|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Knight of Autumn
Creature — Dryad Knight
When Knight of Autumn enters the battlefield, choose one —
- Put two +1/+1 counters on Knight of Autumn.
- Destroy target artifact or enchantment.
- You gain 4 life.
Knight of Autumn Discussion
2 days ago
I think your sideboard could use some improvement.
At the moment, you have very little to protect yourself against burn and other spells that would target you. Leyline of Sanctity would work well. As a budget alternative, you could consider Aegis of the Gods .
You may also want to think about protecting your creatures with Mark of Asylum .
To make room for these cards, I would consider dropping Asceticism and reducing the number of Damping Sphere , Leyline of the Void , and Knight of Autumn . Especially Leyline of the Void, since you can't cast it (this slot would be better served by Rest in Peace or even Sentinel Totem in Selesnya anyway). You already have plenty of hexproof cards, so Asceticsm is expensive for the effect.
4 days ago
Thank you for the upvote subrosian, I'm glad you like the deck! I went with Familiar's Ruse as the signature spell because I really wanted to have my Ninjas be a big part of this deck; and Ruse can deny someone from playing a game ending spell as well as allow me to strike with Ninjutsu again; It's just a personal theme/gimmick im going for. ETB creatures do seem to be a no brainer but im trying to avoid relying on them because I do not want to nonbo with Torpor Orb (although maybe running both ETB creatures with orb wouldnt hurt?)..I am running Orb because I am predicting to see many blink/flicker things like Trinket Mage / Knight of Autumn to come up a lot. Also it would ruin me to deal with Siege Rhino :p
1 week ago
I wasn't even trying to say "this should be a Torment of Scarabs deck, because it's better," what I was trying to say was: "look at how bad Torment of Scarabs is, and realize that Mogis, God of Slaughter is worse than that."
1 week ago
I'm not a fan of Broken Bond .
3 weeks ago
Ok well first things first you need to look at what your commander wants from you. Roon has the ability to manipulate creatures on the battlefield: whether they're your own or an opponent. He can blink opponents creatures from combat if there is one that's causing you grief, blink a big defender in the way of one of your attacks, and (most importantly) he can blink your own creatures and cause their ETB effects to trigger. So we'll need creatures that can:
1) Ramp 2) Control the Battlefield 3) Generate some Card Advantage/Utility/Tutor 4) Enable Aggro
Now of course given Roon's colors there is lots of room to pop in some great non-creature spells as well. We're looking for anything that can grab us whatever we need from our creature toolbox, manipulate the field to our advantage, and of course some effective removal as well.
So for ramp I'm thinking:
For Battlefield control:
- Acidic Slime - Angel of Serenity - Bane of Progress - Duplicant - Knight of Autumn - Reclamation Sage - Terastodon - Venser, Shaper Savant - Austere Command - Supreme Verdict - Cyclonic Rift - Eerie Interlude - Aura Shards
- Ephara, God of the Polis - Eternal Witness - Karmic Guide - Mulldrifter - Prime Speaker Zegana - Recruiter of the Guard - Reveillark - Seedborn Muse - Sun Titan - Woodland Bellower - Eldritch Evolution - Green Sun's Zenith - Tooth and Nail - Wargate - Chord of Calling - Eladamri's Call - Birthing Pod - Garruk, Caller of Beasts - Venser, the Sojourner
And those are just to name a few cards. Of course you have access to a lot of ETB copy stuff like Clever Impersonator that turn into whatever you want it to turn into when you blink it in; they can really turn the tide in your favor. I did up a proto-type deck here: Roon Proto-Type. Give it a test run and let me know what you think about it.
3 weeks ago
Testing some Knight of Autumn mainboard instead of sideboard, as they kind of fill the void that cutting Kolaghan's Command had left. The fact that I can tutor for it with Eldritch Evolution is great also.
Leaving one Courser of Kruphix and moving the Graveblade Marauder to the sideboard. Marauder is an absolute house, but a lot of Game 1's there isn't a lot of removal, so I would rather bring him in alongside Alesha, Who Smiles at Death and extra Spellskite s for removal heavy matches.
3 weeks ago
I would ditch Benalish Marshal . For XXX devotion you really need about 23 sources to cast it on turn three which you just cant get in a tri colour deck. Many selessnya 3 drops could take it's place ( Knight of Autumn , History of Benalia )
have you Considered Hydroid Krasis if you already have 1 or 2 they can fit well in this deck rather than chemisters for the card draw. (although if you have not their price is soooo steep atm :S)
3 weeks ago
I just get the feeling that you are relying too heavily on luck. Yes Branchwalker and Jadelight could hit non-lands and get early boosts, but the explore can also miss-fire (I have always had bad luck with exploring). As soon as Incubation Druid has a +1/+1 counter on it, it can tap for 3 mana each turn. With Biomancer's Familiar out, if you can't immediately use that mana, use it on Incubation Druid to get three more +1/+1's and it can quickly develop into a powerful attacking creature.
Yes, if you have mana-ramp, you need mana-sinks (the mana is useless if you don't use it). The adapt mechanic just seems to me to provide better value-for-mana than a card like Hydroid Krasis , but if that card works for you - go for it.
In Into Ooze, I had a quick look at moving from Bant to Simic while keeping the same general game-plan. Two colors is always easier to play than three and by moving to Simic it becomes easier to make space for added card draw and/or card search, which could speed up your play. The disadvantage is that you lose cards like Knight of Autumn , which provides a substantial early-ish threat. On further consideration, the Bant deck is probably stronger.
There are, however, many ways to skin a cat and I wish you luck with your choices.
Knight of Autumn occurrence in decks from the last year
All decks: 0.2%
All decks: 0.11%
Commander / EDH:
All decks: 0.02%