Helm of the Gods
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Helm of the Gods Discussion
1 week ago
1 week ago
Hey, so far it looks like a deccent deck idea that you came up with. Currently brewing stuff myself for this commander. If I had to suggest anything I would say try to add some equipment that might help with some small removal like Blazing Torch I know that sounds a little janky, but it's an equipment that uses Tiana' s ability really nicely. You could also run the Swords set, F/f F/I L/S. Those might work well. And there are a handful of nice other aura search cards. Plea for Guidance Three Dreams Helm of the Gods hope this helps you out. And thanks for the ideas too!
4 weeks ago
-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber
Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.
Candidate to add :
Skybind -> retrigger ETB
1 month ago
Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.
Anyway, here's a few cards you may want to consider!
These are low cmc cards to help get past creatures to trample right through them.
- Asha's Favor
- Gryff's Boon
- Giant Spectacle
- Shield of the Oversoul
- Messenger's Speed
- Mob Mentality
- Imposing Visage
- Primal Frenzy
- Tilonalli's Crown
These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.
NV_1980 had some good suggestions, as did others. I've got some more :)
- Hull Breach
- Destructive Revelry
- Destructive Urge
- Chandra's Ignition, +1
- Razia's Purification, +1
Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.
Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!
3 months ago
Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.
The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.
These are the Enchantresses:
25x total lands is not enough land, this is Standard territory for lands not Commander. I suggest adding more land, 36-38x total lands is good number depending on the mana curve, how many high CMC cards you play as well as the amount of mana rocks and land ramp/mana dorks you play.
A good number to start for each of these is 8x mana rocks and 4-5x in combination of dorks or land ramp spells:
- Sol Ring
- Fellwar Stone
- Simic Signet
- Selesnya Signet
- Golgari Signet
- Azorius Signet
- Astral Cornucopia
- Everflowing Chalice
Cornucopia and Chalice use counters making them good rocks with Atraxa's proliferate ability.
Mana Dorks and Land Ramp Spells
Some enchantments that can protect Atraxa or Enchantresses:
Enchantments to protect other enchantments:
Enchantments to make Atraxa huge:
Cards that have synergy with enchantments:
If you would like further help I'm happy to help,
Good luck with your deck.
4 months ago
Sorry nvm that's blue. Still tho, Ancestral Mask, Celestial Ancient, Graceblade Artisan, Greater Auramancy, I might be building Uril EDH, Herald of the Pantheon, Helm of the Gods, Idyllic Tutor, Kruphix's Insight, Mesa Enchantress, Mirage Mirror, Nomad Mythmaker, Sage's Reverie, Sram, Senior Edificer, Sphere of Safety, Verduran Enchantress all interact with enchantments in fun ways. Sphere of safety is especially devastating.
5 months ago
tetsuothecat thank you SO much for commenting!!!
I had Herald of the Pantheon in the deck before but opted to drop it for more Wild Growth style effects that are part of my infinite mana combo with Earthcraft. If you can see any weaker cards I am running that you would switch for Herald please let me know!
Does my mana base look ok to you? Cheers!