|Commander / EDH||Legal|
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|Shadows over Innistrad||Uncommon|
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Enchantment — Aura
When Weirding Wood enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one colour to your mana pool."
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Weirding Wood Discussion
1 week ago
I'm quite new to Magic, please help me with this deck :)
What should I put in the side board against fast aggro and control?
1 week ago
Shadowhand, mana is fairly easy to come by with the Shefet Monitors and Vizier of Tumbling Sands. Even if I tap out to cast New Perspectives I can still acquire enough mana to end the game without passing the turn. No need to cycle on opponents turn, unless it is to help ramp or pull into New Perspectives.
Once New Perspectives is out, it is important to get the other basic lands on the battlefield with the Shefet Monitors first. If I have two or more in hand I'll cycle the first, triggering the land search ability, and before the cycle resolves to draw, I put another on the stack. That way I can pull the lands out of the deck, not leaving them to a possible cycle draw. (You wouldn't believe how often I drew a basic land after cycling a Shefet Monitor before I started stacking them like this.) Any basic land in hand, if I already did my land drop for the turn, while going off with New Perspectives, is a dead card. They are better suited on the battlefield. Once I pull all the basic lands from the deck (I run 10) or if I run out of Shefet Monitors, I use Vizier of Tumbling Sands to untapped lands. They are best used on a land enchanted with Weirding Wood though so I try to save them for that as much as possible.
If all the Shefet Monitors have been cycled or the library has run out of basic lands, and all the Vizier of Tumbling Sands are already cycled too, I play Shadow of the Grave to bring them back to hand and keep the mana flowing. I'm just careful to make sure I have the mana to cast Shadow of the Grave at all times when going off. I don't want to fizzle out of cyclers without mana to get my graveyard cyclers back.
The real trick I've found is deciding what direction to go for the win, Faith of the Devoted or Approach of the Second Sun. They are both very viable but it is important to weigh variables such as: life totals, counter magic possibilities, how quickly I can get my mana to fulfill the win con, and how many cards I have left in my library, before committing to one.
I like Faith of the Devoted because it costs less mana overall if my opponent hasn't had any life gain. With a full health opponent, it takes 13 mana (outside the costs of Shadow of the Grave) to win. It takes 14 mana with Approach of the Second Sun. With Horror of the Broken Lands and Fling, it only really takes 7 mana.
There are pros & cons to all three. If the opponent has any life gain that'll raise the overall cost of a Faith of the Devoted kill. But it can be cast in the early game before going off with New Perspectives and can have early benefits by keeping me alive. I also run three so it is more resilient to counter magic. Approach of the Second Sun works great but it is more mana intensive with no early game use. Since there is only one in the deck it is highly susceptible to counter magic.The Horror of the Broken Lands and Fling combo is the cheapest to use and can have some pre-New Perspectives play use/buffering. But it is susceptible to removal. Counter magic on the Fling can be devastating.
One big problem I've run into is decking myself. I think it has been just from sloppy play, not keeping an eye on my library count and not planning ahead. Each time I cycle a Shefet Monitor or Vizier of Tumbling Sands for mana it eats away at the library. Sometimes that is good, like when Im hunting for a win con or more mana production, but other times it is bad, like when I realize I cycled my last Vizier of Tumbling Sands, with no cards left in the library, and I still need one more mana to win. (Happened to me in play testing today)
It is really important to know how instant speed timing on the stack works with this deck. If the opponent is at 20 life and I have a Faith of the Devoted on the battlefield, 10 mana in my mana pool, 10 cycle cards in hand, and 0 cards left in the library...it is still possible to win as long as Im careful with how I resolve triggers and add new ones to the stack.
I have found it best to get all the mana Ill need in my mana pool before pulling the trigger on a win con. Sometimes I get a bad draw order, even with cycling, and I don't have enough mana to win in a particular way. For this I am considering Curator of Mysteries. It will really help in getting the cards I need to the top of the library, and the ones I don't to the bottom. It will also have some early, pre-New Perspectives use with buffering attacks. Still have to do more play testing though.
I started using 5 mana color specific d12s to keep track of my mana pool. It helps a lot since I have to tap and untap the land with Weirding Wood a lot by way of Vizier of Tumbling Sands. Keeping a healthy mix of black and white mana, and red if a Fling is an option, in my mana pool will be important when pulling the win con trigger, whatever it might be. Having some blue available with a Censor or two in hand is good for added protection.
This deck is complicated. It requires a lot of practice to really get all the ins and outs of it. I hope to play it on Game Day this weekend but I think I need a lot more practice. I learn something new about it, or a new trick or tactic, after nearly ever play testing session.
