Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

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Set Rarity
Rivals of Ixalan (RIX) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Hadana's Climb Discussion

abby315 on Sissay Control 1.0 needs work/help

1 month ago

It looks like you could utilize Torpor Orb without much drawback to your deck aside from Dockside Extortionist - who is worth it anyway, just play it first. It's a great card to include in decks if you aren't harmed by it; helps shut down Korvold and Lab Man/Oracle lines. If you prefer it to be a creature you can run Hushbringer instead; more interactable but also stifles death triggers. I'd probably cut Hadana's Climb  Flip for it. GLHF!

AjaxSlumbering on Ezuri, Call of Progress EDH

2 months ago

First off, I like this deck. it has some of my favorite things, like elves, and +1/+1 counters. Second off, I find it funny that you have expensive cards like Doubling Season bumping elbows with a Druid of the Cowl.

I don't really know how to do transitions well, so here are my suggestions: Sage of Hours, Herald of Secret Streams, Simic Ascendancy, Spark Double, Blighted Agent, Cold-Eyed Selkie, Cultivator of Blades, Pir/Toothy, Hadana's Climb  Flip, Prime Speaker Zegana, Master Biomancer, Mycoloth, Solidarity of Heroes, Fable of Wolf and Owl, Wild Beastmaster, and/or Gyre Sage. Also, I noticed that you were running 5 color lands (Lands that produce any color mana. I feel you should replace them with basics/other duals.

I hope this helps!

covelli on List of Bugs and Feature …

3 months ago

Found a bug where Flip cards are not actually transforming. Much like what TypicalTimmy found with Nicol Bolas, the Ravager  Flip, Hadana's Climb  Flip and Elbrus, the Binding Blade  Flip would not show the other side of the card (Binding blade would gain a power/toughness)

found a similar issue when looking into it where Hadana's Climb  Flip doesn't actually show up with the "transform" keyword when attempting to sort it by such. This is in both live edit and the shared deck list.

Kodiak1137 on Brokkos, The Bog Boss (Mutate EDH)

4 months ago

Unlife Hey thanks for taking the time to comment, I appreciate that. The ramp is okay, i know it looks a little dry but you'd be surprised how smoothly it runs (most of the time). So in addition to the lands: Hadana's Climb  Flip & Journey to Eternity  Flip turn into good lands, albeit later. Titans' Nest really helps out as well with an Animar-esque effect. Leyline Prowler, and the two rocks make 41- which is the minimum actual sources I would run.

The rest of the deck works well with keeping your opponents slow with mutate attrition effects- and can pick up the slack with Migratory Greathorn (often every turn) Migration Path, Mythos of Brokkos can fetch any land if needed- Pollywog Symbiote helps early on too. Not to mention the card draw effects are decent and mostly repeatable. Parcelbeast has become one of my pet cards in the deck.

And it's not a very mana costly strategy, especially since Brokkos effectively avoids taxes.

I might try Etrata- looking for effective win cons once I have Brokkos out. Usually making him hexproof/indestructible is good enough for my meta.

multimedia on Arcane Maelstrom

4 months ago

Hey, it's crazy that the precon is still worth about $100 when you can get it for $40 from Target or Walmart. I'm not sure of the budget you have to make upgrades, but here are some budget cards to consider adding. These cards are good with Kalamax no matter the main strategy you want to upgrade the precon with.

Wizards didn't include the the copy spell combo in the precon and for good reason as it would make this precon much better out of box than the others. Putting infinite +1/+1 counters on Kalamax at instant speed just by copying an opponents instant or sorcery or your own is busted. Have Ral on the battlefield before you do this to just win the game.

These cards can tap Kalamax to make mana letting you keep Kalamax back on defense and then tap it to trigger it on your opponents turn. Kalamax can tap itself by attacking, but sometimes you don't want to attack or can't attack so having others ways to tap it is helpful. Being able to tap Kalamax the turn you play it if you can't attack to then cast an instant on an opponents turn is nice. Being able to tap Kalamax at instant speed is also needed if you want to copy your own instant to put infinite counters on Kalamax/win with Ral.

In the precon Wolfrun is really the only way to give Kalamax repeatable evasion and Crop can tutor for it making it the better option, but having another way can be beneficial. Hadana's Climb  Flip more specifically Winged Temple of Orazca is a good repeatable effect since for three mana you can double Kalamax's power/toughness and give it flying. Climb will most likely flip the turn you play it when you target Kalamax.

Pull from Tomorrow is an instant mass draw spell. I'll stop now.

lullelukas on The Wolf of Maul Street [8]

5 months ago

Update:

I've added in the remaining two early ramp creatures, as well as the Umbra and Infiltrator. I've also added in Sword and Climb to speed up the counters on Ukkima.

Champion of Lambholt --> Krosan Wayfarer

Herald of Secret Streams --> Deathrite Shaman

Renata, Called to the Hunt --> Sword of Truth and Justice

Master Biomancer --> Hadana's Climb  Flip

Invisible Stalker --> Dimir Infiltrator

Ninja of the Deep Hours --> Snake Umbra

I'll keep you posted on more developments if I find more issues and great cards to use in the future. I'm not entirely sold on Climb yet for example, but time will tell how good it is.

Cheers!

multimedia on Eutropia, an Enchanting Tour

6 months ago

Hey, more land auras are good ramp for your deck because they trigger Eutropia and other enchantresses. Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, these could replace land ramp spells.

Hadana's Climb  Flip especially Winged Temple of Orazca which doubles power is good with Eutropia to make her a real threat to kill with Commander damage. Cephalid Constable has a busted combat damage trigger. Pump Constable with Eutropia and give it flying making it easier to do combat damage. As it gets bigger it can bounce more of your opponents permanents.

Incubation Druid (with a counter on it) + Freed from the Real + Shimmering Wings is infinite triggers of Eutropia. Incubation enchanted by Feed can make infinite blue mana and use that infinite mana to infinite cast, ETB and bounce Wings. Whip Silk can also do this except with green mana instead of blue.

Flooded Grove and Hinterland Harbor are Simic dual lands to consider adding.

Cards to consider cutting:

Good luck with your deck.

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