Wilderness Reclamation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

Browse Alters

Wilderness Reclamation Discussion

LadyZ on Legend of Legendary Legends

11 hours ago

It's surprisingly easy to get Sissay to 9. Day of Destiny , Elesh Norn, Grand Cenobite , and Heroes' Podium for a few. But I agree on Wilderness Reclamation and Selvala, Explorer Returned for sure.

The_Epic_Dog on Legend of Legendary Legends

11 hours ago

The Ur-Dragon 's ability is strong, but it seems hard to get sisay up to 9 power to tutor him out.

Both of your Sisay's are already tutoring out legends, so Time of Need seems unnecessary.

Thassa, God of the Sea and Selvala, Explorer Returned both seem weak, but I've never seen either of them in play and could be wrong.

Not a cut, but I missed that you were running Wilderness Reclamation . I'd replace it with Seedborn Muse as you have only one endstep but each of your three opponents have an untap step.

Fellin22 on Mono Green Awakening

5 days ago

I think Dryad Greenseeker is too ambitious, would replace with Llanowar Elves , which is a one drop and makes guarenteed mana. Also God-Eternal Rhonas and the Wilderness Reclamation / Biogenic Ooze seem good, but they are not completely budget. Nice deck otherwise, +1 from me.

FullmetalWes on Living Land

2 weeks ago

I'm surprised to not see Sylvan Awakening , any reason you're not running it? I feel like Wayward Swordtooth or Wilderness Reclamation could be sweet. Looks like it would be a lot of fun to play. +1 from me!

Murphy77 on Nissa's Bant Land Stompy

3 weeks ago

If you can get Nissa's ultimate effect, then play Sylvan Awakening having all your lands in the deck able to attack as 2/2 indestructible creatures could be a game winner. If you can do this behind Shalai, Voice of Plenty that should protect you from cards like Settle the Wreckage .

With this deck, I would tend to drop all the 'nice to have' high cmc cards like Nexus of Fate , Ignite the Beacon , Song of Freyalise , Wilderness Reclamation and Hydroid Krasis which can all be great from turn 10 onward, and try to focus on win-conditions that are possible from turn 4 or 5.

4 Dovin's Veto would probably be a good idea.

With the quality of green (and other) combinations available in RAW, you just can't afford to grind out a game that might win after a dozen turns. If you can really get these combo's running, Might of the Masses , Pelt Collector , Arboreal Grazer and a range of 1-drops are really strong.

You could always also focus on getting all your lands on the field, then pump 1 with something like Blanchwood Armor

Pawstitute on Just a standard fog

1 month ago

I think Fog lists suffer from not having proactive threats against stuff like Burn or combo, where your fogs do nothing. This would be remedied in the sideboard, where you could play something like Thragtusk or Obstinate Baloth , and Vendilion Clique for disruption plus pressure. I don't think Modern currently facilitate a meta for reactive/passive decks. Control is dipping up and down as it is.

If you're going to the trouble of hurting yourself for the extra colour, you should also contemplate the sideboard cards it allows. I think, if I were to play Bant, I would bring in Wilderness Reclamation (but that's because I love the card and have bought into the hype), so that you can go nuts with instant speed wraths like Settle the Wreckage , Evacuation , or Cyclonic Rift , plus have a single Sphinx's Revelation to get you back into the game.

Downside with that plan is that you get shut down with Teferi, Time Raveler or Teferi, Mage of Zhalfir , but I don't think anyone's playing with those yet.

Boroswins on Sultai Flash

1 month ago

I love the deck. I playtested some, and came up with the following:

  1. The deck needs a way to protect Wilderness reclamation from enchantment removal. +3 Negate and -1 Status / Statue -1 Forced Landing -1 Vraska's Contempt in SB to account for it.
  2. The Vraska's Contempt is really important though, so I'd move the 1 copy to Main and maybe drop an Incubation / Incongruity .
  3. The Callous Dismissal played very well, and while I wasn't thrilled with it when I initially reviewed the decklist, I really like it after playing. The bounce is nice on the ooze if nothing else or to recharge a Vivien, and of course helps a lot before an attack.
  4. Frilled Mystic is great in any Wilderness Reclamation deck, since it Flashes even without Vivien and protects the Reclamation while still being a body. I'm not sure what to drop for it, maybe -1 Thief of Sanity and -1 Hostage Taker to get at least 2 of them in and see what you think of them. They have been a 4-of in every Bant Flash deck I have tested.

Overall I really like your theme on it. This is the first Sultai mix I've seen, and the removal is something the Bant mix really misses. Nice work.

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Wilderness Reclamation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Modern:

All decks: 0.08%

Standard:

All decks: 0.32%