Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

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Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Frontier Legal
2019-10-04 Legal
Casual Legal
Magic Duels Legal
Oathbreaker Legal
Vintage Legal
Historic Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Highlander Legal
Pioneer Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal

Hadana's Climb occurrence in decks from the last year

Standard:

All decks: 0.18%

Commander / EDH:

All decks: 0.02%

GU (Simic): 0.55%

Hadana's Climb Discussion

Kodiak1137 on Brokkos, The Bog Boss (Mutate EDH)

3 weeks ago

Unlife Hey thanks for taking the time to comment, I appreciate that. The ramp is okay, i know it looks a little dry but you'd be surprised how smoothly it runs (most of the time). So in addition to the lands: Hadana's Climb  Flip & Journey to Eternity  Flip turn into good lands, albeit later. Titans' Nest really helps out as well with an Animar-esque effect. Leyline Prowler, and the two rocks make 41- which is the minimum actual sources I would run.

The rest of the deck works well with keeping your opponents slow with mutate attrition effects- and can pick up the slack with Migratory Greathorn (often every turn) Migration Path, Mythos of Brokkos can fetch any land if needed- Pollywog Symbiote helps early on too. Not to mention the card draw effects are decent and mostly repeatable. Parcelbeast has become one of my pet cards in the deck.

And it's not a very mana costly strategy, especially since Brokkos effectively avoids taxes.

I might try Etrata- looking for effective win cons once I have Brokkos out. Usually making him hexproof/indestructible is good enough for my meta.

multimedia on Arcane Maelstrom

1 month ago

Hey, it's crazy that the precon is still worth about $100 when you can get it for $40 from Target or Walmart. I'm not sure of the budget you have to make upgrades, but here are some budget cards to consider adding. These cards are good with Kalamax no matter the main strategy you want to upgrade the precon with.

Wizards didn't include the the copy spell combo in the precon and for good reason as it would make this precon much better out of box than the others. Putting infinite +1/+1 counters on Kalamax at instant speed just by copying an opponents instant or sorcery or your own is busted. Have Ral on the battlefield before you do this to just win the game.

These cards can tap Kalamax to make mana letting you keep Kalamax back on defense and then tap it to trigger it on your opponents turn. Kalamax can tap itself by attacking, but sometimes you don't want to attack or can't attack so having others ways to tap it is helpful. Being able to tap Kalamax the turn you play it if you can't attack to then cast an instant on an opponents turn is nice. Being able to tap Kalamax at instant speed is also needed if you want to copy your own instant to put infinite counters on Kalamax/win with Ral.

In the precon Wolfrun is really the only way to give Kalamax repeatable evasion and Crop can tutor for it making it the better option, but having another way can be beneficial. Hadana's Climb  Flip more specifically Winged Temple of Orazca is a good repeatable effect since for three mana you can double Kalamax's power/toughness and give it flying. Climb will most likely flip the turn you play it when you target Kalamax.

Pull from Tomorrow is an instant mass draw spell. I'll stop now.

lullelukas on The Wolf of Maul Street [8]

2 months ago

Update:

I've added in the remaining two early ramp creatures, as well as the Umbra and Infiltrator. I've also added in Sword and Climb to speed up the counters on Ukkima.

Champion of Lambholt --> Krosan Wayfarer

Herald of Secret Streams --> Deathrite Shaman

Renata, Called to the Hunt --> Sword of Truth and Justice

Master Biomancer --> Hadana's Climb  Flip

Invisible Stalker --> Dimir Infiltrator

Ninja of the Deep Hours --> Snake Umbra

I'll keep you posted on more developments if I find more issues and great cards to use in the future. I'm not entirely sold on Climb yet for example, but time will tell how good it is.

Cheers!

multimedia on Eutropia, an Enchanting Tour

2 months ago

Hey, more land auras are good ramp for your deck because they trigger Eutropia and other enchantresses. Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, these could replace land ramp spells.

Hadana's Climb  Flip especially Winged Temple of Orazca which doubles power is good with Eutropia to make her a real threat to kill with Commander damage. Cephalid Constable has a busted combat damage trigger. Pump Constable with Eutropia and give it flying making it easier to do combat damage. As it gets bigger it can bounce more of your opponents permanents.

Incubation Druid (with a counter on it) + Freed from the Real + Shimmering Wings is infinite triggers of Eutropia. Incubation enchanted by Feed can make infinite blue mana and use that infinite mana to infinite cast, ETB and bounce Wings. Whip Silk can also do this except with green mana instead of blue.

Flooded Grove and Hinterland Harbor are Simic dual lands to consider adding.

Cards to consider cutting:

Good luck with your deck.

carpecanum on Bant Walls EDH

2 months ago

Odric, Lunarch Marshal. Arcades will give every wall flying and vigilance.

Wave of Reckoning boardwipes everybody but you.

Hadana's Climb  Flip.

Forkbeard on Zaxara, the Exemplary: Hydra Infestation

2 months ago

Lots of comments to catch up on here, good discussion.

EldraziPlayer54: Love the signets + talismans, but I ended up swapping out all of them in favour of a couple of clutch dorks. I'm currently running a mix of 10 ramp sources between spells, rocks, dorks & Zaxara itself. I also have Mana Reflection & Nyxbloom Ancient in the mix so I'm feeling ok about the ramp suite in general for now. I may revisit and tweak as I play the deck more based on what it needs, see if I can afford to go down a land or two as you suggested.

Paeldroth: Stonecoil Serpent is appealing and I agree with all your points, I'm just not sure if I want an honorary snake at the hydra party. Elitist, I know.

Rogue_Toaster: I did look at Kiora's Follower, but I'm undecided if it's a worthy inclusion. I just don't know what I would sacrifice to make room for it.

Bloodsucker1211: Interesting! I looked up Doubling Season on Gatherer and the ruling is this: 'The tokens and counters that Doubling Season creates are exact copies of the kind of tokens and counters that were being created in the first place.' That said, the phrasing on Zaxara is confusing due to the 0/0 piece - are you able to provide a source to that judge ruling? I just know it'll come up in games and I want to be ironclad certain. Side note, had a laugh at Jarad, Golgari Lich Lord joining the hydra fiesta - I run him in my Mimeoplasm deck, pairs great in there alongside Lord of Extinction.

PolarBearSoup: Uncage the Menagerie is an interesting tutor option, I may have to give it a go. I had Hadana's Climb  Flip in the original build and I ended up swapping it out early on to make way for something. I do like it though - as you say it'll flip right away and that ability is pretty great, not to mention the colour fixing land. And yeah, Selvala, Heart of the Wilds could be bonkers and should probably get in here.

PolarBearSoup on Zaxara, the Exemplary: Hydra Infestation

2 months ago

Paeldroth, that was my feeling on Chord of Calling too. The downside of Uncage the Menagerie is how specific you need to be on the casting cost, as it will get you up to 2x 2cmc's, 3x 3cmc's etc. I think here the most likely use is either to get Seedborn Muse or Bloom Tender and another hydra.

Hadana's Climb  Flip - Enchantment that will flip into a land almost immediately in most cases. Then it's another way to give your dudes a big boost plus evasion...

Selvala, Heart of the Wilds - Card draw plus crazy mana? Seems legit here.

The more I look at the deck, the more I feel this has a huge sliding scale. One one end there is hydra tribal and X-spells without too much silly stuff. The other end is infinite mana combos and some brutal finishers. I think finding the right point on that scale will be an important factor when building the deck for your own meta.

Bloodsucker1211, That pretty much makes Doubling Season and Primal Vigor auto includes! Not sure about Parallell lives as an auto, might actually need some play data.

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