Rattleclaw Mystic

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Rattleclaw Mystic

Creature — Human Shaman

{T}: Add , , or to your mana pool.

Morph (You ma play this face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add to your mana pool.

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Recent Decks

Rattleclaw Mystic Discussion

Poidem on Wrath of Nature

3 weeks ago

Hmmmm if I take out 1 Domri Rade, 2x Gruul Charm and 1 Gruul Ragebeast I would gave room for 4x Rattleclaw Mystic or 4x Whisperer of the Wilds

5c0r910n on Alright, Which One of You is Dying?

4 weeks ago

right, forgot about Rattleclaw Mystic, kinda silly but restrictions are restrictions.

Definitely your right about the lifelink stuff, its not that as useful, ill wait till i can physically see the deck to pick about Tilonalli's Crown, although you make a good point.

I wanna see how this deck fair in my meta before i put in stuff like Heroic Intervention or Boros Charm, for as an aggro deck, I intend to rush down decks that could have an answer to uril before they draw/can cast one.

Also yeah i didn't look at the land base too carefully, its the kind of thing I take care of IRL.

Now Assault Suit, that looks fun. Its the kind of kooky crazy thing that works that my play group loves/hates me for, and I'll definitely try and pick up a copy of that when i see one :)

Thanks for the advice and upvote man, I appreciate it a lot.

JoeNathan37 on Alright, Which One of You is Dying?

4 weeks ago

First off, Rattleclaw Mystic can't technically be in this deck since it has blue in its color identity. Also, I feel like Tilonalli's Crown, Squire's Devotion, and Felidar Umbra aren't worth running. You have enough trample enablers that don't also do damage to Uril that Tilonalli's Crown would most likely not be missed. Squire's Devotion doesn't do enough for this deck to be kept in it; lifelink is always nice, but it is not the main focus of the deck, and the token it creates will most likely do little for you outside of being a chump blocker. I feel that Felidar Umbra should come out for similar reasons to Squire's Devotion; lifelink doesn't directly benefit your strategy. The totem armor is nice, as is the ability to move the aura around, but in the end it doesn't do enough to help you win.

Another thing you may want to look into is the land base. Running mostly basic lands isn't necessarily a problem, but only having 31 lands almost definitely is. Most decks run around 36-38. 31 is a very small amount. It could work for your deck, and if you find yourself consistently getting enough lands to play effectively then feel free to keep it at that number, but I would recommend increasing it at least some. You'd be surprised how much of a difference that makes.

In your description you're skeptical of Tiana, Ship's Caretaker, and I'd be inclined to agree with you. Since Uril, the Miststalker essentially has hexproof it is unlikely your auras will get removed frequently unless they are being specifically targeted or someone boardwipes. She could be worth taking out. Speaking of boardwipes, it might be worth running some stuff like Boros Charm or Heroic Intervention to protect against those, as boardwipes are one of the only consistent ways to get rid of Uril. You have Teferi's Protection in here already, which is a fantastic card, but redundancy is good so you may want to consider running some other boardwipe protection. Also, Boros Charm has some extra utility in that you can give Uril double strike with it if you want to.

I know that Uril works much better with auras than he does with equipment, but it may still be worth running Assault Suit to protect against being forced to sacrifice if there's enough of those effects in your meta. Plus, if you're going the commander damage route, it doesn't matter who controls Uril as he does the damage, so you could pass him off to another player for a turn to continue racking up the damage (which is potentially risky but normally not a big deal).

Sorry about the mass of text. I hope I helped some with all this. Deck looks good, hope it works out for you! Good luck!

lagotripha on You have never seen adaptive GRU deck like this!

4 weeks ago

OK. I can see where you are going with this- my biggest peice of advice is to RUN MANA DORKS DAMNIT! Rattleclaw Mystic Doesn't count! (morph is not a big enough upside to spend an extra mana. CMC 1 is many times more powerful than CMC 2.)

Casting a 5 drop on turn 5 is deeply meh in modern.

Casting a 5 drop on turn 3 off of two mana dorks is both incredibly impactful and provides the kind of power that a deck like this will need.

I'll be back later after tinkering with the deck if I have commonsense edits that both makes it tick and keep it under $80.

greyninja on Animar & friends!

1 month ago

@toffmcsoft me too! upvoted your deck and will try to comment asap

@delusiions totally! In the same fashion; Shrieking Drake+Earthcraft gets around haste for infinite cast triggers. I'd love to see something like that with Vorinclex, Voice of Hunger for infinite mana

@Last_Laugh I've only been able to mtg a handful of times in the past few months, and mostly played newer // less competitive decks I guess. As you and @helldanno mentioned I need to lower the avg cmc with more mana ramp

I own Rattleclaw Mystic, Beastcaller Savant, Shaman of Forgotten Ways, Sylvan Caryatid, and even Spellskite. Plus all of the 1-drop dorks scattered throughout other decks. I'd also be interested in trying to add Regal Behemoth.

I'll mull it all over! I appreciate the help everybody !!!

Last_Laugh on Animar & friends!

1 month ago

How's the deck been going? I'm only noticing one problem, 15/46 of your creatures cost 6+ mana. This can cause some clunky early games when you're looking for those first few counters on Animar. This is almost 1/3 of your creatures and even in Animar it should be closer to 1/5.

I'd suggest finding room for some of the following by cutting some higher cost creatutes, Spellskite, Gilded Drake, Rattleclaw Mystic, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Stratus Dancer, Somberwald Sage, Beastcaller Savant, Sylvan Caryatid, and I'm also partial to Thassa, God of the Sea here for draw filtering and alpha strikes.

chadsansing on Dragonic Domination

2 months ago

I love dragon decks.

I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.

You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.

Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):

The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.

All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.

Here is my Temur list in case it's of any help.

Happy brewing!

KingofCorns on ANIMAR commander help. Please

2 months ago

Soul of the Harvest, Rattleclaw Mystic along with some Eldrazi Titans and/or Artifact Colossus'. I'd put in Copper Myr + Iron Myr + Silver Myr since they're essentially free; Surrak Dragonclaw is always a good addition.

If you want to have some real fun, I love cards like Evolutionary Escalation and Mistcutter Hydra which is an infinite haste creature with Animar, Soul of Elements + Ancestral Statue.

If you plan to go for more casual/fun games, Forgotten Ancient is a favourite of mine, Bioshift can be good, Ivy Lane Denizen for heavy green.

Going wide with Fungal Sprouting and Nissa, Voice of Zendikar could be fun too (I play Ghave, Guru of Spores +1/+1's). Inspiring Call too.

Apocalypse Hydra is freaking cool. Vorel of the Hull Clade could easily pump up Animar.

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