Dawn's Reflection

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Fifth Dawn (5DN) Common

Combos Browse all

Dawn's Reflection

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains two mana in any combination of colours.

Dawn's Reflection Discussion

king-saproling on 24 Commander Damage?! - Atarka, World Render

4 days ago

Looks good! You might like these: Gratuitous Violence , Seize the Day , Inquisitor's Flail , Generator Servant , Fiendish Duo , Knollspine Dragon , Hunter's Insight , Hunter's Prowess .

You have some great ramp pieces already, but you might benefit from more 1-2cmc ramp. For example, if you play a Heart Warden on turn 2, you'll be able to play a Frontier Siege on turn 3, then Atarka on turn 4! Here are some others you might consider: Incubation Druid , Dawn's Reflection , Leafkin Druid , Market Festival , Scorned Villager  Flip

Sprung01 on Pantheon Of The Gods

3 weeks ago

Suggest more ramp 3-7 more for more consistent game play and a more advantageous early game, as far as land enchants go i'd suggest the following Sheltered Aerie Trace of Abundance Abundant Growth Dawn's Reflection Market Festival New Horizons

kamarupa on List of all Mana Dork Creatures

3 months ago

Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer  Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw

kamarupa on Simic Hydra Combo Stuff.

4 months ago

I'd say probably no to Freed from the Real unless you want to add Voyaging Satyr and/or Kiora's Follower and also Fertile Ground and/or Weirding Wood / Dawn's Reflection / Market Festival - that is, Arbor Elf its good on it's own and Utopia Sprawl is good on its own, but Freed from the Real needs both to useful at all.

Simic Ascendancy is kind of a funny spell here, given that your Hydras can probably swing for the kill. So I think you could drop some of them. Would you even want to put more than one onto the battlefield?

If you add Rosheen Meanderer, than I'd suggest cutting both Kalonian Hydra and Managorger Hydra. You could then consider adding in a few Time of Need .

Honestly, I'd say there are a lot of routes you could go with this and I don't know that any are better than the next. It just depends on what you really want to do. So perhaps the question is: Do you want to win with Simic Ascendancy or with Hydra brute force? The answer to that question should help guide your choices. And playtesting a few different versions will help a lot too. Ultimately, I don't think Hydra tribal or Simic Ascendancy are particularly strong wincons. I find that pretty disappointing, as both have a strong allure. I really want to see a deck using either or both, but I've yet to build anything I'd consider worth getting in paper. The issues I perceive are lack of speed and consistency. You can check out my Simic Ascendancy deck here: Nuclear Proliferation and my Hydra Tribal here: HYDRAtion Maybe there's something in one of those decks that will strike your fancy.

kamarupa on Hydraponic

4 months ago

I suggest adding substantial mana-ramp, namely Utopia Sprawl and Fertile Ground . (Growth Spiral doesn't cut it) Other ramp spells: Weirding Wood , Dawn's Reflection , Market Festival , Verdant Haven , Arbor Elf , Birds of Paradise , Llanowar Elves , Elvish Mystic , Incubation Druid , Elvish Archdruid , Noble Hierarch - In this case, I strongly favor strictly Enchantment ramping over creatures - dedicate your ramp to ramping and keep your creatures aggro.

Inspiring Call seems pretty good here, provided you have the mana to cast it.

Rosheen Meanderer seems like a great partner for Gargos. Time of Need will get you either.

I suggest cutting Bioshift and Growth Spiral. They're just not as versatile/consistent as other options. I also suggest cutting Bioessence Hydra and all the Planeswalkers. Bioessence Hydra necessitates all the PWs, so unless that's specifically your goal, it seems like it's unfocusing the deck. Just play as many Hydras as quickly as you can.

I don't find the aforementioned RG Hydras worth adding R as a third color. I do think Hydroid Krasis is worth keeping U.

lifemtg on Tuvasa's Codex of The Enticing of Endless Murder

4 months ago

There are some sweet just overall cool cards in this deck, as of right now my understanding is that, cast tons of enchantments, use Tusava as a draw engine, and just win by the enchantments themselves. Removal and responses are a necessity in every deck, and you seem to have more than you need, considering this is an enchantment deck. I suggest cutting almost all the counterspells except one, according to your choice. As said above interaction is must in almost every EDH deck, yet you have exessivly to many of them. I would also cut some removal, if you were to have removal, I would put in a form of enchantments, such as Darksteel Mutation , which you have, or Deep Freeze or something of that sort, even though the instant speed of instant card are always nice, I feel like enchantments in forms of removal would be better. Next considerable enchantments to cut. I would cut the theft enchantments, considering how much people hate gettijg their stuff stolen, and also I think you should use most enchantments to benefit yourselves, just an opinion, considering who you play with or your meta. Sheltered Aerie and Wild Growth are not good, even if they are enchantments. They could be easily cut, or replaced by better cards. Same goes for Dawn's Reflection , or Fertile Ground , If you like, I would keep about a third of the "Land" enchantments that tap for extra mana, and add some other form of ramp such as Birds of Paradise . As for the creatures, Nylea's Colossus CMC is quite high, and overall I think should be cut.

austintayshus on Drunk Uncle in the midst

5 months ago

Looks like a fun deck!

You could swap out some of your land and artifact ramp for enchantment ramp like Dawn's Reflection and Utopia Sprawl and Wild Growth for more enchantress synergy.

Also Enchantress's Presence is a good card for this deck. And Retether can help you recur your auras after a boardwipe. Lastly, Faith's Reward is a great answer to a boardwipe.

Hope this helps!

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Dawn's Reflection occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.62%