Battle Mastery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Dragons of Tarkir (DTK) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Browse Alters

Battle Mastery Discussion

catmaster0 on Good Kitties

2 days ago

Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.

Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.

Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .

Hunting Cheetah may be a cat, but at that speed I would think Hunter's Insight should be a valid set-up card.

Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?

Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.

camallu on Bruna, Light of Alabaster

3 days ago

austintayshus: Thanks for the suggestion! I actually used to use Ethereal Armor in this deck. As it changed, I realized that with all of my tutors, the small bonus it (and ATG, too) gives isn't always relevant. Bruna only needs any two of Corrupted Conscience , Eldrazi Conscription , or Battle Mastery to swing for lethal.

NoSoyYucateco on Suck It, Sheoldred!

1 week ago

I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.

Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.

I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.

Since you're aura-focused here, I would also think about Battle Mastery .

You also have virtually no draw here. Sram, Senior Edificer , Rishkar's Expertise , or Return of the Wildspeaker would all be great in this build. Even a Harmonize would do you good.

As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.

Whirlwind_2100 on No more Mr Knight guy

1 week ago

this deck is pristine, my friend. I would update it to some of the Cavaliers from m20, specifically Cavalier of Night . I woukld cut Blessing of Belzenlok , as there are better combat tricks, even if the creature is legendary(specifically Battle Mastery ) and all your Ajani's Welcome (No lifegain payoff). I would add in two addition History of Benalia for constaincy and a playset of Murderous Rider , sutting out Dub and 3 Moment of Triumph .

Joe_Ken_ on Poor mans Tiana Auras

1 month ago

Since you are trying to keep to a budget I will make sure to only suggest some more budget cards.

Battle Mastery will give your creature double strike, pretty much doubling her damage output and Scourge of the Nobilis will give her lifelink, +2/+2, and an ability to pump mana into her for a big increase in damage.

Sage's Reverie is a card draw aura with also giving a big boost to power to your commander.

Gift of Immortality (is a little more expensive) will bring your commander back after it is killed so you can attach all your auras back on.

Eidolon of Countless Battles is another one that will give you a lot of power for each aura you control while also doubling as another creature.

Felidar Umbra More umbras never hurt since they will help your commander dodge board wipes and targeted removal, also lifelink is very good to have in Voltron decks since you won't always be able to block easily.

Prowler's Helm is an equipment that is good to make your creature pretty much unblock able until you run across a defender themed deck.

Nomad Mythmaker will get you back some enchantments in your graveyard in case they ever do get stuck in there.

Faith Healer if you ever just have nothing to do with your mana then sacrificing your auras for life gain and having them come back with Tiana's ability is a good thing to do to keep you in the game.

Burnished Hart is good for mana ramp as well as Oreskos Explorer and Kor Cartographer

Lastly since I can't recommend cards all day I would suggest Totem-Guide Hartebeest as another tutor for aura cards in your deck.

lil_cheez on Bruna Voltron

1 month ago

May I suggest Battle Mastery ? I think over Helm of the Gods.

Battle Mastery, Corrupted Consicence and Eldrazi Conscription. Any two of those and Bruna is dealing lethal!

Load more

Battle Mastery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%