Helm of the Gods
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Helm of the Gods Discussion
5 days ago
2 weeks ago
I tinkered with this a bit- I play in more comptetitive meta, and there is some pretty interesting stuff that could be done to make this work, but most would leave it barely recognisable. A 1/2/3 cost Elves of Deep Shadow/Tukatongue Thallid/Blood Funnel/Nighthowler/Strength from the Fallen/Blisterpod/Renowned Weaver/Rancor type thing might work, as might a more focused Ethereal Armor/heroic setup or Ordeal of Erebos/Oblivion Crown/Ravenous Rats/Delirium Skeins beatdown/discard setup.Bad Moon/Helm of the Gods enchantment black might be playable.Spike Jester/Mardu Scout/Hellspark Elemental can make a fun budget rakdos core and deal a surprising amount of damage.The main thing to remember is to test to see if it behaves the way you think it should when facing other decks so that it continues to perform well.
in terms of land Terramorphic Expanse/Evolving Wilds is a fix for three colour thats pretty cheap, or keep the splashes lategame then run Unknown Shores/Aether Hub/Crumbling Vestige/Shimmering Grotto as appropriate to provide for some more versatile lategame. Mono black is super playable (probs my favourite thing at the moment, and I made this Mono black deckbuilder's toolbox to help people find cards for their decks. GLHF!
1 month ago
OOOOKay suggestions incoming. I like the list, however I am not sure how well Zur will end up being protected so that is where a lot of these suggestions come from. Considering he has to attack to get the trigger, you want him to not be blocked/killed in combat because that could set you back a few turns. Other than that the suggestions are things that allow for interaction with the opposing players to help keep the match a little in check or answer the things that you might not have answers to in your enchantments. Counterspell because well, blue. Illusionist's bracers and copy ability cards because then you can get 2 enchantments for the price of one. Other good stuff.
Umbra Mystic, Eidolon of Countless Battles, Arcane Denial, Render Silent, Void Shatter, Memory Lapse, Supreme Verdict, Vindicate, Open the Vaults, Prison Term, Authority of the Consuls, Imprisoned in the Moon, Copy Enchantment, Daybreak Coronet, Detention Sphere, Counterspell, Cyclonic Rift, Lightning Greaves, Auramancer, Mesa Enchantress (any enchantress for that matter so you draw cards), Energy Field, Serra's Sanctum, Jace's Erasure, Stasis, Rule of Law, Reliquary Tower, Blue tamiyo, Archangel of Tithes, Enchanted Evening, Sun Titan, Mana Breach, Banishing Light, Sphere of Safety, Karmic Justice, Monastery Siege, Journey to Nowhere, Arrest, Unquestioned Authority, Starfield of Nyx, Luminarch Ascension, Spirit Mantle, Sigarda's Aid, Invocation of Saint Traft, Mystic Remora, Ajani's Chosen, Grand Abolisher, Monk Idealist, Helm of the Gods, Strionic Resonator, Illusionist's Bracers, Winds of Rath, Pariah, Diplomatic Immunity, Leyline of Anticipation, Myth Realized, Solitary Confinement, Telepathy, Argivian Find, Flickerform, Rest in Peace, Steel of the Godhead, Whispersilk Cloak, Aura of Silence, Greater Auramancy, Stasis Snare, Oblivion Ring, Phyrexian Arena, Sigil of the Empty Throne, Anguished Unmaking, Enlightened Tutor
Things I might consider cutting: The odds and ends sphinx's, they seem to just be beats win cons which isnt really the idea? Ranger of Eos, value of that compared to enchanted evening is a glaring difference. I love the mind drinker! Hes dope and will wreck your current playgroup (myself included) . The soul sisters lifegain is nice but I might rather have Oloro or something like that. Sun titan is a beast in this deck for any destroyed enchantments! Same with Hanna. Not sure about the Curse cards.... I apologize for the duplicates.... I just made a list of things I would want to have in the deck and typed it all out here before double checking with your list...
1 month ago
I've played Iroas, God of Victory several times over the past year. What I like about this God is that it completely changes your attack step - you have no fear of losing your creature to a larger blocker, and often the opponent doesn't have enough blockers to stop your attacks. This either leads to a purely aggressive strategy with no defense, or a calculated attack of a small number of potent creatures that have attacking-related abilities. I noticed you were slightly leaning towards the second style with Rogue's Gloves and Helm of the Gods.
I don't think Riot Control, Titan of Eternal Fire, Armory of Iroas, Prophetic Prism, and Springleaf Drum do enough for you in this list. I also doubt you have enough planeswalkers to support Deploy the Gatewatch.
I agree that more draw is needed - Red keeps getting more varieties of draw, plus artifacts are always an option. I like Hedron Archive, Mind Stone, and Commander's Sphere as mana development that doubles as draw when needed.
Seeing Dictate of Heliod in your list brought a smile to my face. How that card comes out at just the right moment...
Perhaps Berserkers' Onslaught can help? It can be bought in many cards stores for a dollar and often leads to large amounts of damage. However there are many other good strategies for an indestructible enchantment creature that allows you to attack a player without fear of that player blocking...
2 months ago
3 months ago
I'd start by putting together a better Artifact Ramp Package, I've read from a lot of sources any artifact ramp in commander over 2 CMC is just not worthwhile, I'd drop the cluestone. I'd recommend picking up Orzhov Signet, Fellwar Stone, Mind Stone. Your Avg CMC its 3.67, we could probably drop the lands down to 36-37 especially with our new ramp package. Given your land screw problem might I recommend Secluded Steppe and Barren Moor, this can help keep your engine running in this unfortunate games where you're top decking land after land.
I going to give you Extinguish All Hope, I'd add some sexy Enchantment Creatures to go with it, Agent of Erebos, Fate Unraveler both can just about win you games against some decks. Sun Titan and your old Crypt Ghast seem pretty awesome here as well. Your deck has a lot of enchantment recursion, you could probably make great use of Seal of Doom and Seal of Cleansing.
There's a distinct lack of Journey to Nowhere in this deck, its one of the best of the Enchantment Exile cards.
You have very little in the Tutor Department but they're all super expensive. I did find one nice cheap one Open the Armory this will help get the tools you need to keep your commander alive. Enlightened Tutor is really nice but a tad on the expensive side ~$12.00. With what few creatures you have Helm of the Gods seems amazing for your deck. Ghostly Prison seems like it would really help you out getting setup in the early game.