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Tap, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
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Power Conduit Discussion
4 weeks ago
Your mana base feels a bit greedy. I know you rarely need colored mana, but when you do, you need a lot of it-you have 7 cards that require at least two colored sources of mana, and you'll need more if you want to play more in one turn. Some of your colorless-producing lands are questionable anyway.
Darksteel Citadel has some uses. You can discard it to Thirst for Knowledge, have it reduce the cost of Stoic Rebuttal, or use it as a sink for charge counters. But overall, these don't actually add much. In particular, you need to have exactly 2 other artifacts, 2 blue mana sources, and a plan for all of your other mana to have it actually synergize with Stoic Rebuttal. (Otherwise you're having one mana unused, which would have paid the third mana anyway.) Overall, it just doesn't help you that much, and it will delay a Winding Constrictor or Stoic Rebuttal more than it does anything good.
Academy Ruins is the most justifiable, and you should probably keep it.
I would recommend using a more traditional mana base, maybe 8 fetches, 4 shocks, 4 basics, 4 fastlands, and 2 Academy Ruins.
2 months ago
2 months ago
Lux Cannon is a bit too expensive for this budget deck, and I speak of it price wise, which is why I didn't put it in the first place. I will sideboard Transmogrifying Wand however as its a budget way of destroying creatures at any t
2 months ago
Removal with charge counters:
- Lux Cannon - mainly to remove enchantments/artifacts
- Transmogrifying Wand - remove creatures with nasty abilities
- Infused Arrows - remove small/regenerate/indestructable creatures
Charge counter generation:
3 months ago
Thanks for the tips. This is still a work in progress, so the final run will look a lot different than the current one. Budget is the key word in this first build, if it turns out to be working, I might add some more value cards to strengthen it. I know I should go into blue, but I really want to try not to.
You're right about Fertile Ground, it's too costly. The upside is that you can put it on Darksteel Citadel, which can be untapped with Voltaic Servant (or maybe Voltaic Key?). In each case, I think I'm going to replace it by two more Llanowar Elves for the time being.
About the tutoring, I guess I should add Ancient Stirrings (which i don't own).
3 months ago
Maybe throw in some tutors for more consistency? Fabricate, Whir of Invention, and Tezzeret the Seeker are all in blue. Tezzeret also helps go infinite with his +1, but I assume this is meant to be more budget bc of Darksteel Colossus over Blightsteel Colossus.
I would also consider Arbor Elf to combo with Fertile Ground (which should probably be Utopia Sprawl), but both of those would probably want you to add more forests (and Overgrown Tomb is a bit pricy).
Power Conduit doesn't seem great. You need another source of counters, so it doesn't really help you go infinite unless you have Darksteel Reactor out. I guess you'll have a decent amount of counters laying around to use until you assemble a truly infinite combo, but I would replace it with some interaction bc right now you have none. If you do go into blue for the tutors, I'd replace it with some counterspells, but I'm not sure which ones. Otherwise, Go for the Throat/Cast Down/Doom Blade all work for cheap removal options.
4 months ago
5 months ago
I run an atraxa superfriends deck that runs into a similar problem with artifacts and the immortal sun. Fortunately most artifact removal is also enchantment removal, so there are lots of options here lol. My personal favorite one is Aura Shards and since you have more creatures than I do, it may work even better for you. As for what I would remove, I personally was never too happy with Power Conduit because it seemed too slow in my deck when I ran atraxa as infect. If you want more suggestions, feel free to check out my list My friends are super