|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Creature — Dinosaur
This spell can't be countered.
Protection from blue (This creature can't be dealt damage, enchanted, equipped, blocked or targeted by anything blue and anything blue attached to this immediately falls off.)
: Shiting Ceratops gains your choice of reach, trample, or haste until end of turn.
Shifting Ceratops Discussion
1 week ago
jaivabarrera the few times I lost with this was all because of my own stubbornness (keeping bad hands, not paying enough attention, ect). Shifting Ceratops really shuts down any opponents playing blue. Field of Ruin plus Flame Sweep is prefect against shitshift. Bond of Flourishing is an amazing card to just snuff mono red decks with. Turn two bond and mono red is pretty much done for. Vamps are no big deal. Mono green can be tough. Ghalta can stomp you down so try to race it as fast as possible.
2 weeks ago
have you considered Gruul Spellbreaker or Paradise Druid . both cards could speed up the deck and they get you closer to resolving Ghalta, Primal Hunger . as well Shifting Ceratops and Rampaging Ferocidon can smash face. if you take out more sorcery and and add more mana dorks you can run Nullhide Ferox , making the deck a mega smash face deck.
3 weeks ago
I think you may have mixed something up... You have 8 Goreclaw and Raptor Hatchling. I assume there was meant to be 8 forests and mountains instead?
1 month ago
Actually, I will give a few thoughts.
The Immortal Sun - What does this do for your deck or game plan? It tries to do a lot but instead only does a little of a bunch of things for too high of a cost.
Decimate - Zacama, Primal Calamity should take care of most of your artifact and enchantment destruction on his own, making this redundant, but this card also comes with the unfortunate problem that you can ONLY cast it if you have viable creature, artifact, enchantment, AND land targets. If you are missing any one of the 4 it's a dead card, and if one of those 4 is your own then you're forced to destroy that. Now, if you find that you really need more artifact and enchantment hate look into cards like Krosan Grip or Force of Vigor .
Savage Stomp - Why would you risk your creatures with this? If you are able to target them then you already have removal in the form of Path to Exile or Swords to Plowshares , not to mention Zacama, Primal Calamity ability to deal damage to creatures. If your opponent has a combat trick then you just lost your creature. It's a gimmicky card and I think there are better things you can do with the card slot in your deck. For example, Aggravated Assault or Reckless Assault will give you multiple combats which will really let you bring the full power of your dinosaurs to bear without giving your opponents time to recover.
Priest of the Wakening Sun - Why? If you need a fetch then run cards like Worldly Tutor , Finale of Devastation or Chord of Calling . If you need lifegain there are plenty of better sources. This just reveals cards in your hand to your opponents, gains a tiny bit of life, and kills an entire turn with your expensive fetch.
Atzocan Seer - Skip the returning Dinosaurs. You're a creature deck, and a big one at that. Just focus on constantly dropping big creatures and hitting your opponent, putting so much pressure on them that they don't have time to worry about strategy. Aggro decks don't really worry about their graveyard. As for the mana, you'd be far better served with Birds of Paradise or Sylvan Caryatid , or if you go non-budget then Bloom Tender .
Gigantosaurus - I'm honestly really not a fan of anything that costs 5 of the same color. This pretty much kills anything else you were planning on doing on your turn, which is absolutely not what you want to have happen. Sure it's a 10/10, but it's really not worth that downside, especially without trample. Look at Carnage Tyrant for a fantastic alternative.
Kinjalli's Sunwing - This draws unnecessary hate and really doesn't help your game out that much. You have a deck of giant dinosaurs. This shouldn't be an issue. If you really feel you need it then look into Authority of the Consuls or Urabrask the Hidden instead.
Runic Armasaur - Too specific and unreliable. There are better uses for the card slot.
Sakura-Tribe Elder - While a good card, your deck can't take full advantage of this and would be better off running land fetches like Tempt with Discovery , Nature's Lore , or Skyshroud Claim , all of which are better and come out untapped.
Samut, Voice of Dissent - Why in heaven's name are you running this? This card is awful? If it's for the haste then there are tons of better cards. Look at Fervor , Rhythm of the Wild , or Fires of Yavimaya . Even Urabrask the Hidden would be a better way to spend 5 mana. Is it for the untap effect? There are still much better options such as Seedborn Muse . This card burns 5 mana for no good reason. No. Just no.
Shalai, Voice of Plenty - Meh. I'd run Leyline of Sanctity or Privileged Position instead. Asceticism , Archetype of Endurance , and Sterling Grove are other good options. All are harder to hit and kill. It's nice but overall i'd run the alternatives instead.
Shifting Ceratops - Doesn't do enough. It's nice but not good enough overall.
Territorial Hammerskull - While not inherently bad, it's also just "meh". It's okay. I'd rather have cards that give your creatures trample and just march your dinosaurs through your opponents, and/or bigger and better creatures.
Jaya, Venerated Firemage - Why? This is a waste of a good slot. Run Warstorm Surge and get a far better effect than her. If you want more damage then run Dictate of the Twin Gods . She's really not worth it.
Samut, Tyrant Smasher - This card is awful. Run any, and I mean any haste enabler instead. Her negative is awful and her passive is better on any other card. Honestly, run Xenagos, God of Revels . He's amazing, gives haste, doubles a creature's power, and add's their power to their toughness.
Temple of the False God - I've taken this out of most, if not all, of my decks by now. It's not great honestly. It seems really good, but if you get it early game then it's a dead land that stares up into you and slowly seeps the joy out of your soul, and if you get it late game then it's just an extra mana that really doesn't matter to you.
1 month ago
I play against a mono green deck a lot and the builder was smart enough to include lots of uncounterable cards like Carnage Tyrant and Shifting Ceratops . It’s basically a mono green ramp deck and my plan is to bolt creatures and counter big stuff and win with midrange threats like True-Name Nemesis and Goblin Rabblemaster I am on a bit of a budget for example I’m not running Jace, the Mind Sculptor but Teferi instead.
1 month ago
Not sure how useful the Mox Amber will be with the low number of legendary creatures/walkers in the deck.
With this commander I'm not sure you're really incentivized to use many of the dino related human 'followers' as they are just whiffs off his combat damage trigger.
Krosan Verge is a land that you should look at including.
There are a number of weak dinos that you should be able to replace inexpensively enough with something like Shifting Ceratops .
2 months ago
Seems to me that you could do with a back-up plan for all the ramp you have if you can't do anything with it.
I might suggest The Gitrog Monster and Scapeshift . You end up with the same amount of lands, assuming you haven't surpassed the halfway point, and a buttload of card draw thanks to the frog that ate Thalia.
Plus, the Frog has good synergy with the whole landfall thing you're going for.
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