|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Creature — Human Druid
: Add one mana of any color to your mana pool.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
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Atzocan Seer Discussion
1 month ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!
Danielj111 on Huatli
2 months ago
I would recommend, if you want to keep green, use it more for ramp than you are atm. I would also recomend replacing Slash of Talons with Lightning Bolt, Crested Herdcaller with Regisaur Alpha, Two Huatli's Snubhorn with Temple Altisaur's, Everdawn Champion with Atzocan Seer, balance the land a little more, maybe some Dual Shots and Ranging Raptors for ramp and enrage triggers, maybe one Ravenous Daggertooth instead of an Imperial Ceratops so you can get enrage lifegain earlier, it's also more of an earlier bait target for removal which will benefit you. Also Regrowth, Destructive Revelry for your sideboard. Otherwise removing green, adding in more red like Silverclad Ferocidons, Raptor Hatchling and Charging Monstrosaur and the white and red Ixalan Avatars, if you cut out the green you could also lean into more of the lifegain aspect with some give lifelink spells on your fliers then you can chump block small boys with either face or enrage dinos.
4 months ago
Draconic Disciple, Atzocan Seer and Precognition Field should help. The two creatures will help with mana fixing, and Draconic Disciple can give you a nice dragon. Precognition field can help when you dont have Vizier out.
5 months ago
I'm always down for stomping with Dinosaurs and this seems like a fine deck but I would make some changes to it.
1) Get rid of your white. I understand what you're trying to do with it but all dinos want to do is smack the face and the white side of your cards isn't really doing that. Sure you can return a dino from your graveyard with Atzocan Seer but I don't find it useful. Only having two colors will also fix your mana a whole lot better.
2) Add Raging Swordtooth, this card will do WONDERS for your deck! You have so many Enrage triggers on your cards that you want something that will help you trigger it.
3) ADD MORE ENRAGE MECHANICS! I find them to be so strong and there are some powerful ones that will help you control the board so you can keep smashing face Rampaging Ferocidon and Needletooth Raptor will not only help deal with those pesky blockers but will make it so your opponent can't gain life.
4) Your enchantments and instants are okay... but having cards such as Commune with Dinosaurs and Crash the Ramparts are much better for the deck. If anything, throw the Vanquisher's Banner and New Horizons to the sideboards to deal with the slower matchups you may have!
Anyways good luck and have fun with your dinos :)
6 months ago
True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.
I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:
Priest of the Wakening Sun
Drover of the Mighty
Rhonas the Indomitable
Knight of the Stampede
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger
I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.
7 months ago
Thanks for all of the comments. I really appreciate it.
I had thought that 4 Champion of Rhonas was too many as I wouldn't benefit having just a couple large creatures. I was wondering about bringing in a couple of the Vanquisher's Banner, but didn't know what to exchange it with. I think Combat Celebrant would be much more beneficial to have compared to Champion of Rhonas.
I was wondering if having some 1-drop creatures would be good to have. At least more two cost creatures. I was running more creatures like Otepec Huntmaster and Knight of the Stampede to quickly start getting out creatures. Would it be more beneficial to run Kinjalli's Caller so that my creatures are easier to summon starting turn two? What about 3/2 Kinjalli's Caller/Knight of the Stampede? Also Atzocan Seer vs Priest of the Wakening Sun It would be easier to use the Seer's ability if I needed it, but I could have the priest on the field much faster.
Shake the Foundations has helped me greatly in some matches while in others it stayed in my hand the whole game or I used it just to draw another card. If I took that out would it be better to have Raging Swordtooth so that I could still have more chances to hit all of my creatures enrage abilities?
Abrade could help, but I feel like it would be more strictly used against my opponents creatures. I like that I could use it to get rid of artifacts as well though. Reckless Rage might help out more when it comes to the Enrage ability. Would these be better as sideboard cards?
If I ran 4 Ripjaw Raptor could I tone back on the draw cards?
I really like Commune with Dinosaurs as serves multiple purposes.
I am currently using Savage Stomp in my green/red dino deck. I wasn't sure which would be more beneficial. I will probably swap those.
As for all of the sideboard cards. I have never been good at making a sideboard, but once I get the main deck completed, I will go back and use the inputs that you all gave me to try to build a sufficient sideboard.
Argy on BRAWLASAURUS
8 months ago
Something which will make your card culling easier will be to go to two colours, instead of three.
You only have ten , so would be the way to go.
That would do a few things:
Lower your mana curve. One thing I've found is that you need to start getting Creatures on the field ASAP, or Aggro decks will wipe you out.
Use a better Commander. At the moment you have very little chance of casting your Commander. Even with all the ramp in your deck. Although a Brawl deck should be able to win without its Commander, your Commander is a card you can keep getting back. If it can help your deck to win, that is a good thing.
I believe you will gain more than you will lose by going
For a start you can have a Commander that won't cost much to recast.
Forerunner of the Empire is your biggest loss but, since this is singleton, you may only see that card every now and then anyway.
I would look at putting some earlier Creatures into your deck, for any cards you remove.
Hope that helps a bit.