Looming Altisaur

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Looming Altisaur

Creature — Dinosaur

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

wallisface on Dinosaur Kings

1 year ago

Some suggestions:

  • Always try to get your deck down to 60 cards. While 64 might not seem much over, it's still weakening your deck.

  • Modern decks without a LOT of dedicated ramp typically can't justify running more than 3-4 cards costing 4-mana, and run nothing above this amount. You've got a whopping 19 cards costing 4-or-more mana, which is faar too much, and will lead to some really slow/clumsy hands/turns. I don't think the small amount of ramp that you are running justifies the very steep mana curve you have - in particular you have no real chance of casting any of those 7+ mana cards before the game is already decided. I would suggest lowering the mana-curve a TON, or finding a whole lot more ways to ramp quickly. Keep in mind that stuff like Open the Gates doesn't count as useful ramp, because it's not really accelerating how quickly you can get mana on-board.

  • I don't see the point in stuff like Looming Altisaur, because you just have soo-few ways to make it useful, and there are just better dinosaurs you could be running in its place. It feels like a lot of hoops to jump through for minimal gain.

  • Modern decks typically need some form of interaction to mess with the opponent. Just letting your opponent do what they want is almost always a recipe for disaster.

  • Lands that come into play tapped are terrible. I'd suggest that you'd be better-off playing all-basics over playing taplands at all - the small mana inconsistency in an all-basics deck will still be faar stronger than the tempo issues taplands create. You'd be better-off just running 2 colours also, especially because you only seem to have red for a card that has a prohibitively-high mana cost.

KingCarter on Rasaad Likes Big Butts

1 year ago

ClockworkSwordfish

First, thank you for reminding me about Stoneskin, I thought I had included that but I actually forgot!

Thanks a ton for all the suggestions I made pretty much every cut you recommended. I have a couple questions I wanted your opinion on:

First what do you think about the vanilla creatures I have? Grizzled Leotau is for 5 power and Looming Altisaur is for 7 power. I'm inclined the cut those because they don't have any text but I'm curious what you think.

Next, Bar the Door and Solidarity are a little expensive but in a combat with Rasaad's second ability active and, let's say, 4 creatures out, that's between 32 and 40 extra power for 4 mana or less. What do you think? But I definitely took out all the single target pump.

Thanks for all of your suggestions, also, the other guy below your comment said I should take out all the ramp, what's your opinion on that?

Omniscience_is_life on What are your favorite underused, …

3 years ago

MrDimir you can link to card images by doing something a little like this:

[ [ Looming Altisaur ] ] (The card name in between double brackets)

It allows us to make sure we know which cards you’re talking about :)

Omniscience_is_life on What are your favorite underused, …

3 years ago

I love Mausoleum Secrets as a hella cheap instant speed tutor, and I think Aid from the Cowl provides nice extra-extra fancy scrying with a super easy-to-meet requirement, and Captured by the Consulate is fun to force an opponent to waste a removal spell or something of the sort. Seeker of the Way is a great creature to drop all your buffs on, and Center Soul is an interesting protection spell that you can use the next turn to get some damage in. Congregation at Dawn is awesome for cheating things off your deck, and Dispel is I feel the most underused actually-good counterspell ever. Destiny Spinner can make some massive creatures and keep your unresolved spells of all sorts safe, and Refurbish is super cracked at getting massive artifacts back onto the battlefield cheeaap (think Cataclysmic Gearhulk-type cards) and finally, Looming Altisaur is the best voltron commander I’ve ever seen.

GoldenBasilisk on Doran, the Siege Tower [EDH]

4 years ago

Hi there! I playtested this deck just for fun with my partner and wanted to leave some feedback :D I only played with it twice, and I won both matches because my partner got pretty bad draws.

This deck is a beast! I think you have a good amount of sweeping removal and ramp, and the mana costs are reasonable. I was able to deal a lot of damage pretty quickly, and I appreciate the toolbox-like effects of many of the creatures. The lifegain seemed to perfectly balance out the life loss from your damage inflicting lands and card draw spells. I had a lot of fun playing it!

That being said, I think it might do you some good to include more targeted removal and card draw. I get a lot of usage from Beast Whisperer in my Trostani, Selesnya's Voice deck. I would suggest something like that; card draw engines are definitely useful. I think that a few of the creatures such as Kami of Old Stone and Looming Altisaur could be replaced with creatures that have more to offer, because although they are efficient for what they do, I wish they had trample or vigilance or something. I also think including a couple tutors might be really helpful, such as Eladamri's Call, Congregation at Dawn, or even just Diabolic Tutor.

Not sure how much you are willing to shell out for the deck, but creatures like Ohran Frostfang might be good. If you play multiplayer and like elements of group hug, Heartwood Storyteller draws tons of cards. Abzan Charm is useful (I am a slut for cards that give me multiple options).

TL;DR, great deck, I enjoyed playing it and I think you could upgrade it easily with just a touch more card draw and elevated creatures.

Corrosive_Cat on Another Brick in the Wall

4 years ago

Looming Altisaur always struck me as very interesting in this sort of deck! Could maybe replace a couple of Lavinia, Azorius Renegade ?

Load more
Have (1) reikitavi
Want (0)