Wilderness Reclamation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

Browse Alters

Wilderness Reclamation Discussion

graycattt on Tuvasa the Voltron

11 hours ago

I added Wilderness Reclamation when I still had Sigarda's Aid and was more aura focused. Not sure it does much here now...

SynergyBuild on The Deckwatch [Home Base]

1 week ago

Also, I am calling that Explosion Zone may break standard. Mono-Blue Tempo, Mono-Red Burn, Mono-White Aggro/Azorius Aggro, and even a few other decks could easily be pushed out if it only destroyed 1 cmc nonlands, but because decks like Sultai base themselves on Wildgrowth Walker , Merfolk Branchwalker , and Hydroid Krasis (technically always 2 cmc on field), x=2 can shut them out too.

That land may also hurt control decks using Search for Azcanta  Flip as their main engine, and new decks using walkers that use the 4 drop slot religiously with Tamiyo, Jace, Chandra, or 3 drop slot with the newer walkers from RNA and WAR.

Not to mention a Bant Teferi, Hero of Dominaria / Wilderness Reclamation + Nexus of Fate deck that can now play Explosion Zon], tap it to put counters, untap it on endstep and hold an activation for any CMC the turn they play it over their opponent's head.


But is also is a Ratchet Bomb on a land, making it incredibly good for Red and Black EDH decks that need to destroy enchantments (or artifacts for Black EDH decks), or green decks that want creature removal. It will probably be the best utility land in colorless, IMO surpassing lands like Winding Canyons , Maze of Ith , Reliquary Tower , even Strip Mine / Wasteland etc. only being beaten by Bazaar of Baghdad for decks like The Gitrog Monster , Ancient Tomb or maybe Gemstone Caverns for fast combo decks in cEDH, and The Tabernacle at Pendrell Vale in stax lists.

Just sayin' it looks to be a 50 dollar staple in 5 years.

Murphy77 on Proliferate into Ascension

1 week ago

Your list just seems to be all over the place - a few cards from a pod deck, a look at Ooze, 1 or 2 cards that you can adapt and a bit of proliferate. Unfortunately I just can't see this mis-matched set of cards working together. Yes, +1/+1 tokens do well with proliferate, but you first have to get tokens on the field before you proliferate.

Your are looking for synergy between cards - Biomancer's Familiar allows you to adapt creatures multiple times and also makes it cheaper to adapt. Growth-Chamber Guardian quickly becomes a powerful creature and searches for copies of himself. Incubation Druid , with Biomancer's Familiar provides the mana to put 3 +1/+1 tokens on himself each turn. Hadana's Climb  Flip adds tokens and partners well with Mowu, Loyal Companion . These cards get the tokens flowing so you want 4 of each.

Once you have this base, you can play around with options Simic Ascendancy to feed off tokens for a win-con is a great option. 1 or 2 Galloping Lizrog can be nice if you can fit them in. Evolution Sage will have you proliferating for free on most turns. Path of Discovery , Pollenbright Druid and Roalesk, Apex Hybrid all fit into the theme and generate counters. You could go creature-heavy, adding some of these to your base, or 2 Ajani, the Greathearted and 2 Ajani, Adversary of Tyrants could boost your token generating options.

A mix of Dive Down , Growth Spiral , Stealth Mission and Wilderness Reclamation finish off the deck.

You deck contains a long list of other very good cards that just add nothing to this deck.

smiffdemon on [WAR] Machine Elves

1 week ago

There's also Vanquisher's Banner for that extra anthem and card draw. I'd definitely put in a fourth Beast Whisperer , given how many control decks seem to be around these days (damn Wilderness Reclamation )

Gurt30_84 on Tatyova, Benthic Druid

1 week ago

I try to get Tatyova, Benthic Druid out as quick as I can. Sometimes turn 3, if I can get Simic Growth Chamber and a land and put out Azusa, Lost but Seeking on turn 2.

Psychic Corrosion let's me mill opponents pretty quick when I start drawing off of Beast Whisperer + Rashmi, Eternities Crafter + Guardian Project + Soul of the Harvest

Momir Vig, Simic Visionary helps with this too.

Scapeshift + Tishana, Voice of Thunder + Hydroid Krasis draw me a bunch of cards, through landfall and creatures, dealing damage for each card drawn, with Psychosis Crawler

If I use Scapeshift and sac X lands, aside from drawing X cards and gaining X life, I can always block with World Shaper and let it die, returning those X lands from the graveyard to the battlefield, drawing me X cards, and gaining X life.....

Murkfiend Liege + Wilderness Reclamation untaps my creatures and lands on my end step. That allows me to play cards on my opponents end step with Alchemist's Refuge .

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Wilderness Reclamation occurrence in decks from the last year

Standard:

All decks: 0.32%

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.02%