Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) arimathea

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hadana's Climb occurrence in decks from the last year

Standard:

All decks: 0.18%

Commander / EDH:

All decks: 0.02%

GU (Simic): 0.55%

Hadana's Climb Discussion

loricatuslupus on Risen Elementals

1 day ago

Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.

We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.

Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb  Flip, and Retreat to Kazandu.

Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.

iNinjy on GOOD beans

2 days ago

If you want big counters, Biogenic Upgrade (good for Animar and up to 2 hydras if you want) is pretty good though admittedly high cmc, or there’s Give / Take which is a smaller counter boost, but can be massive card draw if you’re struggling with that. Hadana's Climb  Flip is also really good at temporarily doubling a creature’s power/toughness with bonus flying.

I have an Ezuri deck (Ezuri, Claw of Progress) which runs on counters so if you want to take a look, it’s a budget simic counters/trample/unblockable creatures stuff.

maxon on Arixmetes mass bounce/draw

2 weeks ago

I think you might benefit from narrowing down your win condition. Do you want to self mill or use combat? And for that matter if combat, commander or creatures?

I have a slumbering isle deck that I have had since before arixmethes was a card. It used to be mono blue. It's my favorite deck, but it is focused on dealing commander damage. I use some cards to make arixmethes unlockable, and I have some that double it's power to make it a one hit kill. Hadana's Climb  Flip is one of them.

I'm just now seeing the $cost is insane on this card, but Selvala, Heart of the Wilds is bonkers with this commander, especially if you have a Kiora's Follower out at the same time. I was lucky to have found one in a pack.

Lordeh on Wet Omnath's Elementals

3 weeks ago

I like Simic Ascendancy as a weird win condition that suits Omnath's flavor. Nyxbloom Ancient for the mana tripling abilities. Hadana's Climb  Flip as a way of getting one really big creature across the line. You can try using Blasphemous Act to wrath away your tokens as long as you have Omnath, Locus of Rage out.

Also one of the most tried and true methods of green creature based strategies finishers the Craterhoof Behemoth

18ths on Five-Mizzet Re-experienced

2 months ago

Update 3:

Hadana's Climb  Flip replaces Forgotten Ancient - this guy synergizes with 3-4 cards in the deck. It can also do something just on it's own too, but its not anything particularly powerful, and the fact it cant be fetched by Niv is just a nail in his coffin. Climb can be enabled by some counters cards, triggers Daxos and then helps push his enormous tokens (or flying double striking Kalemne) at opponents faces. It's also yet another way to fix mana. (albeit slow)

Marchesa's Smuggler replaces Jhoira of the Ghitu - Jhoira was meant as a good cheap Izzet creature that can be also useful later. She ticks all these boxes but... it turns out proper sequencing is very important in this deck and suspend is straight opposite to that. Also she needs cards that would be powerful on completely empty board, because in 4 turns the situation can be vastly different. Smuggler also ticks those boxes, but giving haste and unblockable without the need to tap, even if the cost is quite high, can be game changing in this deck.

Maw of the Obzedat replaces Mycoloth - Mycoloth is a huge red flag to our opponents, even those with poor threat assessment. It also have to wait an entire turn to actually do something. And to be honest - I yet have to see this card actually untap. There are also a lot of token producers, we need some payoffs too. Maw is more subtle, and can do its stuff on the turn it hits the board, is a free sac engine and can save the most important creatures from damage based board wipes.

Expansion / Explosion replaces Secure the Wastes - StW is a very good spell but I found it to be suprisingly situational. It gets really good only with Mizzix on board. Without her, there are more exciting things to do with 6-12 mana than getting some 1/1s that barely affects the board. On the other hand, both modes of Expansion / Explosion are crazy. Expansion can be used as a counter-counterspell without even using blue and copy crazy amount of EDH staples - ramp, removal, tutors - you name it. Explosion also gives us a wincon to decks that are resilient against token strategies. When behind, can also be used as a very expensive draw AND removal.

IrateWarrior on Swippity Swappity, your form is my Property

2 months ago

You should see the face of the person when you 1/1 unblockable becomes a Silent-Blade Oni or Fallen Shinobi . Or my best win yet was Volrath, the Shapestealer copying a Blighted Agent then flipping Hadana's Climb  Flip for the OHKO lol

Lukefus on Simic Hydra commander

2 months ago

Thank you so much for your comment and suggestions swaretappedout!! This is really helpful. I had watched that video you linked and it's really good, it brought up some concerns about what I've currently build. I've been playtesting it via tappedout and I really agree that my ramping and especially my card draw engines need fixing. I'll invest in some of those more expensive lands after Christmas I think :P Totally agree on removing The Chain Veil , it was just a cool card I had lying around and I have a few planeswalkers in the deck. My meta is mostly casual, playing with some friends. I hadn't played MTG in a while and this will be my first shot at building a commander deck :D I really need to stick more to that video guide you listed and put it into action.

Cards I'm waiting for at the moment to arrive: 1x Freed from the Real 1x Hadana's Climb  Flip 1x Hydroid Krasis 1x Incubation Druid 1x Momir Vig, Simic Visionary 1x Simic Ascendancy 1x Simic Growth Chamber 1x Simic Signet 1x The Great Henge 1x Utopia Sprawl

Thanks again!

Mortlocke on Deciding on a Card - ...

3 months ago

Deerslayer1925, thanks for commenting. Actually, I re-discovered a card that fit my every want for the slot: Spike Weaver . It's an easy target for proliferation that can pass it's own counters over to other creatures - performing the function that Hadana's Climb  Flip or the previously included Simic Ascendancy while having the added ability to control the battlefield with an optional Fog effect - sort of filling the gap that Ensnaring Bridge or Dueling Grounds would have. What are your thoughts on Spike Weaver ?

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