Creature — Dinosaur
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|Mystery Booster (MYS1)||Common|
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|Commander / EDH||Legal|
Looming Altisaur Discussion
1 month ago
MrDimir you can link to card images by doing something a little like this:
[ [ Looming Altisaur ] ] (The card name in between double brackets)
It allows us to make sure we know which cards you’re talking about :)
1 month ago
I love Mausoleum Secrets as a hella cheap instant speed tutor, and I think Aid from the Cowl provides nice extra-extra fancy scrying with a super easy-to-meet requirement, and Captured by the Consulate is fun to force an opponent to waste a removal spell or something of the sort. Seeker of the Way is a great creature to drop all your buffs on, and Center Soul is an interesting protection spell that you can use the next turn to get some damage in. Congregation at Dawn is awesome for cheating things off your deck, and Dispel is I feel the most underused actually-good counterspell ever. Destiny Spinner can make some massive creatures and keep your unresolved spells of all sorts safe, and Refurbish is super cracked at getting massive artifacts back onto the battlefield cheeaap (think Cataclysmic Gearhulk-type cards) and finally, Looming Altisaur is the best voltron commander I’ve ever seen.
5 months ago
Hi there! I playtested this deck just for fun with my partner and wanted to leave some feedback :D I only played with it twice, and I won both matches because my partner got pretty bad draws.
This deck is a beast! I think you have a good amount of sweeping removal and ramp, and the mana costs are reasonable. I was able to deal a lot of damage pretty quickly, and I appreciate the toolbox-like effects of many of the creatures. The lifegain seemed to perfectly balance out the life loss from your damage inflicting lands and card draw spells. I had a lot of fun playing it!
That being said, I think it might do you some good to include more targeted removal and card draw. I get a lot of usage from Beast Whisperer in my Trostani, Selesnya's Voice deck. I would suggest something like that; card draw engines are definitely useful. I think that a few of the creatures such as Kami of Old Stone and Looming Altisaur could be replaced with creatures that have more to offer, because although they are efficient for what they do, I wish they had trample or vigilance or something. I also think including a couple tutors might be really helpful, such as Eladamri's Call, Congregation at Dawn, or even just Diabolic Tutor.
Not sure how much you are willing to shell out for the deck, but creatures like Ohran Frostfang might be good. If you play multiplayer and like elements of group hug, Heartwood Storyteller draws tons of cards. Abzan Charm is useful (I am a slut for cards that give me multiple options).
TL;DR, great deck, I enjoyed playing it and I think you could upgrade it easily with just a touch more card draw and elevated creatures.
1 year ago
1 year ago
Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.
I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.
Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.
As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.
1 year ago
2 years ago
I played Red Green Dinos in Standard for 4-5 FNM's and Drover of the Mighty helps that deck a lot with ramping, plus it had a good body after you get a Dino out. Llanowar Elves is another mana dork to consider. I'd start with adding 4x Drover of the Mighty and cutting some of the Dinos that don't really end the game too well on their own, (Looking at Looming Altisaur here.) Its a fun deck though, hope you find that helpful.
2 years ago
In all honesty there are a number of underperforming cards in the deck, even though it's pretty strong in my very casual playgroup. I could easily cut out cards like Voyaging Satyr (the deck only has 2 lands it does much with) and some of the other mana dorks and land-grabbing cards. On one hand, I can very consistently avoid mana issues, but on the other hand, it takes up a lot of deck space. It might have too much of a good thing.
Fortified Rampart, Grizzled Leotau, and Looming Altisaur are cheap options for high toughness, but they don't do much else. Of course, I like them because they become threats with Assault Formation or Belligerent Brontodon out, but that doesn't mean they can't be replaced by more powerful cards.
Soul Warden, Soul's Attendant, and Suture Priest are redundant, and could be good targets for replacement. You may notice that this deck has a ton of support for ETB lifegain, but not much for token generation. I could definitely stand to have more tokens and populate, which is why Phyrexian Processor or Soul Foundry (along with other token creators) could stand to take the place of some of the weaker or redundant lifegain cards. As it stands, Shanna, Sisay’s Legacy is consistently pretty weak because she doesn't have the token support she wants, and Trostani's populate doesn't always have a target, which isn't what I usually want from my commander.