Time of Need


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa Uncommon

Combos Browse all

Time of Need


Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Have (1) dplerner
Want (3) Fergernuggets , Jelatinator , Auriel

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Time of Need Discussion

Vaan on Naya Elvish Piper

1 week ago

If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.

I would also cut 1 Plains and 1 Mountain, since most of the cards we want to cast are green and we have A LOT of ramp, 20 lands is just fine.

You only have 3 big creatures and 4 fetchable cards for your 4 Time of Need, so i would either cut Time of Need for +4 big creatures or for +4 Fierce Empath.

Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.

Protean Hulk and Craterhoof Behemoth are good additions, if you can find space on the deck and the budget allows it.

For the sideboard you can add Summoning Trap, Obstinate Baloth and Nature's Claim.

Brolamog_the_Infinite_Higher on Sisay's Spirit convoy

1 week ago

This feels like a deck that would want Time of Need

Rzepkanut on Prossh, God of Poison

1 week ago

Fun idea! If only they were partner commanders... I think if you use some more tutors and reanimation spells you will have more success getting the alternate commanders to work. Hapatra especially gets a big target and is easy enough to kill. Anything from Diabolic Tutor to Time of Need can find them. There are so many good tutors available, same with reanimation spells. I like ones with additional value like Beacon of Unrest, Victimize, Ever After, Fated Return, and Seasons Past. Also Vicious Shadows is a good Prossh kill card.

Happy gathering!

Tony04qc on Captain Sisay, Disguised As Saskia.

2 weeks ago

Hi nice deck, Darien, King of Kjeldor, Neheb, the Eternal and Time of Need can be be really great in your deck

Funkydiscogod on Budget League: Korlash, Titan of the Swamp

3 weeks ago

Since Korlash can search it out, Overgrown Tomb and a few Time of Need seem like they'd be good additions. Not sure if they're better than what is already on the list, but worth considering.

GoodLuckGuy on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

3 weeks ago

Every Kaseto deck should be running Berserk, it lets you kill an opponent out of nowhere and can double as removal.

Stoneforge Masterwork can end games quickly when equipped to your commander, but is also amazing on anything when your field is big. Illusionist's Bracers is similarly amazing with Kaseto. Lightning Greaves let's you surprise your opponents while protecting your most important threats.

Here are some snakes I recommend: Sakura-Tribe Scout (good T1 ramp option), Skullwinder (amazing politics card), Nemesis of Mortals (cheap value snake in the late game).

I'd suggest getting rid of: Archetype of Imagination (I don't see a point to this card when Kaseto is your commander), Patron of the Orochi (it's slow and only makes green mana), Time of Need (I don't think tutoring your legends is necessary in this deck).

seshiro_of_the_orochi on Kitties go aggro

1 month ago

This must be the coolest cat deck I've seen in a while. +1 from me and foldered. With four different legendary creatures, you could definitely try Time of Need.


g0regrind on Elvish Piper Deck

1 month ago

Nice composition, I especially like the creature choice.I am building a similar deck and can throw some ideas your way:I think the main drawback you have is card draw. You are going for Card quality instead, with tons of ways to search your library. However, if you don't draw any of those cards, or you don't draw enough lands you will starve before ramping up. Any of your creatures are good enough to dominate mid-game. You only need specific cards for lategame. It would be considerably easier to achieve the mid-game with ramping up mana and drawing cards.I would suggest switching out some copies of Time of Need, Weird Harvest and Congregation at Dawn for Explore and Harmonize. And perhaps 2 Elvish Harbinger for 2 Sakura-Tribe Elder.

Some further creatures to look at:

Akroma, Angel of Wrath, Aurelia, the Warleader, Jin-Gitaxias, Core Augur, Knollspine Dragon, Sepulchral Primordial, Ashen Rider, Bringer of the Blue Dawn, Craterhoof Behemoth, Hellkite Overlord, Pelakka Wurm, Razia, Boros Archangel, Thraximundar

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