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Tap, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
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Power Conduit Discussion
1 week ago
4 weeks ago
Lux Cannon is a bit too expensive for this budget deck, and I speak of it price wise, which is why I didn't put it in the first place. I will sideboard Transmogrifying Wand however as its a budget way of destroying creatures at any t
4 weeks ago
Removal with charge counters:
- Lux Cannon - mainly to remove enchantments/artifacts
- Transmogrifying Wand - remove creatures with nasty abilities
- Infused Arrows - remove small/regenerate/indestructable creatures
Charge counter generation:
1 month ago
Thanks for the tips. This is still a work in progress, so the final run will look a lot different than the current one. Budget is the key word in this first build, if it turns out to be working, I might add some more value cards to strengthen it. I know I should go into blue, but I really want to try not to.
You're right about Fertile Ground, it's too costly. The upside is that you can put it on Darksteel Citadel, which can be untapped with Voltaic Servant (or maybe Voltaic Key?). In each case, I think I'm going to replace it by two more Llanowar Elves for the time being.
About the tutoring, I guess I should add Ancient Stirrings (which i don't own).
1 month ago
Maybe throw in some tutors for more consistency? Fabricate, Whir of Invention, and Tezzeret the Seeker are all in blue. Tezzeret also helps go infinite with his +1, but I assume this is meant to be more budget bc of Darksteel Colossus over Blightsteel Colossus.
I would also consider Arbor Elf to combo with Fertile Ground (which should probably be Utopia Sprawl), but both of those would probably want you to add more forests (and Overgrown Tomb is a bit pricy).
Power Conduit doesn't seem great. You need another source of counters, so it doesn't really help you go infinite unless you have Darksteel Reactor out. I guess you'll have a decent amount of counters laying around to use until you assemble a truly infinite combo, but I would replace it with some interaction bc right now you have none. If you do go into blue for the tutors, I'd replace it with some counterspells, but I'm not sure which ones. Otherwise, Go for the Throat/Cast Down/Doom Blade all work for cheap removal options.
2 months ago
3 months ago
I run an atraxa superfriends deck that runs into a similar problem with artifacts and the immortal sun. Fortunately most artifact removal is also enchantment removal, so there are lots of options here lol. My personal favorite one is Aura Shards and since you have more creatures than I do, it may work even better for you. As for what I would remove, I personally was never too happy with Power Conduit because it seemed too slow in my deck when I ran atraxa as infect. If you want more suggestions, feel free to check out my list My friends are super
3 months ago
ersatz_olorin: That's understandable. One thing I have learned about MLD is that as a strategy you either fully commit to or don't do at all.
I think Anafenza, the Foremost could work well. You have tutor access to black as well as a suppliment of mana dorks so that you can also use Rest in Peace if you don't care about your lands. Academy Rector will let you dump Fall of the Thran into play just before your turn (albeit not with RIP) and as you mentioned, the Power Conduit helps buff your creatures.