Battle Mastery


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Dragons of Tarkir (DTK) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

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Recent Decks

Battle Mastery Discussion

alexbaylis20 on Keyword Bingo - EDH Style

6 days ago

I agree the CMC is a bit high on her. I've always found that the Emeria Shepherd can be quite powerful if you have the lands to trigger it. I think the Always Watching may be more useful as you have lots of ways to give double strike and as Battle Mastery is an aura it is more vunerable.

RustBeltGames on Keyword Bingo - EDH Style

1 week ago

Thinking about swapping out Battle Mastery for Always Watching . Thoughts on the swap??

killroy726 on Need help with Enchanting

2 weeks ago

For zur you have a couple options. The most favored option being torn. I.E. putting all enchantments on to him and beating the tar out of someone with commander damage. You'd want cards like Steel of the Godhead, Spectra Ward, Spirit Mantle, Battle Mastery and so on.

Hybrow on A Well-Regulated Meletis - Daxos EDH

2 weeks ago

Hello onehitterquiter, thanks for the view and upvote. This is still very much a build in progress. It currently plays terribly, but is super fun to play, so looking at ways to make it better.

Cephalid Constable is really nice. A great way to control the board state. Might have to slot one it.

Duelist's Heritage of all these suggestions, I think this will be an auto add. Take out one of the more useless equipment pieces. I love that I can not only give my creatures double strike, but in a multi-player game, I can give other creatures as well when I see fit.

Battle Mastery – this is the same cost as Duelist’s and only effects one creature. For that reason, I don’t think its as useful.

True Conviction – at 6 mana (and 3 white) I don’t think I can justify putting this into the deck. The lifegain that I get from this deck ends up being very secondary to the playing cards.

Cradle of Vitality – I REALLY like this card, just for the ability to make Daxos and the Adept bigger.

Sunbond – I don’t like this for the same reason I don’t like Battle Mastery. This is the same mana cost as Cradle, and only gets to sit on one creature.

Zur's Weirding – I love this card, can’t believe I didn’t know it existed. Will have to play this deck a couple more times to see how flush my life is. I do like that it wouldn’t affect the card I get from Augury Adept, however it would affect my Lu Xun, Scholar General, Last Thoughts and Rhystic Study draws. This might not be the perfect deck for it, but am going to have to get one and figure out a place for it.

Thanks for all the suggestions, there are a couple of solid adds in there for sure.

onehitterquiter on A Well-Regulated Meletis - Daxos EDH

2 weeks ago

Card: Cephalid Constable might have a home here! Duelist's Heritage, Battle Mastery, and True Conviction also seem good with Daxos. Cradle of Vitality and Sunbond are also unexpectedly strong in decks with lifegain, I definitely recommend them. Zur's Weirding is super strong as well in any blue deck that can gain enough life to support it.

Nice deck!

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

2 months ago

NyeShnefDerp - Yeah, I considered Runes of the Deus, but I felt like it was not quite worth it being at . Overall, the card would net me +4/+4, Double Strike, and Trample. For two less mana, I can cast Armadillo Cloak, which would give me +4/+4 and Trample, while replacing the Double Strike with Lifelink. While I like Trample, I like Lifelink even more, considering it gets me a benefit no matter where I hit with my commander (assuming there are no heal-cancelers on the table). Additionally, even though it would require a lot of white mana on reserve, I can cast Battle Mastery after Armadillo Cloak in order to give me the Double Strike, and another +2/+2 on top of that. All in all, Runes of the Deus is a good call, but I prefer to get my benefits quicker, and in small bursts so I can get a good lead in quickly, rather than waiting to throw one big buff on Uril. The way I see it is that it's awesome when we get to enchant our commander because no matter what the aura is, they get +2/+2 - because of this I want to be throwing as many cheap enchantments at Uril as early as possible so that he can survive damage and deal a good sum of it around himself before bigger threats roll around. Runes of the Deus just seems a little too slow for me.

That being said, I really had to think about this one - your suggestion was good, and it had me internally debating on whether or not to include it for a little while, so that means you're on the right track! Anyway, thanks for the suggestion. I hope you have more for me in the future!

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