It can be a lot of fun to play if you like a challenge or figuring out puzzles. Not so much fun for the opponent as they will often just sit there while you flip through your library for 5-10 minutes finding a way to kill them.
1 week ago
Why on earth would you run Weirding Wood and Gift of Paradise over Weaver of Currents and Naga Vitalist? Also, your finishers are medium. I'd consider running Nissa, as she is great in UG Ramp, and definitely get 4 Elder Deep-Fiend. So much better than those Void Winnowers. Finally, I'd run some copies of Sphinx of the Final Word in the 75 for control matchups.
2 weeks ago
I'm specifically looking for:
4x Angel of Sanctions
3x Cast Out
3x Drake Haven
4x Sweltering Suns
Here's my binder. Let's make a deal?
2 weeks ago
So there's this card, right, New Perspectives, that is seeing play in a standard combo shell. The way that combo works is you cycle all of your cards with cycling after dropping New Perspectives (faith renewed, Shefet Monitor, and the cycle dual-lands). Sometime during this process or before this process begins, you enchant one of your lands with Weirding Wood. You then use Vizier of Tumbling Sands to untap and float as much mana as possible with the wood.
Once you've run out of most of your gas (viziers and monitors), the deck uses Shadow of the Grave to get it all back. Then rinse and repeat. Eventually, you will have so few cards in your deck and so much mana you will be able to cast Approach of the Second Sun and have it go right back to the top of your library. Cycle into it again and then recast to win.
So, modern. is a lot for a modern combo piece. The lucky thing is, the deck is built to combo off tapped out. Additionally, a modern New Perspectives deck doesn't need Weirding Wood - it can just win with Laboratory Maniac, and has extra Vizier of Tumbling Sands in the shape of Esper Sojourners , which have the added bonus of tapping our opponents lands. Modern also opens us up to Resounding Wave, which is just too. Much. Fun. We also get Angelsong, which I would consider a strict upgrade over Haze of Pollen.
So the modern deck needs to figure out what it wants to be. It has two options: it can try to ramp into its New Perspectives, or it can delay the game until it hits New Perspectives. Any thoughts on where I should take this?
2 weeks ago
Wall of Roots functions like half of a Burning-Tree Emissary. It's like a better Akki Rockspeaker. I've now removed Sakura-Tribe Elder in favor of it. You were right about how awkward Sakura-Tribe Elder gets. It's only good when there's a Tireless Tracker.
I should also give credit where it's due. This deck isn't entirely original. It's based on an old Standard deck, which you can find here:
The way the combo originally worked was to ramp into a Warp World, just like this one. However, at the time, Hunted Troll, his buddies, and Forbidden Orchard worked differently than they do now. Tokens' owners were whoever made the tokens, even if those tokens were put under an opponent's control. So even though your opponent controlled the faeries from Hunted Troll, you were their owner. So when you cast Warp World, you got 5 extra permanents from Hunted Troll. If you were ramping with Forbidden Orchard, you got even more permanents.
They changed the rules for token ownership back in Magic 2010. This was an intentional nerf since Warp World was in M10.
Anywho, I'm still goldfishing the deck. Still trying to figure out how to draw cards. Adding blue for Spreading Seas was my first choice, but you can't Hidden Herbalists into it. Abundant Growth, Nylea's Presence, Oath of Jace, Shielding Plax, Unbridled Growth, Weirding Wood, and Era of Innovation all crossed my mind as well.
@aekrusty: I'll have a look!
3 weeks ago
WOW! Again, I haven't had much time to comment lately due to work, but thanks you all for your advice and input! Thank you to all of you guys!
Haha thanks for the compliments. It means a lot.
That's great to hear! I will be bringing this deck to FNM soon and will definitely be posting my results.
Noctem cleared it up exceptionally well. Thanks man, really helps out since I have been constrained for time.
Yes, that does work, as long as you retain the 7+ hand size that New Perspectives requires. It can be tricky, but yes, I guess that does work. The backup plan vs Lost Legacy is to hard cast your creatures I guess. It isn't strong, but in principle it does work. I would love to add some Negates to the SB, but I feel like they just cost too much mana compared to Dispel, but I could see a justification for the change. People have generally cut Lost Legacy completely as Saheeli-Combo is gone from the meta, so it is probably unnecessary.
Haha that's hilarious. Thank you for sharing that! It is definitely a play that can be made to win a game or two before people realize that they should be naming New Perspectives.
No problem haha! If you are mid combo and don't already have a Weirding Wood out, make sure to cast it on your land before using the Viziers unless necessary. This will literally double the amount of mana you produce. Hope that clears things up and helps you get all the mana you need!
1 month ago
I don't think that works the way you want it to. The second shadow can't return the first one that has been cast. The identity of if a card has been discarded leaves when it changes zones.