Rattleclaw Mystic

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Rattleclaw Mystic

Creature — Human Shaman

{T}: Add , , or to your mana pool.

Morph (You ma play this face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add to your mana pool.

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Rattleclaw Mystic Discussion

YaminoNakani on Animar

4 weeks ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

mathijsderouck on Terum -- Counters, too many counters!

4 weeks ago

Hi,

In my experience a scales deck is one of those decks that really neads to build up. To be able to build up you need the following:

  1. a lot of mana: Gyre Sage is a must in a scales deck, you should take out the Rattleclaw Mystic and put in the sage.
  2. a lot of time: you need some lifegain to make sure you are not dead by turn 4, afterwards you can take over. In my build this is provided by Spike Feeder
  3. a lot of cards: scales looses against discard spells, so it really helps to have some kind of draw engine. I have trouble with this point 3 also, at the moment I'm playing 2 times Mindless Automaton to get some extra draws.

I don't think you should run red, just to be able to run Slumbering Dragon, i would throw that one out if i were you. If you go for a third color, this should be either white (which would be the obvious choice) or black like i did which gives you access to Corpsejack Menace (or Winding Constrictor.

I think you also need some graveyard hate against the meta, which relies a lot on recurrance. In a scales deck this means you need Scavenging Ooze, your choice to mainboard or sideboard. I put 2 in main and 2 extra in side.

My build: Plus One (Scales)

Poidem on Just fight me!

2 months ago

Hmmmm if I take out 1 Domri Rade, 2x Gruul Charm and 1 Gruul Ragebeast I would gave room for 4x Rattleclaw Mystic or 4x Whisperer of the Wilds

5c0r910n on Alright, Which One of You is Dying?

2 months ago

right, forgot about Rattleclaw Mystic, kinda silly but restrictions are restrictions.

Definitely your right about the lifelink stuff, its not that as useful, ill wait till i can physically see the deck to pick about Tilonalli's Crown, although you make a good point.

I wanna see how this deck fair in my meta before i put in stuff like Heroic Intervention or Boros Charm, for as an aggro deck, I intend to rush down decks that could have an answer to uril before they draw/can cast one.

Also yeah i didn't look at the land base too carefully, its the kind of thing I take care of IRL.

Now Assault Suit, that looks fun. Its the kind of kooky crazy thing that works that my play group loves/hates me for, and I'll definitely try and pick up a copy of that when i see one :)

Thanks for the advice and upvote man, I appreciate it a lot.

JoeNathan37 on Alright, Which One of You is Dying?

2 months ago

First off, Rattleclaw Mystic can't technically be in this deck since it has blue in its color identity. Also, I feel like Tilonalli's Crown, Squire's Devotion, and Felidar Umbra aren't worth running. You have enough trample enablers that don't also do damage to Uril that Tilonalli's Crown would most likely not be missed. Squire's Devotion doesn't do enough for this deck to be kept in it; lifelink is always nice, but it is not the main focus of the deck, and the token it creates will most likely do little for you outside of being a chump blocker. I feel that Felidar Umbra should come out for similar reasons to Squire's Devotion; lifelink doesn't directly benefit your strategy. The totem armor is nice, as is the ability to move the aura around, but in the end it doesn't do enough to help you win.

Another thing you may want to look into is the land base. Running mostly basic lands isn't necessarily a problem, but only having 31 lands almost definitely is. Most decks run around 36-38. 31 is a very small amount. It could work for your deck, and if you find yourself consistently getting enough lands to play effectively then feel free to keep it at that number, but I would recommend increasing it at least some. You'd be surprised how much of a difference that makes.

In your description you're skeptical of Tiana, Ship's Caretaker, and I'd be inclined to agree with you. Since Uril, the Miststalker essentially has hexproof it is unlikely your auras will get removed frequently unless they are being specifically targeted or someone boardwipes. She could be worth taking out. Speaking of boardwipes, it might be worth running some stuff like Boros Charm or Heroic Intervention to protect against those, as boardwipes are one of the only consistent ways to get rid of Uril. You have Teferi's Protection in here already, which is a fantastic card, but redundancy is good so you may want to consider running some other boardwipe protection. Also, Boros Charm has some extra utility in that you can give Uril double strike with it if you want to.

I know that Uril works much better with auras than he does with equipment, but it may still be worth running Assault Suit to protect against being forced to sacrifice if there's enough of those effects in your meta. Plus, if you're going the commander damage route, it doesn't matter who controls Uril as he does the damage, so you could pass him off to another player for a turn to continue racking up the damage (which is potentially risky but normally not a big deal).

Sorry about the mass of text. I hope I helped some with all this. Deck looks good, hope it works out for you! Good luck!

lagotripha on Disregarded temur!

2 months ago

OK. I can see where you are going with this- my biggest peice of advice is to RUN MANA DORKS DAMNIT! Rattleclaw Mystic Doesn't count! (morph is not a big enough upside to spend an extra mana. CMC 1 is many times more powerful than CMC 2.)

Casting a 5 drop on turn 5 is deeply meh in modern.

Casting a 5 drop on turn 3 off of two mana dorks is both incredibly impactful and provides the kind of power that a deck like this will need.

I'll be back later after tinkering with the deck if I have commonsense edits that both makes it tick and keep it under $80.

greyninja on Animar & friends!

2 months ago

@toffmcsoft me too! upvoted your deck and will try to comment asap

@delusiions totally! In the same fashion; Shrieking Drake+Earthcraft gets around haste for infinite cast triggers. I'd love to see something like that with Vorinclex, Voice of Hunger for infinite mana

@Last_Laugh I've only been able to mtg a handful of times in the past few months, and mostly played newer // less competitive decks I guess. As you and @helldanno mentioned I need to lower the avg cmc with more mana ramp

I own Rattleclaw Mystic, Beastcaller Savant, Shaman of Forgotten Ways, Sylvan Caryatid, and even Spellskite. Plus all of the 1-drop dorks scattered throughout other decks. I'd also be interested in trying to add Regal Behemoth.

I'll mull it all over! I appreciate the help everybody !!!

Last_Laugh on Animar & friends!

3 months ago

How's the deck been going? I'm only noticing one problem, 15/46 of your creatures cost 6+ mana. This can cause some clunky early games when you're looking for those first few counters on Animar. This is almost 1/3 of your creatures and even in Animar it should be closer to 1/5.

I'd suggest finding room for some of the following by cutting some higher cost creatutes, Spellskite, Gilded Drake, Rattleclaw Mystic, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Stratus Dancer, Somberwald Sage, Beastcaller Savant, Sylvan Caryatid, and I'm also partial to Thassa, God of the Sea here for draw filtering and alpha strikes.

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