This is an EDH Boggles Style Deck, i.e. play cheap Hexproof creature, throw enchantments on it to make it huge, draw cards and stomp face. Sigarda, Host of Herons comes in and gets enchanted to supply commander damage beatdowns. There are enchantments for removal, card draw, and recursion. I have tuned this deck towards an Enchantress style deck because card draw is sooo Important in this build, as it allows you to make a hexproof creature really big really quick, or dig for the answers you need!! There is always new sets coming out with cool new hexproof creatures, enchantments, and card draw options and as I like to see this as an Aggro deck for 1 on 1 matches, it still need to survive the long game/multiplayer game, so ..... As always, I would appreciate any suggestions or feedback anyone may have to offer, Thanks,and may the mana be with you!



This is my most recent rendition of Sigarda/Hexproof/Enchantment/Aggro Beatdown. It can produce a commander damage victory quite swiftly if left unchecked or if the opponent is unprepared for a Hex-Proof stupid big creature with everything! I could definitely use some feedback if anyone has any thoughts or Ideas? I mostly play casual 2 to 3 players these daze, but I like to Win! so... Any advice would be appreciated! Thanks to all, have fun and may the mana be with you!

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Kynical says... #1

How do you feel about potentially running the 5 swords and Iona in the deck?

August 17, 2016 2:28 a.m.

BotaNickill says... #2

Kynical, thanks for checking out the deck. I prefer to keep this more of an Enchantress style deck,The swords are all artifacts if I'm not mistaken, so it takes away from my card drawing abilities I have built in with the enchantments. I have most of my badass angels including Iona, Shield of Emeria in my Kaalia of the Vast deck. Though I have pulled her out from time to time because it usually seems like kinda a dick move to play her, especially against mono Color EDH Decks. I prefer to play a beatdown style of deck, not so much of a control player these days.

August 17, 2016 8:28 p.m.

BotaNickill says... #3

Actually, I have removed all angels from this deck aside from Sigarda, Host of Herons and replaced them with other hexproof creatures or enchantments. I guess I need to update my list a bit. I am running it a bit more as a mana ramp, Sigarda enchanted commander beatdown with hexproof creatures as backup startegy lately.

August 17, 2016 11:03 p.m.

Kynical says... #4

Yeah, I was just wondering what you thought about them because running them + Iona would be a pretty dick move if you're able to get them onto the field. I was looking at Sigarda for my next commander deck because I really like Sigarda and Avacyn lore wise and Seles would allow me to put both of them into the deck like you did.

August 18, 2016 2:46 a.m.

TheTindell179 says... #5

Interesting deck, but about the name.. Selesbians rolls off the tongue better. Just sayin'.

August 18, 2016 11:13 p.m.

BotaNickill says... #6

TheTindell179 Thanks for checking out my build and for the upvote. I'll agree with you that Selesbians rolls off the tongue a bit better, but for some reason I just feel like Selesnyabians is funnier. Either way I have always gotten a few good laughs out of my opponents when I drop a Selesbia charm Selesnya Charm or Trostani, Selesnya's Voice Selesnyabiya! Cheers Mate!

August 21, 2016 9:04 p.m.

BotaNickill says... #8

Kynical I totally agree that The Angel lore is Awesome. I have always been a fan of the Angels In MTG. My Second Fav deck is my Kaalia build! I usually only play with friends these days, not in tournament play so much anymore, so I try to go for a fair fight sort of game. which is why I took Out Iona And Avacy. Im sure You could run Sigarda, Host of Herons as commander and go heavy on the angels/artifact/equip side of it and probably do just fine. I chose to go with enchantments on hexproof and card draw mostly because of my Modern Boggles deck that I used to run. I had a lot of success with that, and I wanted to use that same concept here. Let me know if you build up an Artifact/equip version of this build, I would love to see it!!

August 21, 2016 9:20 p.m.

Will_Of_Ulamog says... #9

Well, I think "selesbians" is a better word to the title x)

February 7, 2017 10:59 a.m.

Bassmaster says... #10

Sunbond and Dawnbringer Charioteers is a really fun combo to run in a deck like this. Sure he doesn't have hexproof, but I am sure you can find a way to give it to him which would just make him even more powerful!

