Weirding Wood

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Tokens

Weirding Wood

Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Enchanted land has ": Add two mana of any one colour to your mana pool."

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Weirding Wood Discussion

budlaorf on Are you Derevi for this? You're a Bant mama jamma!

2 weeks ago

I've updated to remove Authority of the Consuls, Elspeth, Knight-Errant, Weirding Wood, Copy Enchantment, Luminarch Ascension for Elephant Grass, Mana Web, Darksteel Ingot, Web of Inertia, Scavenging Ooze. I've found that I don't like the enchantment lands that add two of any one color like Weirding Wood, because you usually need multiple colors for a lot of the spells in this deck, so I've replaced it with Darksteel Ingot I've added Web of Inertia as a new source of attack deterrent and adding Scavenging Ooze along with it can make you unattackable. Mana Web was added as another source to tap out your opponents lands.

TheDuggernaught on

2 months ago

In addition to what was said above, land enchantment spells can also be pretty dang good. Utopia Sprawl, Fertile Ground, Overgrowth, and Weirding Wood can all also help you ramp. These can ramp you especially fast if you also include Arbor Elf, or Kiora's Follower. Yes, they are fragile, but their pay off can be huge with those land enchantments. A single land with Overgrowth and an Arbor Elf will give you 6 mana. Might be overkill if you are looking to cast the more mid-range dragons you are currently playing with. But just a thought in case you ever want to ramp into big dragons such as Utvara Hellkite or Dragonlord Atarka.

JuQ on My Name is Uril

3 months ago

The point of the enchanntresses is being a card engine, not so much enchanting them and swinging with them (except for the Kor Spiritdancer, obviously), that is why Uril is there. You enchantres will be targeted and killed for that reason, some enchants will help you keeping them alive, but the more you enchant them the more you'll be losing when they get killed. In my opinion is best not to put too many eggs in one basket, make them chose between killing the enchantres or killing the threat.

Why would you need Awakening? you have really few cards with flash, no instants, no tap abilities and basically nowhere to spend mana outside of your turn, you would be untapping oponents lands for free. Now we are on the topic, you may want to get Vedalken Orrery or Vernal Equinox.
If it is about untapping your creature you could instead just use something that give your creatures vigilance like Brave the Sands or Always Watching .

Once you get your enchantresses you may also want to swap Explosive Vegetation, Nature's Lore and Rampant Growth for more of their land aura countersparts for maximum synergy. Some good ones you are missing are Wild Growth, Utopia Sprawl, Overgrowth and Weirding Wood.

Pieguy396 on Splicer/Golem Army

3 months ago

I'd try and streamline your deck - cut down on your worse cards, and max out on your best ones. Awakened Amalgam, Golden Guardian  Flip, Nature's Spiral, Reviving Melody, Wake the Reflections, Wildest Dreams, Intangible Virtue, New Horizons, Weirding Wood, Xenograft, and Ghirapur Orrery in particular don't seem that strong. Instead, I'd add some Birds of Paradise and/or Noble Hierarchs, and go all-in on your splicers. Max out on Blade Splicer, Master Splicer, Wing Splicer, and maybe even add Precursor Golem and Distortion Strike as another user suggested. Removal is also always nice; and I'd add 4 copies of Path to Exile or Condemn, depending on your budget.

lukas96 on

3 months ago

Arbor Elf is a nice way to ramp especially if you are able to make your lands produce more than one mana. there are several enchantments that can do that and would give you good ramp.Fertile Ground, Gift of Paradise, Weirding Wood, Verdant Haven and Utopia Sprawl do that you can pic the ones you like the most;)

your best ramp targets would be Wurmcoil Engine and Thragtusk I think.

you also need a sideboard and a better mana base to make the deck competitive

HorriblyCrass on Clue energy five color

5 months ago

I'm lacking a Tireless Tracker and Erdwal Illuminator but for investigate I have Tamiyo's Journal Weirding Wood Jace's Scrutiny Briarbridge Patrol Ongoing Investigation and Ulvenwald Mysteries the current deck build is very artifact focused and if possible I'd like to keep it that way.

sg_86 on There's the Door

5 months ago

My very first deck was quite similar to this, except it used playsets of Weirding Wood and Gift of Paradise. Now there is the Ixalan one, New Horizons. Perhaps that could fit in the deck?

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