Hadana's Climb

Back:

Winged Temple of Orazca

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana's Climb Discussion

Murphy77 on Simic Climb

4 days ago

I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb  Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.

I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.

My recommendations for this deck would be:

-2 Nissa, Who Shakes the World , +2 Jiang Yanggu, Wildcrafter

-4 Frilled Mystic , +3 Siren Stormtamer , +1 Stony Strength

-4 Jadelight Ranger , +4 Biomancer's Familiar

-4 Merfolk Branchwalker , +4 Simic Ascendancy

-4 Wildgrowth Walker , +3 Evolution Sage , +1 Stony Strength

This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.

I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.

Dead2Value7theredo on Shark Control *WAR Update!*

1 month ago

hey weird thing, your deck is almost rotation proof, there are only three cards in the main deck that would need to be swapped out, even there a few of them have decent replacements. the cards are Hinterland Harbor which is probably the most difficult to replace, Shapers of Nature which could be swapped with Combine Guildmage which has somewhat similar utility but sadly has no draw effect and the final card is Hadana's Climb  Flip which could possibly be replaced with something like removal or a spell like Contentious Plan

Hav0cD3m0n on Niv Mizzet, Ultimate Master of Guilds (Ver 1.2)

1 month ago

Struyk Thanks bud! Actually got a couple out. Beast Within , Thran Dynamo , Sire of Stagnation (Thank you so much for pointing out it's colorless xD), Hadana's Climb  Flip, Journey to Eternity  Flip are out. Actually decided to keep Kruphix, God of Horizons , Sphinx's Revelation and Detention Sphere for the moment but probably i'll get them out too once I found something else to put.

I'll keep Mirari's Wake . Doubling my mana, in 5 color, help me so much! I don't get mana screwed if I play 2-3 spells in the same turn with this (as it can happens without]. Rakdos Charm is a personnal choice I guess. There's a lot of token deck in my playgroup, and it can one shot a player easily for 2 mana, which is good imo and it stop reanimate too! (YAY, RIP The Mimeoplasm and Meren of Clan Nel Toth ) Thought Vessel seems good to me too. Having a second Reliquary Tower is not bad I think.

I checked your deck and took a couple cards from you :) ( Despark , Ionize , Angrath's Rampage , Time Wipe and Knight of Autumn )

I'll stay tuned to your future upgrades :)

stensiagamekeeper on Temur Proliferate or Riot!

1 month ago

I like this a lot. There are so many good creatures atm that put counters on themselves that proliferate can be quite an explosive mechanic.

Personally, I'd try to stay simic colors because Hadana's Climb  Flip and Biogenic Ooze kinda do the same job as Rhythm of the Wild and Ilharg, the Raze-Boar while allowing you to play Evolving Wilds or Field of Ruin to really go off with Evolution Sage . A fast Nissa, Who Shakes the World ultimate could be a thing worth going for especially since you have mana sinks for here static and with how she makes proliferate-able 3/3s.

Ben_Sky on Muldrotha, Graveyard Vacuum

1 month ago

Kaya's Ghostform or Demonic Vigor is good protection for Muldrotha - protects from exile as well.

You mentioned looking for wincon suggestions - don't forget that Muldrotha is a 6/6 - something a little less budget but Hadana's Climb  Flip can make her a 18/18 with flying (add 3 +1/+1 counters and transform) plus now you have a tutor to search for the answers! Other cards like Rogue's Passage Aether Tunnel or Aqueous Form all are pretty good to let you slip through blockers.

Tons of way to play and build this deck, mine started out with a lot of unblockable merfolk with Islandwalk, but changed it up after the commanders quarters episode to see how that played.

Murphy77 on WAR PAW

1 month ago

I tried a variant of this deck at an FNM, where I replaced Aeromunculus with Jadelight Ranger . It worked a lot better than I expected. Had very bad draws and was totally mana-flooded on 3 of 11 games played, but still won 6 of 11 games. The only deck that thrashed me was a red deck wins deck.

The big thing is to get counters on creatures as early as possible, then proliferate (strangely not adapt) does the rest. Hadana's Climb  Flip did no work at all, and maybe replacing it with Dive Down would provide some extra protection.

Load more

Hadana's Climb occurrence in decks from the last year

Standard:

All decks: 0.18%

Commander / EDH:

All decks: 0.02%

GU (Simic): 0.55%