Dawn's Reflection

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Fifth Dawn (5DN) Common

Combos Browse all

Dawn's Reflection

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains two mana in any combination of colours.

Price & Acquistion Set Price Alerts

C18

5DN

Ebay

Dawn's Reflection Discussion

multimedia on Estrid Pillowfort Voltron

2 days ago

Hey, looks good, but you've left out one of the best interactions with Estrid, enchant land Auras. These let you generate lots of mana thanks to Estrid's +2 ability of untapping all enchanted permanents. These Auras are also good with the pillowfort strategy since this strategy requires a lot of mana as well as to take advantage of having more mana while your opponents stuff is tapped down. They're also good with Enchantresses for draw since they're enchantments.

A nice interaction with these Auras is to get value from Estrid's +2 the turn you play her if you have some lands that are enchanted. Root Maze is quite powerful with Estrid's ability to untap enchanted lands or make any permanent (land) be enchanted. With these Auras Maze disrupts your opponents much more than it does you. You're not playing very many artifacts either which is good with Maze.

Cards to consider adding:

These are not all the Auras, but these are the best ones for making ramp with Estrid. They all create at least one extra mana when the enchanted land is tapped. Overgrowth, Reflection and Festival make three mana by tapping the land they're enchanted with.

Cards to consider cutting:

  • Sunscorch Regent
  • Archetype of Endurance
  • Arixmethes, Slumbering Isle
  • Chameleon Colossus
  • Novablast Wurm
  • Serra Avatar
  • Arcanis the Omnipotent
  • Spawning Grounds

Good luck with your deck.


eliakimras on Estrid, the Masked

2 weeks ago

You may take out the less synergistic cards of your deck: Altered Ego, Hundred-Handed One, Krond the Dawn-Clad (it's really hard to make on curve in a 3-color deck without shock and fetchlands), Seedborn Muse (your deck only has 3 instant spells), Spear of Heliod (only destroy creatures that already dealt damage - you might be dead at that point). Since you have a 4-mana commander, I recommend Abundant Growth, Burgeoning, Wild Growth and Overgrowth instead of Dawn's Reflection to ramp into her. Estrid, the Masked will stick longer the sooner you cast her. You might also consider switching to Tuvasa the Sunlit to have Enchantress-like draw power available right from the command zone.

multimedia on dinosaur tribal

3 weeks ago

Hey, consider adding more good ramp? The avg. CMC here is 4.5, that's very high without having a lot of ramp. Dinos can benefit from lots of ramp because most have high mana costs. Zacama is also nine mana.

Consider adding:

Other ramp:

Other cards to consider:

Budget lands to consider:


Consider cutting:

  • Kindred Summons
  • Naturalize
  • Warleader's Helix
  • Relic Crush
  • Gleam of Battle
  • Rite of Passage
  • Path of Mettle
  • Orazca Relic
  • Polyraptor
  • Bellowing Aegisaur
  • Huatli, Dinosaur Knight
  • Sun-Blessed Mount
  • Snapping Sailback
  • Charging Tuskodon


redace10 on Kestia's Divine Army

2 months ago

I recently put together a kestia deck myself. A few ideas for you:

Dawn's Reflection Another copy of market festival. Farseek is the card I would swap out. You have only four duals and run quite a lot of basics.

You run very few instants or sorceries. Has Genesis Wave crossed your mind? Looks like it'd be a bomb in this deck.

I think Ephara, God of the Polis and Nylea, God of the Hunt would both be great cards in the deck. I would swap celestial archon and nylea's collusus for those. The gods have much higher upside and are so very on theme. You have enough creatures in the deck to make ephara worth it.

Lastly, a real gem in Kestia that gets overlooked is Venser, the Sojourner. I haven't found another card that does what his minus does, its absurdly good for kestia. The plus is okay, good to flick auramancer or the like, or trigger constellation. The minus is all that really matters though. With a good board state, can easily refill your hand and easily kill someone.

Hope you like some of my ideas. Cool deck, I freaking love Kestia so much.

DarkStarStorm on Estrid Bant Prison

2 months ago

Of course I would play them over the elves. Arbor Elf is essentially a better Llanowar Elves that gives your Utopia Sprawl and Wild Growth (also early game ramp) added value. Voyaging Satyr is also a stellar choice if you're not looking to possibly untap a Chain Veil with Kiora's Follower.

You should also remember that your Utopia Sprawl, Wild Growth, Fertile Ground, ect. are all early ramp spells. My ramp package looks like this.

This ramp package has a curve. On turn one you ramp with Elf, Sprawl, Growth, skips you to turn three to cast a Overgrowth, Weirding Wood, then you top that out with the four mana ramp, cast Estrid, untap lands, cast a spell that impacts your board state. Think of it this way, for every mana dork you put in, you are removing combo pieces.

DrkNinja on Enchanted Evenings With Estrid...

3 months ago

So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.

The idea is simple, enchant all your lands and ramp into oblivion...

So far here are all the cards that I'm including to enchant lands...

Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?

Help?

Boza on I'm trying to combine Estrid, ...

3 months ago

This is not a rules question.

You first have to cast Soul Foundry, imprint a creature and either use estrid's -1 or enchant the artifact another way to enable you to untap it with the +2 ability.

Now that we have established that, what is the best creature to imprint onto soul foundry. Something like Felidar Guardian would be best. It allows you to reset your estrid and if you have Dawn's Reflection and Overgrowth for example on your lands, you can make infinite cats.

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