|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Knight of Autumn
Creature — Dryad Knight
When Knight of Autumn enters the battlefield, choose one —
- Put two +1/+1 counters on Knight of Autumn.
- Destroy target artifact or enchantment.
- You gain 4 life.
|Have (9)||Skulldrey , PTsmitty , , BLEATH , mazrimtaim , Bluboltar , shinbatsu , orzhov_is_relatively_okay819 , LordBlackblade|
|Want (4)||Rondewings , Lemtard , 801Hellfire , nosh78|
Knight of Autumn Discussion
1 day ago
This looks sweet. The combination of playable sac effects and expendable creatures is pretty decent in my experience especially when not going all in on the aristocrats archetype. I'd recommend having the Plaguecrafter s main and Knight of Autumn s side because of how the meta's looking but that's not to say knight ain't good here. Priest of the Forgotten Gods is bad often but when it's working the mana boost is so important at resolving your haymakers and keeping up with the boardstate.
2 weeks ago
I highly recommend you cut Dowsing Dagger Flip and probably Mask of Memory . The former can backfire massively if you're relying on tapdowns to get in combat damage, and it will also get Strip Mined on sight if it flips. The latter is simply too little impact on a card slot, being conditional, delayed draw that doesn't advance your board state. I'd only run them if my meta ignored artifact removal (my artifacts die to Austere Commands and other artifact wipes constantly).
For replacements, I'd go with Mind's Eye due to being able to net you advantage even when you're behind, and possibly a utility creature like Knight of Autumn or Solemn Simulacrum if you find yourself in need of bodies. Garruk, Primal Hunter is an almost strictly better Soul's Majesty , which you can include along with it for more draw power, although personally I don't like how he feels in terms of theme.
3 weeks ago
Overall I think the deck is in a great shape as it is, the 1-mana dork slot is a little low for my tastes and experience working with pod-ladder style decks, but in your case where you only have limited EEs, you don't want to be drawing too many dorks so it's fine.
Admittedly, the 3 Lotus Cobra , while explosive are a little ambitious and don't generate the long term value that Tireless Tracker does. I might be inclined to turn one of them into another Voice of Resurgence . and the Qasali Pridemage could be a Renegade Rallier / Eternal Witness . or even another toolbox creature like Knight of Autumn
But these are just small suggestions and the gameplan of the existing deck is already very solid.
1 month ago
First thing I suggest is Growing Rites of Itlimoc Flip. You have a LOT of creatures, and I like that you're running the whole host of mana-dorks. Rites lets you get even more mana, and serves as an affordable Gaea's Cradle .
I don't think Sapseep Forest is better than a simple basic. Coming in tapped is a big drawback, and 1 life is rarely very relevant in EDH. To a lesser extent, you may find Mistveil Plains to be worse than a basic as well. Mistveil is typically limited to Captain Sisay or other tutor-on-a-stick decks as a means of recursion, but in this deck it seems it won't give you enough bang for your buck. Perhaps you might consider running Drownyard Temple instead? It works well with your Dust Bowl and gives you a good outlet for excess mana.
I recommend running Green Sun's Zenith in conjunction with Dryad Arbor . The arbor on its own isn't very good -- it is effected by summoning sickness and feels bad to play as a land for turn. But Green Sun's for 0 on turn one is excellent. Additionally, later in the game Green Sun's can act as a tutor for your Reclamation Sage or Knight of Autumn to deal with a pesky artifact or enchantment.
Green-White has access to a lot of nice hatebears. I suggest Thalia, Guardian of Thraben , though that one may be a little pricey. Vryn Wingmare and Glowrider are far more affordable and only a little worse. You have a LOT of mana, so taxing non-creature spells isn't too bad for you. Also, your general is a creature on the stack, so it's not an issue with casting her. Aven Mindcensor also comes to mind, but it depends on how search-heavy your meta is.
For planeswalkers, Nissa, Vital Force is a good choice in landfall decks. Being able to cantrip lands is... good. Similarly, Nissa, Vastwood Seer Flip is powerful in decks with a high concentration of lands, though I recommend Vital Force much more.
For finishers, you might consider Overrun or Craterhoof Behemoth . They make your dorks into fatties, and let you swing in hard. Craterhoof is expensive these days, but pairing him with Natural Order is a Legacy Elves play that works great in EDH too. Triumph of the Hordes is another candidate for the finisher slot.
Swords to Plowshares is one of the only 1-1s I recommend in EDH. Because it is so efficient, I think it can be played even in a format typically played with 3 opponents. I do NOT recommend Path to Exile , as ramping an opponent is especially dangerous in EDH.
Card draw is always important in EDH. Because you're running so many creatures, Grim Flowering or Nature's Resurgence seem powerful inclusions, similar to the Shamanic Revelation you already run. After a board wipe, they may well draw you 7+ cards. Also, Slate of Ancestry is a boss.
Good luck with deck building!
1 month ago
Roon is one of the first decks I ever made to get into EDH, and I still have mine together and play it almost weekly. My list is here, so you have a point of reference: Roon of the Fun Police.
Some cards I think you may enjoy are:
Palinchron , who generates you infinite mana with Deadeye Navigator or Mirari's Wake . With infinite mana, you can easily abuse one of your token ETBs to flood the board and win. You may find that more beneficial than, say, Ulamog, the Infinite Gyre , who does seem useful, but he has a cast trigger, not an ETB. This means that using him with Roon or Deadeye won't do anything- he has to be cast in order to trigger.
Another recommendation would be Ixidron , who turns creatures face-down. Roon, Deadeye, Venser, etc., can all flicker or blink your cards to turn them face up again, but your opponent won't be able to turn theirs over without killing off their own board state (unless the creatures in question are cards with manifest or morph, those are the only exception). You may find that useful to run in the place of another card, since this keeps annoying creatures out of your opponents graveyards but still deals with them- plus its almost one-sided since your creatures can be turned rightside up by blinking them.
Panharmonicon is a card that tons of blink decks enjoy for obvious reasons.
Cataclysmic Gearhulk is a sweeper that's so nice, you can do it twice. Or, honestly, as often as you feel it necessary.
Stonehorn Dignitary with Roon can completely lock an aggressive opponent out from ever attacking you for the rest of the game.
With creatures entering and leaving play so often, Aura Shards is too good for you to pass up.
Knight of Autumn is superior to Reclamation Sage. You can choose to destroy something or gain life, whichever you choose.
Cards you could cut for the above are:
Ulamog, the Infinite Gyre, Ulamog Ceaseless Hunger (both for the same reason: They're not repeatable since they're cast triggers, not ETB triggers), Wurmcoil Engine (a dies trigger, not an ETB or LTB), Reclamation Sage, Arbiter of Knollridge.
Hope this helps!
1 month ago
Thankyou for the kind words! I really like those suggestions, especially Knight of Autumn .
1 month ago
I like this a lot, as far as goodstuff goes! You're in the sweet colors and even avoid playing the overplayed Atraxa! I guess personally I would add Knight of Autumn and maybe a a Finale of Devastation ?
1 month ago
I'm working with a similar deck on Arena under the same name. Lol
One thing I'm doing that I don't see on your list is Neoform .
Turn 1 drop a forest and cast Arboreal Grazer and put an island into play with his etb trigger. Turn 2 drop a land, cast Neoform and sac the beast for Incubation Druid . It comes in with a +1/+1 counter, so you can start tapping it for three mana the following turn allowing for up to 7 mana on turn 3.
Knight of Autumn occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.11%
All decks: 0.2%