|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Fifth Dawn (5DN)||Common|
Combos Browse all
Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller gains two mana in any combination of colours.
Dawn's Reflection Discussion
4 days ago
You have some great ramp pieces already, but you might benefit from more 1-2cmc ramp. For example, if you play a Heart Warden on turn 2, you'll be able to play a Frontier Siege on turn 3, then Atarka on turn 4! Here are some others you might consider: Incubation Druid , Dawn's Reflection , Leafkin Druid , Market Festival , Scorned Villager Flip
3 weeks ago
Suggest more ramp 3-7 more for more consistent game play and a more advantageous early game, as far as land enchants go i'd suggest the following Sheltered Aerie Trace of Abundance Abundant Growth Dawn's Reflection Market Festival New Horizons
2 months ago
Maybe some landfall/untapping shenanigans? Could include stuff like Somberwald Sage , Bloom Tender , Empowered Autogenerator , Retreat to Coralhelm , Walking Atlas , Sakura-Tribe Scout , Tatyova, Benthic Druid , Chakram Retriever , Quicksilver Dagger , Jeskai Ascendancy , Kiora's Follower , Market Festival , Dawn's Reflection , Stone-Seeder Hierophant , Thawing Glaciers
3 months ago
Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw
4 months ago
I'd say probably no to Freed from the Real unless you want to add Voyaging Satyr and/or Kiora's Follower and also Fertile Ground and/or Weirding Wood / Dawn's Reflection / Market Festival - that is, Arbor Elf its good on it's own and Utopia Sprawl is good on its own, but Freed from the Real needs both to useful at all.
Simic Ascendancy is kind of a funny spell here, given that your Hydras can probably swing for the kill. So I think you could drop some of them. Would you even want to put more than one onto the battlefield?
If you add Rosheen Meanderer, than I'd suggest cutting both Kalonian Hydra and Managorger Hydra. You could then consider adding in a few Time of Need .
Honestly, I'd say there are a lot of routes you could go with this and I don't know that any are better than the next. It just depends on what you really want to do. So perhaps the question is: Do you want to win with Simic Ascendancy or with Hydra brute force? The answer to that question should help guide your choices. And playtesting a few different versions will help a lot too. Ultimately, I don't think Hydra tribal or Simic Ascendancy are particularly strong wincons. I find that pretty disappointing, as both have a strong allure. I really want to see a deck using either or both, but I've yet to build anything I'd consider worth getting in paper. The issues I perceive are lack of speed and consistency. You can check out my Simic Ascendancy deck here: Nuclear Proliferation and my Hydra Tribal here: HYDRAtion Maybe there's something in one of those decks that will strike your fancy.
4 months ago
I suggest adding substantial mana-ramp, namely Utopia Sprawl and Fertile Ground . (Growth Spiral doesn't cut it) Other ramp spells: Weirding Wood , Dawn's Reflection , Market Festival , Verdant Haven , Arbor Elf , Birds of Paradise , Llanowar Elves , Elvish Mystic , Incubation Druid , Elvish Archdruid , Noble Hierarch - In this case, I strongly favor strictly Enchantment ramping over creatures - dedicate your ramp to ramping and keep your creatures aggro.
Inspiring Call seems pretty good here, provided you have the mana to cast it.
I suggest cutting Bioshift and Growth Spiral. They're just not as versatile/consistent as other options. I also suggest cutting Bioessence Hydra and all the Planeswalkers. Bioessence Hydra necessitates all the PWs, so unless that's specifically your goal, it seems like it's unfocusing the deck. Just play as many Hydras as quickly as you can.
I don't find the aforementioned RG Hydras worth adding R as a third color. I do think Hydroid Krasis is worth keeping U.
4 months ago
There are some sweet just overall cool cards in this deck, as of right now my understanding is that, cast tons of enchantments, use Tusava as a draw engine, and just win by the enchantments themselves. Removal and responses are a necessity in every deck, and you seem to have more than you need, considering this is an enchantment deck. I suggest cutting almost all the counterspells except one, according to your choice. As said above interaction is must in almost every EDH deck, yet you have exessivly to many of them. I would also cut some removal, if you were to have removal, I would put in a form of enchantments, such as Darksteel Mutation , which you have, or Deep Freeze or something of that sort, even though the instant speed of instant card are always nice, I feel like enchantments in forms of removal would be better. Next considerable enchantments to cut. I would cut the theft enchantments, considering how much people hate gettijg their stuff stolen, and also I think you should use most enchantments to benefit yourselves, just an opinion, considering who you play with or your meta. Sheltered Aerie and Wild Growth are not good, even if they are enchantments. They could be easily cut, or replaced by better cards. Same goes for Dawn's Reflection , or Fertile Ground , If you like, I would keep about a third of the "Land" enchantments that tap for extra mana, and add some other form of ramp such as Birds of Paradise . As for the creatures, Nylea's Colossus CMC is quite high, and overall I think should be cut.
5 months ago
Looks like a fun deck!
Hope this helps!
Dawn's Reflection occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
GWU (Bant): 0.62%