February 23, 2017 10:26 a.m.

LordNazahn says... #11

+1 just for dat name :3 All in all looks great :3

April 28, 2017 4:02 a.m.

MrBronson says... #12


August 2, 2017 6:47 p.m.

BotaNickill says... #13

MrBronson, LordNazahn, thank you guys for checking out the build and for the votes! This deck is fun to play, it's kinda my baby.

August 23, 2017 7:31 p.m.

Cierzos says... #14

(upvoted) Hi, this list is great and I'll be getting the cards to play with it soon but, I have 2 questions. Greater auramancy stops you from enchanting an already enchanted creature right? also nimble mongoose too right?

August 30, 2017 2:06 p.m.

BotaNickill says... #15

Cierzos, thanks for the upvote! As Far as your questions are concerned, Shroud/Hexproof/and "can't be the target of spells or abilities your opponents control" are all the same. So even though Greater Auramancy gives your creatures shroud, You can still enchant them or target them with whatever You want. Your opponents cannot! I'm glad you want to build this deck, I personally live playing it, and would like to see what you do with it! Keep me informed, and if you have any other questions, feel free to ask!

September 5, 2017 8:39 p.m.

Karzalar says... #16

BotaNickill : Sadly, no.

From the Magic the Gathering rules :

702.18. Shroud

702.18a. Shroud is a static ability. "Shroud" means "This permanent or player can't be the target of spells or abilities."

702.18b. Multiple instances of shroud on the same permanent or player are redundant.

702.11. Hexproof

702.11a Hexproof is a static ability.

702.11b Hexproof on a permanent means This permanent cant be the target of spells or abilities your opponents control.

702.11c Hexproof on a player means You cant be the target of spells or abilities your opponents control.

702.11d Multiple instances of hexproof on the same permanent or player are redundant.


September 6, 2017 1:36 p.m.

BotaNickill says... #17

Karzalar, thanks for setting the record straight. I did not realize you can't target your own shrouded creatures, I thought it was just one of those old txts that had evolved over the years. I guess my old Autumn Willow should have clued me in tho! (Although they show a new one on the image that says "shroud", while mine says "cannot be the target of spells or effects") Wellp, Learn something new everyday I Spose. Thanks Man!

sorry for the misinformation Cierzos

September 7, 2017 3:12 p.m.

Karzalar says... #18

No problem, glad to help! Always checking this deck once in a while. Loved it since i found it!

September 7, 2017 6:35 p.m.

BotaNickill says... #19

Nice man Thanks! Any other suggestions or things I might have missed?

September 8, 2017 11:31 a.m.

Karzalar says... #20

Well, since you've got only ONE artifact in the whole deck, why not try to run Stony Silence? It'll hurt more opponents than yourself.

Maybe a Freyalise, Llanowar's Fury for token generation, mana ramp, and artifact/enchantment destruction on a stick? (Plus the card draw!)

Also, i can't stress enough taking Bower Passage. It literally gives unblockable to all of your flyers.

September 8, 2017 1:37 p.m.

BotaNickill says... #21

Right on man, I think I have a Stony Silence around here somewhere, I'll think on it, I'm not big into Control these days, but the other 2 cards I don't have, I like the Bower Passage, I will try to find one of those for sure. Well, I've been comparing our 2 decks off and on all day, and one thing that comes to mind is Why don't you run Fetch Lands? I get it if It's a cost thing, but they are so amazing for thinning out the deck and pulling the lands you want. Just curious. Thanks again for the suggestions!

September 8, 2017 7:25 p.m.

Karzalar says... #22

Simply cost-related. I might get them when they'll be lower in price.

Also, i like running spells that fetches any land, to answer many situations. Sylvan Scrying to get a Cavern of Souls against a control deck is awesome.

September 11, 2017 10:25 a.m.

epajula says... #23

Sram, Senior Edificer, Ghostblade Eidolon, Snake Umbra, Unquestioned Authority, Bow of Nylea, Spear of Heliod, Heliod, God of the Sun, Mother of Runes, Celestial Mantle, Grasp of Fate, Shield of the Oversoul, Dawn to Dusk, Archetype of Courage, Celestial Archon, Eidolon of Rhetoric, Nylea, God of the Hunt, and Spirit of the Labyrinth all work with this deck pretty well. I apologize if I am repeating suggestions, or missed it in your deck. I feel they're inclusion is intuitive however if you want me to elaborate on a card I would be happy to.

