Atarka, World Render


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Atarka, World Render

Legendary Creature — Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

Browse Alters

Price & Acquistion Set Price Alerts




Recent Decks

Atarka, World Render Discussion

TheNightWolfRS on Mayael the Chubby Chaser

6 days ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

StumpyIB on Seven Dragons and a Baby (Colossus Format)

1 week ago

I personally would add in and take out . I think Green has better selection of dragons, and will give you access to Atarka, World Render which would be a beast with so many dragons.

Dragons are perfect for this format though! +1 from me

Awoken_Leviathan on

1 month ago

If you wanna go dragons:Atarka, World Render will make dragons stronger, Bladewing the Risen can recur and buff your dragons, Boltwing Marauder and Dragon Broodmother can synergize with casting Prossh, Kolaghan, the Storm's Fury and Moonveil Dragon allows you to swing wide, Deathbringer Regent acts as a wrath, Hellkite Charger and Scourge of the Throne would allow you to make more use of the temporary buffs, and Karrthus, Tyrant of Jund gives them haste.

A couple of these shine more in a tribal deck, but others can combo well with Prossh to give you several large creatures to attack with instead of just one.

Also to maximize the token route I can also suggest Primal Vigor and Doubling Season. A Second Harvest could also work.

TheRedGoat on Unique EDH Decks

1 month ago

I'd say that if you wanted to make the ascendancy work you'd have to go either a token route or combo, but not both as the support cards for each play-style don't mesh well.

As for suggestions of other strategies, I've got one iffy one in a deck that has any and every form of damage doubling/damage bonus. Mostly that would mean red cards, including the ones that stop damage prevention, but there are several Rakdos cards that do that, and you could count cards giving double strike, which would add to the theme (and excuse having say Gisela, Blade of Goldnight ).

That was the sane idea though. My crazy one is something I've already pulled off in my group before, which is what I dubbed a "chaos hug" Gruul deck. My original version put Xenagos, God of Revels at the helm, and threw out group ramp in order to slam down massive creatures or just as expensive spells like Warp World into The Great Aurora or an Insurrection after everyone else took the bait of Hypergenesis.

It played off the fact that my group was a little more casual, and so even when people's lands tapped for 4-5 mana each, on average, they wouldn't take 20 min on their own turn to figure out how to combo off and win. They just played out as much as they thought they could get away with and had fun with it. I had my deck built on the idea that my opponents would lose their footing on such mountains of mana and power though, so I could steal games pretty easily.

One trick to the decks success in my group was that I didn't have a group hug commander at the helm. At its heart, I still played it like a Xenagos deck that wanted to ramp out a fatty to turn it into an even bigger fatty that likely also had trample, but I'd only run those out if I though saw an opening. If you adapted the deck to a different commander, then you'd have to adjust how the group ramp affects your strategy. Like if you swapped Xenagos out for Atarka, World Render you'd likely be voltron with reallty expensive equipment, or if you added a color and played Samut, Voice of Dissent or Riku of Two Reflections then you may play more value centric. Though if you put an infamous commander like Riku at the helm, then don't be surprised when the deck draws hate even through your group hug political protections.

proVerkaman on Dragons in Modern

2 months ago

Atarka, World Render maybe? In dragon deck it could be quite usefull in my opinnion.

canderson107 on Beware The Ur-Dragon!

2 months ago

If you have Crucible of Fire out with the Ur Dragon and you drop Atarka, World Render then you have 26 commander damage. If Sarkhan the Mad makes it in then the extra +3 on each dragon is good too.

Gilgamoosh on Scion, Tribal Toolbox Reanimator

3 months ago

legomanalec There is another infinite combo: Bear Umbra/Sword of Feast and Famine and Hellkite Charger (if you have seven lands, two of which can produce red). Nature's Will will also satisfy this combo's land-untapping component. There may be other cards as well that do this, but I don't think any more of these effects warrant inclusion.

There is also the "classic" Scion combo with Moltensteel Dragon and a double-strike trampler like Dragon Tyrant or Atarka, World Render.

The main reason I don't put a large focus on infinite combos is because they are easier to break (and many combo-centric decks will easily outpace this one in a combo race). I win most of my games with Living Death/Patriarch's Bidding, which are harder to break.

I also like the subtle Feldon of the Third Path & Keiga, the Tide Star/Yosei, the Morning Star combination. It gets dealt with most of the time, but unless someone is keenly aware of what's about to happen, I can get away with 2 and sometimes even 3 turns of this, which can be a game changer.

Killer_Tofu on Tokcarys

3 months ago

Suggestion: lose all the red cards - LOL jk ... you know how much I just love red :/

Atarka, World Render (ensure you win every combat with this guy in play)

Bladewing the Risen (Pretty expensive as far as color cost)

Crucible of Fire (might find dragons are big enough without this)

Parallel Lives seems to cute here. Without going card by card, I am not sure how many tokens you put out. This feels like a dead card more often then not though, and could be another dragon from above or that other land ?

Phyrexian Reclamation You've got plenty of threats so my first thought is this is not worth a card slot here.

more of a personal preference, but I don't particularly care for tutor effects as much, so Sarkhan's Triumph would probably open up a spot if this were me. they could maybe lead to more games won, but winning isn't everything when we sit down to play commander - worth keeping an eye on at least, as this could potentially be another card and the deck would operate just fine.

Also you way want to try running maybe one more land, but this is just a suggestion.

decks looks like its ready for a test spin !

Load more

Latest Commander