Battle Mastery


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon
Magic 2015 Uncommon
Duel Decks: Heroes vs. Monsters Uncommon
Lorwyn Uncommon

Combos Browse all

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

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Battle Mastery Discussion

WargRave on Zurgo's toolbox of death

2 days ago

I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.

There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.

Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.

How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!

Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?

Wicked_N_Irish on Free Spells Are Fun (Narset, Enlightened Master)

2 weeks ago

I like Sigarda's Aid for Narset, as it allows all the equipment and auras to attach before the combat resolves. The first time I played a game with Sigarda's Aid in my deck, my first swing was lethal (Eldrazi Conscription + Battle Mastery), and I haven't looked back since.

Rzepkanut on Karlov the vaultron experiment

2 weeks ago

Nice deck! Got a couple ideas for you.. I'm a big fan of Duelist's Heritage over Battle Mastery... Sword of the Animist is great in non green decks especially Voltron style ones... Inspiring Statuary is great with lots of equipment cards... I like effects like Dictate of Heliod over aura pump spells here since you have so many small value creatures, plus a bunch fly. Nykthos, Shrine to Nyx can get crazy in 2 color decks. Also I feel like you could use some big card draw spells. There's so much black card draw out there that uses life loss as a drawback that you could probably some no problem. Skeletal Scrying, Phyrexian Arena, Parting Thoughts, Ambition's Cost, Ancient Craving, Graveborn Muse, Minions' Murmurs, Moonlight Bargain, Necrologia, Promise of Power, and Underworld Connections... That's more than you need, but i would pick a few of them...Alhammarret's Archive is great in life gain but it's better with card draw effects... also Rhox Faithmender & Boon Reflection for more life gain doubling. Happy gathering!

Nerzhul on Ojutai Voltron Anticipation

3 weeks ago

Hey! Thanks for your suggestions soulaha. Open the Vaults is a neat idea, I like it. Duelist's Heritage is awesome, but I already got Battle Mastery which is easier to tutor for, but also easier to remove. Personal preference I'd say, the Heritage is also one nice political tool. :D

Darksteel Mutation is glorious, thanks for the heads up! And Imprisoned in the Moon is already in the 99 ;)

Wicked_N_Irish on Knock, Knock. Who's There?

4 weeks ago

Have you thought about adding a Heliod's Pilgrim? It is a nice way yo fetch Eldrazi Conscription or Battle Mastery.

wraya2 on Voltron is Delicious EDH

1 month ago

Get more creatures who tap for mana to help you get him out sooner... Birds of Paradise Elvish Mystic etc... you could also add a Rampant Growth and Cultivate... the sooner you get Uril out the better. Also, you NEED Runes of the Deus because that double strike/trample is beastly. Blessing of the Nephilim a free +5/+5 for one white mana. Battle Mastery is also good in case they get rid of your double strike.

Also consider Rogue's Passage for nonbasic land in case they get rid of your enchantments that make him unblockable. Abundance also helps if you're not getting the cards that you need by providing you the ability to choose what you draw.

Check my Uril the miststalker deck for more ideas... like Ancestral Mask ;)

soevilprofchaos on Bruna EDH Aura/Control Deck

1 month ago

Some cards for you to consider adding:

Corrupted Conscience, while a decent card in a card deck by itself, it can one shot an opponent in conjunction with something like Battle Mastery and your commander.

Spectra Ward, protection is an extremely powerful and Spectra Ward not only gives the creature it enchants a power/toughness bonus, but also gives the creature protection from almost every spell and creature.

Spirit Loop is nice in that it gains you a lot of life throughout the game, as well as is resilient to the creature it enchants dying.

Unquestioned Authority gives protection from creatures which not only makes the enchanted creature unblockable and immune to damage when it is blocking, but also stops abilities from creatures that target such as Shriekmaw. Plus it replaces itself with a draw.

Some cards that you should consider taking out:

Drogskol Reaver because you do not have a ton of life gain in the deck and you might want to reserve the higher cmc cards in your deck for powerful enchantments and cards that go get enchantments.

Graceblade Artisan isn't as powerful in this deck as in may be in other versions of Bruna, Light of Alabaster because this deck doesn't have too high of an enchantment count and once you have your commander out it is kind of a dead drop.

True Conviction because you are really not a creature focused deck. The one thing it is doing for your deck however, is it is the best target to get with Academy Rector when you don't have a creature left on the battlefield to enchant. I would suggest you play something like Mind's Dilation to fill this role instead.

I really like the way this deck utilizes the graveyard component of Bruna with things like Mirror-Mad Phantasm and overall I think it is quite good.

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

1 month ago


Regardless, I don't want to have too many sources of double strike, as they don't stack and the extras would get stuck in the hand. The two I have is fine for now.


No interest in Helm of Obedience.

This isn't a combo deck. Adding combo wins would undermine the entire Voltron strategy.

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