November 6, 2017 11:26 a.m.

BotaNickill says... #24

epajula, thanks for taking the time to check out the Deck and to make card suggestions. I appreciate it! Do you have any thoughts on what to cut from the deck to make room for some of these cards? I have the 2 god's, the bow and the spear, and all the enchantment creatures you suggested, I don't have any of the other cards. Snake Umbra is already in the deck. Card draw is really what makes this deck explode, so I'm not sure I would add the Spirit of the Labyrinth.

November 7, 2017 10:19 a.m.

epajula says... #25

Spirit, and Eidolon are for blue and storm decks that just draw/move faster in those regards. I'll be able to look more closely at your deck later, but a good deck building strategy I've recently come across is the 8x8 theory. Essentially it's 8 cards in 8 strategies (draw, ramp, removal, beaters, protection, etc...) I don't follow the 8 cards per rule however in dividing my deck into what the card is mostly used for (I.e. spear of heliod would go into my removal pile as opposed to pump) has really helped me fine tune, and better evaluate picks. For instance: I would essentially count Sram as a draw strat so after dividing my deck into its different components I would evaluate Sram next to the rest of my draw engines. Whatever doesn't make the cut, or if I feel something in another pile is inefficient and want to pull from that area I am able to add the newly considered card.

November 7, 2017 5:56 p.m.

epajula says... #27

Alright, I'm back. Sorry about the double post. I'm not sure what happened. Cards I would cut. Daybreak Coronet; requires another card to be effective, and sets up for a 1-for-3+. Hyena Umbra; not enough value. Indestructibility; depends on your meta, but my meta runs a ton of exile. If you're facing more wrath effects it's not bad. 4 mana feels steep for the ability. Island Sanctuary; feels weak in this format. Play Arrest instead of pacifism. Spider Umbra; not enough value. Gladecover Scout; only good turn 1-4. Sylvan Caryatid; I'd rather run straight ramp (Farseek, Harrow, Cultivate, Kodama's Reach). How relevant is it that you have shroud? You have 3 cards that currently give you shroud directly. I feel like this may often be a dead draw, but again it all relates to your meta. I'd also consider switching out some of your artifact/enchantment removal to exile.

November 16, 2017 6:22 p.m.

BotaNickill says... #28

epajula, thanks for taking the time to get back to me with some cuts man. I appreciate the suggestions. While I don't have all the cards you suggested, I did go ahead and move some cards to the "sideboard" so you can see what I cut, and I threw in a few cards that I did have like the Bow of Nylea, Heliod, God of the Sun, Nylea, God of the Hunt, Archetype of Courage, Celestial Archon, and Arrest. I keep an eye out for some of the other cards and try to get some playtesting in to see how I like the changes. Thanks again for the constructive advice, much appreciated.

November 18, 2017 10:03 a.m.

epajula says... #29

Good luck, buddy. Pay attention to the decks you commonly run into. I'll keep up to 10 cards I'm switching out. Pay mind tone-deaf cards, and why they're dead. Is it late game and you drew a birds...

November 18, 2017 2:57 p.m.

epajula says... #30

To dead*

November 18, 2017 3:10 p.m.

MonoBrown says... #31

I think you need to remove Arid Mesa. with no red in the deck it's worth less than a plains.

November 19, 2017 4:56 p.m.

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Revision 48 See all

3 days ago)

+1 Boon Satyr main
-1 Temple Garden main
-11 Forest main
-1 Pacifism main
+1 Arrest main
-1 Wooded Foothills main
+1 Nylea, God of the Hunt main
-1 Ajani, Valiant Protector main
+1 Plains main
+1 Quarantine Field main
-1 Hyena Umbra main
+1 Temple Garden main
+8 Forest main
+1 Flooded Strand main
+1 Celestial Archon main
+9 Plains main
-1 Spider Umbra main
-1 Aegis of the Gods main
+1 Bow of Nylea main
-1 True Believer main
and 61 other change(s)