Dawn's Reflection


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) None
Fifth Dawn (5DN) Common

Combos Browse all

Dawn's Reflection

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains two mana in any combination of colours.

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Dawn's Reflection Discussion

cdkime on Super Gishath Dino's

5 months ago

Dinosaurs are on a pretty rough curve, so you should consider adding some ramp. There are three basic ways to ramp--you can tutor lands, you can make your lands more efficient, or you can choose cards that ramp you quickly for one turn. Your deck is looking for a long-term investment in ramp, so you will want to use the first two options.

Cards like Cultivate, Explosive Vegetation, Burnished Hart, Kodama's Reach, and Rampant Growth will accelerate your mana by putting more lands in play.

Utopia Sprawl, Trace of Abundance, Overgrowth, Fertile Ground, and Dawn's Reflection will make your lands more efficient.

All the above are fairly solid methods of ramping on a budget.

You have a large number of big creatures--Swiftfoot Boots and Lightning Greaves will help protect your investments.

I would consider cutting Akroma's Vengeance and Star of Extinction. Wraths are nice, particularly given how high your curve is. But 6 mana is far too much. Consider instead Blasphemous Act. While it has a high initial mana cost, you will not really want to use this unless you are being swarmed with opposing creatures. Unlike the more traditional Wrath of God, Blasphmeous Act deals damage, which will activate any enrage triggers you have.

Otherwise, to make more room, consider cutting Colossal Dreadmaw and other high-costed dinosaurs that do little for your deck. Many of these cards seem powerful, but a powerful card that sits in your hand is vastly less useful than a low-costed card furthering your victory.

Also, just a little formatting tip, you do not use the entire deck URL for linking--you only use the part I have bolded below. You will need to put double brackets around the command.




Gishath Dino's Deck



Gishath Dino's Deck

Commander / EDH* starcam19


rumpy on Pauper EDH Deck Compendium

5 months ago

Some of the spots you bring up are somewhat debatable (Leonin Bola due to the voltron heaviness of the format, Seal of Primordium as there's only so many creature based ones and I felt I needed more), but on the whole agree to disagree. I run a lot of the Rampant Growth ETBs, but I take some my ramp in a more efficient direction with Dawn's Reflection et al, which is more explosive in a two-colour deck while retaining flexibility. Put 'em on a forest, get Arbor Elf value. I'll take my Gatecreeper Vine over your Gearseeker Serpent any day, as early game utility, Gorger bounce'ability in a pinch and just plain making land drops is better than a nondescript shielded vanilla beefslab (and that's even though the Vine and the Ranger are indeed some of the weaker spots on the whole). Multani's Acolyte is also actually good, not quite Elvish Visionary tier but gets work done with Gorger out. I also find it amusing how I run everything apart from Peregrine Drake from your attempt to list your deck's strengths, including a higher density of ways to make Gorger larger and connectable, including a Trinket Mage toolbox and a wizardcycling toolbox. Feel free to silently pillage some more stuff and keep your list as the "optimised" one.

cdkime on 3 Color Mana Base

5 months ago

Rainbow lands can be quite nifty in 3+ colours.

  • City of Brass and Mana Confluence hurt a bit, but they provide everything you need.

  • Reflecting Pool is a solid option. Exotic Orchard is a bit more risky, depending on how many players you are up against, and what decks they are running. I use it in five colour, but am guessing it is servicable in three.

  • Tarnished Citadel provides emergency colour fixing at a fairly annoying life cost, but you can still tap it for colourless in non-emergency situations.

  • Forbidden Orchard is okay, but providing your enemy a chump blocker is less than ideal.

  • Command Tower, of course.

Green gives you a number of sorceries that allow fetching lands. You also get access to ramp enchantments like Dawn's Reflection, Utopia Sprawl, Overgrowth, and Fertile Ground.

elgosu1337 on Dragonlord Dromoka EDH/Commander

5 months ago

More ramp should speed up the deck. Have you considered Bear Umbra to untap your lands and let you cast more auras? Coalition Relic would help you more than Chromatic Lantern since you are only playing 2 colors. Mirari's Wake and Karametra, God of Harvests provide more ramp. Other enchantment ramp includes Fertile Ground, Dawn's Reflection, and Market Festival. You could cut some of the weaker auras for these.

cdkime on Child of Alara Good Stuff / Combo

6 months ago

I would recommend the following cards for helping with mana and ramp:

cdkime on You Zacama be Kidding Me!

6 months ago

Oops. Silly me. It seems I only looked at your decklist and not the maybeboard before posting. To add some actually useful advice:

You have a number of effects that allow you to untap lands. Perhaps you could add some enchantment-based ramp, such as Utopia Sprawl, Trace of Abundance, Overgrowth, Fertile Ground, or Dawn's Reflection. Untaping a land with Sword of Feast and Famine or its ilk is nice--untapping a land that produces multiple mana of any colour... even better.

Mr.tatak on Modern Ramp Help Needed

7 months ago

-3 Llanowar Elves-3 Elvish Mystic-2 Elvish Visionary-1 Desolation Twin-4 Palladium Myr+4 Dawn's Reflection+1 Arbor Elf+4 Utopia Sprawl+4 Vorinclex, Voice of HungerAlso eldrazi are really difficults creatures to hard cast, so good luck ;)

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