|Commander / EDH||Legal|
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|Commander 2018 (C18)||Common|
|Fifth Dawn (5DN)||Common|
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Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller gains two mana in any combination of colours.
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Dawn's Reflection Discussion
2 weeks ago
I recently put together a kestia deck myself. A few ideas for you:
Dawn's Reflection Another copy of market festival. Farseek is the card I would swap out. You have only four duals and run quite a lot of basics.
You run very few instants or sorceries. Has Genesis Wave crossed your mind? Looks like it'd be a bomb in this deck.
I think Ephara, God of the Polis and Nylea, God of the Hunt would both be great cards in the deck. I would swap celestial archon and nylea's collusus for those. The gods have much higher upside and are so very on theme. You have enough creatures in the deck to make ephara worth it.
Lastly, a real gem in Kestia that gets overlooked is Venser, the Sojourner. I haven't found another card that does what his minus does, its absurdly good for kestia. The plus is okay, good to flick auramancer or the like, or trigger constellation. The minus is all that really matters though. With a good board state, can easily refill your hand and easily kill someone.
Hope you like some of my ideas. Cool deck, I freaking love Kestia so much.
3 weeks ago
Of course I would play them over the elves. Arbor Elf is essentially a better Llanowar Elves that gives your Utopia Sprawl and Wild Growth (also early game ramp) added value. Voyaging Satyr is also a stellar choice if you're not looking to possibly untap a Chain Veil with Kiora's Follower.
You should also remember that your Utopia Sprawl, Wild Growth, Fertile Ground, ect. are all early ramp spells. My ramp package looks like this.
- Arbor Elf (1 CMC))
- Arixmethes, Slumbering Isle (4 CMC)
- Dawn's Reflection (4 CMC)
- Fertile Ground (2 CMC)
- Herald of the Pantheon (2 CMC)
- Kiora's Follower (2 CMC)
- Market Festival (4 CMC)
- Overgrowth (3 CMC)
- Utopia Sprawl (1 CMC)
- Weirding Wood (3 CMC)
- Wild Growth (1 CMC)
This ramp package has a curve. On turn one you ramp with Elf, Sprawl, Growth, skips you to turn three to cast a Overgrowth, Weirding Wood, then you top that out with the four mana ramp, cast Estrid, untap lands, cast a spell that impacts your board state. Think of it this way, for every mana dork you put in, you are removing combo pieces.
1 month ago
So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.
The idea is simple, enchant all your lands and ramp into oblivion...
So far here are all the cards that I'm including to enchant lands...
- Fertile Ground
- Dawn's Reflection
- Elvish Guidance
- Verdant Haven
- Market Festival
- Wild Growth
- Gift of Paradise
- New Horizons
- Nylea's Presence
- Sheltered Aerie
- Squirrel Nest
- Spawning Grounds
- Unbridled Growth
- Urban Burgeoning
- Sunken Field
- Weirding Wood
Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?
1 month ago
This is not a rules question.
You first have to cast Soul Foundry, imprint a creature and either use estrid's -1 or enchant the artifact another way to enable you to untap it with the +2 ability.
Now that we have established that, what is the best creature to imprint onto soul foundry. Something like Felidar Guardian would be best. It allows you to reset your estrid and if you have Dawn's Reflection and Overgrowth for example on your lands, you can make infinite cats.
1 month ago
Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing
Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide
These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!
1 month ago
Thanks, I wanted to have a good plan B and C that didn't detract from my main engine (playing enchantments to proc enchantress effects) and having those enchantments immediately impact the board state or make it harder for my opponents to interact with my board. I still see your point where it could end up not having the right tool for a specific situation can put me in a tough spot so I made some adjustments based on your suggestions.
I was considering Stasis prior and chose not to include it in the initial list because I wasn't really sure what I wanted to cut. Kismet is also something I considered but with Blind Obedience, Thalia, Heretic Cathar, Energy Flux, & Stasis it just seems like overkill at the 4-drop spot where there is a lot of competition for that spot in Abundance, Estrid, the Masked, The Chain Veil, Garruk Wildspeaker, Eidolon of Blossoms, et al. The artifacts I thought about but it becomes a little tricky with Energy Flux, being easier to get rid of, and not being an enchantment so my enchantress effects don't trigger. Also I am a little wary about playing cards that make my non-creature spells more expensive because I only play 14 creatures now.
I have considered Gift of Paradise, Verdant Haven, and Unbridled Growth but I prefer the enchant land cards that add additional mana to my mana pool rather than give my land a new line of text. So I basically went with the ones with better effects in Abundant Growth, Weirding Wood, and Dawn's Reflection because it gives me a slightly better mana exchange than the ones you mentioned. Verdant Haven was a little difficult of a decision because Dawn's Reflection is 1 mana more but it gives 2 mana of any color in addition to whatever your land taps for as opposed to 1 so I figured it was a little better on the conversion rate so it ended up making the cut. Although I am still considering it.
1 month ago
Being a fellow "enchantment tribal" deck player, I know that this type of deck is rather slow to get going, which requires certain cards to help keep you in the game. My suggestions will be based around that, as well as the list of opponents you gave on your thread. If you have any questions on my suggestions or what to take out, I'd be happy to go into detail with you.
As for slowing down other players and keeping you in the game, Overburden is a rather unknown card but surprisingly effective. If not dealt with, it can leave players at 3 or 4 lands or stop them from playing creatures for a time. Personally, this card won me a game against an Ezuri, Renegade Leader deck because I got it out early enough.
Solitary Confinement is another underrated card. While the drawbacks are significant, the benefits are equally as potent. As long as you have some sort of draw engine, you will be fine.
Island Sanctuary goes in the same category as Solitary Confinement, providing you with significant creature evasion that's worth the price.
Energy Field is also an underrated card, especially with Estrid being able to ult and bring it back if needed. It's good early game to protect you and late game it's an added nuisance to your opponents.
One of the best draw engines I've found for this deck is Rayne, Academy Chancellor. If Anything you control or you is targeted, you can draw a card for each time. And with your commander's -1 ability being able to enchant her, you can draw 2 cards every time. It's a deterrent, while also a powerful draw engine when people want to get rid of some annoying enchantments.
As for dealing with the list of opponents you gave, these cards will deal with them to a point while also being just a general good addition to the deck:
1. Izzet Partner Politics: Difficult to suggest a card here as this can mean numerous things.
2. Yidris Cascade: Teferi, Mage of Zhalfir, Rule of Law, Eidolon of Rhetoric, Dovescape, Humility, Solitary Confinement, Maze of Ith, Vanishing.
3. Atraxa: Solemnity, Humility
4. Krenko: Damping Matrix, Humility, Overburden, Leyline of Singularity, Dueling Grounds
5. Sigarda: Bonds of Mortality, Humility
6. Zacama: Containment Priest, Humility, Overburden
7. Breya: Aura of Silence, Damping Matrix, Suppression Field (Affects planeswalkers too, so be aware), Solitary Confinement.
8.Edgar: Not familiar with vampire opponents, but Humility, Solitary Confinement, Dueling Grounds can help.
9.Shu yun: Humility, Maze of Ith, Vanishing, Solitary Confinement, Energy Field
Other cards that are worth including: Carpet of Flowers, Dawn's Reflection, Stasis, Fertile Ground, Rhystic Study, Mystic Remora, Sylvan Library, Overgrowth, Verdant Haven, Wild Growth, Supreme Verdict, Terminus, Boseiju, Who Shelters All.