Battle Mastery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Dragons of Tarkir (DTK) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

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M15

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Battle Mastery Discussion

Dawnbreaker7727 on Daxos EDH

2 weeks ago

Ok, first of i LOVE daxos

with that out of the way i really think that Sovereigns of Lost Alara can be an ok include.

to maximize that combat trigger i would dump the resonator and put in either Battle Mastery or Fireshrieker or Grappling Hook

daxos can gain you a lot of life so Alhammarret's Archive or Rhox Faithmender

and lastly, voltron commanders always need Rogue's Passage and Hero's Blade in my opinion

hope this helped!

Ray_F on Ramos Engine

3 weeks ago

You should try to give Ramos, Dragon Engine double strike since it's flying it pratically means an automatic kill because of commander damage Maybe Fireshrieker or Battle Mastery

Lucky77 on Tiana, the only boros commander that draws

1 month ago

Hey, love the deck (mostly because my main deck is a Bruna, Light of Alabaster deck that also abuses auras), and I'm definitely upvoting this. I do have a few suggestions that you may or may not find helpful. Battle Mastery is a great way to turn all of your auras into a voltron-style 1 hit KO. Luminarch Ascension, while not an aura will definitely help with getting more things to put your auras on and is just a good card anyways. I really like the deck and good job with it.

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 month ago

Hi JoeBlondie, it's been a while since I had the pleasure of playing this deck. But recently it was back in action and did make a serious stand. After my night of letting Sram go nuts from time to time, I headed back here to see what could be improved and I examined all the latest comments as well.

Leonin Abunas was a wasted draw in one of those games. Reading your comment changed my mind and I let it go...

The double strike suggestions are really spot on. So Silverblade Paladin and Battle Mastery found a home in this deck. Black sacrifice is becoming a thing in our meta, so your analysis of having more bodies is lifesaving indeed!

The recursion with Restoration Specialist is strong, knowing that Sun Titan is present. This is a valueble addition.

Mask of Memory seems really interesting and the filtering feels really in place. This is something I am going to give a serious try.

Ancient Tomb has been added too, together with a few other new cards. I could not believe that the tomb wasn't in this deck yet. I guess I always assumed it was in here already. Excellent catch!

Thank you very much for your indepth evaluation!!

stikmn33 on Tuvasa the Sunlit

2 months ago

I love the deck, definitely one of my favorite commanders from the set. Any commander that has its own built in card draw advantage engine built in for 3 mana should not be underestimated. My only suggestion is to add in some auras that can beef up Tuvasa, maybe Battle Mastery or Empyrial Armor

AlphaAuthority on cEDH Tuvasa enBANTtress

2 months ago

Moton Theres no enough lands in the deck to use Exploration and Burgeoning.

The obvious difference between Battle Mastery and Duelist's Heritage is the defensive perks given by mastery and the most versatile advantage of duelist's. I however prefer the defensive perks given by mastery (my creature having doublestrike constantly).

Carpet is usually just too unrealiable in my opionen, especially in a deck which don't want to take it to super late game. It's a good suggestion tho.

MatEffect on Narset, Enlightened Master

2 months ago

Hi! I'm glad you like my build. It's a competitive build trying to win (or at least to cast Narset) as fast as possible. I know the deck puts you a target since the first minute. In fact, because of that, I don't use to play it xDD only when my friends want to try more competitive decks, for fun. But I like to add better cards with each expansion, I love it.

I've made some tweaks to the deck some days ago, before your reply, but I didn't changed the list here, only to add Aminatou's Augury, so I edited the deck right now.

I've added more fetches and better ramp artifacts to go faster. Fetches will find the lands I need, I make the deck a little bit thinner when Narset attacks to exile less useless lands.

I knew Battle Mastery and Flickerform were not the best auras to play, so I've changed those and some more. Proteus Staff is a key card for my deck, because it will rearrange your entire deck to cast every single turn, combat phase and aura/equipment because there are no more creature in it, only Narset. The bad thing, if you have a really big Narset, you can't use the Staff to not lose the auras, but I think is a minor trouble here. But the fun thing is that when I cast the Staff and I explain what will happen, everybody scoops up. Added also Omniscience and Dream Halls (this last one only to test it).

I play with some proxies (buuu xD ) so that's the reason to play Capture of Jingzhou, and the original dual lands. Capture is nice with Mizzix's Mastery. Every turn and combat phase you may cast from your graveyard is gas to continue attacking. But if you prefer to use cheaper cards, you can play painlands and Savor the Moment or Karn's Temporal Sundering, but Savor is... meh, because you don't untap Narset.

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