Territorial Allosaurus

Territorial Allosaurus

Creature — Dinosaur

Kicker (You may pay an additional as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

Browse Alters View at Gatherer

Trade

Have (2) gomezrs , metalmagic
Want (0)

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Custom Legal
Arena Legal
Tiny Leaders Legal
Block Constructed Legal
Canadian Highlander Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Historic Legal
Vintage Legal
Modern Legal
Highlander Legal
Oathbreaker Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Leviathan Legal
Commander / EDH Legal

Latest Decks as Commander

Territorial Allosaurus Discussion

seshiro_of_the_orochi on GREEN SMASH

3 months ago

That's a pretty cool list. I like the idea of switchable commanders. Maybe consider Gigantosaurus for the Ghalta part and Territorial Allosaurus for the fight part?

mschaefer241 on Welcome to Jurassic Park

7 months ago

Thundering Spineback, it is too slow, Rampaging Ferocidon because it cancels out all of your life gain, and many of your cards are life gain. Wayward Swordtooth is replaced by Regal Behemoth, and Territorial Allosaurus, not because it is bad, because it doesn't have any synergy.

WUBRG97 on Ixalan Park [Pet]

8 months ago

Hi CardTyrant

Awesome list, i have taken some notes for when i start retooling my own gishath deck.

But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.

  • Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.

  • Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.

  • Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.

  • Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.

  • Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.

  • Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.

  • Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.

  • Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.

And what do you think about some of these cards?

wolfsack on Dino World

9 months ago

Yo, here are some dinos I think might work here too.

Bellowing Aegisaur Needletooth Raptor Territorial Allosaurus

These spells can help keep the pace going for you damage on enrage creatures and protect them.

Prey Upon Seismic Shudder Tremor

Make a Stand

Lanzo493 on Mayael's Monster Mashup

9 months ago

mayael is so much fun! There are so many big creatures that she's easy toHere are some thoughts I've got for you.

Surrak, the Hunt Caller is a haste enabler at 5 power but only 4 mana. He's great to just cast, to get with Mayael, and gives haste!

Thorn Mammoth and Apex Altisaur are removal on a stick. Creature decks like Mayael love having creatures that also work like instants/sorceries. Almost strictly better than Territorial Allosaurus who can't trigger with Mayael's ability anyway. Definitely better than Gruul Ragebeast who forces even your mana dorks to fight, usually killing them.

Faeburrow Elder taps for a TON of mana. Great in any 3+ color deck. So is Bloom Tender but she's too expensive. $, not mana cost.

Ilharg, the Raze-Boar does everything Mayael can't do, covering your largest weakness of not being able to cast cards from your hand!

Archetype of Endurance for those games when you know you'll have a target on your head. Works like Asceticism .

Seedborn Muse is one of the best upgrades for your deck. Using Mayael on every turn? Sign me up!

Etali, Primal Storm solves any problems you have with card advantage. He wins games. Period.

Speaking of card advantage, Soul of the Harvest gets cards and has over 5 power.

DragonzBane on Roar of the Dinosaur

11 months ago

I would never have more than 60, the consistency is always more important than the extra cards. I would cut 2x Consulate Dreadnought which you don't get much out of, 1x Forest because cutting the other cards can lower your land count, 4x Territorial Allosaurus because the kicker isn't really that good with the other cards and you don't need another 4 drop 5/5, 4x Gigantosaurus because you have enough power already and without trample it's not doing much for you also because the cost is so high, 1x Ranging Raptors you could probably cut all of them because you don't need ramp really; but you need three drops, move the 2x Deathgorge Scavenger to the side board in place of Cacophodon because it's ability is only good in some matches, and add 1x Ghalta, Primal Hunger because it's probably the best card in the deck with being able to come down for GG and having trample.

LastEdegy on Hyakuretsukyaku

11 months ago

@Sinkandswim - ahh.. i see.. it does feel underwhelming during turns 6 onward due to lack of card draw.. i'll see what i can do.. thanks for the comment!

@antlers12 - hmmm.. she is a good planeswalker for this deck! another possible redundancy for Soul's Fire and/or Fling ! However, she's still expensive.. I may pass for now, maybe wait next year when M20 rolls out of standard format.. Thanks!

@joratos801 - Territorial Allosaurus costs too high of a kicker spell at 7 CMC for a creature that can fight another creature and it's only a 5/5.. Thicket Elemental is not great. As much as it is a kicker spell, the ETB effect is minimal, when i want to cast my creatures to get the kicker cost.. I have already considered Deathforge Shaman and Torch Slinger , but ultimately removed them for better efficient kicker spells.. The casting cost for both is high for a couple of burn or possible removal of a X/2 creature on the battlefield.. But thanks anyway for the suggestions!

@hopito - Are you sure you're talking about Strionic Resonator or Illusionist's Bracers ? lol. but that card is interesting.. It can help burn each opponent twice for 2 mana, but it is still 2 additional mana along with more mana from kicking spells.. I might revise the deck to include a lot of ramp so that I can accommodate that, but thanks for the suggestion!

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