Dawn's Reflection

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Fifth Dawn (5DN) Common

Combos Browse all

Dawn's Reflection

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains two mana in any combination of colours.

Dawn's Reflection Discussion

graycattt on Tuvasa the Voltron

1 month ago

I've made a number of recent updates here.

Cut:

  • Hanna, Ship's Navigator - I've got a few other ways to recur enchantments, and she's just way to slow. I've never had her survive until my next turn to actually use her.
  • Fountain Watch - I prefer Sterling Grove since I can sac it if I need to stick some auras on an enchantment creature.
  • Ashes of the Abhorrent - not really relevant in my meta.
  • Vanishing - I absolutely love this card and may end up putting it back in. But flickering ward has been doing way more work for me, and there's been a number of times where leaving up is a pain.
  • Paradoxical Outcome - with so many draw engines already the card draw was irrelevant, and I've never actually been in a situation where I was able to use it to save some permanents. Also I have ways to get them back from the graveyard.
  • Wilderness Reclamation - I added it when Sigarda's Aid was still in there, but I don't think either really add anything.
  • Authority of the Consuls - I've found it to be very minimal benefit
  • Dawn's Reflection - While a great EDH ramp card, I already have the exact same function in Market Festival , and it felt like I have enough ramp without it.
  • Soul Snare - I kinda liked the idea of the threat on the battlefield for a similar effect to Ghostly Prison , but I think it's just too weak of a card.

Added:

  • Yavimaya Enchantress - I cut this long ago and I'm not entirely sure why... but she's back in now.
  • Enchanted Evening - Haven't had a chance to cast it yet, but I can see this doing some outrageous things here. Makes any permanent, including lands: trigger card draw from enchantresses, buf Yavimaya Enchantress / Ancestral Mask / Tuvasa the Sunlit . It also makes everything protected by Privileged Position .
  • Mystic Remora - not gonna lie, I mainly added it because I love the art. But I think it can be a pretty powerful card here depending on the matchup. And the cumulative upkeep is essentially free in EDH.
  • Privileged Position - I had this in here already at one point but cut it because of the high CMC. But I think I've got enough ramp at this point to make it well worth having.
  • Blind Obedience - Not sure if this is a keeper yet, but there is a Breya combo deck in my local meta.
  • Mirari's Wake - Ramp! This card is insane, not sure why I didn't have it in here from the start.
  • Omniscience - Not sure if it's a keeper because of the super high CMC, but it does seem like pretty much a game ender as long as there's a card draw engine on the battlefield.
  • Earthcraft + Squirrel Nest - I just couldn't help myself, I want infinite squirrels! Earthcraft is also relevant on it's own with all the land enchantments. I may end up cutting Squirrel Nest , as I'm not sure I like infinite combos in EDH, but that's not happening until I have a chance to use!

JoosetheMuice on Estrid's Masked Madness

2 months ago

Utopia Sprawl Urban Utopia Wild Growth Dawn's Reflection and even Overgrowth if you're feeling saucy. They all synergize with estrid's ability to produce a ton of mana and also ramp you in the early game.

bryanedds on Double Dragon

5 months ago

For even more mana, consider the following enchantments -

Wild Growth

Utopia Sprawl

Fertile Ground

Overgrowth

Dawn's Reflection

Market Festival

multimedia on Enchanted tokens

6 months ago

Hey, the avg. CMC here is 4.2 that's pretty high you'll want to consider reducing that number to 2.5-3.0. You can speed your deck up by adding ramp and more Enchantresses.

One of the best interactions with Estrid are the enchant land Auras. With Estrid's +2 ability you can untap all enchanted lands this can produce a lot of mana for the turn. If you add The Chain Veil and mask it you can make infinite colored mana with Estrid using these Auras. You can then use this infinite mana with a variety of other win conditions.

Cards to consider adding:

These are not all the enchant land Auras, but these are the best ones with Estrid because they all make ramp, at least one additional mana when the enchanted land is tapped. Overgrown, Reflection and Festival make three mana when the enchanted land is tapped.

These Auras are good with more Enchantresses:


multimedia on Fort Estrid

6 months ago

Hey, looks good, but you've left out one of the best interactions with Estrid, enchant land Auras. These let you generate lots of mana thanks to Estrid's +2 ability of untapping all enchanted permanents. These Auras are also good with the pillowfort strategy since this strategy requires a lot of mana as well as to take advantage of having more mana while your opponents stuff is tapped down. They're also good with Enchantresses for draw since they're enchantments.

A nice interaction with these Auras is to get value from Estrid's +2 the turn you play her if you have some lands that are enchanted. Root Maze is quite powerful with Estrid's ability to untap enchanted lands or make any permanent (land) be enchanted. With these Auras Maze disrupts your opponents much more than it does you. You're not playing very many artifacts either which is good with Maze.

Cards to consider adding:

These are not all the Auras, but these are the best ones for making ramp with Estrid. They all create at least one extra mana when the enchanted land is tapped. Overgrowth, Reflection and Festival make three mana by tapping the land they're enchanted with.

Cards to consider cutting:

  • Sunscorch Regent
  • Archetype of Endurance
  • Arixmethes, Slumbering Isle
  • Chameleon Colossus
  • Novablast Wurm
  • Serra Avatar
  • Arcanis the Omnipotent
  • Spawning Grounds

Good luck with your deck.


eliakimras on Estrid, the Masked

6 months ago

You may take out the less synergistic cards of your deck: Altered Ego, Hundred-Handed One, Krond the Dawn-Clad (it's really hard to make on curve in a 3-color deck without shock and fetchlands), Seedborn Muse (your deck only has 3 instant spells), Spear of Heliod (only destroy creatures that already dealt damage - you might be dead at that point). Since you have a 4-mana commander, I recommend Abundant Growth, Burgeoning, Wild Growth and Overgrowth instead of Dawn's Reflection to ramp into her. Estrid, the Masked will stick longer the sooner you cast her. You might also consider switching to Tuvasa the Sunlit to have Enchantress-like draw power available right from the command zone.

multimedia on dinosaur tribal

6 months ago

Hey, consider adding more good ramp? The avg. CMC here is 4.5, that's very high without having a lot of ramp. Dinos can benefit from lots of ramp because most have high mana costs. Zacama is also nine mana.

Consider adding:

Other ramp:

Other cards to consider:

Budget lands to consider:


Consider cutting:

  • Kindred Summons
  • Naturalize
  • Warleader's Helix
  • Relic Crush
  • Gleam of Battle
  • Rite of Passage
  • Path of Mettle
  • Orazca Relic
  • Polyraptor
  • Bellowing Aegisaur
  • Huatli, Dinosaur Knight
  • Sun-Blessed Mount
  • Snapping Sailback
  • Charging Tuskodon


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Dawn's Reflection occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.62%