|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Uncommon|
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At the beginning of your end step, untap all lands you control.
Wilderness Reclamation Discussion
3 days ago
6 days ago
I like the subtle changes I'm seeing in the maindeck. I'd personally go -1 Mirror Image +1 Knight of Autumn , primarily to make sure you don't flood yourself with clones with nothing to use them on. Three clones should be enough to generate overwhelming value in this deck. I also might go -1 Meteor Golem +1 Pelakka Wurm ; the seven life, game-dominating body, and card-on-death are probably going to be better against most everything except Teferi. I also really want to find room for Biogenic Ooze in this deck, since Militia Bugler can pull it, much like Trostani Discordant . I don't know if it's better than Mesmerizing Benthid , though, so I'm not sure how it would fit.
Your sideboard looks pretty good. Vannifar decks are likely to out-grind the popular BGu Value decks, so you probably don't need much in your sideboard for those matches. If you can fit in a single The Immortal Sun , that might be worthwhile. I was going to suggest Shield Mare if it hadn't made it in; it's perfect for what this deck wants to be doing against aggro (especially MonoRed). Kraul Harpooner is also an excellent choice to keep you in the game against UR Drakes and MonoBlue. Incubation / Incongruity is nice emergency removal against giant flying creatures and helps dig for other sideboard answers otherwise, so it's reasonable, though I'd take the opportunity to go -1 Incubation / Incongruity +1 The Immortal Sun just for the occasional free wins.
Negate beats every spell that Make a Stand beats and more: Seal Away , Ixalan's Binding , Vraska's Contempt , Teferi, and most importantly Settle the Wreckage and Find / Finality . You lose the ability to swing creature combat in your favor, but in general you're favored during board stalls anyways. Negate will help you beat Wilderness Reclamation decks, burn decks, and Gates decks as well.
With seven copies between Knight of Autumn and Mirror Image , you've got plenty of maindeck ability to deal with Wilderness Reclamation , Experimental Frenzy , and Guild Summit ; additional artifact/enchantment removal is unnecessary (especially if Negate is in the board too). Rather, it might be better to have access to the swingiest white creature in the format - Lyra Dawnbringer - against aggro decks and Tithe Taker to harass and pressure decks that want to operate on your turn. Honestly, I'd rather see Tithe Taker in the main, but it's a fine sideboard card too. Other options in that open 2x slot are Seal Away as hard removal and Warrant / Warden as a flexible answer/threat.
is also usually present in green lists somewhere in the 75. I'm not sure she's necessary here, but it's a card to always remember. Another card you have access to is
, which is great for stealing
and is effectively a removal spell that also gives you pod fodder.
Settle the Wreckage
are also available in your colors and can be potential blowouts. Just options to keep in mind.
Finally, looking back over the list, you may actually need more mana sources than 23 lands + 4 Incubation Druid . 23 lands means that you're only 58% likely to make your fourth land drop on your fourth turn. If you're missing Incubation Druid and Prime Speaker Vannifar (or if they die), you can struggle to make it to your heavy hitters. Most Vannifar lists I've seen have roughly the same curve as your deck and are running 23-24 lands + 8-13 mana dorks. Not that this is necessarily correct, but the lists appeared to be performing well with that combination.
1 week ago
Personally, I'm a bit surprised to see neither Llanowar Elves nor Hunted Witness here. The Elves seem very effective for curving into Militia Bugler on turn two; Witness would be highly effective for podding and chumping. Having a 1cmc creature also allows you to chain upward from generic tokens. Tithe Taker and Ministrant of Obligation are other possible omissions that might be worth adding. I do like your inclusion of Tempest Caller; it's a really devastating tutor target. I think Bugler is a very powerful and flexible card here, and I'm also liking Bishop of Rebirth when you're able to reanimate Exclusion Mage or Deputy of Detention to get rid of lethal blockers, and then reanimate Mirror Image to keep doing it.
So, as I see it, your biggest reasons to play white are Militia Bugler and Bishop of Rebirth, with Knight of Autumn also doing some work. Deputy of Detention, Bishop of Binding, and Shalai are strong toolbox options but don't do anything once podded away. Lena fights boardwipes but otherwise just puts you farther ahead when you've already got a board. She does help cement victory when eventually podded into End-Raze Forerunners, though.
Unfortunately, I'm not sure that's better than playing black. Ravenous Chupacabra and Hostage Taker are kind of better than Deputy of Detention and Bishop of Binding. Muldrotha, the Gravetide is kind of better than Bishop of Rebirth. Izoni, Thousand-Eyed is kind of better than Lena. And you get Journey to Eternity Flip for inevitability and occasional soft-locks with Frilled Mystic /Hostage Taker/Chupacabra. So it really comes down to Bugler and Knight of Autumn vs. Thief of Sanity in the 3cmc slot. Bugler is better for the pod plan; Knight of Autumn helps beat MonoRed and Wilderness Reclamation . However, Thief of Sanity can randomly win games singlehandedly against a variety of decks, and you do retain access to the cards if you pod it away.
For reference and consideration, here's a streamlined version of MTGgoldfish's BUG Vannifar list that went 5-0 on Arena Best-of-Three:
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1 week ago
This looks amazing! I'd consider switching some or all of your Gatecreeper Vine with District Guide . Although the guide is  more expensive, you have a lot of two-drops and this would maybe better help your mana-curve. And, of course, a 2/2 is better than a 0/2. A few other interesting cards I've seen in standard Gate decks that you may like:
- Wayward Swordtooth lets you drop out two lands at a time
- Circuitous Route can bring you two gates closer by turn 4 (three gates if you play one, then cast Route and bring out two more with that)
- Wilderness Reclamation can act as a cheaper Prophet of Kruphix (although it's not entirely as beneficial).
I hope something here was helpful. I'd really appreciate it if you'd give me advice on one of my decks, like Azorius Airstrike or Humans to Demons (both modern) or Boros Strike (standard). Thank you so much!
1 week ago
This deck is also very reliant on Psychic Corrosion (this format has allot of even maindeckable enchantment removal) and I don't really see a way to win without it so I would look into some sort of redundancy or alt-win con. We could add redundancy but I believe you would lose the decks identity doing so. So we need to look for an alternate win-con one possible idea that already is in your sideboard is Shalai, Voice of Plenty if we add green mana source to our manabase we can turn our thopters and lifelinking soilders from Dawn of Hope into an alternate win-con. Doing so also would make Wilderness Reclamation an interesting possible addition allowing us to play our enchantments & sorcery spells without having to give up the ability to interact with our opponent or utilize our expensive mana sinks.
1 week ago
Dude, I did some shopping on goreclaw. Couldn't get the opportunity for another match, but my latest changes look great so far. Among other, I added a copy of Wilderness Reclamation to have a second copy of seedborn muse. Are there any ways of casting creatures at instant speed except yeva and vedalken orrery?
1 week ago
Hey have you considered adding Wilderness Reclamation ? Maybe 4cmc is too much still but it's a pretty useful effect.
1 week ago
plus - Ancient can be copied by Riku and Reclamation is just broken
Wilderness Reclamation occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.0%