Wellwisher

Wellwisher

Creature — Elf

: You gain 1 life for each Elf on the battlefield.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Commander Anthology (CM1) Common
Duel Decks Anthology (DD3) Common
Commander 2014 (C14) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Onslaught (ONS) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Wellwisher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.27%

Wellwisher Discussion

Monitor on Marwyn Elf Ball

2 months ago

Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!

Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.

Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc  Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.

Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.

Wrap in Vigor out, Heroic Intervention in: Strict upgrade, figured I'd mention it.

Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.

Reliquary Tower out, Thousand-Year Elixir in: This is pretty sweet and you need fewer lands than you think you do.

Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.

Llanowar Tribe out, Wirewood Channeler in: I've never liked the tribe, it always seems clunky, and in your list specifically it is competing with Marwyn at the 3CMC slot.

Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.

Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.

Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.

The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.

The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!

Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.

ShikiTen on Rhys' Retaliation

3 months ago

Hey. Cool deck. While I'm not used to seeing this version of Rhys be used as a commander, I'm glad I took a look.

A couple elves I would recommend for this deck are Copperhorn Scout and Joraga Warcaller. The warcaller works well with your strategy & will make your elves less susceptible to dying to combat damage. The mana elves you run can make his multikicker get pretty high. The Copperhorn Scout can give you more mana to use on your second main phase or give you double the life from Wellwisher each turn.

A non-elf I would recommend for this deck would be Elvish Guidance. Essentially makes the land a Gaea's Cradle for your deck without the price tag. Speaking of which, Growing Rites of Itlimoc  Flip as well as Nykthos, Shrine to Nyx would go a long way to helping those X-spells in your deck.

Not sure what I would recommend to cut to make room for all of these, but I will say I'm not sure how effective your discard strategy is. I get denying cards can be powerful, but I feel it splits focus from the deck. So I would recommend cutting Nath of the Gilt-Leaf and Mind Slash.

Oh! Just thought of a couple more elves. Elvish Visionary (draw 1) and Generous Patron (draw 2 when you resolve its support on opponents' creatures) can give you some added draw for your deck while also giving you an elf in play to add to your elf count.

All right. I think that's all I have right now. Again, love the deck list and apologies for not offering more options to cut. Anyway, +1 from me for sure.

DemMeowsephs on Rhys Exiled Tribe

8 months ago

Nice Deck, Seems pretty solid, I would just consider adding some of the following tribal cards

theages on Tier 1 Pauper Elvish Insanity

11 months ago

Where are the Quirion Ranger ? They seem a lot better than Vitalize because: -they're creatures for Lead the Stampede ; -they're elves for all of your elvish synergy; -you run few lands so returning the forest is often going to allow you to make your land drop; -most often, you only want to untap one creature, like a Timberwatch Elf or a Priest of Titania or maybe a Wellwisher vs aggro.

I would definitely run Winding Way as a 4-of in here because it's almost always going to draw you 4 cards.

shadowmage on Ezuri Combo Elves *Primer*

11 months ago

cool deck.. you should drop a forest for Homeward Path .. if someone steals your ezuri in this current build you have no way of getting it back.

I would also cut a few of the dead elves like Essence Warden and Wellwisher for some protection. you seriously will get blown out if you play against blue or red and so you need cards like Veil of Summer and Heroic Intervention .. these will help push your spells through and the intervention will protect you from a board wipe (and also protect your lands)

I would drop cryptolith rite for Lignify because you have basically no removal. If someone drops a Linvala, Keeper of Silence youre basically toast

Tyrant-Thanatos on Should Green Have Lifegain this ...

1 year ago

Stream of Life originates from Alpha. Back then, "White is undisputedly the best color in this game at gaining life" simply wasn't true. In fact it was quite a while before white caught up to green's level of lifegain.

Fruition , Rejuvenate , Wellwisher , Nourish , and so on. It wasn't until Soul Warden that white got anything even resembling efficient lifegain imo. Maybe Spirit Link , but that's still a single outlier among plenty of efficient green lifegain cards.

Lifegain is one of those things that shifted on the color pie as the game matured. It started as a primarily green thing that white did on occasion. If anything, I'd argue that White has become too efficient at it, to the point that Green rarely even bothers with it anymore, effectively robbing Green of what was once a defining characteristic.

And it would seem to me that Sanguine Sacrament makes Stream of Life look terrible. I don't see how Stream could possibly be "too efficient" in the face of that.

Finally, I feel like pointing out that in general, the best lifegain cards tend to be ones that are both White and Green. Vitalizing Cascade , Heroes' Reunion , Dawnglow Infusion , Oracle of Nectars , Ajani, Mentor of Heroes , Pledge of Unity , etc.

Flagellum on MagicalHacker

1 year ago

Hey MagicalHacker, saw your vid on EDHrec. Seems like you're "moving on up" perhaps even to the East side... Puns aside, I require your assistance or suggestion and appreciate all the help you've given me in the past. I'm stuck between commanders and plan on liquidating one of my decks that just isn't playing like I want to (that being Karametra). So the commanders that I'm contemplating is:

Marwyn, the Nuturer: elf tribal more or less. Marwyn can go infinite with just a few elves and things like Umbral Mantle or capable of generating large amounts of mana with cards like Seeker of Skybreak or Quirion Ranger ECT. Finishers would be green staples Craterhoof Behemoth or Worldspine Wurm . Maybe Ulamog, the Infinite Gyre for laughs. Generate a lot of mana and cast a huge Hurricane or Squall Line offset by beat downs or Wellwisher . Heck Killer Bees would be a funny way to kill someone... Tighter budget due to less trade then the next 2 commanders.

Feather, the Redeemed : cantrips for CA. But this would feel more like Colton. But she also seems like the flavor of the month atm but reminds me of my old Zada deck so I have most the caltrops already before the price hikes due to the hype.

Arixmethes, Slumbering Isle : not your typical commander. Uniquely a land but can still be modified by how creatures etb as well as landfall. Can generate infinite mana with Freed from the Real and Pemmin's Aura for shenanigans. Not doing sea creature tribal so finding good lists is a little harder to find. Doesn't interact with counters like typical Simic commanders but becomes a huge 12/12 beater when activated. Lots of cantrips that allow for being unblockable.

Any advice or reccomendations would be greatly appreciated!

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