Atzocan Seer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Atzocan Seer

Creature — Human Druid

: Add one mana of any color to your mana pool.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

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Atzocan Seer Discussion

Danielj111 on Huatli

5 days ago

I would recommend, if you want to keep green, use it more for ramp than you are atm. I would also recomend replacing Slash of Talons with Lightning Bolt, Crested Herdcaller with Regisaur Alpha, Two Huatli's Snubhorn with Temple Altisaur's, Everdawn Champion with Atzocan Seer, balance the land a little more, maybe some Dual Shots and Ranging Raptors for ramp and enrage triggers, maybe one Ravenous Daggertooth instead of an Imperial Ceratops so you can get enrage lifegain earlier, it's also more of an earlier bait target for removal which will benefit you. Also Regrowth, Destructive Revelry for your sideboard. Otherwise removing green, adding in more red like Silverclad Ferocidons, Raptor Hatchling and Charging Monstrosaur and the white and red Ixalan Avatars, if you cut out the green you could also lean into more of the lifegain aspect with some give lifelink spells on your fliers then you can chump block small boys with either face or enrage dinos.

PhoenixNest on Jurassic Deck

1 month ago

Maybe try Atzocan Seer

munky702 on Jank Menagerie ft. Vizier and Jodah

1 month ago

Draconic Disciple, Atzocan Seer and Precognition Field should help. The two creatures will help with mana fixing, and Draconic Disciple can give you a nice dragon. Precognition field can help when you dont have Vizier out.

frantik129 on Dinosaurs

2 months ago

I'm always down for stomping with Dinosaurs and this seems like a fine deck but I would make some changes to it.

1) Get rid of your white. I understand what you're trying to do with it but all dinos want to do is smack the face and the white side of your cards isn't really doing that. Sure you can return a dino from your graveyard with Atzocan Seer but I don't find it useful. Only having two colors will also fix your mana a whole lot better.

2) Add Raging Swordtooth, this card will do WONDERS for your deck! You have so many Enrage triggers on your cards that you want something that will help you trigger it.

3) ADD MORE ENRAGE MECHANICS! I find them to be so strong and there are some powerful ones that will help you control the board so you can keep smashing face Rampaging Ferocidon and Needletooth Raptor will not only help deal with those pesky blockers but will make it so your opponent can't gain life.

4) Your enchantments and instants are okay... but having cards such as Commune with Dinosaurs and Crash the Ramparts are much better for the deck. If anything, throw the Vanquisher's Banner and New Horizons to the sideboards to deal with the slower matchups you may have!

Anyways good luck and have fun with your dinos :)

Deco_y on

3 months ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

OwnedbyCow on (Updated) Indestructible Breeding Jurassic Bunnies

5 months ago

Thanks for all of the comments. I really appreciate it.

I had thought that 4 Champion of Rhonas was too many as I wouldn't benefit having just a couple large creatures. I was wondering about bringing in a couple of the Vanquisher's Banner, but didn't know what to exchange it with. I think Combat Celebrant would be much more beneficial to have compared to Champion of Rhonas.

I was wondering if having some 1-drop creatures would be good to have. At least more two cost creatures. I was running more creatures like Otepec Huntmaster and Knight of the Stampede to quickly start getting out creatures. Would it be more beneficial to run Kinjalli's Caller so that my creatures are easier to summon starting turn two? What about 3/2 Kinjalli's Caller/Knight of the Stampede? Also Atzocan Seer vs Priest of the Wakening Sun It would be easier to use the Seer's ability if I needed it, but I could have the priest on the field much faster.

Shake the Foundations has helped me greatly in some matches while in others it stayed in my hand the whole game or I used it just to draw another card. If I took that out would it be better to have Raging Swordtooth so that I could still have more chances to hit all of my creatures enrage abilities?

Abrade could help, but I feel like it would be more strictly used against my opponents creatures. I like that I could use it to get rid of artifacts as well though. Reckless Rage might help out more when it comes to the Enrage ability. Would these be better as sideboard cards?

I have wondered about Regisaur Alpha as it would be easier to summon compared to Samut, Voice of Dissent.

If I ran 4 Ripjaw Raptor could I tone back on the draw cards?

I really like Commune with Dinosaurs as serves multiple purposes.

Ghalta, Primal Hunger seems pretty beastly, but if I cut out Champion of Rhonas completely, would it be better to have more mana ramp just in case my creature count is low?

I am currently using Savage Stomp in my green/red dino deck. I wasn't sure which would be more beneficial. I will probably swap those.

As for all of the sideboard cards. I have never been good at making a sideboard, but once I get the main deck completed, I will go back and use the inputs that you all gave me to try to build a sufficient sideboard.

Argy on BRAWLASAURUS

5 months ago

Something which will make your card culling easier will be to go to two colours, instead of three.

You only have ten , so would be the way to go.

That would do a few things:

  • Lower your mana curve. One thing I've found is that you need to start getting Creatures on the field ASAP, or Aggro decks will wipe you out.

  • Use a better Commander. At the moment you have very little chance of casting your Commander. Even with all the ramp in your deck. Although a Brawl deck should be able to win without its Commander, your Commander is a card you can keep getting back. If it can help your deck to win, that is a good thing.

I believe you will gain more than you will lose by going

For a start you can have a Commander that won't cost much to recast.

Atzocan Seer, which you already have in your deck, seems to be the main contender to me, but you could also go with Siegehorn Ceratops.

You can easily sub Llanowar Elves for Otepec Huntmaster.Granted, they aren't quite as good, but you would need to make some small sacrifices.

Sweltering Suns is not a great board wipe for Brawl. You could replace that with Fumigate, then use your Commander to get back your best Dino.

etc.

Forerunner of the Empire is your biggest loss but, since this is singleton, you may only see that card every now and then anyway.

I would look at putting some earlier Creatures into your deck, for any cards you remove.

Hope that helps a bit.

mbaggs on Here Comes the Sun

6 months ago

Definitely include some sweepers, Wrath of God is a solid example. You typically want at least 3 or 4 board wipes (sometimes more, sometimes less, it really depends on the deck) in an EDH deck; I guess Pyrohemia can act as one but you do need a few more.

Card draw is also super important in EDH. Sylvan Library is pretty much the best you can get in green, Momentous Fall is also good in a deck with big creatures. Over all you probably want around 10 cards in the deck that can draw you more cards.

Ramp is also a necessity, especially in this kind of deck. Cards like Atzocan Seer and Pillar of Origins do fit with the tribal theme, but there are just better ramping spells out there. Birds of Paradise and other single mana dorks are very effective, and you can get them out on turn one. Other cards like Traverse the Outlands and Kodama's Reach are also quite good.

Making sure you have all this stuff is a solid start. I cannot stress enough the need for card draw in EDH. Card draw helps you rebound from your own, and other peoples' board wipes, it helps you find your ramp spells, as well as your creatures to cast with all of the mana you've ramped into. Card draw can help a shitty deck perform decently, while on the other hand, a lack of card draw can cause an amazing deck to fall flat on it's face. Oh also Sensei's Divining Top

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