Power Conduit

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Power Conduit

Artifact

Tap, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

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Recent Decks

Power Conduit Discussion

Xacia on Trying to make lux cannon good

2 days ago

You should check out my Lux Cannon Deck, I got it to work nearly perfectly! I can start destroying permanents by turn 5. Highest mana cost is a 4 drop (that being Lux Cannon.

I also recommend Energy Chamber, and Power Conduit.

Also to save yourself early game, I recommend a card like Ensnaring Bridge or Norn's Annex for a more budget option.

jordybear2002 on Jhoira's Time Quake

2 weeks ago

Power Conduit, Hex Parasite, and Jhoira's Timebug for removing counters. Howling Mine, Staff of Nin, and Skullclamp for drawing some cards because you will be wanting cards out of your hand fast.

StopShot on Potential from Dominaria?

3 weeks ago

I'm going to put "The Flame of Keld" saga and Power Conduit in my EDH deck to use as a repeatable draw engine.

legendofa on Dominaria release notes posted

1 month ago

Looking at Phyrexian Scriptures, I'm seeing interesting effects alongside Ferropede and Power Conduit. The "steadily-growing unblockable creatures" and "free board wipes on demand" kind of interesting.

Irrelevant aside--at least one of the Gatewatch should have died on Amonkhet. I won't rant here, but I have reasons for saying that...

JuQ on HYPOTHETICAL VOREL FINAL VER

1 month ago

I'm gonna throw some ideas that may be useful just in case one of them sticks.

Viridian Joiner, Gyre Sage, Selvala, Heart of the Wilds tap for mana depending on power or +1/+1 counters, they easily go infinite with your Umbral Mantle. Other alternatives Staff of Domination and Sword of the Paruns.

Gilder Bairn a second mini Vorel that actually works on Planewalkers.

Minamo, School at Water's Edge perfect for Vorel, but a bit pricy.

Grimoire of the Dead, Lux Cannon, Stupid but funny artifacts with counters to double with Vorel.

Power Conduit Move around and transform counters.

Maybe you need more untaps Murkfiend Liege, Quest for Renewal for creatures. Awakening almost a Seedborn Muse but for everybody.

shub on Yes, This Deck is For Real

1 month ago

Power Conduit lets you run more cards with 'bad' counters on them.

PerfektJade on Skullbro, the Stomping Grave

2 months ago

I've got Power Conduit and Melira, Sylvok Outcast in there to neutralize Glistening Oil's -1/-1's if they become an issue. I've thought about Creeperhulk, but not sure what to cut for it that would be worth it. I ran it in my elves for a while and it always got removed very quickly.

TheRedGoat on Flying Technocopter

3 months ago

Some cheap power boosters you may be missing out on (do take note that there really isn't any expensive versions of these effects in colorless that I could find):

Golem Artisan, Leering Emblem, Scroll of the Masters, Sword of the Chosen, Tower of Champions (very expensive, but worth?), Energy Chamber, Power Conduit (only if you altered your build use the prior card I'd say), and Puffer Extract (if you're feeling desperate)

I would recommend more "pull lands from the deck" type of ramp as well, but that is a personal preference and you my not find it works for you.

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