Territorial Allosaurus

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Territorial Allosaurus

Creature — Dinosaur

Kicker (You may pay an additional as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

Territorial Allosaurus Discussion

DragonzBane on Roar of the Dinosaur

4 hours ago

I would never have more than 60, the consistency is always more important than the extra cards. I would cut 2x Consulate Dreadnought which you don't get much out of, 1x Forest because cutting the other cards can lower your land count, 4x Territorial Allosaurus because the kicker isn't really that good with the other cards and you don't need another 4 drop 5/5, 4x Gigantosaurus because you have enough power already and without trample it's not doing much for you also because the cost is so high, 1x Ranging Raptors you could probably cut all of them because you don't need ramp really; but you need three drops, move the 2x Deathgorge Scavenger to the side board in place of Cacophodon because it's ability is only good in some matches, and add 1x Ghalta, Primal Hunger because it's probably the best card in the deck with being able to come down for GG and having trample.

LastEdegy on Hyakuretsukyaku

1 week ago

@Sinkandswim - ahh.. i see.. it does feel underwhelming during turns 6 onward due to lack of card draw.. i'll see what i can do.. thanks for the comment!

@antlers12 - hmmm.. she is a good planeswalker for this deck! another possible redundancy for Soul's Fire and/or Fling ! However, she's still expensive.. I may pass for now, maybe wait next year when M20 rolls out of standard format.. Thanks!

@joratos801 - Territorial Allosaurus costs too high of a kicker spell at 7 CMC for a creature that can fight another creature and it's only a 5/5.. Thicket Elemental is not great. As much as it is a kicker spell, the ETB effect is minimal, when i want to cast my creatures to get the kicker cost.. I have already considered Deathforge Shaman and Torch Slinger , but ultimately removed them for better efficient kicker spells.. The casting cost for both is high for a couple of burn or possible removal of a X/2 creature on the battlefield.. But thanks anyway for the suggestions!

@hopito - Are you sure you're talking about Strionic Resonator or Illusionist's Bracers ? lol. but that card is interesting.. It can help burn each opponent twice for 2 mana, but it is still 2 additional mana along with more mana from kicking spells.. I might revise the deck to include a lot of ramp so that I can accommodate that, but thanks for the suggestion!

lagotripha on Mono Green Budget Dinos

2 months ago

Mono green stompy is competitive (in some metas). Aspect of Hydra or Nykthos, Shrine to Nyx etc. Similarly, there are a bunch of ramp decks that look to play 4/5 drops, with Leyline of Abundance offering a lot to that.

Carnage Tyrant is a solid anti-control card. Deathmist Raptor is likely consigned to weird morph/cloudshift/reanimator brews. Imperiosaur is the most solid of the modern dinos- and underwhelming. Territorial Allosaurus is flat better and still not great. Runic Armasaur or shaper's sanctuary might be sideboard-worthy.

I could see a Wayward Swordtooth/Ranging Raptors setup existing, but I doubt it would be budget by any means.

PhyrexianWombat on Power Ranger Dino Thunder

2 months ago

I think you may have mixed something up... You have 8 Goreclaw and Raptor Hatchling. I assume there was meant to be 8 forests and mountains instead?

I'd like to recommend some of the non-Ixalan dinos, Marauding Raptor , Territorial Allosaurus , Apex Altisaur , Regal Behemoth , Rampaging Brontodon , Shifting Ceratops .

mistah6202 on Simic Climb to Ascend

7 months ago

Hi Myrphy. I had completely forgotten about Growth-Chamber Guardian ! I had a playset in my original version, but I seem to have thrown them off the list for some reason. I'm probably going to take the two Zegana, Utopian Speaker out, and all 3 of Territorial Allosaurus . I don't see a reason to keep 1 allosaurus in the side.

I used to have 3 Biomancer's Familiar in the main, but I took them out, seeing as I had so few creatures with Adapt or activated abilities. But seeing as I'll have more adapt, I'll add 2.

I'm going to do this:

-2 Zegana, Utopian Speaker , -3 Territorial Allosaurus , -4 Merfolk Branchwalker

then +2 Biomancer's Familiar , +3 Essence Capture , +4 Growth-Chamber Guardian

Murphy77 on Simic Climb to Ascend

7 months ago

It looks like you are focusing on winning with Simic Ascendancy . I would think that staples in this deck would be Biomancer's Familiar (which allows you to adapt creatures multiple times and reduces the cost of adapting) and Growth-Chamber Guardian (which searches copies of itself).

My starting point to upgrade this deck would be:

-2 Galloping Lizrog -4 Merfolk Branchwalker -2 Territorial Allosaurus -2 Zegana, Utopian Speaker

then +3 Biomancer's Familiar +4 Growth-Chamber Guardian and +3 Essence Capture

When WAR cards come out, adding proliferate to the deck will make it really nasty.

Load more

Territorial Allosaurus occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%