Atzocan Seer


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Atzocan Seer

Creature — Human Druid

: Add one mana of any color to your mana pool.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

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Atzocan Seer Discussion

mbaggs on Here Comes the Sun

13 hours ago

Definitely include some sweepers, Wrath of God is a solid example. You typically want at least 3 or 4 board wipes (sometimes more, sometimes less, it really depends on the deck) in an EDH deck; I guess Pyrohemia can act as one but you do need a few more.

Card draw is also super important in EDH. Sylvan Library is pretty much the best you can get in green, Momentous Fall is also good in a deck with big creatures. Over all you probably want around 10 cards in the deck that can draw you more cards.

Ramp is also a necessity, especially in this kind of deck. Cards like Atzocan Seer and Pillar of Origins do fit with the tribal theme, but there are just better ramping spells out there. Birds of Paradise and other single mana dorks are very effective, and you can get them out on turn one. Other cards like Traverse the Outlands and Kodama's Reach are also quite good.

Making sure you have all this stuff is a solid start. I cannot stress enough the need for card draw in EDH. Card draw helps you rebound from your own, and other peoples' board wipes, it helps you find your ramp spells, as well as your creatures to cast with all of the mana you've ramped into. Card draw can help a shitty deck perform decently, while on the other hand, a lack of card draw can cause an amazing deck to fall flat on it's face. Oh also Sensei's Divining Top

Flooremoji on Cradle of Carnage

2 weeks ago

Atzocan Seer could work, dinosaur recursion and mana boost.

Flooremoji on World Shaping

2 weeks ago

Atzocan Seer might work for this deck, what do you think?

Guyvas on Zacama EDH deck

3 weeks ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown


Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops


Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf


Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn


Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

YungStitch on New to standard and deck ...

1 month ago

I was also thinking that Regisaur Alpha could fit into the deck somehow, for obvious reasons, which could allow me to take Atzocan Seer for some ramp/dino synergy. I like the concept of using both Huatlis together for the free 3/3 dino token with Warrior Poet, making my Radiant Champion that much more threatening, but I feel like then the deck would be overloaded and clunky. I have ideas, just not sure how to make them work.

multimedia I'm exactly sure about my budget right now, but probably anywhere around $50 - $60 give or take.

And thank you Argy I'll have a look at the guide, and thank you for the suggestions.

babushkasara on Dino's

1 month ago

(Sorry for writing an essay, I'm studiously avoiding writing a paper for school)

You do indeed have a lot of creatures, but you also have a lot of good cards. Try to think about what your deck wants to do. To me, it looks like it wants to 1) play a lot of dinos, 2) trigger a lot of enrages, 3) attack with a bunch of dudes for lots of damage, so here's some suggestions based on that.

Cards I'd recommend you take out:

My overall suggestions would be to keep aware of your mana curve and your color distribution. Take a look at your creatures and take out the ones that seem too mana-expensive for what they achieve. Keep track of what problems you encounter when you play. Do you struggle with mana, do you need more draw power, are you unable to deal with a particular matchup repeatedly? Then use that to make adjustments based on what you feel is working and what you enjoying playing.

Skinken on G/W Aggro

1 month ago

Jeez, this curve is so steep... If I were you, I would do one of two things: Lower the curve, or include more lands and ramp.

If you want to play a deck that reliably gets to 5 mana, you should include ramp like Merfolk Branchwalker, Druid of the Cowl, Servant of the Conduit, Atzocan Seer etc. And like FlabbyAbs said, 24-25 lands seem like the way to go. You could also try to add some draw to get more lands into your hand.

Enter the Unknown is kinda bad without cards like Deeproot Champion, Winding Constrictor or simply a lot of small creatures. You have neither the combos or the general deck to make proper use of it, and it does not replace Attune with Aether. If you are looking a replacement, consider Commune with Dinosaurs instead.

You could make this deck way lower on curve. Use cards like Blossoming Defense to be able to rely on your Myriarch sticking. Verdurous Gearhulk and Angel of Invention are great cards, but running 8 5-drops is to much man. Seeing as myriarch is actually a buildaround, you shouldn't need any more to finish the game. GW is the best colors for protecting permanents, so you should be able to keep it alive if you need to. Watch out for board wipes though, Heroic Intervention should do the job.

Vizier of the Menagerie is awesome, but you kinda ruin it with this high of a curve. Casting a couple of minion from your deck is awesome. Include Merfolk Branchwalker for even more synergy, since it avoids lands on top of your deck. And maybe even Lifecrafter's Bestiary for grindy matchups. But Vizier+Myriarch should get the job done if you need fuel. The rest of the deck should 2-, 3-, and 1-drops, in that order of importance. Narnarm is bad without a revolt-shell, but you could try to make a revolt deck to get Renegade Rallier. Other cards i would recomend for a GW weenie deck:

Adorned Pouncer, Sacred Cat, Prowling Serpopard, Fairgrounds Warden, Appeal, Siegehorn Ceratops, Kinjalli's Sunwing, Tocatli Honor Guard, Huatli, Radiant Champion, Skymarcher Aspirant, Adanto Vanguard, Territorial Hammerskull and maybe Savage Stomp if you feel like playing some dinos.

I'll look forward to seeing where you take this deck

MagicalHacker on RIX Staples Lists updates

1 month ago

These are the cards from Rivals of Ixalan that made it onto one or two of my lists:

Did I miss anything from RIX? Did I miss anything from another set? What list should I make next? Leave your feedback here or on any of my 22 lists! Thanks!

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