Rattleclaw Mystic

Rattleclaw Mystic

Creature — Human Shaman

{T}: Add , , or to your mana pool.

Morph (You ma play this face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add to your mana pool.

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Have (2) metalmagic , rockleemyhero
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Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rattleclaw Mystic occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RUG (Temur): 2.75%

Rattleclaw Mystic Discussion

theThane on riku of two reflections edh

3 weeks ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of CumpleaƱos , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

Last_Laugh on Creature only Eldrazi tribal

1 month ago

Your avg. cmc is astronomically high my man. Even with a more casual Animar deck your avg. cmc should be about 3.8 TOPS. As the deck stands, your first few counters on Animar will be very slow and inconsistent.

Sorry if that comes off as overly critical. I have several suggestions for you and I'll try to break it down by category and keep things budget and casual friendly (mostly).

Ramp: Rattleclaw Mystic , Shaman of Forgotten Ways , Rishkar, Peema Renegade , Wood Elves and Wild Cantor are all good options. Cloud of Faeries and Peregrine Drake are also very good here.

Bounce: Equilibrium and Cloudstone Curio are your best options but are a bit more pricey. Shrieking Drake , Dream Stalker , and Man-o'-War are great options to reuse etb's also.

Morph/Free Cast: Den Protector , Ainok Survivalist , and Stratus Dancer .

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

SP3CTR3_chelts on Will there Ever Be a ...

3 months ago

There are actually quite a few along those lines (excluding the creatures that tap for one of any color or one of any color a land could produce/untap land):

U/G that tap for U/G:

Gyre Engineer

Avid Reclaimer

Maraleaf Pixie

U/G that taps for mana:

Weaver of Currents

G that tapps for U/G/X:

Noble Hierarch

Rattleclaw Mystic

Urborg Elf

Taps for U:

Sea Scryer

Silver Myr

I'm sure there are more

multimedia on Animar, God Of Hydras

7 months ago

Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .

I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.

Lands to consider adding:


Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?

Upgrades to consider:

Other upgrades to consider:

Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.

JonnyG21 on Harvest Animar

7 months ago

Also, just wanted to ask about a few cards you're not running that aren't in maybeboard:

Lightning Greaves / Swiftfoot Boots : provides protection, and even if the dude dies to a wipe, the boots stay on the field. Also, haste Animar is kinda nice to swing for infinite unblockable against any deck with white or black creatures.

Somberwald Sage : Just really strong on paper. Lots of dudes in the deck, and they often require colored mana. Seems good.

Glen Elendra Archmage : negate on a stick, AND you can use it twice. Seems weaker than siren stormcaller due to necessary counters on Animar, but worth considering imo.

Fierce Empath : 1 mana tutor to hand for Tishana/consecrated sphinx. Need I say more? Maybe.

Fabricate : ok this one seems to be the most obvious to me. Tutor ancestral statue to hand. Seems like a must go in. Also finds ball, metamorph, and spellskite notably.

Gamble : another obvious one imo. One mana tutor. Idk how often you're dumping your hand, but I like those odds.

Rattleclaw Mystic : Mana good, plus converts colors.

Wall of Blossoms : more useful elvish visionary: has health.

Weaker contestants:

Skullclamp : draw cards. lots of dudes with 1 toughness. One of the stronger cards in the "weaker" section.

Den Protector : recursion on a stick. Seems good. Puts in hand instead of on top like noxious revival. Comperable to eternal witness, doesn't cost double green (ouch).

Shrieking Drake / Dream Stalker / Man-o'-War : good for combos, good for value. Most lists run them. Why not here? I think i might be missing something, although I can also agree that maybe they're not as powerful as the other 100 cards currently in.

Verdurous Gearhulk : it's at WORST a 5/8/8 trample, can be a 2/4/4 that buffs Animar 4, not to mention possible Rishkar or Generous Patron synergy. One of the weaker cards in this list imo.

Ainok Survivalist : morph is fun with Animar, 1G for a naturalize, plus free counter on Animar. I think it's worse than nature's claim or reclamation sage though.

Cloudstone Curio : I know it's not needed to combo, but seems like you could generate a lot of value, or a possible combo.

Purphoros, God of the Forge : one R for an indestructible body for ancestral combo, instead of using ball.

Hardened Scales : Double counters on animar, really good turn one.

Deadeye Navigator : forget the infinite combos associated with him, he's a great value card. Problem is paying the double blue, and then the blue to bounce. Also provides built in protection for himself and another card.

Thanks for looking through this whole message.

Last_Laugh on Animar Counters

7 months ago

I have several suggestions for you. First, you need to take conventional deck building and toss it out the window lol... Animar doesn't get built like a regular deck.

For example, you are running 22 non-creature spells and in Animar you want about 15 tops. Any non-creature that can be replaced with a similar effect on a body needs to happen.

Ramp: Beastcaller Savant , Rattleclaw Mystic , Sakura-Tribe Elder , Shaman of Forgotten Ways , Somberwald Sage , etc.

Draw: Beast Whisperer , Soul of the Harvest , Primordial Sage , Tishana, Voice of Thunder , and Glimpse of Nature if it's in your budget.

Land Untap: Cloud of Faeries , Peregrine Drake , Stadium Vendors , Great Whale , etc.

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