me pouring all of my aura's onto Harold is very rare, so the Reverie would be very ineffective there. Second, card advantage is actually a downside as I really just want to hit my two creatures and dump everything into the yard for Harold to recur.

And I did consider Spectra Ward when I was first building this deck, but it's basically a Holy Mantle on steroid, but also four times the price. The prot all colors is amazing, and I did like it in the prototype I made, but I really just need unblockable, and the power increase is the same so Holy Mantle does what I need it to.

Thank you for the suggestions, and seriously Battle Mastery is crazy, I really appreciate that one.

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